As promised, we're here today with our first official patch notes. What's been improved?
👀 Enhanced visibility of the save file name input field 🎁 Fixed a progression block when two gifts needed to be given to a girl 🖼️ Improved avatar quality in the game 🖥️ MacOS version added!
Survivors, the wait is finally over! We're thrilled to announce the release of Arena Survivors v1.0, packed with exciting new features, improvements, and content that will elevate your gameplay to the next level. Here's what's new:
🎵 Over 50 New Music Tracks
Immerse yourself in the action like never before with our brand-new soundtrack! With 50+ new tracks, every battle will feel fresh, intense, and perfectly scored. Turn up the volume and enjoy the beats as you dominate the arena!
🎨 UI Improvements
We've listened to your feedback and made significant UI enhancements for a smoother, more intuitive experience. Whether you're navigating menus or keeping track of in-game stats, the new interface is cleaner, more accessible, and designed to keep you focused on surviving.
🦸♂️ Character Improvements
Your favorite characters have undergone some serious updates! Expect better responsiveness and refined abilities that make each one feel unique and powerful. Play your favorites or try new ones to experience these changes firsthand!
🔫 6 New Modern Era Weapons
Prepare for mayhem with six new weapons added to your arsenal:
Gun
Shotgun
Assault Rifle
Sniper Rifle
Grenade
Dynamite
Whether you prefer precision or explosive chaos, these new weapons bring fresh strategic options to every encounter.
💥 New Power-Up: Extra Bullets
Introducing the Extra Bullets power-up! Boost your firepower and extend your ammo supply during those intense firefights. Timing this power-up correctly could be the difference between victory and defeat!
🏆 Achievements Improvements
Achievement hunters, rejoice! We've revamped the achievement system, making it more rewarding and adding more challenges to complete. Track your progress easily and aim for those brag-worthy goals!
🗺️ Maps Enhancements
The arenas you know and love have been updated with visual and layout enhancements. Master the maps and find new ways to outsmart your opponents!
⚖️ Overall Balance Improvements
We’ve re-tuned the game with overall balance improvements to ensure a more fair and enjoyable experience for all players. Whether it’s weapon balancing, character abilities, or power-up effects, the changes are designed to keep the game fair and exciting.
We can’t wait for you to dive into Arena Survivors v1.0 and experience all the new features! As always, thank you for your support, and we’ll see you in the arena!
Squadron Cycle was created as a platform for us to explore a variety of starting unit setups, giving us the opportunity to experiment and test out new ideas. Players embraced Squadron Cycle because of its unpredictability as each iteration brought a fresh starting lineup that kept everyone on their toes.
We also had a blast interacting with our Discord community, where we welcomed player suggestions and made them happen, no matter how wild the ideas might be. It feels only fitting that this iteration of Squadron Cycle showcases the diverse range of seasonal units we’ve released over the years, bringing together the creativity of our team and the enthusiasm of our players into a dynamic and engaging scenario!
It only has been less then two weeks since release but here they are!
Have fun finding and collecting all achievements. Some will celebrate your progress, some will encourage you to use the level editor and some are just a joy to discover ^^
Besides the new little secrets, we also have been working on a variety of fixes and improvements to the game.
Here is a list of what has been fixed or changed:
[Fixed] Overworld Map blocks UI Blending [Fixed] Overworld Map Unlocks now based on Gate Progression [Fixed] Browser - Level Slots not showing the authors name if they are not befriend [Fixed] Level 121 - Not possible due to water tiles wrongly placed [Fixed] UploadWindow - Description not getting set [Fixed] Upload Level - With correct tags [Fixed] Return to Main Menu when played Workshop Level [Fixed] Workshop level still loaded / loading when returning to MainMenu or playing any Overworld Levers [Fixed] Level Slot Preview Formats in Browser are off [Fixed] entering campfire starts at random burnstates
[Added] Visual Que for finished / unfinished (solved / not solved) Workshop level [Added] Comfirmation Window - Clear Level - Editor [Added] SteamOverlay - Pauses the Game [Added] 18 Achievements
[Changed] Clear Level Icon -> Trashcan Symbol for more clearance
[Removed] Return to Overworld Button - still available in Pause Menu - Workshop Level
There are several more fixes and changes that are not listed here. We hope you enjoy this update and have a great time solving puzzles!
Minor fix, cliquing on a gear switch to enchant, (enchantment cost 50 exp per soul, 1 stat per gear at rank 1, up to 10% of base stat, so if Ash is at 90 Str, he can enchant STR up to 9 pt on each gear fo a total of 90 bonus STR)
Here are some small but important fixes to start the week! Some of them could have been quite annoying after loading your save. For now, unless any other critical issues arise, we’ll be focusing on a brand-new version of the game. We’ll need about two weeks to bring you a lot of changes. I hope you’ll like it! See you soon! Here are the release notes for the new version:
RELEASE NOTES 0.0.6-alpha:
BUG FIXES
Towel license is now $150 instead of $200.
Saving before the free launch of the Trashboat makes the Trashboat cost $100.
Cardboxes thrown in the restaurant or the house sometimes cannot be picked up again.
Sometimes identical items in the inventory occupy two slots instead of stacking together.
You can send the Trashboat without completing the objective of collecting 10 pieces of trash from the beach, leading to a softlock in the tutorial.
Sometimes the fish in the water disappear.
Trash continues to decrease the ‘Cleanliness’ need of the client even after it’s removed.
QUALITY OF LIFE:
Highlight fish when they can be harpooned.
KNOWN ISSUES:
Saving during the tutorial can cause some bugs (e.g., the Trashboat is no longer free).
Current resort clients are not saved.
Current deliveries are not saved.
Sometimes when loading a save, the objective to reach level 2 hype reappears.
When loading a save, the Trashboat video plays the first time you approach it.
It's time to set out for real riches! Monsters at least 5 levels above you can drop gold ore, which can be combined into pure gold bars, and then into treasure chests to get various useful items, such as gems, wealth potions, and more.
When combining treasure chests, you have a chance to get a Gold Rush Stash, and every 25th attempt will bring you one guaranteed! From the stash, you can get one of three rings, corresponding to your character's level at the time of receiving the stash:
✨Ring of Wealth - increases the amount of gold received when killing a monster by 18%, ✨Ring of Gold - stuns the enemy for 1.5 seconds upon a critical attack. Cannot be triggered more often than once every 40 seconds.
✨Ring of the Seeker - increases the chance to get an item when killing monsters by 14%.
Also, combining chests with riches will give you the "Treasure Hunt" buff, which increases the amount of health, gold pickup, and item drop chance by 5%. (Repeated combinations will increase the bonus up to 10%). The buff will be active throughout the event and for a week after it. In addition, combining can give you the "Rich Man" title, which increases the gold pickup by 3.5%.
While the premium account is active, the chance of gold ore dropping is doubled. Additional gold bars can be purchased in the store.
Killing a representative of the opposite faction allows you to take half of the gold ore that he had on him, and once a day your faction will receive a buff for the number of combined items of this event.