Oct 9, 2024
finland corruption simulator - kasurvival
new startups ALL startup methods were removed in the update
and changed into one instead of multiple and this boot method is the launcher
let's see what's coming in the future updates

update content

- one startup method
- test game deleted
Ostriv - yevhen8
Added/changed:
  • The game will now automatically increase UI scale on higher screen resolutions (if not set manually)
  • Trade screen will now highlight resources which you have in exports stock
  • Added an option to turn off wind ambient sounds at high altitude
  • Elaborated some info in ashery help page

Fixed:
  • Crash when orphans move in with their older sibling in some cases
  • Crash when a forestry is demolished in some cases
  • Crash when building a hay dryer on trees in some cases
Hometopia - Chloe


BOO! It’s spoooooky season. You know what that means?

It’s time to see what a Haunted Hometopia looks like.

This Hometopia’s Top Builders challenge is guaranteed to be ghostly. It’s your time to design the spookiest, most haunted house imaginable, combining eerie atmosphere, spooky decor, and clever architectural tricks to create a true haunted masterpiece.

We want to see houses that feel like they’re straight out of a Halloween horror story.

Multiple winners will be selected based on the following criteria:

Scare Factor
Creativity
Attention to Detail
…and of course, we need to see some clever placement of grim and ghoulish gnomes!

During this special competition, we also invite you to screen record your building process. Select participants will be featured on Hometopia’s social media channels!


Enter if you dare.

Submit your submission on the Hometopia Discord by October 31, 2024.
Our Freedom - CodeMyGod1
Demo gameplay stream
Open Mod 2024.2 - Hyper Gamey
Update Note:

-this update introduces a shotgun to the game! This new weapon was sponsored by our Patreon member @‌Fireprooftofu, who generously donated $100 and directed the contribution towards prioritizing the addition of a shotgun. A big shoutout to him for making this possible!

Fixes:

-fixed an issue where charms or tags could not be equipped on weapons since the last update

-fixed an issue in the Heist game mode where the Drill was non-functional, preventing the successful drilling of points A and B in the tunnel sections.

-fixed an issue where using a macro to click on the "move on rail" buttons could cause attachments to snap outside the intended boundaries

-fixed an issue where players had to double-tap "r" to initiate the procedural reload for weapons like the M40A3 and the new shotgun

-fixed an issue where the 4-pin mounts could collide with other attachments, leading to unintended overlapping

-fixed an issue in Zombies mode where the money display would incorrectly show the spectated player's balance after spectating, causing confusion when attempting to make purchases. The display now accurately reflects the player's own funds.

-fixed an issue where the offset rail mounts would not collide properly and couldn’t be placed too close to each other in some cases

-fixed an issue where the Eotech could go outside of the rail bounds

-found and addressed some increased memory usage issue, it is not final, the game does take slightly more memory than previous versions. The shader variant count and texture size has been increased due to added things and it is not at 4gb ram usage anymore. We’ve addressed slightly and will do further work on this for next update because we don’t want to stall this update further as it contains fixes to many other issues, the shotgun addition and the memory fix could take 2 more weeks.

-fixed an issue where if the hand was blocking the middle of the screen due to the “weapon up near wall” animation the player would not be able to interact with interactable objects.

-fixed an issue where in PvE if all players left and the master client would remain alone the game would be reset. That was not intended behaviour, the PvE games must go on.

-various other bug fixes and refactorization

Added/Changed:

-added a shotgun to the game along with new systems for 12 gauge fire modes and various ammo types, including birdshot, buckshot, and slugs. These ammo types affect the range and damage of the shotgun. Additional code was implemented to support the new shotgun logic, such as procedural empty reload inserts and other necessary mechanics to ensure the shotgun functions properly

-the camera shake system has been revised for firing, resulting in a more immersive and enhanced effect

-massive improvement to firing recoil when aiming restulting in a more immersing and enhanced effect

-reworked the minimap system for multiple levels to improve versatility and accommodate some additions.

-added minimap icons for ammo boxes in the Zombies game mode, addressing player confusion by making the ammo refill option more visible and reducing the likelihood of players mistakenly repurchasing wall weapons.

-added minimap icons for extraction drawers, lockers, and loot crates to guide players in locating loot efficiently

-major performance improvement for the minimap camera and minimap marker control

-various code cleanup, refactorization and improvements

-updated the multiplayer version to prevent mismatches. Players who haven't updated to the latest version will no longer see lobbies created by those who have, and vice versa
Oct 9, 2024
Abiotic Factor - CrissCrossGal
Ghoulish greetings, esteemed creatures!
It’s that time of year again – the one where absolutely nothing special or spooky occurs and we all go about our lives in the Facility like normal. Unless of course, you somehow found yourself teleported somewhere outside of the Facility? Somewhere even more cursed, if that is such a possibility?

