Combat music now triggers in game across all locations.
Enemies now react to the player trying to destroy the water pipes in the mission “Toxic Behaviour” and will turn hostile towards the player when attacked.
Made the Micro-Missile Auto Launcher (MMAL) full auto to correctly match the weapons item description.
Neutral factions guarding checkpoints at their territory borders now react to the player ‘hopping the fence’ and will turn hostile.
Added a new Enforcer screen into the codex to inform the player of the spawn requirements for each Enforcer.
Tripled the range at which the player is able to pick up loot drops.
Mech Balancing
Vex
Updated the player Hornet (Vex) base Shield Regen Delay to be 1.4 seconds (Previously 0.9).
Updated the player Nimbus (Vex) base Shield Regen Delay to be 1.7 seconds (Previously 1.2).
Aerial
Increased the player Apex (Aerial) Max Shield to 2710 (Previously 2520)
Reduced the player Apex (Aerial) Shield Regen Delay to 6.87 seconds (Previously 7.47)
Increased the player Shark (Aerial) Max Shield to 2420 (Previously 2230)
Reduced the player Shark (Aerial) Shield Regen Delay to 6.3 seconds (Previously 6.9)
Bulwark
Increased all Bulwark sprint speeds.
Enemy Balancing
Enforcers
Increased the shield regen delay on all Enforcers.
Swapped around the Platforms of the Guerilla Enforcer and Knee-Breaker Enforcer.
The Huntsman Enforcer
Updated the Sentium Huntsman Enforcer weapons – The Volta has now been removed from them as it was causing an unseen amount of destruction and has been replaced with a Sniper Rifle.
Increased the Sentium Huntsman Enforcer’s Ultra Rapid Fire SMG damage.
The Knee-Breaker Enforcer
Updated the Knee-Breaker Enforcer’s Micro-Missile Auto Launcher (MMAL) projectile to deal damage – previously was doing 0 damage upon impact.
Bug Fixes
Ensured the Lobby UI disables ‘find party’ when you create or are part of a party.
Removed the currency icon from the repair button in the Hangar Screen.
The rebuild button is no longer blocked by the dialogue triggered the first time a mech is destroyed on a Patrol run.
Fixes to the Stat Comparison screen to correctly show the icons for increase/decrease for the corresponding stats.
Made all in-world forcefields indestructible to prevent accidental logic breaks of content by shooting the forcefields and breaking various events.
Missions now correctly remove themselves from the mechpad menu when completed/failed/abandoned.
Removed friendly turrets from the Mission “Defence Core Deliver” that caused issues with attitude changes and wouldn’t wake up when in combat.
All Faction attitudes have been reviewed across Refuge and Wyndham Moores to better represent how they react around the player.
Made the spawned hostile Payload destructible in Bratticeloft entrance and made it spawn loot too!
Removed the Orbital Laser VFX from triggering when Interacting with the payload in some pieces of content.
Adjusted geometry in Wyndham Moores Junkyard to prevent the Enforcer getting stuck on an extractor fan when spawning in.
Removed a concrete block and other assets causing navigation issues for enemy AI.
Made some places in Discretion Reclamation Plant inaccessible to AI to prevent them getting stuck in isolated locations where they couldn’t escape.
🎃We're happy to announce that our latest free update is now live! 🎃
We originally planned for this to be a very small update. After seeing the community's excitement for Halloween we decided to make a big push to add more! Rest assured, everything will be available permanently so you get the enjoy this all year long!
See below for the full patch notes!
NEW SPIRIT:
A brand new Spirit has been added to the Spiritdex! Meet Hexwing! This adorable bat is attuned to magic. Once you discover it you'll have the perfect companion to chill with this Halloween season!
NEW CONTENT:
A new Halloween playlist, Spooky Melodies, is now available. The perfect vibes for the month of October! Rest assured, it will be available all year long.
A handful of new Halloween-themed Spirit cosmetics have been added!
