A Liminal Place Remastered - THex
I am back! (With bad news about my health and good news about the game)

https://youtu.be/knXvrE5tVDw >> New Game Trailer, bit empty, but maybe in 2025 chapter 2 will be released.

Bad news about my health:
i went to do some exams and found a lump / nodule in my throat's thyroid, i'm going to start taking medicine, because there's a chance it could be cancer. (a high chance)
9th Dawn Remake - valorware
1.155 - 12th October 2024

- Commands added to change easy/normal/hard mode midgame. Please note you may need to change map to see the effects of these. When IN GAME, go to Options->Command, then enter "easymode" or "normalmode" or "hardmode"
- Allow "Paste" on all string input windows to allow for easier input for commands, for example
- EXP nerf a little more (just a small one!)
- EXP for hard mode has been nerfed somewhat, for people that are still saying EXP is too easy
- Hair color finally working in game

I am working on changing appearance mid-game, which is especially useful for local MP - but I ran out of time today sorry. hopefully tomorrow!
Inferna - Xen
🆕 **New Features**

🔮 **Arcane Echo Orb:**
- This new item allows Wizards to **copy their buffs onto an item**, which can then be traded between your characters on your account. Please note that the orb is **not tradeable** between other players. It’s perfect for sharing powerful buffs across your own characters without the hassle!
- The **Arcane Echo Orb** can be purchased from the **Alchemist**.

⛰️ New Big Rift **Rift of Troll (Map 2):**
- A new rift has opened on **Map 2**, unleashing the **Troll**.

🌲 **New Event: Giant Oldtree’s Blessing:**
- Get ready for a massive empire-wide event (PvP and PvM) on **Map 2** for all empires. **Giant Oldtrees** will appear at 20:00 CET (30 minutes after the patch), one for each empire. Your mission is to **defend your own tree** while trying to destroy the **enemy empire’s tree**.
- While both trees are alive, players gain **+100% HP** on Map 2.
- Once an empire’s tree is destroyed, the victorious empire will receive a **massive buff** that lasts for up to **24 hours**.
- **Important:** You need to **relog** after your empire wins to **collect your buff**.
- **The event is scheduled for today at 20:00 CET and will run again tomorrow at 20:00 CET.**

---

🔄 **Changes**

💰 **Hellcoin and Bodhi Fruit Drop Rate Reduction:**
- The drop rates of **Hellcoins** and **Bodhi Fruits** have been reduced.

---

Your feedback is essential! Please share your thoughts on the new event and the Arcane Echo Orb, and report any issues you encounter. Thank you for your dedication and for being an amazing part of our community!

Happy gaming! 🌟

**The Inferna Team**
Oct 12, 2024
xd1 - G.A.S
Demochka's out! What a blessing!
Oh, my gosh! This is so cute! DEMO versions! I'm rushing to play.
I'll download it and be happy!
  1. Well, that's it!
https://store.steampowered.com/app/3286660/
Download -> Play -> Enjoy.
Temtem: Swarm - Tsukki
Hey Tamers! Temtem: Swarm's free public demo is now LIVE!

No key required, and no random number generators! Just head over to our Store Page and start playing our survivor bullet-heaven! ːtempigepicː

Play solo or join two more friends for online co-op! Start as Platypet and unlock 3 more Temtem (in the demo!), progress, evolve and discover their synergies!
Visit Deniz and Cipanku like you've never seen them before!

Here are some questions you might have, and the answers to them!

Q: What’s the best way to give feedback or report a bug?
A: Please Join our Discord server to share bug reports and any feedback you might have on the game. We also monitor feedback on Steam, though Discord is our primary channel for communication.

Q: How long will the demo last?
A: At the very least, until October 21st!.

Q: Will my progress be saved into the full version?
A: While we don’t have plans to force a reset, since the game is still in development, there is a chance that we would need to do this in the future. So, play knowing this might happen!

Q: Can I only play on Steam?
A: For now, Steam is the only platform where we're laucnhing Temtem: Swarm, although we're not opposed to more platforms in the future. That said, Swarm runs beautifully on the Steam Deck! Don't have a Steam Deck? We're giving one away right now, actually!


