Oct 9, 2024
Lust Theory Season 2 - rebellare
Fixed a bug where achievements were not aquired despite reaching them.

Best regards,
Inceton Games team
Blood of Steel - ycgame_P
  To ensure the game's stability and enhance overall service quality and user experience, "Blood of Steel" will undergo maintenance on October 10th from 09:00 to 11:00 (UTC+8). During this period, the game world will be temporarily closed, and game matchmaking will be disabled around 08:45. Additionally, comprehensive maintenance and backup of the account database will be performed. Please notice that the maintenance time may change based on specific work conditions. We kindly ask all players to plan the game time accordingly.

  Update Details:

1、Fixed the issue where reputation were abnormally decreasing.

2、Corrected the error in the skin experience bonus provided by Hua Mulan's Awakening Skin "Fengchong Luanxiang" set.

3、Resolved the issue allowing players to equip and use the dynamic loading screen [Starry Ocean] even without owning [Initial chirping of phoenix].
Wild Assault - Shawn Z
Gamma Test Preload is LIVE 📣
Wild Assault Gamma Test Starts at 9:00 am PT on October 9!
Visit the Steam page and download the demo client NOW! ⬇️

Wild Assault Steam Page

https://store.steampowered.com/app/2827230/Wild_Assault/



Wild Assault Gamma Test Build Changelog
October 9, 2024

1. New Valiant
  • Uly - The Land Diver
2. New Weapons
  • AR: KUG
  • SMG: SMG5
  • Marksman Rifle: MK4
  • Snipe Rifle: NTW-Proto
3. New Cosmetics
  • Norman: "Operation Desert"
  • NK47: "Operation Desert"
  • "Dark Metal" series weapon cosmetics
4. New Systems
4.1 Valiants
  • Proficiency System
  • Cosmetics System
4.2 Weapons
  • Upgrade System
  • Attachment System
  • Cosmetics System
4.3 New In-Game Chat System

5. Bug Fixes
  • Fixed the issue where valiants could become frozen when interacting with the Neutral Item.
  • Fixed the issue where Vlad's Burning Barrel could sometimes not be hit by his own bullets.
  • Fixed the inconsistency between Normal's Ult duration and its performance.
  • Fixed the issue where downed valiants could pick up enemy ammos.
  • Fixed the wrong valiant hair display in the best squad screen.
  • Fixed the issue where players could get stuck on the loading screen if someone else logged in with their account.
  • Fixed the issue where ammo crate interaction fails under high latency.
  • Fixed the issue where friends' levels did not display properly in the friends system after they leveled up.
  • Fixed the issue where the effect of gaining a 50 HP increase from capturing the Neutral Item would not be removed upon death.
  • Fixed multiple glitches in the marking system and improved its smoothness.
  • Fixed the issue where Jack would automatically lose stamina when quickly aiming and then unscoping while holding a sniper rifle during a tactical sprint.
  • Fixed the issue where valiants would appear to be in a floating state in third-person view after respawning near teammates.
  • Fixed the occasional valiant jitter or sideways turn after redeploying.
  • Fixed the issue where mantling could not be triggered within the range of Hongying's Q ability.
  • Fixed the issue where Norman's Q ability could not disarm enemies upon a direct hit.
  • Fixed the issue where Ryan's E ability could incorrectly stack with sprint speed when activated during a tactical sprint.
6. Balance Adjustments
6.1 Ability Related
  • Significantly reduced Q ability's cast time for Ryan (Bull).
  • Significantly reduced E ability's cast time for Vladimir (Bear).
  • Slightly reduced Q ability's cast time for Vladimir (Bear).
  • Increased Vladimir's (Bear) E ability shield width.
  • New: Hold interaction key to retrieve Vladimir's shield.
  • Akai Hime (Fox) is now able to move in any direction with her E ability.
6.2 Weapon Related
  • Slightly increased overall accuracy for assault rifles.
  • Slightly increased single-shot damage for SMGs.
  • Increased single-shot damage for the VSK.
  • Reduced single-shot damage for the SVD.
  • Reduced single-shot damage for the G3.
6.3 Gameplay Related
  • Increased points earned for teamwork actions: healing, reviving, ammo resupplying, capturing control points and securing the Neutral Item.
6.4 Player Experience Optimization
  • New options: Auto sprint and auto tactical sprint.
  • Increased sidearm switching speed.
  • Reduced the duration of players being marked after entering cover.
  • Enhanced minimap info clarity.
  • Enhanced toast info when friendly control points are being taken.
  • Improved enemy and ally footsteps recognition.
  • Optimized marking system UX.
  • Optimized the re-deploying mechanism and process for a smoother experience.
  • Re-recorded certain voice lines for Hongying (Bunny).
  • Optimized CG for the MVP screen.
  • Optimized camera behavior near cover.

