Resonite - Frooxius
I'm pushing out a smaller build which has a bunch of bugfixes. I'm now mostly busy with designing the particle system, so these are just few things that didn't take as much time and should fixup some problematic issues.

New Features:
- Added SlerpWithMagnitude nodes (requested by mpmxyz, issue #3009)
-- These will split the input vectors into unit vectors and their magnitudes, interpolate each individually (with vectors being spherically interpollated) and then combine them back together
- When Userspace crashes, the state of all hosted worlds will be dumped to disk and Resonite will shut down (based on feedback by @jackthefoxotter, issue #2779)
-- This prevents Resonite from continuing to run with unusable Userspace
-- The paths of the world dumps will appear in the log

Locale:
- Merged Chinese locale update by modimobeikete
- Merged German locale update by @muppeq
- Merged French locale update by @j4.lc
- Merged Russian locale update by @shadowpanther

Fixes:
- Fix user's head pose being stuck at origin in the Userspace, resulting in various UI's and prompts appearing below the user (reported by @_deltawolf, @modernballoonie, @nepushiro, @akiram_, issue #2941)
- Fix world orb saver appearing below the user in desktop mode (reported by @_deltawolf, @modernballoonie, @nepushiro, @akiram_, issue #2941)
-- Note that we plan to rework the whole UI to be more unified and UI based in the future
- Fix multiple instances of SimpleUserSpawn resulting in breakage (reported by @foxbox., @amasteramaster, @defhammer, issue #3015)
- Increased validity of avatar access key to 5 minutes to fix user's avatar not loading when loading into the world takes too long (reported by @rucio, issue #1386)
- Fixed BezierCurve nodes disconnecting from everything when saved and spawned (reported by blllrpy, @gyztormizirath, issue #3042, fixed by @bluecyro)
ServiceIT: You can do IT - Michau
Hi everyone!
In this hotfix:

  • Fixed bugs with duplication and levitation of server keys
  • Fixed the mechanics of server revenue generation
  • Improved collision of objects related to server missions
Thank you for your reports!

See you soon,
ServiceIT Team
Mini-Market Simulator VR - Rush Games Studio
Hot Fixes:
Fixed an issue causing the register to get stuck.
SaiBorRai - TheHyrax
Bug Fixes:
Stutters whilst loading in enemies and reduced framerate when killing enemies
FrameRate Improvement: Certain areas suffered from very low FPS, FPS now went from 15 to around 30 around areas with identical settings.


Assets Replaced with optimized textures and Memory uttilization improved"Game uses much less RAM"
Oct 8, 2024
Following Seas - Whipstaff Games
Fixes and Changes:

Change how sail performance is calculated in multi-sail setups. Previously each sail contributed a range of values, and overall effectiveness was averaged between them. This meant that cases where a single small sail was fouled or reefed could drastically reduce the effectiveness of the mainsail.

Now sails contribute additively within clamped ranges, so small sails will still contribute less -- but you can sail fine with one or more (depending on ship) reefed.

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Provisioning Dialog now shows your current money balance.

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Added a simplified menu to the opening scene, allowing user to quit or return to menu, and providing a note to make it clear what is happening.

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Fixed some missing colliders on the starting island.

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Hopeful fix for certain cases in which player could get stuck crouching

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Added wider range of mouse sensitivity

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Reduced stamina loss while swimming

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Added Sky and Environment quality presets. Depending on your system this may have huge impacts. My work pc dropped GPU utilization from ~80% to ~18% on low.

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Increased swimming force applied to upstroke, you may now cosplay as a dolphin

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Added invert mouseX/Y checkboxes to the settings

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Fixed mouse sensitivity options not applying to external view

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Added more cleats to the aft half of the caravel

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Added interactable item in place of missing rowboat to make it clearer where to interact to retrieve lost rowboats

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Speed on foot off ship should be more consistent

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Changed some descriptions on the store page to make it clearer that this game is in a pre-alpha state.

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Fixed a major issue with the task system. You may have noticed an inability to complete tasks if you saved and loaded after accepting. This was due to the change to variable origin for world center. Tasks still relied on absolute positions, which would break on world recentering.

Tasks should now be much more reliable.

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Fixed an issue where when having multiple active tasks, you could unload any cargo to count towards the target of the selected task.

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Unfortunately, this update will break your saves if you have cargo aboard, or any active tasks.


I won't be around much tomorrow as I have an urgent event a few hours away, but I'll continue working as I can. Your patience and bug catching have been much appreciated.
Polymino - Welsh, it.
  • Fixed a typo in the Junk Attack tutorial
  • Minor rewording of other text in the tutorial to improve clarity
GraalOnline Era - Blade Zero
Era gangs have a received two major updates: Audit logging and a new co-leader rank! This release sets the stage for additional gang-focused updates that will be coming to the game in the future.

Audit Logs
  • Gang leaders are now able to purchase audit logs for their gang within the gang's settings menu. The cost to enable is a one-time fee of 10000 G$.
  • The system will track all of the different decisions made by you or your members in the past couple days or months from kicking to recruiting and more.
  • Gang leaders are now able to toggle a "View Audit Logs" permission for individual members.
Co-Leader Rank
  • A new co-leader role has been introduced to gangs. The co-leader will be able to do everything the leader can with the exception of disbanding or renaming or transferring gang ownership. This means the co-leader is able to set permissions and rank for the rest of the gang roster and manage the tag.
  • You will see the option to promote a member to co-leader while viewing their rank and permissions.
  • Gangs are limited to only one co-leader role at a time. Assigning another co-leader will demote the previous co-leader and remove their permissions.
Planned Updates
  • Specific member tracking will come to gangs soon. This will provide gang leaders with metrics into the total time a member has spent in a base or on tag.
  • New gang rewards are also in planning. You can leave suggestions for reward updates within the official community Discord server here: Official Discord

Oct 8, 2024
Lost Fleet - infinitynanstudios
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown.

Infinite Mode:
  • Added ambush, salvage and rest stop to event pool.
  • Escort mission rebalancing, bug fixes.
  • Fixed several bugs related to mission rewards.
  • Boss encounter objective text now properly updates boss health.
Oct 8, 2024
Moving Houses - Anubis
Patch Notes
  • Added additional translators into credits
  • made a certain puzzle element more obvious (sparkles!)
  • added "invert horizontal look" and "invert vertical look" toggles in the options
  • cleaned up some blood...
  • seriously who's bleeding in here?
  • Knock that off.

SMITE 2 - HiRezIsiah
Bug Fixes
  • Fixed a crash case
  • Fix an issue with deserter not applying to players correctly
  • Fixed an issue with the Pause and Surrender vote windows overlapping.
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