We've heard your feedback and understand the frustration some of you have experienced trying to navigate the forest while avoiding those overly affectionate monkeys.
To make your journey a little easier, your friend has now given you a special map to guide you home as quickly as possible.
We've made updates to the map and the map button to improve your pathfinding experience. With this new addition, we hope you'll be able to evade the monkeys and reach safety without delay!
Thank you to all who participated in our AMA last Thursday on our Discord server! Our Creative Director, Jinsang, and our Lead Narrative Designer, Brandon, had a blast answering your questions!
Our Creative Director answered a lot of questions like what games influenced him to create Lost Eidolons and the spin-off, Lost Eidolons: Veil of the Witch. He also fielded some questions about his favorite character from Lost Eidolons and his favorite new feature in VotW. There were also some questions on whether he would add certain features to the game and which console platforms he was planning to release on!
Our Lead Narrative Designer got many questions regarding the story and characters of VotW. He was asked how he comes up with character ideas and designs and why we left some story plots unanswered in the original game, Lost Eidolons. He even answered how the story of Lost Eidolons: Veil of the Witch is uncovered, as the game does have some roguelite elements to it.
If you want to read up on their answers, check out our Discord server and read within our #ama-questions channel! We have left up all the questions and answers for our members to read, in case they missed the AMA live. The winners of our giveaway from the AMA session will also be contacted soon, so keep an eye out for that!
Thank you all again for your questions! We really enjoyed our time talking to our Tacticians and hope that we can do more of these in the future!
Fixed certain particle effects, like tracers, to fall back to mixed resolution for better performance when using low graphics settings with MSAA disabled.
Improved lighting artifacts in various interior places when compiling maps.
[ MISC ]
Teammate colors will now be assigned on official servers as soon as all players press ACCEPT. This will ensure that colors are correct during Pick/Ban phase, and during Warmup.
Improvements in Charms reactivity physics system to better align with weapon animations.
It's time to show off your Rank 1 Pumpkin Carving skills this spooky season! Carve, decorate, and design your real-life pumpkins to show off your Mabinogi spirit. Are you brave enough to carve the Celtic Knot logo? See below for full details!
Event Details
Submission Dates: Tuesday, October 8th at 5:00 PM PDT - Tuesday, October 29th at 5:00 PM PDT
How to Enter:
All Pumpkin Carvin' Milletians must submit the following information and files to the Official Mabinogi Discord Server #contest-submissions Channel:
Your In-Game Name
2x photos of your pumpkin(s) (Maximum 6x)
Maximum of 2 designs
Take some photos of your carved creations and post them for Milletians to enjoy!
Your pumpkins can be real, or artificial as you see fit.
Pumpkins can be carved, painted, or designed however you'd like!
Sinead in the Tara Rath Royal Castle has been tasked with handling the selection and book-keeping of the Royal Institution including:
Applying to the Royal Institution
The Selection Criteria
The official list of Royal Alchemists and Artisans
Viewing your Royal Points (when applying/selected)
Providing Royal Missions
The Royal Institution only selects the best Milletians for these positions and the availability of spots is highly limited. In addition to Royal Alchemists, 3 new positions have been added with the following requirements for application:
Royal Blacksmith - Dan 3 Blacksmithing
Royal Tailor - Dan 3 Tailoring
Royal Enchanter Rank 1 Enchanting
Each type of Royal Artisan only allows for 80 spots with the Royal Alchemists having increased their selection pool to 150 across the server of Erinn.
You can only hold one type of Royal Artisan or Royal Alchemist position.
When applying for a different position in the Royal Institution, you must withdraw any active applications.
The Royal Alchemist program has updated their application criteria to ensure the best Alchemists are picked with the following changes:
All Alchemy-related Skills Rank 1 (or Dan 3 where applicable)
Spirit Cylinder Awakening is excluded.
Selection of all positions in the Royal Institution will be determined with Royal Points through the following criteria:
Journal Score + Activity Points
In cases of a tie in the above criteria, a Milletian’s Cumulative Level will be taken into account, as well as when they applied for the position.
Journal Entries have been updated to reflect the new selection process:
The following Journal Achievements are not included:
Guild War Achievements
True Brilliance
A Good Day to Dye
Who Could Ask Fomor
Center of the Maelstrom
Down But Not Out
Becoming a Guardian Guild
Becoming a Guardian Guild: Finals
Guardians of Tir Chonaill
Guardians of Dunbarton
Transformation Achievements
Champion
Infra Black
Lord
Sage
The Kingdom’s Finest
This Journal Achievement has been renamed from “Elite Alchemist”.
Fashionable Diva
When applying for a position with the Royal Institution, you’ll be provided with a Royal Notebook.
The Royal Notebook will allow you to:
View your current Royal Points for the application process
See who is currently a Royal Alchemist or Artisan
Receive Royal Missions
The Activity Point system has been revamped.
The minimum 60 point threshold previously required for Royal Alchemists has been removed.
Activity Points are now earned through Royal Missions via various difficulties: Beginner, Intermediate, and Advanced.
After you’ve applied for a Royal Alchemist or Artisan, you can begin taking on Royal Missions to increase your Royal Point score.
Acquiring Royal Missions (from Sinead or your Royal Notebook) will be logged in your quest log under the new “Royal Institution” tab.
Over 65 Royal Missions were added that can be received.
These quests can range from using a specified skill to delivering an item with a specific enchant depending on the difficulty of the mission.