New Halloween themed clothing items are now available in the Wardrobe including witch hats and more!
New Halloween themed decorations are available across the room! Including rugs, hanging lights, wall decor options, and more!
5 new fall and Halloween-themed window backgrounds are now selectable.
More Spirit activities have been added! Spirits will now rest on the bed with you. Also, Moonpaw and Lenny can read, and Inkster can write!
Skirt options are now available! For the moment only one length is available, but we hope to add more in the future.
Two new hairstyles are now available!
QOL/IMPROVEMENTS:
In the Wardrobe and Decor menus, opening a new category will automatically scroll into view the equipped item.
On the Steam Deck, clicking on editable text boxes will now automatically prompt the virtual keyboard.
Some text sizes were adjusted for better readability, such as the to-do list tabs, current task preview, and Spiritdex descriptions.
When clicking and dragging to set the pomodoro timer minutes, it will now increment in steps of 5 minutes to make it easier to reach round numbers. The value can still be set to anything in-between when typed.
BUG FIXES:
Fixed an issue where the game's window would not properly maximize and take the whole monitor when using the maximize button, or from selecting windowed-fullscreen in the graphics menu.
Fixed an issue where the game's window would not remember last user-defined size when in windowed mode.
Fixed an issue where the daily completed task bonus would be given even when unchecking an existing task
Fixed an issue where some Spirits could be petted while playing the first-time discovery animation
Fixed clipping issue with Cat Ears and headphones accessories
Fixed clipping issue with long socks in certain activities
Fixed clipping issue with some long hairstyles and hoodies
Fixed clipping issue with Hijab in thick turtleneck sweater
Supporter Pack Update
A little reminder that we have a small supporter pack DLC available that includes special galaxy skins for all the spirits! With this update we are also adding a new one for the latest Spirit! If you enjoy this update consider helping us by purchasing this DLC 💗.
After a short break to play some of the other amazing games coming out this month, we'll be jumping on a winter holiday update! We don't want to over-promise so we plan on keeping it small, but look forward to a few new cozy items to help you get into the holiday spirit! ❄️
We're constantly working on QoL improvements and content, so please stay tuned. We always want to be sure things are working before we announce them. We plan to continue to support Spirit City throughout 2025, and we have lots of exciting things planned!
Thank you so much for all your support. The team at Mooncube Games wishes you a very happy Halloween season! 🎃
Soldiers of Hispania, the perfect moment to join the battle is now! To celebrate the release of our Songs of Steel: Hispania v1.1 update, we're offering a 20% discount for a limited time. ⚔️ Strengthen your army and fight for glory while taking advantage of this special offer!
In this update, we’ve implemented a variety of changes based on your valuable feedback. Expect game rebalance, quality of life improvements, fixed broken achievements, and several other fixes and additions. We remain committed to refining the game and making Songs of Steel: Hispania an even greater experience.
We’re proud to keep improving the game thanks to your comments and ideas. Don’t miss out on the discount and enjoy the latest updates on the battlefield!
We will begin maintenance on the maintenance tool from 05:00 to 07:00 (UTC +3) on October 10th. This maintenance is expected to last for 2 hours, during which the server will be temporarily inaccessible.
Based on the current situation in the game, we have decided to extend this round of testing, with the specific end time to be determined.
In future versions, we will also make more changes. We welcome all commanders to follow us in the communities below to learn about our recent development plans and updates:
Discord link: https://discord.gg/pnshNRtKbK Telegram link: https://t.me/+WpGEz8KI07o3Yjg1 X (Twitter) ID: @ARMORED_OF_DOOM VK ID: 872928465 Thank you for your understanding and support, commanders. We take every commander’s feedback seriously and greatly appreciate every commander who provides us with valuable suggestions.
This time, our Publishing Director Matej dives into your burning questions and reveals more details about what’s coming in Jotunnslayer as we gear up for Early Access!
