Bug Fixes: Fixed errors in damage calculation for "Beast Power" and "Weakness Strike" after the "Ferocious" played. Configuration errors caused the ghost items in the COMPENDIUM. Corrected several translation errors, thanks to the help of friends from the Steam community. Fixed several crashes.
Updates: 1. New Doomsday Express feature 1) New building: Shipment Center. The Shipment Center unlocks at Headquarters Lv 8, while the Doomsday Express feature unlocks when the Federation history reaches 4 days. 2) Commanders can initiate personal escorts at the Shipment Center and deploy a Hero to protect the vehicle. Safely reach the destination to earn loads of rewards. 3) Others can raid your vehicle during the escort. You will not lose Troops during Raid battles. 2. New Survivor system 1) Recruit Survivors to gain attribute bonuses 2) Some Survivors share a bond. Collect Survivors that share a bond to gain additional boosts. 3) Heroes can form Tactical Teams with Survivors to gain attribute bonuses. 4) Ace Survivors not only provide attribute bonuses, but also unlock automatic operations such as Auto Gather, Auto Hunt, and Auto Rallies. 3. Julia's Magic Cards: Added automatic functions and simplified operations. 4. Construction and research upgrades: Added a Replenish All button for resources. 5. Hospital: Added Quick Use function for Speedups. 6. Mall purchase points: Purchase points will no longer be displayed when there is no ongoing purchase event. 7. New Game Entrustment system: Meet entrustment requirements to discuss with another player, come to an agreement for the entrustment, and help or get help with managing your account and battles. 8. New Alliance Vault: The Alliance Vault gains Gold when members make purchases, and the Alliance Leader and Treasurer will distribute them to members.
Actions Have Consequences Playtest - whatthesamuel
This is the first update since the release of Like Birds :) As I promised, I will keep updating bug fixes and quality of life improvements.
* Fixed camera clipping in certain situations * Helicopter arrives sooner * Stuttering in certain situation should be fixed/improved * Moved climbable pipe to a more visible location, so players can find where to go easier * Other fixes/improvements
Other than continuously working on fixes and updates, I'm currently working on a Linux port. I've already found out that the game runs without any issues with proton on the latest version of Linux mint, but I would like to make an official build.
With this major update, we will start a short cycle of 2 large content and gameplay improvement changes that will be conducted within the next 1-2 months.
The current update introduces the following:
Major mission design changes. (WIP)
New types of enemy spawns with extensive waypoint patrols around the mission area, casualty based wave spawns, and occupied enemy structures.
Constructable field strong points and defensive structures.
Further development of the building garrison feature.
Click and drag unit selection.
Player Rank affects the total unit capacity.
New unit marking system utilizing both insignia and markers.
FLIR camera overhaul both in Day and Night times.
Major Audio changes with a long list of new voice-overs and radio confirmations.
New units and previous unit major texture overhaul:
a) Taliban static and vehicle mounted B-10 recoilless gun.
b) Taliban static and vehicle mounted heavy rocket launcher.
c) EOD with bomb suit squad
d) MRAPs with Mk19s
e) New suicide vehicle units.
f) Taliban static and vehicle mounted ZU-23 cannon.
g) Taliban T-55 MBT
h) Taliban SKOT
Major locations improvements with topography and terrain texture changes, new object placement, animated objects and people. (WIP)
Searchable objects with supplies with additional Service Point rewards.
IEDs requiring disarming by EOD teams. (WIP)
Major VFX improvements for weapon and explosion effects.
Important and meaningful enemy behavior improvements related to target acquisition speed, , pathfinding, overall aggressiveness of the enemy will increase with the goal of less passive behaviors visible in combat.
Next update, we plan to improve and change the following (some points on this list may get delayed if development goals are not achieved):
Introduce damage dealing by vehicles to both enemy and player infantry inside interactive buildings (IB).
Add the ability to mount and dismount any vehicle by infantry. Currently, each team is assigned to a specific vehicle, vastly limiting tactical flexibility.
Improve Interactive Building UI and functionality by adding 3D projection onto IB models.
Further mission overhaul with mission location improvements, enemy spawn changes, mission enemy category diversity changes.
Separate markers for various mission categories
Add Javelin type of infantry weapon system to player infantry.
Add new EOD team animations of mine sweeping.
Ability to order creation of simple defensive positions anywhere on the terrain.
Ability to control the direction of mission approach vector as well as dismount locations.
Update all new texts translations with current content.
Today I'm very happy to announce that we'll be at the Steam Next Fest: October 2024 Edition!
If you're interested in playing our alpha demo, then be sure to check it out during the Next Fest week! Also remember that we got a public Discord community server, which is the perfect place for you to give me some feedback, bug reports, and/or new suggestions for the game!
If you have any more questions, then be sure to either write a comment or just message me on the server. Have a good rest of your day and be sure to wishlist the game please, if you haven't already :)