Please refer to our latest FAQ for more details: https://steamcommunity.com/app/2827230/discussions/0/4842023763260714219/



Combat Cat Studio

Follow us on social media:
X/Twitter: https://x.com/WildAssaultGame

Facebook: https://www.facebook.com/WildAssault/

YouTube: https://www.youtube.com/@WildAssault

Discord: https://discord.gg/wildassault
KRITIKA: ZERO - y_kimura


This is the management team of “KRITIKA:ZERO”.

We would like to inform you that we will be performing temporary maintenance.
The maintenance schedule is as follows

Maintenance Report

Date and Time of Maintenance
Maintenance start time:
October 9, 19:00 PDT
October 10, 10:00 CST
October 10, 11:00 KST
October 10, 11:00 JST
October 10, 03:00 CET
October 10, 03:00 GMT+3

Estimated end time:
October 10, 01:00 PDT
October 10, 16:00 CST
October 10, 17:00 KST
October 10, 17:00 JST
October 10, 09:00 CET
October 10, 09:00 GMT+3

Server for maintenance
Game server
WEB Server
*During the maintenance, you will not be able to log in to the game or view the web page.

Contents of maintenance
・Bug Fixes
・K-SHOP updates
・Server maintenance and inspection


We apologize for the inconvenience to everyone enjoying “KRITIKA:ZERO” and thank you for your cooperation with the maintenance.

*Maintenance times may vary.
Warhammer 40,000: Warpforge - Cunz_rac


"Add two Premium Campaigns to your account in this huge value bundle!"

Get the Sautekh Dynasty and Adepta Sororitas Premium Campaigns in the special Slaughter at Sanctuary Campaign Pack, available today and tomorrow. Any duplicate Premium Campaign will be converted to 2000 gold, so don't miss this unique chance to enhance your account.

Premium Campaigns not only unlock additional rewards inside a faction campaign (like a Legendary Wildcard in the very first campaign node!) but also increase your daily login reward – every day, forever!
Shakes and Fidget - Leander Playa Games
Hello heroes!

Ready for the madness? Colorful posters are eagerly nailed to the walls: The TRAVELING CIRCUS is coming to town soon! From October 18, you can look forward to a thrilling spectacle of the gruesome kind so that your laughter will stick in your throat!

Now get ready for the following WEEKEND EVENTS from Friday to Sunday: Epic Good Luck Extravaganza, Epic Shopping Spree Extravaganza, Forge Frenzy Festival & Tidy Toilet Time.

Crossout - Faley016


Hello, survivors! As usual, we would like to share the latest information about the next update. There will be a unique temporary PvE event, Halloween celebration, return of the racing brawl and many more. The upcoming update is going to be hair-raisingly exciting! Now, for more details.

We remind you that all the new features described in the “Developer blog” are not final and may be changed before they are introduced into the game or may not make it into the game at all.

New temporary PvE event
The Wasteland is under a sudden attack by terminids spiders. Thousands of them! You will need to get a couple of friends and use the battle walkers prepared for you to raid the lair of those hellish insects. It’s time for pest control!

This PvE event features many new mechanics that were not in the game before. We don’t want to spoil the surprise and tell you everything right now, but rest assured that you’re in for an intense (and creepy) battle.

Brawls in the update
The update will feature: battles on jet pigeons, explosive fights on cars equipped with the “Ripper” and the return of racing! Hop behind the wheel of a race car and show off your driving skills in a first-person rally.

The update will also bring back the reworked “Operation” series of brawls, in which you will face the Ravagers once again.

Halloween
For the Halloween celebration, you will get themed decorations for your garage and a special temporary workbench. You will need special currency that can be earned in brawls to access it.

The Wasteland is flooded with hordes of spiders, and we need a new hero in those dark times. It seems he finally arrived: Black beak is driving a special armoured car and helps those in need... What are we talking about? You’ll find out soon.

In October, there will be a new event with a reward scale, where you will find various useful trophies. Stay tuned.