Here’s a taste of what we’re covering:
- Will there be major differences in character playstyles at launch? - How are we addressing repetitiveness in Early Access? - What’s new with meta progression, the skill tree, and UI? - And how are we improving max level and XP bonuses?
These are just a few of the hot topics from our Discord Q&A thread!
Thank you for your incredible support in shaping the Jotunnslayer experience! Keep the ideas and feedback coming—our devs are listening. Episode #3 is on the way soon!
- Fixed up some sprites -Added much more detailed drawings -Fixed writing to make it more readable - Game now includes about 30 more minutes of gameplay - The game now has a FULL character introduction. So, you can get to know and ask all the characters questions for free! -Includes a major twist at the end -Added a credit scene at the end -Added more music and sound effects -Fixed some bugs (still some more to fix) -Made changes to the storyline -Added a new character!
We’re thrilled to announce that the first four episodes of A Lens On - Snapshot have officially been released. Head over to the playlist now to catch all the pills about Medieval Medicine.
But that's not all—before we dive into the next chapter of episodes, our friend DasTactic is here to take us on a deep dive into Field of Glory: Kingdoms. Below, you can check out some of the most interesting highlights from his live stream.
Don't miss out, watch now and stay tuned for even more exciting content coming your way soon. https://youtu.be/GZGA3QeiB24
Field of Glory: Kingdoms - Managing Your Empire and its Population Health
Field of Glory: Kingdoms is a complex and rewarding game that requires careful management of resources, armies, and your population. It is an intricate strategy game that blends historical accuracy with deep, rewarding gameplay. Set in the tumultuous High Middle Ages period, players control kingdoms and guide them through warfare, diplomacy, and economic management. The game immerses you in a world where every decision matters, from raising armies and managing territories to ensuring the prosperity and health of your population. Each region or territory brings its own rewards and challenges and a force that may fight well in the open plains may struggle against forces in rugged hills. In this play-through we will be focussing on Wales. In recent patches, Wales has been elevated from a March Barony to a Petty Kingdom and this allows a little more authority and scope in your approach. We will focus on the essential steps of getting started, with special attention to managing population health through specific buildings and resources. A healthy population means a thriving kingdom, and understanding how to keep your citizens healthy while expanding your realm is crucial.
Wales. Its Terrain and the March Lords Playing as a Welsh kingdom present a number of challenges and also some opportunities. Wales enjoys natural defences of rugged mountains and hills, something attacking armies will need to deal with. The March Lords, powerful barons who control the borderlands between Wales and England, represent a constant threat and opportunity. On the one hand, their proximity can lead to hostile encounters, while on the other hand, you can use diplomacy or military force to bring them into your sphere of influence. For the early part of the High Middle Ages, the March Lords were the most expedient ways for the English, then the Normans, to keep Wales controlled. The challenging landscape of Wales makes it harder to sustain a large population. Building specific structures that boost resource production and population health can help you thrive in the early game.
Evaluating Your Army and Building a Stronger Standing Force Your army is the lifeblood of your kingdom’s expansion, but maintaining a standing army is a delicate balance between manpower, gold, and metal. Early in the game, it’s essential to evaluate your forces to understand their strengths and weaknesses. Terrain plays a big role here, especially in regions like Wales, where rough terrain hinders cavalry and large-scale formations. Focus on creating a versatile army that can adapt to different combat situations and that has the balance to eventually move out into the plains of England. Wales starts with a large levied force of Javelinmen which can perform well in the rugged terrain but lack the armour and staying power of heavier units. Luckily, we have access to some cavalry and Norse-inspired Ostmen to bolster our forces.
