Latest changes: - Movement Speed per Torment Level has been changed back from 2.5% to 2.0% - Blood Catcher bonus has been slightly reduced, but heal was increased on higher rarities. - Polishing the shard display in the End Screen. - Adding the current Game Version to the End Screen. - Fixed the Artifacts "Restless Wheel" not accelerating Agony increase. - Fixed an issue were the Cyclops from the Ember Eye would trigger Artifact quests to be completed. - Fixed Plated Boots (Boost), uncommon and rare values were swapped. - The targeting range of Summons now adjust with their attack range. - Beast Huntress' Dedication was adjusted so that the base range does not scale so much, making it more likely for the Hound to attack more enemies.
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Hello Adventurers!
We are working through your reports and feedback and today we are going to implement a few required changes on the experimental branch for testing them out. Please let us know what you think. If you would like to join testing the coming changes, please change in the game properties -> betas the testing branch to “experimental”.
Changing the scaling of Torment Levels and the Vault past 30 minutes.
Health will be changed to scale x1.12 instead of x1.2.
Defense scaling will be added with x1.12.
In Vault the Torment Levels will add 0.33 base defense to enemies each level.
Damage scaling will be changed from +4% to +5% per level.
Movement Speed scaling will be changed from +2% to +2.5% per level.
We’ve decided on this change for two reasons. One is that now and probably in the future, items and effects that scale with damage do scale much stronger with the big HP pools. Secondly some enemies were approaching and hit the highest HP possible in the game, causing bugs. With this change we can easily go up to Torment Level 40+ and the Vault is quite some time longer after the current 95 minutes after which it starts breaking.
Blood Catcher:
Scaling of the Max. HP effect will be limited from 100 - 3 000.
Blood Catcher has been changed back to only give a modifier bonus when the player is on full health.
Blood Catcher now triggers every 5 seconds and applies its effect then based on the damage within that time frame.
In the 1.0 patch we changed that Blood Catcher has been always applying its buff, even if the player was damaged. We changed this back but also applied the normal Diminishing Returns mechanic from other items in the game. The limitation of the scaling based on one's Max. HP has been introduced because the Blood Catcher had many Edge Case scenarios with almost no HP. These changes have been made to bring the Blood Catcher down to a level of other items, the Blood Catcher was so much stronger that making “everything else stronger” was not an option without entirely breaking the game’s balance. Lastly the 5 second refresh has been added to avoid lag because of multiple modifier updates and heal events per second/frame from the item. The modifier strength is not influenced by this change.
Further Patch Notes:
In the Quest Board, one can now always see the required character for the next main quest/tracked quest on the top.
Every hero now has their own Torment Shard pool.
Collecting one Torment Shard will increase the shards for all characters.
The amount of used Torment Shards can now be seen in the end screen.
Turning off flash intensity also deactivates the flashes when the player is hit by enemies.
Bug Fixes:
The Widescreen Pillarbox setting was not saved when leaving the game.
Hailstorm can now handle negative movement speed.
Astronomer’s Orbs can now overcrit.
Hunter’s Garb (Hawk Eye) is now modifying the Crit values.
Hunter’s Garb variants now show the info Icon on the right side of the screen.
Phantom Needles traits gave Crit Chance instead of Base Crit Chance.
Archer’s Dedication was unlocked by the wrong Trait.
Spectral Fists would not react to Attack Speed upgrades for melee/summon modifiers when Consecutive Punches had been activated.
Values of uncommon and rare Plated Boots (Growth) had been mixed up.
Quest “Tank I” had a wrong number in its description.
Rank frame of Norsemans WP IV (Storming) was wrong.
Endscreen congratulation text was sometimes truncated.
Compendium did not update used Torment Shards in the info area.
Scars of Toil had the wrong tooltip on its Icon.
Warlocks character description said he should have only 350 instead of 500 HP.
Cleric was stronger than their information made appear. (regeneration, Defense and Block Strength)
Hi! In today's update we're adding a new tractor to unlock, and even more crops, as well as a bunch of improvements and bugfixes.
We know we've added a lot of crops lately! Don't worry, we haven't forgotten about other item categories, and new animals and fish will be coming soon :)
New content:
New unlockable tractor: Hot Rod
New crops: Asparagus & Parsley (3 variants)
Improvements:
Added a setting to prioritize tile content or addons (sprinklers/glowsticks) when moving/recycling a tile.
Several performance improvements for lower end systems.
Progress will be saved now even when visiting a farm (this means favor earned will be savd even if your system crashes).
Added new NPC and player animations.
Gameplay changes:
Slightly decreased amounts requested on quests for permanent farm items (basically anything that's not a crop).
Bugfixes:
Fixed some paintings changing frame colors.
Fixed falling below the ground when painting on an easel facing a wall.
Fixed minor UI issues when there's exactly 5 items in the list (backpacks).
Fixed menu music playing in the intro screen.
Fixed other player's name shown when both players are inside different houses.
Added an error warning when trying to recycle houses with players in it, or when trying to move/recycle items being used by other players.
Today's Farm showcase: Fall Harvest by Antares Ruby
Drive the future in the F2™ Event Series today! Coming with part 1 of the F1® 24 Season 3 update, the Event Series brings several new experiences, challenges, and unique rewards.
F2™ Track Mastery (Sep 18 - Oct 13)
The 2024 Formula 2™ cars and drivers make their debut in F1® 24 Season 3. To help you get to grips with the new machine, visit F1® World to find a set of Track Mastery events designed to help you find the limit of the new car at Silverstone, Spa, and Losail. Win rewards including a Compendium sticker for each circuit.