Behold, the unassuming seaside hamlet of Canaan!
What mysteries lie in ye olden town, secreted away from time… and perhaps even space?


”Denial of the flesh, devils in every doorway, the world a giant demonic lie – hardly original, isn't it?” - Dr. Lenora Riggs
A new portal world has made its presence known somewhere in the Cascade Laboratories.

If you have not yet ventured through the entirety of Security Sector…

THIS IS YOUR SPOILER WARNING!

You will be able to discover this portal world through the normal course of events, but if you're beyond Security Sector, you may need a quick hint on where to backtrack to.

Here is that hint: Return to Security Sector and move along the roadway. You may find something new that leads you to this forgotten realm. You’ll still have to do the figuring out on your own. You are a scientist, after all.
Just make sure you prepare before you step on through any portal - especially this one.
Now, onto the (less spoilery) details of the update itself. What has changed, and what’s new this spooky season?

Is this temporary only during Halloween?
Not in the slightest! It’s important to note that this update is a permanent fixture of the world of Abiotic Factor, and links directly to the game’s story, which you’ll unravel as you explore. It just so happens that this new portal world and chunk of lore fits ever-so-nicely alongside our favorite autumnal season.

In other words, this is not really just a Halloween event - this is an expansion of the game’s story… And there might be a pumpkin or two as well. 🎃

Please tread lightly among the Canaanites. They are prone to superstition, to say the least, and if you’re lucky, you might even get to meet their leader.


Reeling in the Frights
Fishing-inclined scientists may find they can (or already have) unlocked a new Fishing Trap, which can be placed in a body of water. Fishing traps are slower than regular fishing, require bait being placed in the bait slot, and will never catch anything too precious – but they will catch fish from time to time!



However, if you’re more of a fisherman and less of a farmer, you might be interested in the next generation of Fishing Rod, which has increased reel speed, and some other traits as well. What are those? Why do you need to upgrade it? You’ll learn all this eventually through the course of events.


If you get stuck on this one, just ask any friendly fisherman that you might happen to come across in your travels.

Fiendishly Festive Foods
Time to stalk through the pumpkin patch and fish in those oily waters in search of new ingredients. What you find may shock you.


Though don’t go eating every new food you see, certain crops are not so palatable…

To assist in making the new (edible) recipes, there is now a Cooking Radial Wheel so that you can quick-select cooking utensils and foods from your inventory when looking at a stove. This is still a work in progress, so please report any issues or if you feel we can improve this in any way.



Devilish Deployables
There are new ingredients, and new things to be made. We won’t enumerate them all here, but we’ll show a few in the images below and leave the rest up to you. We wanted to provide a few more fun items for your bases, and the Cauldron is no exception. Pour in some ink, slap it with paint, see what results you get!



For those who wish to live the spooky life year round, we understand.



With pumpkins comes pumpkin-carving! When you make a Jack O’ Lantern, it can be placed, carved with a swing of the knife, and painted to emit light in any color you’d like.

Also, does anyone else find wooden mannequins a bit eerie? Oh, and speaking of mannequins…

Armor Swapping
Do you ever wish that your skeletal base buddies could spring to life and fight with you? Well they can’t do that but they can save you some time in a completely unrelated way.

Many of you already use armor stands to hold specific sets or combinations of armor, and now you can get the most out of that with the new Armor Swap option, which will change your current armor for what’s on the armor stand.



You can also toggle a new checkbox in the Armor Stand UI, which will allow the swapping of empty slots - otherwise empty armor stand slots are ignored. We’re sure our brave scientists will find some interesting ways to utilize this.

Get a Lode of This!
Would it really be a portal world without new overworld weapons to discover? There are a couple archaic weapons you can swing about, each with their own special trait, but there are also several new and stranger objects to find in Canaan, granting access to new recipes for even more powerful inventions.



We’ve also continued to add new ammo types that can be used on either the new Crossbow or the Makeshift Crossbow. This brings the total number of Crossbow Bolt variations to FOUR. We look forward to your research and development in this area, and no, we won’t give you any hints.

