I know it has been a while since the last update. Life has been quite busy with various changes and other projects, leaving me with little free time to work on Void Blitzing as much as I’d like. However, now that things have settled down, I’m excited to announce that I’m back to working on the game in my spare time. So far, most of the work has been focused on finding and fixing bugs.
Gradually, I’ll be adding some improvements and new features that were pending in a series of updates.
What to Expect:
First Update will fix a bug related to projectile collisions with certain obstacles. Additionally, weapon sounds will now change pitch gradually, becoming higher as the recoil deviation or maximum temperature increases. This will make it easier to anticipate and control weapon use in chaotic situations.
Gamepad support:This is a high priority feature, however given that movement is a key part of the game's challenge, I’m working on finding the best way to adapt the controls to the limitations of a gamepad to provide the best possible experience.
Intro Cinematic, although not a critical element, I am working on a somewhat minimalistic cinematic, I believe it will help provide some context to the story unfolding in the game.
Steam Achievements:Finally, for those who enjoy getting the most out of their games by completing them 100%, the Steam achievements system will be implemented.
Potential New Features:
Additionally, I’m exploring the possibility of adding Linux support and customizable controls. While I can’t promise anything at this stage, I hope to implement these features in the future.
Stay tuned for more updates and keep exploring the universe of Void Blitzing!
Turns out I accidentally pushed out an internal build onto the defaul branch! And, of course, it would happen on the day that I am away from my computer for 10 hours afterwards! Fun times. >.>
Anywho, it is now fixed and the proper build has been uploaded.
The Devilguard demo is available for download on Steam, which will allow you to form first impressions of the project, which in turn will help me make the game much better!
Devilguard is a 2D action adventure game with dynamic combat, non-linear levels, exploration and an engaging story. Adventure awaits!
We have some bad news time travelers and there’s no way to sugar coat this - we have to delay the game (large sigh)… one more time.
We hear you! Again?! A time travel game that can’t ship on time - how ironic! We know! But trust us, we did not make this decision lightly. We also know it’s just another in the spate of VR game delays and you all just want to get stuck into some epic VR experiences. While we could go into the multitude of reasons for the delay, the truth is - VR development is bloody tough, especially when we’re determined to push the boundaries of what’s possible with a VR adventure game.
We truly are sorry, but we want to make sure we get this right and we don’t want to let you, our players, down. We are getting very close though! This extra time will allow us to fine-tune and polish Wanderer: The Fragments of Fate across all platforms, continue to QA and fix bugs, as well as offer day one multi-language support. We know Wanderer: TFOF is a unique VR adventure and we want to ensure the experience is one you’ll never forget.
We’re not going to share our release date just yet…been there, done that (lessons have certainly been learned). But, rest assured that news won’t be too far away and this time it is not going to budge!
So - we ask, once again, for your patience, kindness and faith. We are hell bent on bringing you an epic time travelling adventure and we aren’t giving up on that vision.
Greetings, Commanders! We've decided to remove access restrictions. The DEMO version will continue from the Playtest version, accelerating the completion of the "Early Access" version. We hope you'll enjoy it!
[ Recent Updates ]
It's been over 48 hours since our announced Playtest maintenance time. During this period, we've made some minor adjustments:
Physical characteristics of communication antennas: We've introduced small-scale realistic physics simulations to ground combat units. Some units have been equipped with communication antennas that exhibit inertia. When units move, turn, or suddenly stop, the communication antennas will simulate realistic swaying effects due to physical inertia.
[ Test Description ]
The DEMO version is long-term and expected to be a persistent test
Refining core processes: Continuous fine-tuning of combat core
Testing overall flow: Optimizing and adjusting based on Steam community feedback, preparing for the launch of the "Early Access" version
If you find yourself stuck on the first scene, please try logging in again and switching to: Relic-02 (Steam) or Relic-03 (Steam). We will fix this issue as soon as possible. Please be patient for the update. Thank you for your understanding.
