The Awakened Do wielder, enlightened to the Five Elements, wields the Enlightened Blade as his weapon, which aids and amplifies the generation of elemental energy, allowing him to freely command them on the battlefield.
▲ Using Fire: Spread leaves the energy of Fire on the field.
[color=#d9f4ff]Fire: Spread[/color]
Send forth flames conjured with your elemental orbs. Wherever they fall, the energy of Fire spreads.
▲ Wood: Bend on lingering energy of Fire activates the Generative effect.
[color=#d9f4ff]Wood: Bend[/color]
Unleash the elemental power of Wood with your Do arts. Weave vines into your enlightened blade to form a staff that you wield to further enhance your control over this element.
[color=#ff5f54]Tip![/color]
When you wield the elemental powers of the Five Elements, a mark representing each element's color will appear on the field.
Moreover, as you combine these elemental skills, you can activate the mighty generative effects, marked by the elements themselves.
Harness the synergy between the Five Elements and their generative powers to transform into a true Awakening Do wielder!
[color=#d9f4ff]Past Forsaken[/color], He Awakens to the Elements
▲ Dosa Awakening Trailer
▲ Scene from Dosa’s Awakening story
After glimpsing the shadow of his long beloved, the wandering Dosa delves back into forgotten memories.
A mysterious woman soon approaches as her magic will make him confront the past...
His wandering comes to a close, now enlightened to nature’s might
play the Awakened Dosa right now!
The Five Elements in His [color=#d9f4ff]Attire[/color]
▲ Dosa’s new outfit – The Enlightened Tiger
The primary golden hue of the Enlightened Tiger Outfit symbolizes Earth energy, which embodies people, balance, and kingship. The Iron Tiger summoned with the power of the Five Elements, is also intricately woven into the robe’s design as well.
[color=#d9f4ff]Checklist[/color] for Playing as Awakened Dosa!
▲ Want to level a new Awakened Dosa with Season++ benefits? Click here!
▲ Check out the CM Note Bingo Step by Step for new/returning adventurers!
- QOL Update: PATS - New music prior to Chapter 2 - Start of Voice Acting for Chapter 1 - Updates to Trald's and Tyde's sprites - Updates to CGs featuring Trald - New species icons in the stats app! - New main quest event x2 ! - Slate got a costume change - Dual has new conversations in the neighborhood - Waffle has a new stream! - What's going on at the gym? - Blade and Goliath have new ways to pass an hour at home and in the neighborhood. - Slate got an update in the neighborhood. - Koa's feeling a sort of way downtown...
- Implemented a collection mode: if a certain amount of jumpscare phenomena are found, the collection mode will be unlocked - Improved the location, occurrence judgment, and presentation of some jumpscares - Added jumpscares a bit - Improved the disappearance effects - Achievement added - Other small changes
You may get an error while playing this game. That is displayed when a certain performance cannot be executed, and there will be no harm to your PC from that error.
However, in case you are live streaming this game (or any other game), be careful not to show your desktop on the streaming screen.
BUGFIX: Dedicated Man's Warehouse and Serious Man's Warehouse maps were missing their ambience sounds. BUGFIX: Kuimatsu forklift was getting stuck on the road while driving. IMPROVEMENT: Forklift steering range has been increased. IMPROVEMENT: Suspension stiffness of vehicles have been increased. IMPROVEMENT: Jungheria forklift's cockpit camera position has been adjusted. IMPROVEMENT: Adjusted forklift speeds. FEATURE: You can now press E key lean forwards while in a forklift to see the forks. You can change the key in the settings menu.
It's been great to see you diving deep into the Abyssal Keep!
In case you missed it, our Lead Game Designer Sean, shared a message here on behalf of our development team for everyone who has played KILL KNIGHT and joined our community to date.
We have a new patch available now (v1.0.1), bringing updates to the game which are outlined in the list below.
Stay tuned for a game update soon.