We hope you enjoy playing through the Temtem: Swarm Demo, and we look forward to hearing about your experience!

Oct 12, 2024
Beef Cat Ultra - Clyde Frog
Coming in hot with another patch! Cleaning up Deathmatch this time as well as some quality of life. And a new Steam feature! Steam Stats! Steam Stats will be used to track player progress and info right in the Steam client and will be used for Steam Achievements so they can have the cool progress bars that fill up.

v1.0.8
  • Steam Stats Integration
  • 1 New Steam Stat - Total Enemy Kills
  • 4 New Steam Achievements related to Total Enemy Kills
  • More boost pads added to the world map from each Boost Shop
  • Boost pad depth adjustments
  • Boomstick and Badstick animation demake to make them more vibe appropriate
  • Adjusted camera position in all 6 extra Deathmatch arenas
  • Item spawn visual glitch fix in Deathmatch stages, Final Boss, and Beach stages
  • Added visual and sfx to item spawns in Deathmatch stages, Final Boss, and Beach stages
Comet Angel - cross couloir ☄
Hello Comet Angel fans!

I wanted to discuss the general roadmap for both the demo and the full game, including improvements, new features, and what the full game will look like. Let's take a look through Faerie's eyes and see the future!

The Demo
There are a few improvements I'd like to make to the demo. Currently all the major issues with the demo (as far as I know!) have been worked out, so I'm slowing things down with bugfix patches to prepare a version 1.1. I'm looking to include the following changes:
* More easter egg/incidental dialogue
* A small addition to the puzzle section
* Slight changes to the puzzle logic
* Streamlining puzzle dialogue when interacting with the same point multiple times
* Additions to the soundtrack
* Improvements to the consistency of the voiceover editing

The demo will not be expanded to cover a larger portion of the full game.

The Full Game
I don't want to discuss too many specifics of the full game as I don't want to spoil the experience! But here are some things you can look forward to:
* Total story length of 30,000 to 40,000 words
* Three puzzle sections
* A new character, Izzy's mother Helen
* More original songs, some including vocals with some familiar voices
* Open-ended non-puzzle exploration sections that let you learn more about Nat and Izzy's world
* Lots of CGs to tug at your heart strings
* Plenty of wholesome moments!

Development on the rest of the game is already underway. I'm so excited about how things are turning out, I can't wait to share more with you all!

The Release Date
I'm sure you have noticed that the game only has a rough release window of Q4 2025. It's difficult for me to offer a concrete release date right now. I'm a solo developer and Comet Angel is a passion project. I have a full time day job that, unfortunately, is not just drawing Izzy and Nat holding hands. The development time for the demo was about 11 months, and I set the release date for the full game to give me approximately another year. I would like to release the full game by the end of October 2025, but at the moment I can't offer any guarantees.

Thank You!
Lastly, I just want to say thank you again to every person who has downloaded, watched, or otherwise interacted with Comet Angel so far. I'm deeply grateful for each and every one of you, and the kind words you all have offered about this project have been absolutely moving. I'm inspired and energized to keep working on Comet Angel and I can't wait to share the final product with you!
Oct 12, 2024
Bulken - spa
Alpha 1.42


Audio
  • Added Master volume control to options menu.
  • Updated background soundscapes & added custom reverb settings for rooms.
  • Added lowpass sfx filter when player is wounded and/or affected by airlock.

Skill system
  • Expanded the skill "paths": Unlocks on the "main paths" branches out to new paths or discrete skills with synergistic abilities and stats.
  • Some skill paths have been extended from 3 tiers to 5 tiers.
  • Heavy weapon paths are now branches on other relevant main paths. ("Railgun" becomes available after "Nuclear 1" etc.).
  • Schematics skills now becomes available as branches on relevant paths ("Metabolism" becomes available after "Viral 1" etc.).
  • Schematic skills are now color coded based on type.
  • Removed "random" schematic skills.
  • Owned skills now show the stat & the combined sum of stats for all levels of that type + skill icon.
  • Skills are rebalanced and tweaked in general.
  • Removed some upgrades, converted some of them to skills.

