Oct 9, 2024
Community Announcements - oka
・New Unit and Ark added
・Various function improvements
・Corrected various issues
The Blogger: Pumpkins and Witches - BearKanashi
The Blogger - BGM


Our game sounds great, right? We're sure you'd love to keep listening to the original BGM from the game. You can do that on Spotify and support the musicians who helped us so much with our project.


Spotify

Fuga: Melodies of Steel 2 - kouhou
Fuga: Melodies of Steel - kouhou
Check out the results of Fuga: Melodies of Steel 1st Anniversary Popularity Poll on X (formerly Twitter)!

⚙️Child Characters



⚙️Adult Characters
Oct 9, 2024
poo poo war - 254702081
Update audio and gun throwing distance
Oct 9, 2024
Luke The Hybrid - Dulmari_Creations
  1. Added Melee
  2. Nerfed Cooler Pillar Boss Fight
  3. Changed The Campaign and Bot Zombies Menu
  4. Added Flash Effects When Enemies Take Damage
  5. Fixed No Sound Setting
  6. Changed Intro
  7. Fixed Campaign Scene Changers
  8. Fixed Campaign Continue
  9. Fixed Consistent Fullscreen
Oct 9, 2024
Skull Stompers - Dadosaurus
LESS GOO
Muffles' Life Sentence - bossypino
Exciting news everyone.

That text glitch where sometimes character names and the first letter of dialogue would not show up properly? The one Bossy's been losing sleep trying to figure out?

FUGITABOUTIT!

Thanks to one very helpful Isiah we have a potential fix that will make dialogue uninterrupted by pesky text issues.

Of note:
- Fix for text display bug
- Able to select between previously unlocked memories in Your Mind
- Memories added for several characters
- Some new dialogue and inmate records

Click hear for the full patch notes.

Digital TableTops Player - tutor
Some bug fixes. Lot's more on the way
Fossilfuel 2 - john
Hello, Dino Hunters!

As you know, there has been a persistent crash bug plaguing the game’s Horde Mode since its launch.

I wasn’t able to track it down until this week, but I’m happy to say it’s now fixed!

For those curious, the crash was caused by the auto turret bullets. Most bullets in the game are a line trace, but the turrets would spawn an actual object. When a bullet hit the blue item boxes, the Chaos physics engine handling the box destruction would crash the game.

The reason it was so hard to pinpoint was that it relied on blind luck for that specific bullet type to hit a box during gameplay. So I couldn't replicate the crash during gameplay. Technically this crash would happen with any turret, but in horde, there are many turrets and boxes around a small area so it would create a high chance of this happening.

I was able to replicate the crash by firing turret bullets directly at the item boxes, which revealed the cause.

Anyway, I can confidently say the issue is now resolved!

Best,
DangerousBob

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