Puzzle Wizards - Ray Greenwell (TFW)
Your Castle and Halloween adventures continue, with a few new features:
- Turn off mood lighting in Halloween shop when you’re previewing clothing
- Candy can now be purchased directly for 1 Dazzle (not 3)
- Visible faces on the Prize and Magic Sparks you harvest at Heartwood Trees
- Ghosts go a little easier on intro Halloween adventures
- Small changes to Lovely Gown and Angelic Robe pants
Metaphor: ReFantazio - ATLUS West
The day has finally arrived: Metaphor: ReFantazio is now available!

Please enjoy this adventure into a vast fantasy world, an RPG that brings together the many RPGs created by ATLUS—including the Shin Megami Tensei and Persona series—and is also the culmination of the 35th anniversary of the brand!

https://store.steampowered.com/app/2679460/Metaphor_ReFantazio/


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Soejima Launch Illustration
To celebrate the launch of the game, Character Designer Shigenori Soejima has shared a special illustration!


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Try the Prologue Demo!
Download and play the free Prologue Demo! The demo allows you to experience the beginning of the game, including exploring the first four dungeons, the ability to unlock seven Archetypes classes, and the opportunity to meet six followers. Best yet, your demo save data carries over to the full version.

https://store.steampowered.com/app/3130330/Metaphor_ReFantazio__Prologue_Demo/

All achievement progress from the Prologue Demo will also carry over to the full game if you decides to carry over your demo save data. Achievements are not unlocked immediately when loading save data from the demo, the conditions need to be achieved once more into the full game to get unlocked. For example, one of the achievements is "No Mercy". If you finished 50+ battles with no damage in the demo, then the next time you achieve a no-damage battle in the full product, this achievement will get unlocked.

Achievements with completed progress including story-based achievements will unlock automatically when the next story-based achievement is unlocked.
No More Room in Hell 2 - NMRiH Team
Hello Responders!

October 22nd is coming up fast! As we approach the scary Halloween season, we are looking forward to opening up the doors and bringing players into our Early Access experience.

If you haven’t seen the No More Room in Hell 2 Gameplay Clips yet, first, you should be following us on Twitter/X, and second, we have them here for you.




Our developers have been having a terrifying time exploring our first Early Access map, Power Plant. Though both clips are set within the same massive map, they show some of the variety at play in terms of locations in Berks County - from Radio Stations to Farmhouses to Gas Stations and more - and each shows players taking on different tactics in their approaches.

Many viewers will have their eyes drawn to the HUD as shown in this early state of the game. Our intention is to have a system to allow you to fully customize every HUD element individually to display either on HUD, only on compass view, or never. We’ve prioritized these options to arrive to players as soon as possible, post-launch! The HUD seen here, like many still-in-development features in the game, is being delivered as-is so that we can get No More Room in Hell 2 into players’ hands and hear your feedback.

Because we aren’t launching in Early Access with a Tutorial in-game, we also want to help new players to adapt, survive, and eventually become veteran Responders - with this in-progress HUD helping to ensure new players have a clearer experience in their first hours of the game.

Next week we’ll share a new playtest clip, as well as a brand new Developer Diary!

The Map
Today, we’re excited to share a detailed look at our game map, which you may have spotted briefly in one of the above videos. In-game, you’ll be able to press M at any time to bring up the map.

You’ll have to play the game to truly uncover all of this map’s various locations… but the sprawling power plant in the center itself rather gives itself away! Power Plant is built to let players explore its every nook and cranny, as they deploy their permadeath character into its many deployment zones (spawning areas, located on the outskirts of the map) and undertake a unique journey every playthrough to find their friends and fulfill their mission.



After that look down, let’s look ahead…

New maps to come during Early Access
After our Early Access launch and its Power Plant map, we’ll be turning our focus to major new maps that explore various iconic tropes of zombie cinema just as 2011’s No More Room in Hell did so well.

We look forward to sharing these new locations that you’ll be sending your Responders to in the future, and seeing how you approach tackling the incoming zombie hordes.

New Zombie variations
Speaking of hordes… the latest gameplay clips up above mostly showed off our slower Walkers and screeching Shamblers - but players can also look forward to the fast and terrifying Runners at Early Access too - with more enemy variations to come throughout Early Access towards our full release.

