Jumping forward several years, Addie is now being asked for help by a bumbling real estate agent named Bart 🏡. Bart has gotten himself into a financial bind 💸 and believes that developing campgrounds is his only solution 🏕️, and naturally, who better to help than former Campground Developer of the Year winner: Addie 🏆. It does not take long to realize that Bart is both extremely clumsy and even more unlucky. He can hardly swing a hammer without getting himself hurt. Eventually, Addie manages to drag Bart out of the red and set him free. No doubt to chase more financial misfortune in the future 🌀.
In our next entry, Addie receives a blast from the past. Her old friend, the Shaman, has returned 🧙♂️, but unfortunately, the same cannot be fully said of his wits. He admits that he was inspired by Addie and began developing campgrounds of his own 🏕️, but they were all plagued with issues from the start. The Shaman believes himself cursed, thinking there's a mythical being seeking to torment him. Addie agrees to help, and over the course of the game repairs his campgrounds 🛠️🌲. Finally, it becomes clear that there is no mythical nemesis, the Shaman has simply lost a few too many marbles and developing campgrounds is perhaps better left to the pros 🏅.
New this week: Level 14 revamp, Oil traps, and more. This is a BETA update. Please use the Beta branch in BrVR's steam library page -> gear icon -> properties -> betas.
Level 14 revamp
Although WIP, Level 14 is looking much better than the old version. It's another top-to-bottom overhaul. Some new locations include a homestead, a very large tree, a pond, a giant hill poking out of the forest, and two explorable houses. The exit bunker is completely new as well.
Added some new hallucinations
When your sanity is under 30%, you may find yourself losing your mind. Entities may spawn near you and then be gone in a second, or sometimes you may hear entity noises without a source. Keep some almond water in your backpack and it shouldn't be an issue.
Added Gas Cans
Some new cans of gas have been added. These can pour highly flammable gas on the floor which can then be lit by a lighter or torch (or any other fire source). Gas will not just fizzle out after it burns/explodes, it will also light other gas nearby on fire.
Now for some rapid-fire changes:
Increased squirt gun capacity 20->30 Added a discord link to the tutorial start area Added new music to bar 13 Added new ambience to some levels Added buzzing to the level 4 lights Almond water from a squirt gun now puts out burning entities Added velocity detection for punching Added ramps to the level 11 Meg base entrance
Fixed an issue where Baron's Brew would show in item store even if Baron Samedi wasn't in the match
Fixed an issue where Baron Samedi could not Crit
Fixed Leviathan's Hide still having 50 protections instead of 30
Fixed an issue with Mordred Ult where the first aerial launch would permanently leave the camera zoomed in.
Fixed an issue with Mordred Ult where he would slide along Odin's Ring of Spears
Included a potential Fix for Athena's Ascension Pass not being able to be purchased (we'll be monitoring this issue to see if this fix was successful or not)
Cutscenes which show more story telling (Gods realm, other realms)
Added a cardgame to Ultima’s Casino and in Saelis
Adding 4 new classes (Berserker, Arch, Swordmaster and Mage), but the Saves with «Hero/Heroine» are not affected
Allways showing the Gold counter
Changes
Name of Player decreased to 10 characters (15 overlapped text)
Intro was changed (new classes, better explaination how to play)
Change the Plugin for enemy book (caused too many problems)
Bug Fixes
Many various bugs were fixed in Wasteland, Saelis and Cendril
Fixed the Lantern event which was too fast activated
Fixed corrupt Quest in VM / Computer world
We value your feedback, and this update reflects our commitment to delivering the best gaming experience possible. Stay tuned for more exciting features and improvements in the future. Now, go forth, explore!
* Added indented halls * Replaced floor in alt path rooms * Set keys to only spawn in last rooms of alt paths * Added cave modules * Set alt path 2 to cave modules * Decreased health regeneration for grunt and captain enemies * Added enabling/disabling virtual shadow maps
* Fixed issue where player received a black screen when loading a new game during character creation * Fixed issue where non-main characters and npcs can pop around while defending * Fixed soft lock that could occur if killing Grave Keeper with a rally attack * Cutscene with Lord Grave Keeper ends combat so that new attacks will not start while player does not have control * Yetis can no longer incorrectly equip two elyxir bags * Fixed small shield/large shield progress bars in Character sheet, visual error where they were swapped * Fixed squishy beetle code so they reset with game load and don’t remain behind on scene
UI:
* Fixed bug with map pins not clearing between loading games (will not fix past saves where pins did not clear and saved duplicated positions) * Fixed God of Good Harvest dialogue overlapping text * Fixed display error showing shield skill as Multi-Hand
Updated Contents: [~] fix bug for openning high score leaderboard then possibly get stuck when player have two same scores. [~] fine tuned money change animation.
If you have any suggestions or issues, please comment at here or email us via info@idea4.fun!