Working on the demo and getting it approved has been surely a journey! Come and try it out and let me know how it is! Join my discord server and give us all the feedback and suggestions you have! Onward we go to create an awesome game that brings joy to all of you!
Thank you to all the testers who are finding so many bugs right now. You are actively helping to make this game a great experience for when it releases and I really appreciate it! Here is the first few changes with more to come soon:
FIX: Fixed a bug where you could get stuck in the toilet and then fall outside of the cell
FIX: Disallowing jumping on top of the table that would lead to potentially fall outside of the cell
FIX: Main Menu showing "Day 101" after beating the game should now say "Day 5" and allow you to replay Day 5 from the beginning when continuing the savegame
FIX: Being able to advance to Day 6 when it doesn't exist (aka forbidden time travel)
FEATURE: You now have the option to go to bed after Midnight even if no letters have been read
The boss character Willy, a familiar face from earlier Double Dragon games, makes an appearance in Double Dragon Revive with a whole new look. He stands in the player’s way again, wielding his machine gun to perform some action-packed moves.
We revealed a new trailer for Double Dragon Revive during the gaming convention held in San Paolo, Brazil, on October 9, Brazil Game Show 2024. This trailer includes footage of the newly revealed Willy. Check it out to see Willy and his new style in action!
Time flies! My Time at Sandrock is approaching its first anniversary since the full release. At this special moment, we want to express our heartfelt thanks to all the players who have supported us along the way.
Just two days ago, we launched the free V1.4 single-player update, and we hope you're enjoying the new content. Whether you’re dating or hanging out with NPCs, we hope it brings you plenty of fun! As we gear up for the anniversary, we’ve prepared a special gift for everyone—a brand new cowboy outfit! Here’s a sneak peek at the concept art, and we can't wait for you to see the final version when it’s released (Consoles may be slightly delayed due to the review process).
Also, we’re hard at work on the new My Time game, and we’re halfway through the Kickstarter campaign. We have something important want to share with you.
We are at the half way point of the Kickstarter, standing at just over $1.8 million! Full disclosure, internally, we were aiming for somewhere between Sandrock’s $500k and a million. We had no predictions exceeding $1.5 million, that’s why we were so late in getting some of the stretch goals up. Heck, we never expected to fly pass our original goal in 35 minutes. And this is all thanks to you! The My Time fan base really came out in force this time. We will not forget your trust, and will do our best to make My Time at Evershine... shine.
Since we never expected the current result, our planning originally revolved around deciding on some features and upgrades early on, nailing down the number of core romances, getting some extra wiggle room, and getting some exposure with publishers and the media. But after the initial success of this KS, we crunched some numbers and saw that something else became possible: If we can get to $2.5 million, then we’ll have the luxury of not doing Early Access this time (or at least not until we’re very close to final release).
Early Access is a double edged sword, while we’re able to get funding and feedback from players well before the end product, it significantly affects our development schedule in a negative way. Each big update we put out will cost us up to a month of packaging, QA, and optimization time, forcing some development to literally stop for a few weeks as key developers work on the release build. If we don’t do Early Access, we will have 4-5 months of extra development time, allowing for a smoother and more traditional development schedule (which we will share later this year). We’ll still get our essential feedback from the numerous KS beta players. It means less crunch for the team and a more polished product for the players. That’s a win for everybody.
That’s our logic. We want to reach it because it will be tremendously beneficial for the project, so please help us. First, we need your help in spreading the word far and wide. The KS will probably be the only way to play Evershine before final release (if we reach the goal), so for anyone still holding out, please reconsider. Second, we will be releasing the next set of stretch goal options within this week, we'll let you vote again, it's got what you're asking for. And finally, we will open up more tiers for console players.
The demo has two exclusive modes—"Newbie", where you can play the beginning of the story, and "Extreme", where you can try out a battle from midway through the game!
Both modes combined will let you experience the main game systems of Metal Bringer to give you a taste of the full game, so please check it out! (Note: Demo save data cannot be carried over to the full game.)
If the game fails to start on Steam Deck, please try "Proton Experimental" in the compatibility settings in Properties.
Demo Game Modes
Newbie Power up and customize your Labor with apps as you learn the basic game mechanics and play through the beginning of the story. Your Labor will start out weak, but keep growing stronger to defeat a boss within the time limit!
Extreme Use Labor and Arms that have already been strengthened to a certain extent to take on mid-game battles. Choose whatever kind of Labor, weapon, and Arms you like to overpower the boss! Extreme mode can be unlocked by defeating the boss in Newbie mode or by playing for a certain amount of time. (Note: Several features such as shops are restricted in Extreme mode)
About the Game
Customize Your Character Strengthen your character by installing different types of apps. You lose all installed apps when you fall in battle, but by analyzing an app's data, you can use it when you customize your next Labor. Defeating enemies makes them drop D-Chips, which can be used to tune your Labor and Arms to raise their capablities from the get-go. The more fine-tuned your character is, the more apps you can install as well, so make good use of it!
Obtain Enemy Arms Parts on the Go Even the most powerful Arms will eventually wear down, but when that happens, you can use Arms parts left behind by the enemy.
What's more, you can analyze the blueprints of powerful Arms parts to unlock various customization options. Find out what kind of gear suits you best to build the ideal mech.