Oct 8, 2024
Z.O.N.A: Origin - AGamingTeam


Hello, stalkers! Ready for a new hunt? I’m almost finished preparing for the new update. It will add new quests and two new locations: the "Landfill" and another location in the vicinity of the city of Pripyat.

The Crew Motorfest - Ubi-Grimix
Welcome to “This Week in The Crew” article! Every week, we bring the news of the weekly novelties in The Crew Motorfest to you to help get you started!



SUMMIT CONTEST
Immerse yourself in heavily customized Japanese cars racing on closed circuits in thrilling time attack events. Dive in the dynamic fusion of Japanese automotive culture and cutting-edge customization at its finest!

Summit Events & Constraints

Events
Constraints
Kaido Yōshiki
Loan
Dori Matsui
Mazda RX8
Shakotan Yōshiki
Loan
Murasaki Fantasy
Nissan 300ZX (Z32)
Kyusha Yōshiki
Loan
Shokunin No Kuruma
Nissan R34
Rainbow Feats – National Cemetery
Low Altitude Air
Blazing Feats - Manoa
Speedtrap Asphalt
Movie Award Feats - Makiki
Escape Asphalt



CUSTOM SHOW
The Custom Show will be fueled by the spirit of Japanese vehicles this week! Bring your most outrageous street custom, let’s see how it matches up to the competition.

Constraints
  • Japanese Street Cars
  • - Tier 1
  • - Tier 2
  • Japanese Racing Cars
  • - Tier 1
  • - Tier 2


VANITY ROTATION
Here are the vanities that are in rotation this week! Grab them while you can!

Vanity
Crew Credits
Iridescent Laser Tire
40,000
Iridescent Laser Underglow
40,000
Iridescent Laser Nitro
25,000
Purple Spotlight Rooftop
40,000
Red Smoke
25,000
Japanese Nitro
25,000
Sakura Underglow
40,000
Sakura Tire
25,000

Finally, here are the bundles of the week!

MAIN STAGE BUNDLE



Japanese Street Custom Volume 2 Bundle
  • Nissan 300ZX Z32 Malu Edition (1994) – Street Car
  • Mazda RX8 (2010) - Street Car
  • Nissan Skyline GT-R R34 (2002) - Racing Car

CUSTOM BUNDLE



  • Mazda RX3 Supercharged Edition (1972) – Street Car
  • Mad Stylized Smoke
  • Purple Electricity Nitro

COMMUNITY ROUNDUP



TCM photo by nawa.sg5757 (Discord)


TCM photo by 999maciek (Discord)


TCM photo by ollygaming12730 (Discord)



For more information on The Crew®, check our official website. Join the The Crew® community on Reddit, TC Social, and Discord, and be sure to follow us on Twitch to never miss a livestream.
Oct 8, 2024
Forsaken Isle - Smoodlez
The latest 0.12 update adds a new island to explore, with unique biomes, enemies, and items.

Full notes

  • New island! The wizard tower can be accessed after defeating the tundra boss
  • New unique biomes, each with their own enemies, items, and artifacts
  • New NPC with their own item collection and rewards
  • New mini boss
  • Added a new warding totem item. These will prevent enemies from spawning in a certain radius when placed. Can currently be bought from the witch doctor, found in the starting island swamp biome


  • Improved performance when rendering a large amount of hole tiles
  • Reduced the frequency of crashes caused by alt tabbing
  • Fixed some tile transitions using incorrect sprites
  • Jumping enemies such as slimes can no longer jump over taller walls
  • Monster aggro range is now different depending on the biome. (Early game biomes should feel more peaceful)
  • Updated some old artwork
  • Fixed tile sprites jumping by a single pixel when rendered at the top edge of the screen
  • Fixed an issue with ghost items remaining after crafting from nearby inventories. This should also fix the issue with stacks being deleted after depositing into chests
  • Slightly reduced the number of max enemies present in the dungeon biome
  • Fixed an issue with the campfire no longer providing its buff after switching levels
  • Fixed an issue with some tiles blocking light
  • Light will no properly calculate when placing a tile
  • Entities will now load in their correct positions
  • Creatures that get trapped in a solid tile will now be moved to a nearby free tile

Current issues and plans

The red teleporter pad found in the new area, is the end of the current chapter and will be added in the next update!
Level lighting is sometimes incorrectly calculated when loading a save file. This can be fixed by removing or placing a tile that affects light, such as a torch or solid tile
Oct 8, 2024
Armored Warfare - 2000Valand
Commanders!

