Bug Fixes: Fixed errors in damage calculation for "Beast Power" and "Weakness Strike" after the "Ferocious" played. Configuration errors caused the ghost items in the COMPENDIUM. Corrected several translation errors, thanks to the help of friends from the Steam community. Fixed several crashes.
Updates: 1. New Doomsday Express feature 1) New building: Shipment Center. The Shipment Center unlocks at Headquarters Lv 8, while the Doomsday Express feature unlocks when the Federation history reaches 4 days. 2) Commanders can initiate personal escorts at the Shipment Center and deploy a Hero to protect the vehicle. Safely reach the destination to earn loads of rewards. 3) Others can raid your vehicle during the escort. You will not lose Troops during Raid battles. 2. New Survivor system 1) Recruit Survivors to gain attribute bonuses 2) Some Survivors share a bond. Collect Survivors that share a bond to gain additional boosts. 3) Heroes can form Tactical Teams with Survivors to gain attribute bonuses. 4) Ace Survivors not only provide attribute bonuses, but also unlock automatic operations such as Auto Gather, Auto Hunt, and Auto Rallies. 3. Julia's Magic Cards: Added automatic functions and simplified operations. 4. Construction and research upgrades: Added a Replenish All button for resources. 5. Hospital: Added Quick Use function for Speedups. 6. Mall purchase points: Purchase points will no longer be displayed when there is no ongoing purchase event. 7. New Game Entrustment system: Meet entrustment requirements to discuss with another player, come to an agreement for the entrustment, and help or get help with managing your account and battles. 8. New Alliance Vault: The Alliance Vault gains Gold when members make purchases, and the Alliance Leader and Treasurer will distribute them to members.
Actions Have Consequences Playtest - whatthesamuel
This is the first update since the release of Like Birds :) As I promised, I will keep updating bug fixes and quality of life improvements.
* Fixed camera clipping in certain situations * Helicopter arrives sooner * Stuttering in certain situation should be fixed/improved * Moved climbable pipe to a more visible location, so players can find where to go easier * Other fixes/improvements
Other than continuously working on fixes and updates, I'm currently working on a Linux port. I've already found out that the game runs without any issues with proton on the latest version of Linux mint, but I would like to make an official build.