We are currently streaming "Soccer in a Box" on Steam (in endless mode, with 4 robots taking over). If you're interested, don't hesitate to try our demo on your own! Remember to invite your friends to play together, because friends are the most treasured!
Come and join us for the Fantasy Island Party at the Magic Kingdom, join in on the contests and win prizes of gold coins.
Pumpkin currencies will be handed out over the Halloween season. You will not receive the Pumpkins for Trivia Quizzes
Dress Code: Fantasy
Please Note: For this event Please No Wings, Fire wings or fire on the fire guitar, this includes Gifting at the event. Violation of the rules, player WILL be removed from the location
We are thrilled to announce that after a month of preparation, Delta Force will be welcoming players back to Ahsarah during Steam Next Fest! During this open playtest there will be no access requirements, allowing all players on Steam to experience Delta Force. We have also prepared a variety of fun and exciting activities to help you fully enjoy everything the game has to offer. We can't wait to see you in Ahsarah!
1. Server Details
- Access Time: October 14th UTC+0 8:00 (Pre-download now available)-October 22nd UTC+0 3:00 - Access Type: PC via Steam, open playtest with progress wipe - Server: Added Asia and South America in addition to North America and Europe
2. Steam Next Fest Playtest Perks
• Operators Assemble: 6 Operators unlocked from the start (D-Wolf - Kai Silva, Stinger - Roy Smee, Luna - Luna Kim, Shepherd - Terry Musa, Hackclaw - Mai Xiaowen, Uluru - David Fletcher). Complete designated in-game missions to unlock Vyron - Wang Yuhao.
• Weapon Bonanza: All firearms in Warfare mode are unlocked from the start, allowing players to freely select and customize weapons.
• Shop Extravaganza: All store items are unlocked from the start; premium weapons, ammo, and gear are available for purchase without completing their prerequisite missions. Layali Grove unlocks at level 5, while Normal and Hard Operations unlock at level 7.
• Supply Upgrades: Daily supplies, including Gear Ticket, Full Pack, Tekniq Alloy, and Weapon EXP Token, are distributed via in-game mailbox.
• Mode Upgrades: Guaranteed boss spawns and significantly increased MandelBrick drop rates in Operations. Each operation guarantees a flagship contract spawn (to avoid overly intense battles, Zero Dam will only feature either the flagship contract or MandelBrick). In Warfare, top players at the end of each match have a higher chance of receiving a MandelBrick (unlimited).
3. Steam Next Fest Exclusive Events
• Steam Next Fest Exclusive Appearance Rewards - Event: Link your Level Infinite account to receive exclusive rewards, which will be carried over to Early Access. - Rewards: SCAR-H - Pink.
• Recruit Check-in - Welcome to G.T.I.! - Event: Log in daily and check in for rewards. - Rewards: 2x2 Safebox (7 days), Operator Vyron - Wang Yuhao, K416 - Carbon Fiber, and more.
• Tactical Challenge - From Recruit to Elite! - Event: Participate in Operations and complete challenges. - Rewards: Tekniq Alloy, Gear Ticket, MP5 - Light Blue, and more.
• Battlefield Journey - Fearless Warriors!- Event: Participate in Warfare and complete challenges, and earn Recruit Energy to exchange for rewards. - Rewards: Premium Weapon EXP Card, QBZ95-1 - Pink, and more.
4. System Requirements
• Recommended - CPU: Intel Core i5-6500, AMD Ryzen 5 1500X or better - GPU (5G VRAM): NVIDIA GTX1060 5G, AMD RX5500XT, Intel Arc A580 or better - System RAM: 16GB or more
• Minimum - CPU: Intel Core i3-4150 or AMD FX-6300 - GPU (2G VRAM): NVIDIA GTX660, AMD HD7870, Intel Arc A380 or equivalent - System RAM: 12GB
Thanks once again for your patience and support as we work on creating the ultimate large-scale warfare and extraction experience. We can’t wait to welcome everyone into the game for the Steam Next Fest playtest on October 14 - don’t miss it!
