Oct 9, 2024
SurvivalWorld - De Leon Robert
When Small Update is mentioned, it is in reference to the fact that the update only adds a few things other than bug fixes and other additions.

-Added an extra button "How to play?" Where it shows small tutorials on how to play, explanations of the functions and so on.

-Fixed a bug that prevented the health of animals from decreasing.
Oct 9, 2024
Cornucopia® - Subconscious Games
Bug Fixed: Fixed babies, toddlers, and children sprites being low resolution.
Baby Chicks are now more colorful, Grown Chickens and Roosters remain the same.

Lots of Love,
David ❤️🌼
My Time at Portia - 样
Howdy Builders in Portia,



We are at the half way point of the Kickstarter of the 3rd My Time game, standing at just over $1.8 million! Full disclosure, internally, we were aiming for somewhere between Sandrock’s $500k and a million. We had no predictions exceeding $1.5 million, that’s why we were so late in getting some of the stretch goals up. Heck, we never expected to fly pass our original goal in 35 minutes. And this is all thanks to you! The My Time fan base really came out in force this time. We will not forget your trust, and will do our best to make My Time at Evershine... shine.

Since we never expected the current result, our planning originally revolved around deciding on some features and upgrades early on, nailing down the number of core romances, getting some extra wiggle room, and getting some exposure with publishers and the media. But after the initial success of this KS, we crunched some numbers and saw that something else became possible: If we can get to $2.5 million, then we’ll have the luxury of not doing Early Access this time (or at least not until we’re very close to final release).

Early Access is a double edged sword, while we’re able to get funding and feedback from players well before the end product, it significantly affects our development schedule in a negative way. Each big update we put out will cost us up to a month of packaging, QA, and optimization time, forcing some development to literally stop for a few weeks as key developers work on the release build. If we don’t do Early Access, we will have 4-5 months of extra development time, allowing for a smoother and more traditional development schedule (which we will share later this year). We’ll still get our essential feedback from the numerous KS beta players. It means less crunch for the team and a more polished product for the players. That’s a win for everybody.

That’s our logic. We want to reach it because it will be tremendously beneficial for the project, so please help us. First, we need your help in spreading the word far and wide. The KS will probably be the only way to play Evershine before final release (if we reach the goal), so for anyone still holding out, please reconsider. Second, we will be releasing the next set of stretch goal options within this week, we'll let you vote again, it's got what you're asking for. And finally, we will open up more tiers for console players.

Thank you so much and let’s go for it!



https://store.steampowered.com/app/3199500/My_Time_at_Evershine/
Oct 9, 2024
Alnico Smithery - Pinapl
Additions
  • New "Performance Saver" option in display settings to help improve performance at the cost of graphics
Changes
  • Increased the player's grip strength
  • Pinned scrolls are now easier to find when they're put behind stuff
  • Adjusted alloy proportions so pot metal is harder to make
Fixes
  • Fixed crash relating to pouring ore during the tutorial
  • Fixed bug causing the loss of your zoom ability
Oct 9, 2024
THE UNKNOWN HALLS - eliloo
Dreamstate, can you survive your worst nightmare? In a point-and-click sit-and-survival psychological horror game, you fight off your nightmares throughout multiple nights to make it to the end of the week, with each night getting more challenging.

https://store.steampowered.com/app/3231460/Dreamstate/
Oct 9, 2024
Deltazone Reloaded - EvolvedPhoenix
It has come to my attention that there are a few bugs I missed, I'm currently fixing them and a patch will be out sometime in the next day or so. Thank you for understanding ːsteamthumbsupː
Necromancia - robott
WHATS POPPIN' CHUNGIES!!!
Massive Upcoming Necromancia Update!!!

EPIC HALLOWEENNESS!!!! MWAAAHAHAAHAH!!!



Happy frog :)


BEEG UPCOMING CHANGES:
We have a ton of huge upcoming content -- New music, levels, animations, cosmetics, saving/loading, achievements, secret content...
Tons of bug fixes, reworks, and several new huge systems that we cannot wait to release!!

SNEAK PEEK From the art team: Sans Dingus


The Big Question on everyone's minds...

Who drew this crap?

Huh!?!? Wrong question (and that's me)...
WHEN CAN I PLAY THIS!!??

COMING SOON... This HALLOWEEN AUTUMN!!
Keep your eyes peeled, our Halloweenies... Juan Dingus will return with a pumpkiney vengeance.

2.5 DIMENSIONAL SEDUCTION: Angels on Stage! - mrin

Eri (CV: IkumiHasegawa)

"I'm the elf girl—can I help you?"

A young woman who keeps her otaku passions a secret.
Long-time friend of Mayuri since their school days,
during which they enjoyed cosplaying together.

©Yu Hashimoto/SHUEISHA, Ririsa Project ©Aiming Inc.
QUESTER | OSAKA - TK@Thousand Games
  • Fixed an issue where the menu would open as soon as battle began.
  • The game now starts from the base.
  • A fix has been made to output logs for bug investigation.
Arisen Force: HeroTest - arisenforceteam
Dear Gamers,

Steam Next Fest is just around the corner! For those planning to play on the Steam Deck, here are some tips to enhance your experience.


Selected the game you want to play with compatibility.


open the game setting menu.


Force the use of a specific Steam Play compatibllity tool

The game should run smoothly on Steam Deck, just as it did in the public demo at TGS.
Due to the size of our indie team and time constraints, we've not optimized the Linux version yet.
We will continue working hard to improve it in the future and appreciate your understanding!



-----------------------DEMO 2.0-----------------------------------
This demo showcases the latest improvements and unique gameplay features we’ve been working on, and we believe it will be a fresh and exciting experience for everyone!

DEMO content:
  • Optimize gameplay procedure - Crossing the teammate levels and Tower's Levels!
  • Hidden Plots for adventures.
  • Unlock the 1st & 2nd Tower's Levels for challenge!
  • Firstly showcasing the team battle! Using the Team Switch System for Counter enemies!
  • New Enemies and Bosses, kinds of Hidden Challenges~
  • New Teammate - Egyc Queen
  • New Optimized Staff Weapon kit
  • All Heroes Talent Showcase
  • Implementation Inventory Manager, Shopping
More content will be Official Version~

Release Date:
We are excited to announce that our game is scheduled for release on October 23rd.
Mark your calendars, and add wishlist/ follow ~
Get ready for the full adventure!

...