This patch does the following: - Adds Save/Continue game functions! You can now save-and-exit to continue your game later. - Terrain-push-destruction! Walking into minor terrain like logs, boulders or furniture can now be used to break it and clear a path. - New soundtrack! Added a new song to the soundtrack. - When aiming directly with the cursor, it should communicate clearer if the spell is not ready and/or not-enough-mana. - Units stuck in terrain should automatically 'unstuck' themselves. - The titles of songs can now be read in the main pause menu.
The following fixes have been made: - Terrain destruction now works properly, no more invisible blocked cells. - Adjusting the volume via scrolling now correctly also saves the setting. - Self-inflicted damage is now better recognized. - Spawning and Ice block on top of Blizzie counts as self-inflicted instead of terrain damage. - Fixed a crash related to spawning ice blocks + a freeze related to the same. - Fixed another crash related to starting a new game after dying. - Blizzie's Ice Blocks can no longer bleed. - Levelling up no longer aborts Blizzie's hail spell. - Blizzie's move-spell aiming has been corrected. - Cursor no longer sometimes stay red when returning to the main menu. - Projectiles no longer freeze mid air when opening multiple menus. - Converted archers no longer fire their special arrow if no enemies are nearby. - Corrected ugly background scaling in windowed mode for the 'New Game' page. - Drawing depth of dead units has been fixed.
The following adjustments/balancing has been made: - Spell Toggle Improvements: You can now always turn off spells like Hail and Levitate. - Elemental/Inanimate armor has been balances/fixed and all are now immune to poison- and psychic damage. - Players mass has been tweaked and fixed. (Burnie weight a little less than the rest, etc)
As always: should this cause anything unforseen: Let me know ASAP and I will do a hot fix! Thanks a bunch for all the feedback, support and bugreporting! If you like this game: please leave a positive review and maybe even recommend it to your friends! <3
Dear Metas, Since the official release of Once Human version 1.2, we have been gathering community feedback and actively addressing your concerns. Here are the latest fixes we have implemented: 1. Fixed an issue where the Accept Invitation occasionally failed to bind correctly in the Gather Friends event. 2. Fixed an issue where building blueprints couldn't be placed in certain situations. 3. Fixed an issue where players in some regions could stand and attack underwater. 4. Fixed an issue where the NPC for the "The Northern Tour" task was not visible in certain situations. 5. Fixed an issue where the faction selection screen in the "Prismverse's Clash" tutorial sometimes wouldn't appear. 6. Fixed an issue where the vehicle with the "Blue Blade" cosmetic moved slower than the default vehicle. 7. Fixed the issue where players were unable to enter the Prismverse's Clash scenario. 8. Fixed the issue where players could set duplicate names when using the Renaming Card. 9. Fixed an issue where the icons for The Prime War and the Workshop disappeared from the world map. 10. Fixed an issue where scores were incorrectly displayed in the Public Crisis Event "Ancient One." 11. Fixed an issue where players couldn't access the season settlement when moving into a new season after participating in Stronghold Conquest. 12. Fixed an issue where cross-season Deviations did not enter the Spacetime Backpack in certain situations. 13. Optimized the energy bar display in Prismverse's Clash. 14. We've noticed an issue where the MG Turret would reload ammo in certain situations. This will be fixed in an upcoming online update. 15. Based on player feedback, there is an issue where extra effects from cooking with selected materials stacked indefinitely under rare circumstances. This will be fixed during the October 17 maintenance.
Here are explanations for the current Prismverse's Clash issues: Issue 1: When a Prism Deviation drops near the edge of a safe zone, the Deviation's orb might enter the safe zone, making it impossible to capture. Adjustment: We've updated the orb's pathing logic. Now, if it enters the safe zone, it will move to the last recorded contest area coordinates. This solution will be implemented, with further improvements planned for the October 17 update. Issue 2: The entrance to Dig to Hell sits on the boundary line of the safe zone, preventing the Prism Deviation in this Public Crisis Event from being extracted through normal means. Adjustment: We will move the boundary line between the safe zone and contest area outward by approximately 50 meters, creating a clear path from the entrance to the contest area. Issue 3: The Prismverse's Clash scenario doesn't have a PvP mod, and players currently need to switch to Evolution's Call for that. Adjustment: We're adding the PvP scenario exclusive mod—battle mod—to the Sproutlet Shop in Prismverse's Clash. Issue 4: Some players are exploiting a bug to place buildings underwater and achieve invulnerable purification. Adjustment: Prism Deviations can no longer be placed in Securement units underwater. In addition, we will investigate reports of players exploiting this bug. If you witness such behavior, you can report it by capturing a screenshot of the player's territory namecard and contacting customer service. Violations will be verified and penalized accordingly. For more details, refer to "Penalty Rules for Prismverse's Clash."