HOTFIX NOTES
IMPROVEMENTS
Player
Graphical improvements to Pulse Counter effect
Equipment
Logic to handle goal unlocks completing and failing while playing on SEVER
Equipment stat bars have had the amount of pips increased from 5 > 10 to improve readability
Trait descriptions relating to Equipment stats have been removed from Equipment descriptions
Trait Icon visuals have been improved
DEMIGUARD now has proper visuals for its Wrath Explosion
ARCHBLIGHT’s Wrath Burst cost has been increased from 73 > 95 Power Gems
ARCHBLIGHT’s Wrath Burst’s sphere projectile lifetime has been reduced from 12 > 9 seconds
Equipment goal objectives updated for TWILIGHT AMETHYST - Kill Stream required has been reduced from 999 > 555
Equipment goal objectives updated for HEAVENS QUARTZ - Carnage required has been reduced from 20,000 > 15,000
Equipment unlock Tokken costs have been slightly reduced across the board
General UI
Implemented fallback for input actions to handle displaying actual input in the case of no prompts (previously "MISSING_PROMPT {0}") - This should show the input as plain text now if nothing is available
Rebinding support for movement for keyboard and mouse (defaulted to WASD)
Improved spacing and padding of the new movement controls found in Settings
Fixed Privacy Policy text misalignment
Audio & Music Additions
Re-mixes to Abyssal Sphere battle music tracks
Miscellaneous
Leaderboard improvements to now scroll in pages and not 1 by 1 as it did before
Performance and memory allocation improvements
Accessibility
UI Flicker Reduction & High Readability Font Accessibility options added
Fixes
Enemies
QUAKER II now has the correct health value and gives the correct amount of sword charge and score on death
HIVEN Power Gem absorbing has been improved
TURREKTS now correctly bounce off Blood Bombs
Blood decals now properly appear when enemies are killed by Traps
Ground visual effects on GHASTS & Boss have been fixed
Abyssal Sphere subtitles behavior has been fixed when observed during Hyper Drive
Fixed Abyssal Sphere dialogue on death
Player
Addressed situation where Player could Wrath Absorb during any sword attack
Timescale has been fixed when performing Hyper Drives
Player visual effects now correctly scale at the right simulation speed if there were timescale changes during any specific effects
Abyssal Layer
Game time now correctly pauses during the bridge sequence
Scoring
Requirements for achieving individual Abyssal Layer ranks has been addressed
Equipment
Scenario fixed where certain Heavy Weapons projectiles were missing enemies when shot at point-blank range
Fixed an issue where JUDGECANNON’s wrath projectiles were exploding immediately upon performing a Wrath Burst next to a wall or Gyro Blade
ARCHBLIGHT’s Wrath Burst explosion no longer fires off multiple times
General UI
Fixed issue where Goals UI was not syncing with actual data after a checkpoint reset
Fix for missing input definitions for mouse/keyboard bindings
Addressed left & right stick press input sprites that were getting mixed up on rebinds
“New Best” UI animation fixes
Audio & Music
REFLECTION music no longer cancels out randomly
Boss music track now loops correctly
Addressed Execution tutorial where some QUAKER I sounds were not playing
Drop-downs were not playing the select sound when clicking with the mouse
Teleport sound no longer doubles up when going from the bridge to the Boss
Achievements
“Kill X Demons” Achievements no longer increment multiple times per kill
Achievements for completing all Abyssal Layers at a higher difficulty now unlock for lower difficulties or mixed difficulties
Beating all Abyssal Layers on a higher difficulty unlocks the Achievement on all lower difficulties (e.g. Knight completion should unlock Acolyte and Regret completion).
Beating all Abyssal Layers on mixed difficulties unlocks lower difficulty Achievements (e.g. Levels 1-3 on Acolyte then, Levels 4-5 on Regret, should unlock Regret all Abyssal Layers completion).
Leaderboards
Leaderboard entries now correctly load on the overview section
Fixed an issue that broke end of level Leaderboards
Fixed rapidly changing Leaderboards not showing correct data
Addressed font issues on Leaderboards when swapping back and forth between accessible & normal fonts
Miscellaneous
Fixed a crash that occurred when closing the game upon just finishing a run
Updated localization strings in several areas: Network Error, DIVINATION, Movement Key Rebinds, Sword Attack & Sword Surge Rebinds
Traditional Chinese localization fixes
Language drop-down missing character box text
Setting screen keyboard controls navigation has been fixed
Fixed an issue where game would lock on start sometimes
Mortars no longer Z-Fight
Fixed a disconnect popup that was hidden during splash screen and was causing bad input behavior
Accessibility font is now only available for non-fallback font locales
Fixed issue where resolution would revert when in windowed mode
Other miscellaneous fixes
Known Major Issues
We have made some improvements to try and address a black screen bug players were getting but if this still occurs, please let us know!
We have also made some Player movement input fixes. If you come across any issue with movement, please let us know as well!
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KILL KNIGHT is available on Steam now - and is now fully optimised for Steam Deck compatibility.