We just pushed out a small update containing new screens for upgrades, level selection and vehicle selection. You're currently cleared levels have been wiped from the save, but everything else should have stayed.
This upgrade should also let you play a bunch of levels that are not finished yet, we will make a separate announcement when those levels are ready for testing 😊
Give it a spin and tell us what you think!
Thank you for supporting our indie dream ❤
We can't wait to hear what you think about these changes, we are looking forward to your feedback on the Steam forums or Discord!
Slightly lowered Chaser’s maximum turn speed to make it harder to fake out Keepers.
Increased distance at which Seekers’ and Keepers’ nameplates remain visible to Keepers and Beaters.
Adjusted Bludger targeting to favor targets in center of screen over closer targets.
Added more Bronze medals and made several Platinums easier to achieve for Beaters and Keepers.
Adjusted Seeker bump to add more backwards force to Seekers so players are less likely to accidentally help their opponent by bumping them towards the Snitch.
Reduced rep counts for Daily and Weekly Challenge completion.
Chaser and Keeper AI Improvements:
Improved Chaser AI pass positioning and logic, including when to Call for Pass.
Improved defensive positioning and Dive to Hoops logic for Keepers.
Increased Keeper AI’s chance to kick incoming Bludgers while at low health.
Stability
Fixed multiple crashes.
General
Fixed an issue preventing Challenges related to customization from completing in non-English languages. HPQC-114
Fixed an issue causing AI Chasers to sometimes get stuck following Pass Target.
Fixed an issue improperly multiplying Bludger Intercept Range based on Skill Points.
Fixed an issue causing the Emblem preview to not appear on the Career tab.
Fixed collision on Weasley Burrow goal rings.
Fixed issues preventing some Trophies/Achievements from unlocking properly when the criteria was met. HPQC-134
Fixed an issue that broke homing when Shovel Passing backwards.
Fixed a couple display issues caused by Alt-Tabbing out while in Fullscreen mode.
Fixed an issue causing the Skills Tab to rapidly blink/reload.
Fixed issues with broken character lighting when Shadows were set to Medium.
Fixed flickering character models when cycling through customization options.
Fixed an issue that would allow two snitches to spawn during the Seeker Training.
Adjusted transition from “Waiting for Players” to “Warmup” from 30 sec to 15.
Updated Career Tab to rotate through rewards so rewards are visible if there are multiple per level.
Added new hair and eyebrow colors to customization.
Fixed an issue that would cause the 'Quaffle Near Goal' warning to appear during Keeper Playcaller at incorrect times.
Fixed an issue that would cause the player to become soft-locked while swapping roles in Open Practice.
Added new content, challenges, and more for an upcoming spooky event!
Matchmaking
Fixed an issue occasionally preventing rejoins to matches in progress.
Fixed an issue preventing people from joining parties while on the Credits screen.
Audio
Fixed an issue where commentator lines were duplicating at the end of World Cup matches.
Fixed an issue causing some commentators to play Latin American Spanish when set to European Spanish.
PC Only
Enabled Numpad for selecting options in wheel menus.
Gameplay now pauses when a controller is disconnected.
You have given us a very big gift. We are attaching a picture with the art that YOU created!
Thank you very much for your attention to our game. It greatly motivates us to create not only good games but also heartfelt games about experiences that you all are surely familiar with. Your support warms our hearts.
Once again, thank you, and we will do our best to delight you at the release!
If you have already played the first two parts, you can import your end-game save into High Lathión when it launches.
If you do not have an exported save or are new to The Seven Realms, you can start with this instalment.
Over the last few weeks, we've been creating an immersive recap/save simulator.
What does that mean?
When you select New Game in High Lathión, you will be shown a recap that takes you through the events of Terran and Pythonium. You can also select critical choices that will be carried into your new game.
We've enhanced the Terran images in the recap to match the style more closely to our later Realms.
This feature will allow returning players to refresh their memories and for new players to jump straight into this Realm.
If you have any questions, let us know in the comments!
If you have already played the first two parts, you can import your end-game save into High Lathión when it launches.
If you do not have an exported save or are new to The Seven Realms, you can start with this instalment.
Over the last few weeks, we've been creating an immersive recap/save simulator.
What does that mean?
When you select New Game in High Lathión, you will be shown a recap that takes you through the events of Terran and Pythonium. You can also select critical choices that will be carried into your new game.
We've enhanced the Terran images in the recap to match the style more closely to our later Realms.
This feature will allow returning players to refresh their memories and for new players to jump straight into this Realm.
If you have any questions, let us know in the comments!
This Week in Destiny we’re slaying some undead! Revenant is here and we’ve got tonics to drink, Eliksni to save, and Scorn to hunt. And if that isn’t enough, we’ve also got a new dungeon launching tomorrow, so let’s get into it!
Ara History Untold: Anniversary Edition - Ara: History Untold
For this week - our focus remains on responding to audience feedback on pacing, balance, stability and performance. Additionally, this patch features many improvements to four non-English languages (German, Korean, and Simplified and Traditional Chinese), with more fixes both in these and all other languages to follow in our next patch.
Next week – In addition to hotfix patch 1.0.5 – we’ll be sharing our plans for our first major game feature update, tentatively slated for release in early November. The team could not be more excited for what we have cooking, and as always thank you for your ongoing support for Ara: History Untold!
Balance
Grain production from Rice has been increased from 50 to 100 Production.
Rice nodes now provide Grain instead of Rice.
Soap is available to be slotted into the last Supply slot for Dwellings.
Codex can be crafted in the Great Hearth, Gathering Hall, Town Center, and City Hall.
General Hospitals now have two Supply slots for Soap and Power.
Fertilizer now costs 500 Production and Production bonuses have been increased.
Unit costs are more consistent throughout the ages.
Herbal medicine costs are increased if you don't have the ingredients.
Food requirements are now lowered for higher level cities.
Starting locations have been adjusted to favor spawns nearby food.
Grapes no longer spawn in Savannas.
Herbal Medicine wealth acceleration costs have been updated.
Fuel Recipe Changes
Production Cost changed from 1000 units to 500 units.
Production Bonus for the second ingredient changed from 750 units to 500 units.
Improvements
The Apothecary is now a science domain improvement.
You can now build One Grocer per city, increased from 1 per nation.
You can now build One Inn per city, increased from 1 per nation.
Windmills are updated to be in line with Mills and are now 8 per nation.
The Sawmill can now be unlocked by Engineering, Metallurgy, and Shipbuilding.
Techs
Research costs for some Techs are updated.
Ancient History - lowered by 15
Bronze Age - lowered by 25
Iron Age - lowered by 25
Antiquities - increased by 100
Early Middle Ages - increased by 100
High Medieval Era - no change
Renaissance - increased by 100
Enlightenment - increased by 100
Machine Age - increased by 100
Atomic Age - increased by 100
Information Age - no change
Singularity Age - no change
Stability
Several conditions which could cause the game to crash have been fixed.
Localization
Significant updates to improve translations for following languages:
- Fixed issue where the car remained suspended in the air when unstucking. - Muting the music now also mutes Horde music. - Parasites will now spawn farther away from the player. - Removed the small Horde when spawning the first Foundation. - It is now possible to place a Workbench on top of a Foundation. - Fixed a bug that caused companions to duplicate when loading a new game. - Updated materials required to build a Tire in the Mechanic Station.