Stay in the loop with our bug fixes! Please find regular summaries of recent updates on our official website and Steam. For immediate daily fixes and the latest information, please head to the official Discord.
We’ve got a major update for you today, and it's one that many of you have been eagerly waiting for. After a lot of hard work, we’re thrilled to announce that the game is now available in five new languages:Simplified Chinese, Japanese, French, Spanish, and German! This has been a huge endeavor for both our team and the talented localization experts who poured their hearts into making sure the game feels natural and immersive in each language.
Why was it so challenging? Well, it turns out that translating the game’s unique tone, humor, and all the jargon (oh, the jargon!) was quite the task. On top of that, the complex branching paths in the game didn't make it any easier. But we’re really proud of the results, and we’re excited for even more players around the world to enjoy the game in their own language.
That said, we know that nothing is perfect. Some translations may still need tweaking, and you might find an occasional line that slips through in English. If you do, we’d love to hear from you! Please report any issues you encounter either in the Steam Discussions or on our Discord. We’re committed to fixing any mistakes as quickly as possible!
Bug Fixes Galore
Along with the new languages, we’ve also tackled a lot of the bugs that have been piling up. To be honest, once we dove into localization, it was hard to release any new updates (our project hierarchy is a bit of a tangled web—live and learn, right?). But now that we’ve cleared that hurdle, we’ve fixed many of the game’s lingering issues. We hope this results in a much smoother experience for you all, with fewer, if any, game-breaking bugs. As always, if you do come across any pesky problems, let us know and we’ll squash them ASAP.
What’s Next?
Now that localization is behind us, our next big focus is something many of you have been asking for: gamepad support! Not only that, but we’re also working on Linux and Mac compatibility so that more players can enjoy the game on their favorite devices. With these two in place, we’re also excited to say that Steam Deck will be supported as a result, which we think will be the perfect way to experience everything the game has to offer!
We’re also planning to add support for more languages in the future! However, due to the complexity and effort involved in this process, we can’t give any dates or confirm how many more languages will be added.
Thank You for Your Patience and Support
We want to give a huge thank you to everyone in our community for your patience, feedback, and enthusiasm throughout this journey. This update is a big one, and it wouldn’t have been possible without your support. We’re excited to see what you think of the new localizations, and we’re always here to listen to your thoughts and make the game even better.
Hello everyone, here is the development team of "Game of Fate", and we would like to say hello to you all. Please accept our sincerest wishes!
The free trial version of "Game of Fate" will be available on October 10 We carefully present this special event launched simultaneously with the demo. Don't miss it if you pass by~
💋DEMO Event Announcement💋
Event period:
October 10th, 2024(after Demo launched)~ October 23rd, 2024(The event lasts 2 weeks)
Winners announced:
October 25th, 2024
1: How to participate :
1. Add the official version of "Game of Fate" to your wishlist and Follow. 2.After trying the demo version of "Game of Fate", leave your comment on Steam 3.Fill out the form and upload the above screenshot and leave your contact information 👉 https://forms.gle/NaSzsT2kGG8x2yzY6
2.Event Rewards :
15 players who participated in the event will be randomly selected from the registration form and given a official version of the game CDKey
Precautions : - The winning notification will be sent to the QQ account you submitted in the form. - The rewards will be distributed in order after the full version is launched. - If the personal information entered in the form is incorrect and causes the loss of the prize, no compensation will be given -For more details, please check the instructions in the form
[Demo Content Related]
*The following functions and contents are locked in the demo version. If you are interested, you can experience them in the subsequent full version.
in the Demo, you can experience the first chapter of the game. The official version includes 7 main chapters, 50+ endings, and 50+ achievements
The ranking list and Tarot system are locked for now.
Chapter 1 progress rewards are temporarily unavailable。
Thank you all for your support and patience. You are our biggest motivation to move forward! Welcome to join our QQ chat group: 980310024. Your feedback and suggestions are our most valuable assets.
Thank you for your patience while we've been working hard on developing a fix for the loading screen issue.
Patch notes:
Fixed an issue that prevented some older save files from migrating correctly to the new save system, causing an infinite loading screen. Loading your save file with your game updated to the hotfix patch should resolve the issue.