Managing Domains and Regions Efficient management of your kingdom's regions and domains is critical to your success in Field of Glory: Kingdoms. Your territories provide the economic backbone for your army, infrastructure, and population. Each region comes with its own resources, unique challenges, and development opportunities. For example, some regions may be rich in resources like wood, stone, or iron, which are crucial for constructing advanced buildings. Others may have fertile land for agriculture, providing food to sustain your people. To grow your population and keep your population healthy, focus on constructing buildings that boost food production. These will reduce the risk of famine and keep your population well-nourished. Simultaneously, developing healthcare infrastructure is key to avoiding disease outbreaks. Public health structures like Wells, Bathhouses, and Hospitals improve the general well-being of your people, reducing mortality and keeping your economy and army strong.
Your Court and Loyalty Managing your court is equally important as ruling over your territories. The nobles, advisors, and officials who form your court wield considerable influence. Their loyalty can make or break your rule. Disloyal court members may incite rebellion or hamper your governance, leading to instability and a potential decline in population health if disorder spreads. To maintain loyalty, you must balance rewards and duties. Bestowing titles, land, and gold on your most loyal subjects can foster trust and stability. Conversely, keeping an eye on potential troublemakers and dealing with them swiftly is equally necessary.
Basics of Combat Combat in Field of Glory: Kingdoms revolves around strategy, terrain, and the composition of your forces. Battles are influenced by multiple factors, such as the balance of unit types, enough numbers to maintain a secure frontage, and the quality of your generals. Knowing when and where to fight is as important as having the right troops. Hills and mountains offer defensive bonuses, while open plains are ideal for cavalry charges. In Field of Glory: Kingdoms, combat can be played out in the in-game auto-battle system or the battles can be exported out and played in the table-top tactical simulator, Field of Glory 2: Medieval.
Health In Field of Glory: Kingdoms, population health is a cornerstone of maintaining a strong kingdom. If your people fall ill or die from disease, your kingdom’s economy will collapse, and your ability to wage war will suffer. Some regions are more susceptible to health crises than others, and learning how to leverage specific buildings in key regions is essential to long-term success. Baghdad is a prime example of a large population center with some initial health issues. As one of the wealthiest cities in the game, Baghdad is a major center of trade, culture, and knowledge. However, its dense population makes it prone to disease outbreaks. By investing in advanced healthcare buildings like Hospitals, Wells, and Bathhouses, you can keep the population healthy and productive. A key to Baghdad’s success is to focus on public health and hygiene. Hospitals provide medical care, while Bathhouses reduce the spread of diseases by promoting cleanliness. Wells ensure access to clean water, which is critical for preventing waterborne diseases. The Silesian Mines in Poland, on the other hand, present a different challenge. While they are a valuable source of income due to their rich mineral deposits, the mines are also hazardous. Workers who labor in the mines are at high risk of injury and disease. To keep your workforce healthy and productive, you need to build specialized healthcare structures like Apothecaries and Infirmaries. Apothecaries can provide medicine to treat common illnesses and injuries, while Infirmaries offer more advanced medical care for those who are seriously injured in the mines. By focusing on the health of your miners, you ensure that the mines remain operational and profitable, contributing to the overall strength of your kingdom. Whether you are dealing with the rugged terrain of Wales, building a powerful army, or managing the bustling city of Baghdad, understanding how to maintain a healthy population is crucial to your success. By constructing the right buildings, such as Hospitals, Wells, and Apothecaries, and paying attention to the unique challenges of each region, you can ensure that your kingdom thrives both militarily and economically.
We are happy to announce we will join Steam Next Fest, from October 14th to the 21st, with a brand new demo:
🔮 New levels to explore and epic weapons to wield
🛡️ Discover new strategies playing as the Cleric or Rogue
⚔️ Plus, a new boss who’s not here to play nice!
There's even more! We will be celebrating the Next Fest with two livestreams:
October 15th, 5PM CET / 4PM BST / 8AM PT: Join our Community Ambassador Lauren in a demo playthrough
October 17th, 5PM CET / 4PM BST / 8AM PT: A Q&A with some members of our art & animation team. If you are curious to learn about the process and inspiration behind our unique visual style, don't miss this one!