We present you our second devlog entry. The enemies
Here are some of the enemies: The mutant: the weakest enemy of all, he can only hit and doesn't do much damage either. The scientist spams mutants and the droid is getting stronger and stronger.
These two enemies are more dangerous and you can discover them when you play ;)
Pave the way of the strongest by logging in for increased rates during Golden Time Event Starting at midnight, enjoy a 2x EXP, 2x Skill, and 2x Drop event!
Event Duration: October 11, 2024 00:00 - October 13, 2024 23:59 Pacific
This increased rate event will only last until Sunday, October 13th, before midnight, so don't wait to take advantage of these increased gains!
Today we'll be going over how to unlock three specific achievements in Iron Meat. In order, we have Lights OUT!, Questionable Allegiance, and Package is Secure.
1. Lights OUT!
To get this achievement, you'll want to shoot at all the letters of the "LEVEL CLEAR" sign at the end of any level. Don't try to get this at the end of Skyscraper, though--that's a cutscene!
2. Questionable Allegiance
On Forest, you'll have to avoid destroying any of the Meat-ified turrets and complete the level on any difficulty. Earning this achievement will also get you the "Meat Soldier" skin!
3. Package is Secure
On Train, you will find a pair of boxes sitting on the flatbed cars. If you manage to NOT destroy both boxes and complete the level, you'll get the achievement. Or, you know, just play on Easy, and at least one of those boxes will be indestructible! Simple enough!
Iron Meat is available now! Take on the hordes of Meat in this modern retro run and gun, featuring 9 levels of gore and monsters. Unlock skins, earn achievements, and defend the Earth with a buddy in local 2-player couch co-op or with Steam Remote Play!
Be sure to follow Retroware's developer page to stay up-to-date on all our games, news, and more!
Hello dear survivors! We have another update for you!
You know why? Because we always got to try! Update 'till you die! As always, you can access this version by right clicking on TLD in Steam, select properties, then select betas, then select the upcoming version test.
V2024.10.10_test:
Added cacti, rocks and such!
Draw Distance Setting Works Again
Removed Distant Terrain Setting, now its On if the Draw Distance is not Minimum
Tumbleweed only spawns in the desert
Fixed wells' hole being next to it when not spawned next to a building
Heathaze at the edge of nearby objects maybe a bit better
Fixed buildings not saving their state if you go very very far and save-load twice
Removed distance limit from F4 Drop Cam
Fixed F4 Drop Cam getting destroyed if a car it's parented to is destroyed
Slapped some try-catch in the save part of the code, so maybe saving will work even if there is an error
Previous update changenotes:
V2024.10.07_test:
Physics Lock now works in trunks and such even with opened or missing trunk
With the Developer Menu it is now possible to bring cars from different saves:[/list] 1. Look at a car 2. Open Developer Menu (F1 if it's Enabled in Settings/Misc) 3. Click the Floppy Icon on the right, it will switch tabs 4. Click Save Car button
It gets Saved with all it's Parts, things that are Attached to it and Physics Locked Items.
V2024.10.05_test:
Added "main" road with poles on it's right side
Parts mount, dismount are now smoothed
Fixed some parts snapping close at dismount
Fixed 2 Terrain hole cutting bugs
Bacon option in dev menu now shows the building beacons again (though they are not bacons anymore :( because of practical reasons)
It also shows other players and their distances
Fixed multiplayer menu appearing when it shouldn't while naming a save and pressing it's button
Fixed smaller "buildings" like phone booths and toilets floating or being underground
V2024.10.03_test:
Fixed item disappearing when going far away and back (Helps with multiplayer too)
Basements are back, so the game has depth again
Fixed one case of not being able to save
Fixed some dev menu thing showing when it is disabled
V2024.10.02d_test:
Better Terrain Performance
Better Multiplayer Performance
Synced player step sounds
Can unfocus multiplayer window by mouse click somewhere else (so now it is possible to keep it open while playing)
Added button to dev menu to remove all unspawned items (which are not spawned because they are far away)
V2024.10.01e_test:
Fixed some Physics lock - Mounted item sync error
Fixed some attachable loading bug
Added Clear Chat button to multiplayer settings
V2024.10.01c_test:
Fixed Physics locked items not really UnPhysicsLocking when picked up
V2024.10.01b_test:
Fixed save-load while sitting
Physics locked stuff save-load works again
Fixed items attached to buildings moving their center to their attach points on save-load
Fixed sitting sync at buildings
Fixed two cases of ear ringing
Fixed some log stuff
Clients can now delete items
Fixed Car09 paint selection in dev menu
Added console checkbox, so you can hide it when the too many error messages cause performace issues in the dev menu
The Puzzle Maker: Cebba’s Odyssey - arcaneworksllc
- Fixed visual bug when resetting while a unit is Barriered. - Fixed bug with gateway that teleported defeated enemies. - Improved design and clue for Mountain 36. - Improved forest puzzle order.