[ Time Zone Folding ]
Server time is based on PT timezone. The server will execute "time zone folding" twice daily, sharing data across different time zones. The schedule is as follows:
a. PT timezone 03:00 ~ 15:00
* Hong Kong local time 18:00 ~ 06:00 next day (Night) - Online
* Los Angeles local time 03:00 ~ 15:00 (Day)
b. PT timezone 15:00 ~ 03:00 next day
* Los Angeles local time 15:00 ~ 03:00 next day (Night) - Online
* Hong Kong local time 06:00 ~ 18:00 (Day)
c. Disconnections during time zone folding switches and unstable cross-timezone connections are normal
[ Important Notes ]
This test version is gradually optimizing and improving performance and visual presentation. We ask for your understanding regarding any short-term lag or delays. This test version is gradually optimizing and improving performance and visual presentation. We ask for your understanding regarding any short-term lag or delays.
Multi-language support: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, German, Brazilian Portuguese; Korean may have incomplete translations due to character set issues, which we expect to fix before the "Early Access" version
Operation features: Supports screen center zooming with mouse wheel, camera rotation with Q and E keys, and quick movement with the ~ key
Game functions: Bugs in the DEMO version are normal. We will try to fix as many as possible before each server restart
# 1. Key Updates #
Unit models have been redesigned, with adjustments made to all units based on Steam community feedback
Fixed an issue where the progress bar would get stuck when logging into the scene for the first time after character creation
Fixed an issue where the fog of war on the minimap interface was not affecting enemies
Adjusted battlefield capacity, allowing more low-level players to participate in battles
* Low-level maximum limit +5: The number of players below max level who can enter has increased from 5 to 10 * The battle capacity for Fortress 44 has been adjusted from 20 (5) to 25 (0), meaning low-level commanders are no longer allowed to participate in battles * A Governor (Lord) entering the battlefield increases the maximum number of max-level participants by +5
MK transformation enabled: Upgrading a unit's MK model to the highest level can earn a cumulative reward of 2500 uranium ore. MK6 rewards 20 uranium ore, MK7 rewards 80 uranium ore, MK8 rewards 400 uranium ore, MK9 rewards 2000 uranium ore
Increased initial resources for characters: Total of 3000K money, 300K amethyst, 30K uranium ore
* After landing at the Starport Base, you can obtain initial resources of: 3000K money, 0 amethyst, 15K uranium ore * Additional uranium ore reward of 15K for logging in this month, visible when choosing a faction * For the first 3 days of the DEMO launch, the system will send online commanders 3 amethyst rewards at PT 22:00, 100K each time, which can be collected in the mail * PT 22:00 refers to 22:00 Los Angeles local time (night), corresponding to 13:00 Hong Kong local time (day)
Extra Reward: Share a video for a chance to win 1 additional initial resource reward (We will send rewards via in-game mail to selected quality video creators, with a total of 3 winning spots)
* Shared content: Thank you for sharing an exciting 30-minute battle video or interesting game footage * Material usage: We will use it for social media and Steam store page materials. Sending indicates your agreement for us to publish or edit your video * Submission deadline: Before 21:00 PT on October 13, 2024, corresponding to 12:00 Hong Kong local time (day) * Announcement time: Winners list will be announced before 21:00 PT on October 20, 2024, corresponding to 12:00 Hong Kong local time (day) * Submission format: Email to J@collapsedgalaxy.com, include your Steam account link in the email content for reward distribution. Please submit video links using well-known file sharing services such as Google Drive, Dropbox, OneDrive, WeTransfer, Baidu Netdisk, or Aliyun Drive
* To obtain your Steam account link: Open the Steam website in a browser, log in to your account, click on your avatar in the top right corner (as shown in the image), and copy the full link from the browser. Example: https://steamcommunity.com/profiles/12345678901234567/
# 2. New Features #
Dispatch Slot 2 now open: Opening a new dispatch slot automatically grants an additional 48 unit slots. When switching to Dispatch Slot 2, you need to configure new attribute points (supporting 2 sets of independent combat strategies)
