Hello, we are sharing the patch notes for today's update. We mentioned "if possible" last time, but it seems we missed the update time again... We'll say "definitely" for the next update by 00:00 on October 13th. Due to unforeseen circumstances, the update has been delayed by 24 hours... We apologize for the inconvenience.
UI/UX Improvements
The health changes of upper group characters have been modified to be more noticeable.
You can now hover over the group character UI to view details about the character.
UX has been improved so that you don't have to manually calculate the damage of tools. (Example: The result of tool creation amount x2 is now displayed immediately)
Effect Improvements
The effect when a tool is destroyed has been improved.
A damage amount effect has been added when a character takes damage.
Bug Fixes
The description for the trait "Unfree Will" had an error, which has been corrected as follows: (Before) On acquisition, +1 dice, Choices other than entering battle are blocked. (After) +1 Dice on battle. Choices other than entering battle are blocked.
Next Patch Preview (October 13th)
A map popup UI will be added, allowing the map to be checked during combat/reward situations.
UX will be improved to make it clear how conditions become easier or harder.
Null is heading down under! We’re bringing ChainStaff to sunny Australia, and will be in attendance at SXSW Sydney from October 16th to the 20th. If you’re interested in catching some ChainStaff and live nearby, feel free to swing by the Games Showcase and find our booth to get your hands on what The Gamer is calling “the most hilariously brutal shoot ‘em up ever!”
If you missed it, check out this interview from PAX West:
Here is the current schedule for the game’s public availability:
Hey everyone! I'm super excited to announce that after 3 years of solo development, the free demo of my real time strategy game Grey Galactic is finally available to play on Steam!
I love RTS games, but they're surprisingly difficult to make by yourself. If you like strategy games, I'd love for the folks here to give the demo a try, and let me know what your thoughts are! I'll be releasing in early access in December, so any and all feedback can absolutely be implemented into the game as needed. Thank you for taking a look, and I hope you enjoy!
Congrats! Please add me as a friend on Steam and we'll be in touch to sort out the prizes!
Additionally, due to the sheer amount of submissions, we need some time to sit down and choose the final winner for the Best Original Design category. Once we have a final winner, we'll also announce it here.
That's it!
Thanks a lot for participating, and we look forward to seeing many more amazing original designs in the Workshop!
Reworked levels 1 and 2 (first levels right after the tutorial) for smoother difficulty curve
Reworked achievement granting - should work fine now and if you already met the achievement criteria earlier they should pop up right after starting the game
We’re trying to see if it’s possible for us to get the game onto some other platforms right now. Until then this is a small patch addressing some quality of life problems and improving the experience on the deck.
Quality of Life
You should now be able to set the game into windowed (fullscreen) mode
You can now quick restart the game with R (Triangle/Y on controller)
Instead of seeing “Action Button” in the game’s text the icon of your bound button should now dynamically appear
As you may have already noticed, Wandering Village & Diplomacy is Not an Option Bundle has been available on our store page for a while. Today we want to give our friends from Stray Fawn Studio a shout out for all their support! Check out this unique city builder where you can form a symbiotic relationship with a giant, wandering creature!