Version 1.0 used OpenGL as the graphics library and has been broken on Windows 11. For this reason I'm doing an update now with everything ported to the new Vulkan based engine. There may be some bugs so save often and save copies. I'll patch bugs as soon as I find them.
The number of non-move cards drawn per turn has been increased from 2 to 3
Max hand size per hero has been increased from 6 to 7
Starting decks now have one more basic attack and one more basic block
The chance of finding a Card Remove Skitterbug has been increased by 20%
The chance of seeing a Card Remove map node has been increased by 15%
The maximum number of Card Remove map nodes you can see per act has been increased from 2 to 3
The normal/elite battle heal reward now affects both heroes instead of only one. Once you reach ascension 4 it affects only one hero.
The campfire heal now affects both heroes instead of only one. Once you reach ascension 7 it affects only one hero.
Added Run History menu as well as run summaries at the end of the game
New card art for several cards
New animations for several enemies
Spike Plants now trigger on all damage or when a unit impacts into them, and they now deal their triggered damage to adjacent units (instead of sending long range spikes in all directions).
Sources that spawn on the ground try to appear on non-barrier tiles first, and only appear under a barrier if there are no other tile options
Improved card info visibility when cards have banes or augments
NPCs now only show the tiles they can attack when hovered while attacking
Shell Knight can no longer have the Raging corruption
Scorpiox can no longer have Lifelink corruption
Fixed losing all Fervor if its value is temporarily 0
Fixed some cases of cards playing out of order
DPad can now be used for tile targeting
DPad now first hovers cards rather than immediately targeting them
Mystic
Resupply now triggers after card play
Phantom
Fixed several issues with Whirling Dervish targeting
Availability: From October 11 to November 6 1. Legendary Lightforge Collection (Gold): 1% This includes the Fashion Sets, Bright Cloudlight and Lumina - Sword. 2. Epic Lightforge Collection (Purple): 2.6% This includes the Territory Collection, Autumn Osmanthus. 3. Other Epic rewards (Purple): 54.8% This includes the Cradle cosmetic: Alien Hive, the facility cosmetic: Isolated Securement Unit - Gem, the Furniture Formula: Floor Lamp, the solo pose: Grand Magician, the Collage Magazine Jacket, the Stellar Leather Pants, the Weapon Charm: Growshroom, the Weapon Sticker: Danger Zone, and the Weapon Sticker: Tentacles. 4. Other Rare Rewards (Blue): 41.6% This includes Fast Lane - KAM, Fast Lane - KVD, Fast Lane - Crossbow, the solo pose: Party Night, the Weapon Charm: Rosetta, and the Cradle Charm: Crystal King. *Lightforge Loot Crate: You can open up to 90 Lightforge Loot Crates: Cloud Command.