Some of you have been guessing correctly, some of you have been suggesting at as well and we’re happy to adhere to your wishes. Without further ado, presenting the final prize of the upcoming Battle Path, the XK3 Main Battle Tank.



For starters, a little history and background as usual.

Our XK3 is based on a small scale model of the Next Generation Tank, unveiled by Hyundai during the ADEX 2023 expo in Seoul. The model was developed without any doubt to be more eye-catching than anything else, but also to highlight the technologies that are being developed to upgrade the K2 as well as its replacement.

The characteristics of the vehicle, as presented by Hyundai Rotem, are not known, but some can be discerned from taking a look at how the entire model is assembled. It’s clear already that the future doesn’t lie in weight increases so the tank would very likely be very light (we’re going with 35 tons). Pure passive protection is a thing of the past and the vehicle therefore features very advanced APS and jammers.

Several concepts of South Korean “next-gen MBT” were presented with a different one mentioning a 130mm smoothbore gun – so that’s what we went with. The launcher is for advanced Raybolt ATGMs. And last but not least, no next-gen MBT concept would be complete without a hybrid engine (also mentioned in potential K2 upgrades).



Unlike some other games, we’d like to be clear in saying that we made most of the vehicle’s characteristics up. How much “fake” it is when an actual small-scale model exists (along with a nicely rendered video by Hyundai Rotem) – that, our dear players, we leave for you to judge.

This tank has been in our sights ever since it appeared and it was suggested by you many times. We hope that you’ll forgive us the liberties we took in designing it. After all, it’s far more real than the infamous ZTZ-20. With that being said, let’s get to its performance.

In Armored Warfare, the XK3 will be a Tier 10 Premium Main Battle Tank.

As you can guess from the text above, as MBTs go, the XK3 will be on the light side. The best word to describe it would be “cutting edge” – what it lacks in thick armor it more than makes up in mobility, weaponry and electronics. In other word, it’ll be what MBTs of the future will likely become as well – a hybrid of a battle tank, fire support vehicle and an electronic warfare platform.



Let’s talk specifics. You’ve already read about its weight – mere 35 tons. That’s due to the use of advanced composite armor. Here’s the thing about such composite armor. Even now, it is clear that tank duels are a thing of the past. They simply don’t happen even in widespread conflicts so having incredibly thick frontal armor to protect the tank against another tank (let alone something as obsolete as an anti-tank gun) is simply wasteful. Drones and ATGMs, on the other hand, represent a massive threat to the point of making classic, un-upgraded tanks obsolete. A single drone worth a few thousand dollars can effectively knock-out an Abrams (widely considered one of the best tanks in the world), let along even older machines.

As a result of this line of thought, the XK3 will be extremely well protected against HEAT threats but poorly against APFSDS rounds. The composites will also be complemented by ERA covering its sides (those are the hexagons on the hull). Along with that come two active protection systems – one of the best hard-kill APS in the entire game and a very effective soft-kill APS to boot. These launchers (along with smoke) are hidden in the turret – the hexagonal panels open and close depending on their status. The crew is also located in the hull and the turret is therefore unmanned (taking reduced damage).

But that’s just passive protection – what's more important is the firepower. The tank will have a 130mm smoothbore cannon roughly on par with the KF51 (APFSDS, HEAT-MP and HE shells) as well as a twin-tube Raybolt ATGM launcher in the turret. The missiles will have tandem warheads (1200mm penetration for now), excellent maneuverability and the top attack self-homing feature (think double tap Javelin/Raybolt, although single fire mode can be selected). You don’t have to worry about gun elevation and depression either – the vehicle will have active tilting suspension much like the K2 Black Panther.



It’s probably worth noting that the concept has a remote-controlled autocannon on its roof. We have decided not to introduce it because it doesn’t fit the vehicle’s intended gameplay which we will describe below. In other words, it’s a design choice.

And then there’s the mobility – a hybrid engine producing 1500hp at 35 tons, need we say more? The vehicle will not only be fast, but also agile and, even more importantly, stealthy. Because that is its real ace in the hole – its stealth. Aside from being generally stealthy (20% base camouflage], the vehicle will feature a brand-new active ability called Ambush Mode.