In addition, a number of other improvements are planned in the upcoming update, as well as fixing some known bugs.

That’s all for today. See you in future developer blog entries and other news!
E-Girl RoomMate - DioRisotto[L9]
Introduction


We sincerely apologize for the mistakes we made regarding our game. We have worked intensively to address the main issues you have highlighted in your feedback. Every criticism and suggestion has been crucial for us to improve the game and make the changes that we know are important to you. Our goal has always been, and continues to be, to turn your gaming experience into something much more satisfying and enjoyable.

We’re taking this opportunity to highlight the changes we’ve made to the game, in the hope that it might change your perspective on a project we care so much about.

We truly hope that with these improvements, you’ll reconsider and give the game another chance. We've learned from our mistakes and are more motivated than ever to try and reshape the game's reputation.

Announcement


To show how much we value your support, on October 31st, we will launch a special Halloween event. This event is our way of thanking you for your patience and asking for a second chance, hoping to entertain and surprise you.

We’ll be adding a new, fully animated, high-quality themed scene.



Thank you from the bottom of our hearts for your understanding and for sticking with us through this journey.

With gratitude,
The Development Team









Card Cultivation - IndieArk
各位侠士,感谢大家关注《卡牌修仙传》首次游戏测试。
截止目前,我们一共收到了450位热心侠士的申请问卷。为了保证测试的结果和质量,我们初步筛选并邀请了134位侠士参与本次测试。第一批侠士名单如下,请留意您的邮箱或QQ好友申请。



我们将根据反馈结果持续邀请更多侠士参与,也会随时同步最新的测试名单,请填写了申请问卷的侠士关注我们的测试动向。

本次测试将持续至11月8日12:00,我们将从填写的反馈问卷中抽选30位侠士,分别送出一张面值30元的Steam充值卡。所有填写问卷的侠士,您的ID将被收录在游戏的致谢名单中。

感谢各位热心侠士对《卡牌修仙传》的关注和支持,你们的意见对我们来说非常重要!
TRIBE NINE - yuto.chikami


Hello, this is Soejima, the director of “TRIBE NINE”.

Today, I want to give an overview of the "Deadly Demo" and the changes that were made following the previous "Deadly Playtest".

The Deadly Demo will be available starting Oct. 15 during the Steam Next Fest.

If you wishlist TRIBE NINE on Steam, you'll be notified when the demo becomes available, so please make sure to add it to your wishlist!

About the Deadly Demo

As far as content goes, in this Deadly Demo you’ll be able to enjoy the game's story from Chapter 0 up until the climax of Chapter 1, just as in the previous Deadly Playtest.

However, the game system has been significantly revised based on the feedback and the data we’ve collected from the Deadly Playtest.

Playable Characters in the Open Beta

The following 14 characters will be playable in the Deadly Demo. This time, Kazuki and Hyakuichitaro will make their debut as playable characters!



Updated Content

As mentioned earlier, we've revised various aspects of the game system.

In this letter, I'd like to highlight some key changes that will significantly impact the gaming experience.

Refined Battle Camera



We've completely revamped the camera behavior in battle, ensuring a smooth experience even in the most chaotic fights. Players previously struggled to aim the camera when fighting against multiple enemies, so we've overhauled the locking system and camera behavior to make fighting more intuitive.

While we've made significant progress, we're aware that some issues remain. As we approach the official release, we'll continue to refine the camera and locking mechanics, including optional customization features, to further enhance usability.

Dash Action



We've introduced a new "Dash" action.

We noticed that melee attackers often need to cover longer distances, making it challenging for them to position themselves effectively against enemies compared to ranged attackers.

This new dash action allows you to approach and retreat from enemies more swiftly, streamlining battle engagement and disengagement.

Changes to Evasive Actions



As part of a new system, we've introduced a new "Evasion Gauge". Now, evasive actions require a cooldown period before you can use them again.

The "Evasion Gauge" has a maximum limit that varies by character. As long as you have gauge remaining, you can continue to execute evasive actions. You can increase the maximum limit by enhancing the "Survival Instincts" potential.



In TRIBE NINE battles, a Perfect Evasion neutralizes an enemy's attack and creates an opening for you to make continuous uninterrupted attacks. Previously, with the ability to perform unlimited evasive actions, we faced challenges in later level designs. We had to adjust difficulty by adding more enemies than the game could smoothly process.