Custom skill hotkeys now available: You can customize skill hotkeys except for system-used keys (e.g., AWSD, QE, PM). Access this feature in [System Menu/ESC] - [Settings]
Feature enabled: Friends (F4): Automatically opens at level 20, accessible from the bottom right corner of the main interface
Feature enabled: Legion (F5): Automatically opens at level 25, legion functionality is only UI-released, creation allowed after update
Feature enabled: Rankings (F6): Open by default
Feature enabled: Mail (F7): Open by default
Armory now open: Accessible at level 40 (independent building), used for unit storage. Permanently increase storage slots using uranium ore
Advanced Laboratory now open: Accessible at level 60 through the laboratory's auxiliary building. Merge same-type units to obtain more advanced higher models
Replication Factory now open: Accessible at level 80 through the armory's auxiliary building. Perform unit replication operations with cooldown time
Transfer Factory now open: Accessible at level 100 through the arsenal's auxiliary building. Destroy units to convert them into experience, with cooldown time
Teleporter now open: Accessible at level 1 (independent building), nationality transfer function requires level 100. In addition to level requirements, you must meet the conditions specified in the interface. The threshold for switching factions is very high. It is recommended to consider thoroughly when creating a character, matching the faction suitable for your characteristics according to MBTI. Many new functions in the future will be deeply bound to faction personality tendencies. Finding and making friends with comrades who have similar personality traits is the best way to play the game
Magic Star scene opened: Not accessible, waiting for update
Self-inspection for violations enabled: Anti-cheating
Ban module enabled: Disposal function for users violating Steam rules and game rules. Violators will be prompted that they have been frozen by the system
Interstellar Prison: Not accessible through the interface, called upon by patrolling human GMs when providing help or support
Activity - Stage Rewards now open: Commanders can claim unit rewards through the activity entrance at levels 50, 60, 70, 80, 90, and 100. Directly click to receive 8 level 120 MK5 model units, choose one of two options. The translation may not be accurate, please accept our sincere apologies. We are working hard to improve, thank you!
Level Reached
Unit Option 1
Unit Option 2
50
Lurker
Sniper
60
Hellhound
Mobile Fortress
70
Air Fighter
Assault
80
Berserker
Blade Warrior
90
Cannon
Thunder
100
Nighthawk
Enforcer
# 3. Regular Updates #
All unit icons have been reset. Thanks to the positive feedback from the Steam community. We will continue to optimize units that are not satisfactory
All 18 vegetation environment scenes have been redesigned, improving the compatibility of ground soil and vegetation. Color optimization for slopes and edge areas has been done to make transitions more obvious and easier to distinguish
All 18 desert environment scenes have been redesigned, making the mix of sand-like soil and gravel more natural. Differential treatment has been applied to high and low ground surfaces, making the two layers of terrain easier to identify
Fixed an issue where there was a small probability that pressing the F key in the first scene would not trigger the cutscene. In the current version, it will directly skip after the countdown ends. You can also choose to exit the game and re-enter. After re-entering, all obstacles will automatically disappear
Fixed an issue where the battle status minimap interface was misaligned in ultra-wide resolutions
Fixed the display of overhead health bars. This feature now supports displaying the health bar and name of all units' current locked attack targets
Fixed an issue where beast names were not displayed (Korean version temporarily only supports English monster names, we sincerely apologize for this)
Fixed an issue where obstacle effects of objects like rocks and wooden stakes were not working in all maps
Fixed the layout of the prompt window that pops up when creating a character, making it more prominent and increasing the fluidity of entering the main game process
Fixed an issue where the expedition interface overlapped with other interfaces during battle status
Fixed an issue where numerical markers on the map were translated into words
Fixed an issue where occasional prompt windows were slightly offset
Fixed an issue where private messages couldn't be selected on the planet map
Fixed an issue where pop-up windows affecting the game process couldn't be closed