1. Added "Code" invite feature: Get the code from the top-right corner of match history, click to copy, and enter it in "Relay Code" on the home page to join the match. 2.Fixed the bug where the image became blurry after each save in Creative Master. 3. Fixed known issues and optimized game performance.
After seeing player reviews, two new features have been added
1. Added archiving system Provide 3 archive slots Click the save button to save the current game progress, and click the load button to load the saved progress Clicking the save button will overwrite the current save slot gameplay progress, please note Archive storage location: User/AppData/MingLow/XuanWuStudio/MagicPowerReset. If not accurate, you can search the XuanWuStudio folder to find the archive
2. Added the function of illuminating the entire image In the early stages of the game, due to the lack of guidance, players were unable to obtain swords and therefore could not use the sword's lighting function, resulting in the inability to see the road and causing a bad gaming experience. We deeply apologize for this inconvenience Now you can click the "Light Up Full Map" button on the menu interface to illuminate the entire map. No matter which layer you are on, you can see the distribution of monsters
Thank you very much for your purchase and gameplay. If you find any bugs or dissatisfaction, please feel free to provide improvement suggestions Wishing you a happy life
It is I, Xermillion Glass, come to talk of a new family member who has been recently rescued from whence she came. I speak, of course, of the feline Bubblemancer Marble Särönen.
You, my dear reader, might be wondering where the vehemence in my writing has gone when speaking of a Särönen. It has gone nowhere. Marble is an adopted child of one Aana Särönen. The story goes that Aana was traveling through the slums of Kolmoil, the stronghold of the Grund - Särönen bannermen for only a few decades, when she found an urchin entertaining herself with bubbles. What it was that caused Aana to choose to adopt the child, even Marble cannot say, but she is happy that she did.
Marble's life as an urchin was about exactly what you would expect, save the fact that she learned early on that she was, what she called, a Bubblemancer. Now, the creation of bubbles is something that almost always requires blackblood - water and air, but she had such exquisite control over water, that she could stretch a thin layer of it into the proper shape at such a speed that it simply worked. It's quite fascinating, really, I've never seen another pure water mage attempt something like that. I've asked her to demonstrate on a dozen ocassions and she always obliges me, though I must admit, that I am no closer to truly understanding that I was the first time that I witnessed it. But, I digress.
Marble is seeminly perpetually in a good mood. She is very playful and seems to have known Willow before the events that led her to our doorstep.
She was murdered by one of her older cousins. Not directly, of course, the Särönen rarely get their hands dirty if they can avoid it. Koskan Särönen, a cursed name if there ever was one, ordered her murder. This is particularly intriguing as this Koskan is a mere eight years old. He is the current heir to the Särönen seat, but that alone does not explain why someone so young would order something such as murder. Perhaps he is simply trying to grow into his station early. Or perhaps his father mentioned Marble in an ill light and young Koskan thought it a way to please his father. This is mere conjecture of course, as only the young one can really know what was going through his mind.
In any case, Marble awoke as the acursed do and headed to Riilavkava getting lost in the process.
Main
Marble's main weapon is her scythe, which as she has mentioned before is simply an ornate stick that she attaches a blade of water to. As one would, she swings the weapon, slicing at her foes.
From the monkey, she can learn to: bolster her armor, stun those struck momentarily, or create a water reverb, which strikes again after a short delay.
Secondary
Marble's control over water is something to see as she is able to compress a huge amount of water into a single bubble, then pop it and force the water out like a jet.
From the shroomer, she can learn to: vastly increase the amount of harm caused, create water explosions around those that are hit, or summon two smaller offshoots, which deal less damage than the original.
Dodge
Marble is also capable of creating a hard barrier out of her bubbles, which is truly astounding, if I may add. To make something hard out of something soft like that. I drigress though. This allows her to protect herself from some harm and knock those that she strikes with her bubble shield out of the way.
From the shroomery, she can learn to: increase the harm caused, but lose the ability to knockback, grealy increase the knockback force, or be able to reuse it at a moment's notice.
