Here is a breakdown of what we'll cover in this post:
- Tutorial Bugs Addressed: Improved tutorial experience by fixing save-related bugs.
- Quality-of-Life Enhancements: Added features like double-click card play, map rotation toggle, and perk slot confirmation.
- Patch 10 Changelog: Detailed list of bug fixes and improvements, including save system overhaul and tutorial updates.
- Next Patch Plans: Memory leak and graphical crash fixes coming soon.
- Long-Term Improvements: Focus on run-end stats screen, event population rework, faction relationships, card readability, and difficulty curve adjustments.
- Ship Customization Progress: Core bugs being fixed, allowing more focus on ship customization and feature enhancements.
Changelog
- Reworked the save game system so it's more robust, minimizing the risks of data corruption
- Added detection of corrupted game files and an option for the user to clear them to make the game playable again
- Added popup informing you of starting a run without allocating perks
- Added toggle for map rotation in settings
- Added the option of double-clicking on non-precision cards to play them automatically
- Added the words: "Subsystem for: " before compatible weapon systems on subsystems to reduce equipment/subsystem confusion to new players
- Fixed Repeater Pulse not drawing support/tactical laser cards on cooldown.
- Fixed Honed Shot edge-case where it gives the player lots of ordnance
- Fixed Accelerant only returning attack cards to the draw pile but effect being consumed by any card, it now returns any first card played from hand into the draw pile
- Fixed Accelerant being killed off if a player gets overheated by playing this card
- Fixed Accelerant being killed off if a player plays a crew ability after playing this card
- Fixed text on Seebeck Shot to let players know this heat reduction triggers dissipate effects
- Fixed potential soft-lock some players experienced on reloading while in combat if certain cards were present (Supply Cache subsystem, Plasma Conduction subsystem, Flak Shell, Overwhelming Barrage, Barricade, Backlash, Overheat Weapons, Reset, Stall, Thermal Tick, Light Ion Missile, Battle Repairs)
- Fixed scorch having a misplaced precision effect on it.
- Fixed misleading text on Uranium Slug, letting the player know the extra equipment damage can also damage the targeted equipment
- Fixed a bunch of reported typos
- Made changes to the way the tutorial gets hidden and revealed to prevent issues when continuing the game while in the middle of the tutorial
- Updated tutorial to have the correct UI if leaving and returning in combat
- Fixed an edge case in the tutorial where the player would forget to pick up the equipment reward and would not have the necessary equipment to continue the tutorial
- Removed card drafting after the tutorial boss combat