We've implemented this system to lower the barrier for optimal playstyles and adjust enemy numbers to manageable levels. By limiting evasive actions, we aim to reduce player stress. It's important to note that our goal isn't to force gauge management or eliminate the aforementioned strong playstyles; rather, we aim to refine the overall gameplay experience.

New Tension Cards and Effect Changes



Along with the implementation of the new “Evasion Gauge”, we’re also adding a Tension Card effect where “The operating character will consume Evasion Gauge when performing an Attack Action.” While equipping this card increases damage output, it also makes managing the Evasion Gauge more challenging, adding a layer of complexity to gameplay.



Additionally, we're modifying the cards that were available during the Deadly Playtest which featured automatic evasion effects. To prevent unintended Evasion Gauge consumption, we're changing the effect to "Gradually recover HP."

Improved Game Progression



We've significantly revised the early game progression, especially in Chapter 0. The structure of map exploration and events have been changed to increase strategic satisfaction and battle difficulty.

In particular, these battle adjustments now require correct reactions to enemy attacks from the very first encounter. While you may be wiped out several times even in the tutorial, we've streamlined the screen transitions for quick retries, so we encourage you to get back up and try again!



Also, unlike during the Deadly Playtest, Action Skill 2 will now be available from the start of the game. This, along with the Evasion Gauge introduced earlier, means that there will be many opportunities in the early stages of the game where you can Deflect.

Regarding story events, their contents and starting points have been changed for the entirety of Chapter 0 and the beginning of Chapter 1. In particular, the issues that were frequently brought up during the Deadly Playtest, such as "it takes too long to unlock the Gacha" and "the timing when you can finally roam freely is so late," have been greatly improved.

Please note that as the Deadly Demo is a client that is still under development, there are some parts where the audio will not be available. The official release version of TRIBE NINE will be fully voiced.

Other Improvements
The Command List



Each TRIBE NINE character possesses unique mechanics, so switching the commanding character can greatly change your gameplay experience.

However, this variety in playstyle mechanics made it challenging for players to grasp specific control for each character. To address this, we're introducing a new "Command List" that displays the actions each character can perform.



You can access the Command List and action details even during battle, so be sure to make use of it!

Additionally, a rematch option—which appears when your entire party has been wiped out—can now be selected from this same screen during battle.

Character Adjustments

We’ve made adjustments to each character’s abilities and improvements to their mechanics. As this includes an extensive amount of changes, we hope to share more details in a patch note that we plan to release before the Deadly Demo begins.

Chain Skill Changes



We've made changes to the conditions for activating chain skills to make them more accessible.

Previously, chain skills required specific impairments to be executed between team members, which significantly limited team formation options. Now, in addition to impairments, chain skills can be executed with a certain probability when any impairment is activated.



Initially this probability is quite low, so the effect may not be immediately noticeable. However, by developing Potentials, you can substantially increase the occurrence probability for the entire party. To reflect this change, we've renamed "Coordination" to "Combo Ability".

As you progress in training, you'll have more flexibility in team formation. We encourage you to try out many different combinations.

XB Updates



We've made improvements to the XB game balance and UI, and clarified the factors that players need to consider.

While the basic rules remain unchanged, baseball-like decisions now have a more significant impact compared to the Deadly Playtest. We've also improved the animations to better indicate whether the decision made during your turn has improved the situation or not.




You can now also skip conversations and cutscenes during XB, so feel free to use this feature as needed!

Final Comments
The development team is working diligently on the Deadly Demo, aiming to implement as many improvements as possible based on the feedback and play trends gathered from the Deadly Playtest.

Reflecting on our work, implementing so many improvements in such a short time frame was not an easy feat. We owe this achievement to the constructive feedback from the last Deadly Playtest, the enthusiastic comments on social media from players, and the reactions of content creators live streaming the game. Your support has been instrumental in driving our team forward.

We'd like to take this moment to express our heartfelt gratitude once again. Thank you very much!

The Deadly Demo will be available to everyone during the Steam Next Fest. We're excited for more people to experience TRIBE NINE, so please add the game to your wishlist and check out the Deadly Demo.

We're always sharing the latest information on our Official X, so follow us there to stay up to date with the latest news.

Official English X

This got quite lengthy, but thank you for sticking around and reading until the end of this Director’s Letter!
The whole team is looking forward to seeing you again in Neo Tokyo!

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