Ultimate
Marble's most amazing ability is her final line of defense. She creates hundreds of bubbles in a field around her which harm all those inside. The amount of damage caused increased as the age of the field increases.
From the monkey, she can learn to: knock everything affected away from the center of the field, inverse the damage variance, or apply a short stun with each hit.
And that is Marble, quite the talented mage, if I do say so myself. Quite possibly the most talented and not a blackblood at that!
I will return with another report when another of our vast brood has been found.
・Fixed the issue where the shadows cast by light sources became blurred after ver1.12. ・Fixed the issue where some floor materials in the Depths of Remembrance were not displaying properly after ver1.12. ・Fixed the issue where roamers could get stuck in the corners of hallways after ver1.12. ・Fixed the issue where light source load increased on some PC configurations after ver1.12. ・Fixed the behavior related to the Mizuchi's submersion and appearance. ・Fixed the issue where roamers could get stuck in the terrain when approaching from a distance. ・Fixed the issue where the shop menu remained displayed permanently after the Magatama challenge ended while shopping in Hotaruya. ・Fixed the issue where the flames of previously lit candles persisted when generating a new map. ・Fixed the issue where the lighter would flicker even when not near a roamer if lit at the moment of leaving a light source's flicker range. ・Fixed the issue where the sound effect of the sacred tree's water splash did not reflect the volume
settings in the options.
・Adjustments & Additions ・Adjusted so that stationary mechanical dolls do not spawn consecutively next to each other in the Shrine. ・Changed the activation rate of the Karuta "Recondensation" from 20% to 50%. ・Changed the activation rate of the Karuta "Recklessness" from 30% to 50%. ・Changed the health consumption of the passive item "Lizard's Tail" from 50% to 30% of the current health.
Hi guys. We've been very quiet about the game over the several months simply because we were busy working on it! We figured that it's best to wait until things are ready, rather than promise stuff that wouldn't have necessarily made it into the game for one reason or another.
Roguelike Mode has been renamed to "Adventure" and is now the main mode in the game. There's no two ways about it: it is the most fun and challenging out of the three. With that being said, we now also have new factions you can play as in Adventure mode!
That's right, all factions you meet on the battlefield are available to you as well. Not right off the bat though! You need to first defeat their respective heroes (bosses) to unlock the factions themselves. Every faction has also received new augments and modifiers to make them feel a bit more unique. This means you're unlikely to find the same rewards after battle, or the shop when you play as different factions.
To make things a bit less random and annoying, the pool of bosses you can fight always takes into consideration who you've already defeated, and will reset to fully random once you've defeated all of them.
Except for the Kingdom, each faction has a Unique Mechanic. Let's go through them:
The Undead
Undead collect souls as they slay their enemies. You'll be able to claim a reward at various thresholds (not yet visible in the screenshot, still WIP) in form of a new augment.
Barbarians
Barbarians reward a unique playstyle. Where it's mostly beneficial to focus on a few strengths, barbarians reward a varied army composition. For every 10 different unit types you place, you gain Barbarian Unity. Each level gives you +10% damage, which is a hefty bonus.
Additionally you can PLUNDER stores! Instead of purchasing things for money (which no barbarian likes to spend!) you can simply rob the store and receive a random reward.
Greenskins
Everybody knows that Orcs like to bonk people on the head with whatever they have at hand, and if there's nothing at hand, they'll grab another person, and bonk others with them.
Greenskins have a Waagh meter, which represents their readiness for battle. It increases by a little every time you choose to fight something, and decreases HEAVILY if you choose to step onto a shop, or an event (providing it's not an ambush, in which case the Orcs will love it).
If your Waagh is too low, orcs will think you're a boring leader, and will be a lot less eager to fight (hence get penalties to combat instead of bonuses). For this reason, it's a faction which values careful planning of your path (and unfortunately sometimes RNG can screw you, so be ready for that too!).
That's all we have for you for today, and I hope you're looking forward to the game. Please remember to wishlist if you haven't yet, and send it to your friends!