Goeland: Seagull Adventure - MaartiGames
Watch different streamers test this early version of Goeland
How We Die - Doublsb
Hello, we are sharing the patch notes for today's update.
We mentioned "if possible" last time, but it seems we missed the update time again... We'll say "definitely" for the next update by 00:00 on October 13th.
Due to unforeseen circumstances, the update has been delayed by 24 hours... We apologize for the inconvenience.


UI/UX Improvements
  • The health changes of upper group characters have been modified to be more noticeable.
  • You can now hover over the group character UI to view details about the character.
  • UX has been improved so that you don't have to manually calculate the damage of tools. (Example: The result of tool creation amount x2 is now displayed immediately)

Effect Improvements
  • The effect when a tool is destroyed has been improved.
  • A damage amount effect has been added when a character takes damage.

Bug Fixes
  • The description for the trait "Unfree Will" had an error, which has been corrected as follows:
    (Before) On acquisition, +1 dice, Choices other than entering battle are blocked.
    (After) +1 Dice on battle. Choices other than entering battle are blocked.

Next Patch Preview (October 13th)
  • A map popup UI will be added, allowing the map to be checked during combat/reward situations.
  • UX will be improved to make it clear how conditions become easier or harder.
  • Tooltips will be improved for better readability.
  • The settings UI will be improved.
  • Some balancing adjustments will be made to Act 3.

Thank you.
ChainStaff - mrorie
Null is heading down under! We’re bringing ChainStaff to sunny Australia, and will be in attendance at SXSW Sydney from October 16th to the 20th. If you’re interested in catching some ChainStaff and live nearby, feel free to swing by the Games Showcase and find our booth to get your hands on what The Gamer is calling “the most hilariously brutal shoot ‘em up ever!

If you missed it, check out this interview from PAX West:


Here is the current schedule for the game’s public availability:

ChainStaff - Booth #29

- Thursday 17th - 10am-2pm
- Thursday 17th - 4pm-8pm
- Sunday 20th - 11pm-5pm

We hope to see you there!
Grey Galactic - Krimm
Hey everyone! I'm super excited to announce that after 3 years of solo development, the free demo of my real time strategy game Grey Galactic is finally available to play on Steam!

If you'd like a direct link to the Steam store, you can click here!
steam://openurl/https://store.steampowered.com/app/2236170/

I love RTS games, but they're surprisingly difficult to make by yourself. If you like strategy games, I'd love for the folks here to give the demo a try, and let me know what your thoughts are! I'll be releasing in early access in December, so any and all feedback can absolutely be implemented into the game as needed. Thank you for taking a look, and I hope you enjoy!
Seas of Hydra - Caelectric
Fixed the reeling and the letting go mechanic. No longer reels up the fish despite letting go.
Old School Rally - Steve
Hello Racers,

Happy to announce that our first Customer Car Livery Design Contest has officially ended!

The winners for the Most Popular Designs category are:

eyesradar for the Initial D-inspired, classic tofu delivery car

https://steamcommunity.com/sharedfiles/filedetails/?id=3336855674

Boubou for the epic work on re-creating some of the best WRC classics

https://steamcommunity.com/sharedfiles/filedetails/?id=3337499338
https://steamcommunity.com/sharedfiles/filedetails/?id=3337264287

rei victor for the classic British racing green on the Tiny S

https://steamcommunity.com/sharedfiles/filedetails/?id=3337165821

Congrats! Please add me as a friend on Steam and we'll be in touch to sort out the prizes!

Additionally, due to the sheer amount of submissions, we need some time to sit down and choose the final winner for the Best Original Design category. Once we have a final winner, we'll also announce it here.

That's it!

Thanks a lot for participating, and we look forward to seeing many more amazing original designs in the Workshop!

Cheers,
Frozen Lake Games & Astrolabe Games
Oct 8, 2024
PSEUDOKU - Duh_Krzysztof
  • Reworked levels 1 and 2 (first levels right after the tutorial) for smoother difficulty curve
  • Reworked achievement granting - should work fine now and if you already met the achievement criteria earlier they should pop up right after starting the game
  • Small bug fixes
  • One more ambient track
Zaru Playtest - Ascent Games
  • Fixed notepad displaying that filing cabinet task was not completed.
  • Changed drawers so only opened drawers can be interacted with to prevent confusion on which ones you have to close.
  • Removed invisible box near warehouse door.
Oct 8, 2024
ONE BTN BOSSES - Brin
We’re trying to see if it’s possible for us to get the game onto some other platforms right now. Until then this is a small patch addressing some quality of life problems and improving the experience on the deck.

Quality of Life
  • You should now be able to set the game into windowed (fullscreen) mode
  • You can now quick restart the game with R (Triangle/Y on controller)
  • Instead of seeing “Action Button” in the game’s text the icon of your bound button should now dynamically appear

Thanks for playing pilots!
Diplomacy is Not an Option - Moto_kattie

Good Lords, Fair Ladies!

As you may have already noticed, Wandering Village & Diplomacy is Not an Option Bundle has been available on our store page for a while. Today we want to give our friends from Stray Fawn Studio a shout out for all their support! Check out this unique city builder where you can form a symbiotic relationship with a giant, wandering creature!

Yours, the Door 407 dev team
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