To ensure a candidate of the Royal Institution is well-rounded in their proficiency, point caps have been placed on all levels of missions. Any points earned above the cap are ignored.
Beginner - maximum of 600 points
Intermediate - maximum of 300 points
Advanced - maximum of 150 points
Withdrawing your application from a Royal Institute position will forfeit any Activity Points you’ve acquired for the week so far.
You will also be awarded Activity Points for being logged into Erinn.
You will receive 2 points every 5 minutes you are online, for a daily total of 120 points.
There is a weekly point cap of 450 points for being logged in.
Additionally, those who partake in the Royal Banquet on Samhain will receive 5 points per minute during the banquet. You are still beholden to the daily cap.
The selection of Royal Alchemists and Artisans are appointed every Lughnasadh (Thursday) at 7:00 AM Server Time.
The application deadline ends 10 minutes prior.
With the change of Royal Alchemists being moved from Samhain (Saturday) to Lughnasadh (Thursday), all Royal Alchemist applications from October 5th to before maintenance on October 10th will be nullified.
An exclusive Stardust Form has been added for Royal Alchemists and Artisans.
Exclusive 1st Titles have been added for Royal Artisans:
the Royal Blacksmith
Blacksmithing Success Rate +3%
Blacksmithing Quality +1
the Royal Tailor
Tailoring Success Rate +3%
Tailoring Quality +1
the Royal Enchanter
Enchant Success Rate +10%
Enchant Burn Success Rate +3%
Maximum Success Rate Cap increased.
Custom Idle Poses have been added for the Royal Artisans when holding certain items:
Royal Blacksmith - Blacksmith Hammer
Royal Tailor - Tailoring Kit
Royal Enchanter - Magic Powder
The following bonuses are always applied to the Royal Artisans and Alchemists when using Production or Enchantment skills:
Party Bonus (increase in Success Rate and Completion %)
Samhain - Synthesis and Fragmentation Success Rate Increased
Royal Blacksmith
Alban Eiler - Blacksmith Success Rate and Quality Increased
Royal Tailor
Alban Eiler - Tailoring Success Rate and Quality Increased
Royal Enchanter
Lughnasadh - Enchant Success Rate Increased
Weather Bonuses (Thunder and Lightning)
Royal Alchemist
Synthesis and Fragmentation Success Rate Increased
Royal Blacksmith
Increase in Success Rate, Completion %, and Quality.
Royal Tailor
Increase in Success Rate, Completion %, and Quality
Royal Alchemist and Artisans have unique speech bubble icons.
Party Recruitment Signs by Royal Artisans have been updated and will display a special party recruitment window when recruitment is active.
Signatures on Crafted Items by a Royal Blacksmith and Tailor have been updated.
Items will be listed as “Royal Blacksmith [Name]’s work” or “Royal Tailor [Name]’s work”
The Signature text color will be displayed in orange.
The Entrust System has been updated to include Blacksmithing and Tailoring for Royal Blacksmith and Tailors.
Entrust requests can be made in parties where a Royal Blacksmith or Tailor is the party leader.
Crafting Bonuses are based on the requested Royal Blacksmith or Tailor in the party.
The Requester must provide the required materials and Blacksmith Manual / Sewing Pattern. The Crafter must provide their own crafting tool (Blacksmith Hammer / Tailoring Kit).
Items refunded through the Grandmaster Tailoring’s Unique effect will be refunded to the requester.
When requesting an entrust to an Enchanter, names of Royal Enchanters will be shown at the top of the list in blue.
Fantasy Life Changes
Part-Time Jobs Success
The "Attempts" column has been removed from the Part-Time Job History of your Character Menu.
Due to the removal of the Attempts column, the qualification requirements needed for a chance to receive the Master of Part-Time Jobs quest has been changed from 100 Successes to 200 Successes of the same Part-Time Job.
Pointing to the Inventory
A Search Bar has been added to the Point Inventory.
When searching your inventory through the Magnifying Glass icon, searches will now include items located in your Point Inventory.
Seeing Stars in the Collection Journal
The Collection Journal will now display star ratings for all items in the Fishing, Cooking, and Taming Journals, even for entries you have yet to acquire.
VIP Forget-Me-Not
For those with VIP Service, the Log-Off Notice Window will now remind you if you have VIP Advanced Items to collect. You wouldn't want to let those Dungeon Passes to go to waste after all!
Accessories Be Gone! (But still stay!)
Accessories can now be visibly turned on or off, allowing you to only see the Puppets, Balloons, and other delightful accessories you have equipped at your own leisure.
Toggling the "Eye" icon on the Accessory Slot will activate or deactivate the accessory item from being visible.
Curious to know what else was added or which bugs have been fixed? Be sure to check out the full Patch Notes! (Available after the update is live)
It concerns the reset of skills in the Academy and the change of classes of some heroes according to players' feedback.
Academy skill reset
Skill reset has been done for all heroes in the Academy building. Gold and runes have been returned in full to all players. So you will be able to distribute skills to your favorite heroes in the Academy once again, conveniently for you.
Changes to hero classes
Damian - changed hero class from Support to Attack. Made edits to the character's damage and health to match the new class.
Jeannette - changed hero class from Support to Defense. Made edits to the character's damage and health according to the new class.
Annette - changed hero class from Attack to Defense. Made edits to the character's damage and health to match the new class.
Truffaldino - changed hero class from Defense to Attack. Made edits to the character's damage and health according to the new class.
Thank you for your feedback, thanks to you the game is getting better and better!