All of these zombies can rip you to shreds, creating a zombie that now bears the appearance of your, uh, permadead character. We consider this feature to be just one step towards other important franchise features that we’re working on…

Infection is coming!
Player infection is something that we feel is an important aspect of the No More Room in Hell experience - to truly immerse players in an existentially dark and foreboding experience of the zombie apocalypse. Infection won’t be in the game at Early Access launch, but is in active development - along with many other features and content that will continue to sharpen the game’s unique emotional experience, the sheer dread of it all, as we work our way towards 1.0.

What else is coming after the Early Access launch? Look for more to be shared next week with our post-launch roadmap reveal!

We see our Early Access launch as striking a balance between the 2011 No More Room in Hell mod and the type of game that players today will embrace. All while delivering something truly new to fans of the franchise and lovers of multiplayer gaming alike! As we continue to work with the community on this game, with the experience in their hands, we absolutely will be taking input for how to hit this balance well.
Destiny 2 - Destiny2_Team

Investigate unknown transmissions intercepted from a derelict Braytech station. New Dungeon: Vesper’s Host.

Available October 11, 2024, with The Final Shape’s Dungeon Key.

🌌 https://bung.ie/vespershost
Life is Strange: Double Exposure - SE Edwin
She's definitely not your average professor...learn more about Gwen and what connection she may well have to Safi's death...



Life is Strange: Double Exposure early access to chapters 1 & 2 begins October 15th. Available only with the Ultimate Edition, pre-order now:

https://store.steampowered.com/app/1874000
Section 13 - ODS Kangaroo
Patch Schedule
  • PDT: 10 AM, October 11, 2024
  • EDT: 1 PM, October 11, 2024
  • CEST: 7 PM, October 11, 2024
  • ICT: 12 AM, October 12, 2024
  • KST: 2 AM, October 12, 2024
Agents!

We wanted to thank you for your continued love and support! Your feedback and suggestions have been key in helping us improve the game as we approach the official launch in 2025. We’re excited to share the latest updates and improvements based on your feedback. Please let us know through Discord or Steam if you have any questions, feedback, or suggestions.

With this update, we are retiring "Blackout Protocol" and hope for your continued support as we work to bring Section 13 to the best possible version. Unfortunately, all player save files will reset and the game will require a Steam game update to enjoy the new and improved Section 13.

Check out the patch notes below:

New Content
  • Cargo Elevator Level as seen in the demo
  • More variations of the Office level’s design
  • Added the Sanitation Tunnels, a new procedurally generated level
  • Mid-bosses will drop Cell Samples, enabling agents to adjust the difficulty to their liking
    • Added UI to the mission start screen to show the effects from changing the difficulty level
    • Added UI to the game menu when pressing Esc to show the difficulty level and effects
  • Added two new tactical gear: Hot Shot & Cold Brew
  • Added sound effects for egg spawners
  • Introduced a new enemy: Banshees
  • Added Steam achievements based on player feedback
  • New visual novel sequences for Scalpel and character changes in the Hub
Changes/Improvements
  • Changed Scapel’s active ability: upon killing an enemy with the skill, she enters Astral status for 5 seconds instead of healing herself
  • Reworked the Fear System
    • Dark areas increase fear levels, while well-lit areas reduce it
    • Maxed-out Fear induces panic attacks, leading to lowered attack and defense
      • During the panic attack, players must step into the light to reset their Fear meter
    • Removed all Panic mechanics and Panic features from enemies
  • Adjusted agent passive abilities:
    • Red
      • (Adjusted) Reload speed +20%
      • (Adjusted) Weapon swap speed +100%
      • (New) Damage taken +10%
    • Boy Scout
      • (Unchanged) Max HP +25
      • (Adjusted) Melee weapon damage +100%
      • (New) Movement speed -10%
    • Scalpel
      • (New) Critical rate +10%
      • (Unchanged) Critical damage +30%
      • (New) Max HP -15
  • Interrupting a nearly-completed reload will now grant a boost to reload speed for the next reload
  • Revamped the Exosuit fight:
    • Removed the timer and the middle pillar to enhance the battle experience
    • Diversified falling objects and varied grenade-throwing patterns for more unpredictability
    • Exosuit will now be stunned and take extra damage when crashing into walls
    • The second phase will no longer feature a falling floor
      • However, players will be restricted to the inner circle by a barrier
    • Exosuit will spawn other enemies
      • The spawned enemies will not drop loot when killed
  • Made enemy tactical gear and weapons deal friendly fire damage to other enemies
  • Killing an enemy with a single shot using a silenced weapon will no longer alert other enemies
  • Disposer now pushes other enemies aside when charging at agents
  • Removed the point and color system for the Synaptic Enhancements as they are no longer tied to unlocking weapon perks
  • Adjusted how credits and Data Nugs are dropped
    • No reward drops for enemy friendly fire or environmental kills
    • Kills with exploding barrels detonated by agents will drop rewards
  • Limited the maximum number of permanent goods (up to 500 Data Nugs, and 20 STAR Pins)
  • Reworked the Inventory UI to now only display permanent items, such as permits and access codes
  • Moved the display of session-based items, such as the Severed Hand, to the top left of the screen
  • Made adjustments to weapons
    • Temporarily removed the Plasmoid Launcher to be improved
    • Improved visuals of the Arc Cannon
    • Adjusted the Photon Cannon weapon perks
  • Adjusted Body Modifications
    • Changed the body modification effect values
  • Improved the Armory within the Command Center
    • Added the ability to test out unlocked weapon perks by choosing perks within the Armory and practicing within the gun range or the simulation room
    • Added indicators for locked weapons
    • Added the option to toggle the cost of locked weapons on and off
  • Improved the ammo UI to show when a player has unlimited ammo
  • Added the ability to skip the audio loading screen with a single press/click instead of holding input
  • When picking up weapon attachments, you can now skip the presentation by pressing the spacebar/Enter key or by clicking the left mouse button
  • Bug Fixes
  • Improved the investigative item drops
    • No ammo drops when in unlimited ammo mode
    • Two of the same items will no longer be displayed
    Known Issues
  • Killing the Exosuit with indirect attacks currently does not unlock the
    “Hard Shutdown” achievement. We plan to fix this in a future patch.
  • Some Body Mod options that do not have numerical values (e.g., losing ammo when panicked) currently do not utilize the full text box. We plan to fix this in the next patch.


- ODS Team

DISCORD | X/TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH

https://store.steampowered.com/app/2111870/
Amnesia: The Dark Descent - Frictional Games
The BEAST plushie is here just in time for Halloween 🎃

This is a limited run with only 1000 plushies available so be sure to grab it while you can!

Buy now!

Persona 5 Royal - ATLUS West
The creative minds behind Persona 3, Persona 4, and Persona 5 proudly present ATLUS' latest fantasy RPG: Metaphor: ReFantazio!

Join the Protagonist on a journey alongside his fairy companion, Gallica, to lift the curse from the kingdom’s lost prince. Control your destiny, face your fears, and awaken magical "Archetype" powers that lie dormant in your heart.

https://store.steampowered.com/app/2679460/Metaphor_ReFantazio/

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Try the Prologue Demo!
Download and play the free Prologue Demo! The demo allows you to experience the beginning of the game, including exploring the first four dungeons, the ability to unlock seven Archetypes classes, and the opportunity to meet six followers. Best yet, your demo save data carries over to the full version.

https://store.steampowered.com/app/3130330/Metaphor_ReFantazio__Prologue_Demo/
Oct 11, 2024
Dungeon addictor - にんさん
fixed freeze bug.
Shin Megami Tensei V: Vengeance - ATLUS West
The creative minds behind Persona 3, Persona 4, and Persona 5 proudly present ATLUS' latest fantasy RPG: Metaphor: ReFantazio!

Join the Protagonist on a journey alongside his fairy companion, Gallica, to lift the curse from the kingdom’s lost prince. Control your destiny, face your fears, and awaken magical "Archetype" powers that lie dormant in your heart.

https://store.steampowered.com/app/2679460/Metaphor_ReFantazio/

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Try the Prologue Demo!
Download and play the free Prologue Demo! The demo allows you to experience the beginning of the game, including exploring the first four dungeons, the ability to unlock seven Archetypes classes, and the opportunity to meet six followers. Best yet, your demo save data carries over to the full version.

https://store.steampowered.com/app/3130330/Metaphor_ReFantazio__Prologue_Demo/
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