When the ability is activated, the tank redirects its power from the electric generator to camouflage and cooling systems. In game terms, what this means is that its active protection systems (both of them) become deactivated as long as the ability works. On the upside, the camouflage factor jumps to whopping 70%, making the vehicle very hard to detect.

When the ability is active, the gun/missiles gain an overheat meter. It doesn’t prevent you from firing but as long as the weapons don’t overheat, you can fire without a penalty to camouflage. This on one hand severely limits your damage output but it keeps the vehicle practically invisible for as long as the ability is active.

The ability will deactivate either when you disable it manually or when the vehicle gets spotted and the deactivation is followed by a long cooldown.



Now, you might be thinking, this thing’s going to compete for the same spot as the KF51 and EMBT, right? Yes and no. All three vehicles will have their niche. The XK3 puts more emphasis on pure stealth and mobility, the EMBT will offer the Jammer ability and as for the KF51 Panther? It’s getting its Hero 120 drones. How’s that for a pack of changes!

Either way, in capable hands, the XK3 is bound to be a powerhouse. But there’s one last thing. The name XK3 sounds boring, right? It needs a cool name. A strong name. So we’ll let you name it and vote on the best suggestion (with the owner of the winning suggestion receiving something cool). So start thinking about some good names and, as always:

See you on the battlefield!
TIES: Soul Link - HereWeAre*******
Today is a very important day because the Kickstarter campaign of TIES: Soul Link is now live! After a lot of work, it’s finally here. The campaign has lots of amazing exclusive rewards and Early Birds, so make sure you check it out!

Recently, I also released a new trailer to celebrate the launch of the campaign, where you can see some of the game’s features and characters, including exclusive things never seen before. Give it a watch and accompany Kiro and Chloe in an uncertain future where the two will get separated, and Kiro will have to look for Chloe and save both of them while exploring very diverse cities with a cyberpunk touch and battling ruthless enemies.



As always, thank you so much for all your support, I never would've come this far without it. Go show your support now if you want to help Kiro in his adventure and get some of the amazing rewards!
Oct 8, 2024
Songs of Conquest - Lavapotion
Greetings Wielders,

For years, the most requested feature has been the introduction of more factions! And we get you, we really do. The trouble is that developing new factions is both very costly and time-consuming. So we intended to offset the slow pace of faction releases with smaller DLCs that could include things like new Wielders or mini-campaigns.

We recently asked you for feedback regarding the Rise Eternal DLC and its price point. Surprisingly, most were willing to pay more than we had thought. It was of course encouraging, but at the same time we saw many comments about “what I really want is more factions!”. That gave us a lot to think about!

Over 10,000 people replied to the Rise Eternal pricing poll, thank you for that! (By the way: There’s a Swedish word in the image above, can you find it?)

Originally, our plan was to release Bleak East next spring, a grand expansion featuring two new factions and a sweeping campaign exploring their role in Aerbor’s story. However, as development progressed, and the addition of Rise Eternal took some of our well-needed focus, we realized that the timeline wouldn’t be realistic. We faced the tough decision of whether to delay or pivot.

We chose to listen to you.

Rather than making you wait for new factions, we’ve postponed the release of Rise Eternal and split Bleak East up into two separate DLCs. This means you will get the first faction released earlier than we had planned for! This winter, you’ll be getting Vanir, our first DLC. It means you won’t have to wait long to experience brand-new units, fresh Wielders, and beautifully harsh winter biomes. Inspired by Viking and Scandinavian folklore, the Vanir raiders will bring some interesting new twists to Songs of Conquest!

Click the image above to enhance it!

But the speed of development comes with a trade-off. We had originally envisioned Vanir to be presented in a combined campaign with the Roots. But we have chosen to step down from that ambition and focus on providing new gameplay features and conquest maps. Campaigns are incredibly time-consuming to create for our small studio, and they demand considerable resources—particularly when it comes to level design, cut scenes, writing dialogue (and translating all that dialogue to 13 languages!), rigorous playtesting, and setting the difficulty levels just right. It’s not a decision we took lightly, but we believe this is the best way to continue delivering quality content for you at the pace we think you’ll prefer!

https://store.steampowered.com/app/3260210/Songs_of_Conquest__Vanir/

Now, on to the exciting part! We’re thrilled because this shift in development priorities lets us focus on what you’ve been asking for—new factions, new units, and new gameplay—at a faster pace.