Hair-Raising Customization Updates
We’ve added a few new hairstyles (less spooky) and fabrics (more spooky) just for the occasion. We’ve also updated the original ponytail (you might know it as “The Janet”) and the barbers at Cascade tried to stay true to the shape and form. What, you thought GATE wouldn’t have barbers in Residence Sector? Think again.


These hairstyles and fabrics are now immediately available to everyone, forever.

Leyak Containment
If this update has added too many spooky things for you, how about we let you perform some de-spookification?

Spoilers within.

Dr. Thule’s various experimentation has borne fruit and IS-0091 has been proven to be contained (at least for a while) in a new quantum glass containment unit. Simply craft one - once you have the technological prowess - and deploy one where you wish. Lure IS-0091 nearby, give her the ol’ zap and she will become entrapped. Just make sure you keep the containment structure intact with a routine helping of biological reinforcement…



You’ll figure it out. You’re a scientist, after al- wait, didn’t we say this already?


Possessed by the Ghost of a Good Game Designer
A small balancing note from Zag (or Spooky Zag, as we call him this time of year): We've rebalanced a few things as well, including armor values on the high end. We have more to do here, but we noticed a bit of a stagnation with armor, and less variety in choice as a result. If you know someone who was running one of the heaviest armors in the game, that is because it used to make them almost invincible. That has changed. Armor now gives diminishing returns once you get past 20 armor (on a piece-by-piece basis, not your armor total.) Keep in mind, however, armor only protects the limb(s) it covers, not your entire body.

More Tricks, More Treats
There are about a dozen plus other things to find in this update, but we really don’t like spoiling all the treats (and tricks) we’ve sprinkled throughout Canaan. That’s part of the fun, after all. We are sure you will find many surprises, new characters, and… Well, we’ve said far too much already. The road is treacherous before you; go carefully.


See you by the seaside.

Pumpkin… patch … notes… alright, we’ve run out of energy for puns. Go ahead and click those highlighted words to be portaled off to the full list of changes, and try not to join a cult along the way.

Please keep submitting your bug reports and feedback through the in-game links! It’s tremendously helpful and it lets us know what our scientists want to see in the future.

Thank you for all your work in the GATE Cascade Research Facility!

Onward -- to science and scares!

Join the Scientific Community!
Join the Research Division Today!
https://store.steampowered.com/app/427410/Abiotic_Factor/
Oct 9, 2024
THRONE AND LIBERTY - timmyopa
We will have an update at 10:30PM PT (5:30AM UTC) on October 10. Downtime will last approximately 5 hours and address mobs occasionally not spawning in some locations. We appreciate your patience while we complete this work.
Volleyborne: Unbound Horizons - volleybornegame
Small update here! You might not be able to move but just set your movement binds back to WASD in the settings!

Changelogs:
- New keybind options!
- Added new timing UI
- Fixed blocking and receiving in MP
- Added nametags for Multiplayer!
Oct 9, 2024
Banquet for Fools - hannahandjosephgames
Adjustments:

* yeti figures out how to hold items properly in hands

Fixes:

*increased range on songs and removed visual effect - this helps flute songs be played to buff your party from backline companions
*instrument skill progress as intended

Interface:

*equipped item stack reflected correctly in companion dock
*shields can now be hammered to be repaired
*shield durability now shows in its tooltip
Oct 9, 2024
Robot Arena Survivors - ShidyGames
Hello there,

We've just released a new patch for Robot Arena Survivors.

We've been monitoring performance issues reported by a few players, especially during long runs in Endless mode. This particular patch has been days of development focused on resolving these issues, making the game far more enjoyable for everyone!

Balancing:
  • The arena tower event reward Elemental Converter now gives +500% damage in a specific damage type, and -100% in all others (was +100%/-25%).
  • Increased the damage given by all damage-related rewards on level-up.
  • The passive health regeneration will now be paused for 2 seconds every time your HCU receives damage, preventing potential abuses and making it less overpowered.
  • Reduced the amount of crates and other objects spawning after every wave by two.
Performance improvements:
  • Improved the pooling of audiosources, making sure less of them are staying active if not in use.
  • Improved the way the VFXs are handled, making sure less of them are staying active if not currently emitting.
  • Reworked the visuals of the experience points to pick-up, they now look kinda cool while using way less polygons for the GPU to render.
  • Refactored all of the code events to dramatically reduce the generated garbage (less memory usage, faster CPU clean-up).
  • Reworked most of the VFXs to reduce their GPU usage, especially by reducing their polygons.
Bugs fixed:
  • Fixed (for good this time) an issue where sometimes, enemy robots could spawn out of the arena walls.

Happy robots dismantling!
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