Elimination Mode Returns (Sep 18 - Oct 13)
The fan-favorite Elimination mode is back for a limited time only. Compete in these online knockout races exclusively with the 2024 F2™ car. In this multiplayer mode, the driver in last place at the end of each lap is eliminated from the race until only one driver remains to take the win. Finish at least one Elimination event in the top 7 each week to first grab the Neon Drive gloves, then the race suit, helmet, and finally the livery.
Race Scenario: 2024 Saudi Arabian Grand Prix (Sep 18 - Oct 13)
No one has bridged the gap between F2™ to F1® quite like Oliver Bearman. Ollie, a member of the Ferrari Driver Academy, secured F2™ pole in Jeddah only to step into the F1® Ferrari at the last minute to replace the unwell Carlos Sainz. Despite missing both FP1 and 2, Bearman qualified 11th and secured 7th in the race to score his first-ever points in Formula 1®. Complete the event to unlock Ollie’s 2024 Saudi Arabian Grand Prix helmet for your personal driver avatar. Plus, if you finish in the top 50% on the leaderboard you’ll grab some Saudi Arabia stickers for the Compendium, and if you finish in the top 30% you’ll earn the “Crowned” badge for your profile.
Challenge Career: Jack Doohan (Sep 18 - Oct 13)
The F2™ Event Series wraps up with new Challenge Career Episodes featuring rising star, Jack Doohan. In 2025 Doohan will take Ocon’s vacant Alpine seat and battle the biggest names in global motorsport to prove he can make the leap from F2™ success story to F1® contender. Complete Episode 1 to unlock the “Global” profile badge. Episode 2 to earn some Alpine Compendium stickers and Episode 3 to earn “The Robot” podium emote.
We noticed a lot of feedback from people who played our game that they would like to see more idle and fish not die. We wanted to create a smaller version of that game using our existing assets, and the structure of the game changed a lot during development, so we diversified into two different games. Today we revealed the release schedule for the smaller game.
Our new game - "Under the blue horizon - Aquarium" will be free for players who own "Under the blue horizon" We are currently exploring ways to apply that discount.
We will also be updating Under the blue horizon with bug fixes before we release that content. Thank you for your patience. Thank you all for your continued support and enjoyment of our game.
Hey players, We've released an update 1.38.0, which includes the Britney Spears Music Pack, featuring an 11-song playlist of iconic tracks and a custom environment inspired by Britney's 2000s music videos and albums. To top it off, we've added adorable heart-shaped dust particles to make the music pack even more special. Check the release notes for your platform down below.
Britney Spears Music Pack tracklist:
…Baby One More Time
Circus
Gimme More
I’m A Slave 4 U
Me Against the Music (feat. Madonna)
Oops!...I Did It Again
Overprotected
Scream and Shout (Will.I.AM)
Till the World Ends
Toxic
Womanizer
Release notes:
Added: 11 iconic hits by Britney Spears
Added: Environment inspired by Britney’s 2000s music videos and album covers
Added: Heart-shaped dust particles
Refactored: Sprite loading cache
Fixed: Client becomes stuck in multiplayer session when not owning a song
Fixed: Songs fail to load if using a Lattice or later environment with "No Effects" on any song released in or after Fall Out Boy
Fixed: Overriding environment causes displacement or missing objects and lasers
Fixed: When playing the song 'Houdini' using the default environment, the player can observe the symbol is much lower quality than expected
Fixed: Player is unable to progress upon rapidly selecting levels with "New Objective" screens and "Play" in the Campaign
Fixed: Audio Latency sound effect plays at 1.0 volume after the player changes volume in the Settings menu
Fixed: The voiceover in the Tutorial sounds deeper in every localization
Fixed: ‘Around the World/Harder Better Faster Stronger’ from the Daft Punk Music Pack title overlaps with the difficulty in the Player List while in the Multiplayer Lobby
Fixed: 'Auto Restart on Fail' toggle has clicking SFX despite being non-functional in Multiplayer
Fixed: Duplicated options are available to be selected in Non VR Resolution setting when the user attempts to change the resolution
Fixed: Application will become unresponsive after attempting to play a Custom Level without the audio file present
Level Editor:
Added: The first version of Bookmarks
Fixed: Testing mode instantly closes when using specific environments on the pre-existing Level 'Magic' in the Level Editor
Fixed: loading of unsupported groups when testing beatmaps
Fixed: After entering the Level Setup Menu the player will be unable to exit or select edit difficulty in the Level Editor
The whole team at Studio IMUGI is super excited to publish a demo for Bonaparte - A Mechanized revolution, a little bit in advance of the upcoming Steam Next Fest! With the Early Access launch coming soon, we have assembled this carefully curated demo that will allow you to get a glimpse of what the full game will offer.
This demo offers about 20 to 30 minutes of gameplay and focuses on the Bastille’s tactical assault and its strategic aftermath:
Side with the masses and lead the Bastille’s assault.
Join Lafayette and the Moderates, or Robespierre and the Jacobins (the royalist faction is locked in the demo).
Recruit new battalions and officers to expand your territory and take control of the country.
Have fascinating political discussions with famous historical figures like Lafayette, Robespierre, Danton and more!
Witness the escalating tension between the King and the revolutionaries in story events heavily inspired by actual history.
The full game will include the following key features:
All three major factions unlocked.
National convention (propose & pass laws to reform to political landscape)
Colossi factory (build new models to dominate the battlefield).
Full population simulation (develop support, influence the main demographic groups, and secure your seats in the next elections).
New battle arenas, building variations, historical events, and more to come!
Average time per playthrough is around 15-20 hours.
Wishlist the game now and join our Discord community to receive dev updates, and impact the game’s development by sharing your ideas and feedback with the team. Thank you for your support, we hope you enjoy this demo.