So, who exactly are the Vanir? What will this DLC include? It won't include a campaign but, it will have everything that our normal factions have: 8 Unique units, each with their own upgrade. Complete settlements with buildings, research, and tactical choices. A new biome with its own style and blockers that come with it, all designed to be able to merge it with what is already there in the map editor, just like with our “old” ones.


As a Swedish development team, we can appreciate this homage to our mild summers.

A lot of the artwork is done already and we are deep into working on abilities and all those little things that make a faction unique. Like all the VFX that comes with a unit that can turn into a flock of birds and attack you from across the battlefield!

Winter can’t come soon enough and we hope you share our excitement and enthusiasm. In the coming months, we will share blog posts, telling you how the work is progressing.

If you want to be among the first to beta test Vanir, or win an key for the DLC, sign up for our newsletter right here! You’ll also get access to some exclusive giveaways that are only available for email subscribers!


Click here to subscribe to our newsletter!

As always, we’ll try our best to keep a transparent and respectful dialogue going between us as developers and you, our players. We know some will miss the addition of new campaigns, but we intend to offset that with lots of new maps and fun gameplay additions. We are also not ruling out the possibility of creating a final mega campaign when we reach the end goal of eight factions released!

/Team Lavapotion
Oct 8, 2024
Ten Bells - Acrylic_Pixel
Removed the Red Herring reversed whiskey bottle label.
Army Troop - NINJA-X
Hello everyone

We have just released a new version 3.3.4 of Army Troop with new features:
- new nice looking and feeling running animation of every weapon in the game, to brings new vibe, try it yourself to see
- new cool sounds effects for most motions, walking, running, crouching, proning, jump, switching weapons
- few small bugs fixed

Check out the game page for more details and please give us your reviews to support the game. we really need your reviews to continue working on the game and making new great updates.

Thank you for the support
Oct 8, 2024
Shells Shooter - masa@HotalityGames
Add salmon sushi and suquid sushi.Add normal mode explanation.
StarMade - schema
0.301.101 - Universe Update (Pre-Release 3)
New Launcher Notice
There is a new launcher available, which is required to run StarMade versions ≥ 0.3. You can obtain this new launcher one of two ways:


Please note that while this launcher is still a work in progress, it does still support current release versions of StarMade as well.

System Changes
Armor HP
Armor HP has been re-added to the game. Armor HP reduces incoming damage significantly, with the percentage of damage blocked decreasing as Armor HP is reduced. By default, damage will start to bleed through armor starting at <80% AHP. In future, this value will be modifiable via chambers.

These values need testing, so we encourage players to try out the new system and report feedback in the StarLoader Discord.

New Tutorial System
A new tutorial system is being worked on. This new system replaces the old outdated video tutorials, and will eventually include guides on all aspects of the game, and will even allow mods to add their own tutorials.

While the backend for this system is mostly done, we are asking the community to help contribute their knowledge to this in order to provide a more robust, accurate, and helpful guide for new players. If you are interested in contributing to these tutorials, head over to the StarLoader Discord.

New Shops
New Shop entities have been added. These new shops are much fancier than the old ones and come in two variants:

  • Trade Station (Advanced Shop): Comes with docks and a shopkeep spawn block.
  • Trade Outpost (Standard Shop): Does not have docks or a shopkeep, and is shorter than a Trade Station.

Additionally the default player spawn positions have been updated to reflect these new shops.

Misc. Changes
  • Screenshots and Gifs are now saved in the StarMade/screenshots folder.
  • Saved build hotbars can now be cycled through by holding Left-Alt and using the scroll wheel in creative mode.

Bug Fixes
  • Fixed map waypoint icon selection.

Known Issues
  • Some waypoint icon sprites are missing and need to be finished.
  • The waypoint icon color picker “recent colors” palette doesn’t function properly.
  • The Local Universe Advanced Settings panel doesn’t display correctly, and causes OpenGL errors.
  • Templates can’t be loaded because the selection drop-down isn’t interactable.
  • The weapon menu detail panes don’t display correctly.
  • The new shops sometimes don’t spawn after a world is reloaded.
  • Build Hotbars don’t load correctly in survival mode.
...