Fixed an issue where the fog of war in Fortress 44 map didn't dissipate
Fixed an issue where the laser weapon sound effect for Blade Warriors was missing
Fixed abnormal display of the green progress vertical bar in the battle results interface
Fixed inaccurate display of faction icons in the VIC contention map
Fixed an issue where there was a probability of switching to level 11 shortly after arriving at the Starport Base when re-logging in
Fixed a 1-pixel horizontal deviation in the teleport interface
Optimized the color of mouse box selection from gray-white to a more eye-catching emerald green
Optimized the edges of the fog of war, making the edges of unit vision in the battle fog state change from jagged to extremely smooth and soft
Optimized the layout of the main interface minimap, making the layout more rational and clear
Optimized the random options when creating a character, no longer automatically selecting the governor image in the demo, increasing the fluidity of entering the main game process
Optimized the full-screen mode selection on the login interface, changing the function from windowed full-screen to true full-screen to slightly improve frame rate. This feature will continue to be adjusted in the future, allowing switching between the three modes
Optimized the mechanical sound effect of unit movement, slightly increasing the volume compared to the previous version
Optimized the appearance of charge points, changing their appearance
Optimized the idle animation of units in the dimensional gate expansion state
Optimized the interface layout of the laboratory to maintain visual consistency with the advanced laboratory
Balance adjustment: Adjusted the initial attack power values for all combat units, with reductions ranging from 20% to 25% depending on the unit
Optimized the layout and color scheme of the login interface with minor modifications
# 4. To Be Opened and Planned, Welcome Community Discussion #
Friend Invitations: Allow creation of exclusive keys for new players to activate when creating characters, exempting them from the self-balancing mechanism constraints when choosing factions
Underground Lair
Observation Station: Interstellar Trade
Single Player Campaign
Training Ground
Simulation Battlefield
Vehicles
Mission System
Interstellar Furnace
Mineral Veins
Council Hall
Leader Statue
Commander Equipment Research and Development (Cutting-edge Laboratory)
Vehicle Modifications
Commander Outfit Changes
Access rights to underground buildings of planet native clans: Fox Clan
Prefabricated Unit Blueprints
Orbital Strikes
Legion Tactical Training
Legion Commander Combat Talents
Tactical Management
Magic Armor Blueprints
Outpost Construction: Use materials to build outpost ground facilities. The faction that completes construction first will be the first to activate J (for detailed information about J, please see the official website introduction)
Outpost Positions: Maps 22, 26, 62, 66 can build facilities and solidify into base-type maps, resisting infiltrations from other factions and primitive creatures, defending against infiltrations of the Starport Base
Outpost Mining
Space Elevator: Used to transport strategic materials to outposts
J: Will come online and offline during high traffic times, simulating human rest habits
The Early Access version is expected to launch in the fourth quarter of 2024. Welcome to add it to your wishlist! We are honored to meet you all on Earth, thank you!
As you already know, the Closed Beta for Rage of the Dragons NEO is just around the corner! To make sure no one misses out the online mode, here are some important details:
When does it start? October 11th, at 8 AM UTC
When does it end? October 14th, at 4 AM UTC
Please note! The server won’t be available 24/7. We've prepared a schedule with the server times so you can plan ahead and make the most of it.
The demo for Butcher's Creek is now available to download and play!
This demo features the introduction and first level of the full game and should take about 30 minutes to complete. It will remain available (and free) for the foreseeable future.
The demo for Butcher's Creek is now available to download and play!
This demo features the introduction and first level of the full game and should take about 30 minutes to complete. It will remain available (and free) for the foreseeable future.
The demo for Butcher's Creek is now available to download and play!
This demo features the introduction and first level of the full game and should take about 30 minutes to complete. It will remain available (and free) for the foreseeable future.