Modding: When two mods try to add the same spell, instead of the second mod crashing, the first mod in load order will now take precedence, and the second mod will not add the spell.
Modding: Added ModManager.RegisterNewSpellOrThrow for use by mods that want to keep the previous behavior.
Modding: Added ModManager.TryParse, though I don't recommend its use much.
Fixed scoreboard not showing the team name in proper side
Fixed End scoreboard result not showing the team name in the proper side
Fixed MVP screen team name not displaying the proper team
Fixed not being able to arrest Ahmed Al Zoori in Prison break
Fixed being able to sprint infinitely
Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links. Discord Global Community : Zero Hour Official Discord French Community : Zero Hour France
ZomGoBo 2.0 Update contains the game in version 1.81 (ZomGoBo) and 2.0 (Zombie Shooter TPS). Enjoy many updates, additional content and shoot your way through the stronger hordes.
Small update, for GERMAN and foreign users, as we had problems when the local numeric has "," set as numeric seperator, this new version overrides it. Important change otherwise berth positions and moving objects dont follow along the path - this might be a very old bug explaining some comments in the past !.
We have been hinting at the introduction of multiplayer and co-op modes to the game for a while now. These innovations will be able to make the gameplay more exciting by adding the ability to interact with other players. Below is a roadmap of future multiplayer and co-op features based on the current situation and assumptions about the direction of the game.
Stage 1: Co-op mode
Expected date: October 20, 2024.
The first stage includes the introduction of a co-op mode, where players will be able to unite to carry out missions against artificial intelligence. In co-op mode, players will be able to coordinate their actions, distribute roles and jointly control troops to achieve victory. Key features: Co-op missions for up to 4 players. Co-operative tactical decisions on the map. Unique co-op missions and scenarios.
Stage 2: Testing and implementation of PvP multiplayer
Expected date: End of 2024.
At this stage, we plan to add multiplayer support, which will allow players to participate in battles against each other in real time. The game will become more dynamic due to PvP - battles on pre-created maps. The main task will be server testing and optimization of the network code for stable operation of the game in conditions of many players. Key features: Battles up to 10 players on one map. A variety of battle settings. The ability to customize your own army and tactics before the battle.
Stage 3: Global multiplayer campaigns
Expected date: beginning - mid-2025.
At this stage, players will be given access to global multiplayer campaigns, which will combine elements of tactical battles with a global strategy. Players will be able to capture territories, create alliances and develop their factions. The diplomacy system and trade between players will become an important element in this mode. Key features: A global map with several players. Diplomacy, trade and alliances. The player's influence on the political situation in the world.
The introduction of multiplayer and co-op in "Total Conflict: Resistance" will open up new horizons for players. Joint battles, competition with friends and strategic thinking in real time will allow you to immerse yourself in the game from a new side. Stay tuned and get ready for exciting battles!
We are excited to announce the release of version 1.3, bringing new features and improvements to your gameplay experience!
Difficulty Options: You can now choose your difficulty level when starting a new game! Select from Easy to Hard, with difficulty levels affecting both your game rating and your earnings.
Extra Points: Players now receive 2 additional points when creating their character at the start of the game, allowing for more customization and flexibility in your journey.
Full Refund: Cancelling a game development now returns 100% of your invested money! Previously, only 50% was refunded, but now you can recover all of your funds if you decide to change your project.
Thank you for your continued support, and we hope these updates improve your gameplay experience. As always, happy developing!