Status Effects
  • Updated status effect system allowing for better rules, communication and synergies.
  • Fire damage now causes "Immolation" (dealing 10 fire damage 3 times over 6 seconds)
    - The player must take 3 instances of fire damage within 10 seconds to immolate
  • Viral damage now causes "Disease" (dealing 5 viral damage 10 times over 20 seconds)
    - The player must take 3 instances of viral damage within 10 seconds to get diseased
  • Radioactive damage now causes "Weakness" (reduces all five resistance types by 25% for 10 seconds).
  • Status effects do not stack but additional instances during ongoing effects will reset its lifetime.
  • Added status effect icons in the HUD above the hitpoint bar.

Added icons for item tooltips.

Added tooltips to explain damage types on the Character panel.

More robust handling of stacking movement modifiers.

Increased room light intensity in corner rooms

Fixed flame weapons no longer being blocked by broken debris from crates etc.

Secondary targets hit by penetrated shots (rail or uranium bullets) only take half damage (unless player has the "Breach" skill)

Updated floating text for better display + now indicates damage type, level-ups and status effects.

Performance optimizations.
Oct 12, 2024
Crash Dive 2 - Panic Ensues
• Pickup/dropoff side missions: Number of enemy searchers is now randomized (could even be zero)
• Your spotters no longer gather info on targets that are not in line of sight
• Enlarged HUD notifications button in Touch UI mode
Metaphor: ReFantazio - ATLUS West
Please refer to the instructions below if you are encountering issues transferring your save data from the Metaphor: ReFantazio – Prologue Demo.

Steam (PC):
If you selected “No” when the data carry over prompt appeared upon the full product’s initial boot or when selecting NEW GAME for the first time, the save data carry over will not appear when booting the game again. Please follow the instructions below to delete your system save data and try booting the full product again.
  1. Navigate to C:\Users\<username>\AppData\Roaming\SEGA\METAPHOR\Steam\<steam_account_id> and delete system.sav
  2. In order to avoid Cloud save data from syncing, select the full product from the Steam client library, then click on the gear icon (Manage) > Properties...
  3. Under the General tab, disable “Keep game’s saves in the Steam Cloud for Metaphor: ReFantazio” under the STEAM CLOUD section.
  4. Boot the full product.
*There are no issues with turning on the Steam Cloud Save setting after carrying over the demo save data.

Steam Deck:
  1. Press the STEAM button on your Steam Deck, select Settings > Cloud > Disable “Enable Steam Cloud” setting.
  2. Return to Home, press the STEAM button on your Steam Deck, select Power, and then select Switch to Desktop.
  3. Open the File Manager (Dolphin by default). You will be in the compatdata folder. If not, go to Menu (≡) and enable “Show Hidden Files”, then navigate to Home > .local > share > Steam > steamapps > compatdata


  4. Navigate to 2679460 > pfx > drive_c > users > steamuser > AppData > Roaming > SEGA > METAPHOR > Steam.


    If you have already launched Metaphor: ReFantazio on Steam Deck, follow Step 5. Otherwise, skip to Step 6.
  5. Open the folder named as your Steam ID. Select system.sav and then press L2 or Right Click > Move to Trash to delete the file.
  6. Hover cursor over File Manager and press L2 or Right click and select Open New Window.
  7. Navigate to 3130330 > pfx > drive_c > users > steamuser > AppData > Roaming > SEGA > METAPHOR > Steam.
  8. Select the folder named as your Steam ID so that it is highlighted.
  9. Press L2 or Right Click > Copy.


  10. Return to the previous Folder Manager window with the 2679460 folder.
  11. Press L2 or Right Click in the open space > Paste copied folder and merge it with existing folders and files.
  12. Close out the File Manager windows and select Return to Gaming Mode.
  13. Boot the full product.
*Depending on the environment, there are situations where the demo save data will not carry over as intended on the Steam Deck. We are actively investigating this issue.

We will continue to make adjustments. Thank you for your continued support on Metaphor: ReFantazio!
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