Clocked - Cykodd

We're getting close! The DLC is just around the corner, just a few more days to go!
  • Take advantage of an 80% discount on CLOCKED until Friday 11th!
Here are the additions and improvements for the pre-Extension patch.

Update 1.3
MAIN Improvements

- Improved water rendering
- Wells in the other world are removed as unnecessary
- Some sounds and music were not referenced in the audio mix
- DLC preparation

DEMO Improvements

- A note was not translated into English
- Some sounds and music were not referenced in the audio mix

Share the game with your friends!
Leave a comment and share your experience with me!
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You can join this server and be the first to know about my next projects: https://discord.gg/w73rNu4wPt

See you soon on the networks!

Spotless - frederickiv
Hello ghosties! This update brings some minor bug fixes including:
  • Immunity Status bugfix
  • Stink visual effects no longer linger over KOed enemy
  • Dustiary text wrapping adjusted to fit window on SteamDeck
  • Dustiary selection starts at top of list by default

We've also added in sound effects for Client Requests/Demands being completed or failed in-site.

Happy Gaming
Relic Hunters Legend - LucyG


Hey Hunters!

If you've enjoyed Relic Hunters Legend and want to support our indie journey, we'd be incredibly grateful if you could take a moment to vote for us in the Community Vote categories of the DevGAMM Awards 2024! 🏆

Your support means the world to us, and every vote helps bring more attention to the hard work and passion we’ve put into the game.

It’s super easy to vote for us:

1️⃣ Head to the DevGAMM Awards form and log in with your email.
2️⃣ Search for Relic Hunters Legend in the list and submit your vote!

Feel free to share the link with your friends to spread the word!

Remember, it’s one vote per email, and the last day to vote is October 27.

Thank you for being part of this amazing adventure! ✨
Space Memory TDG Playtest - TDG_Mastermind
First Music Clips now online 🎶

The first music clips have been integrated into the Memory levels. Experience an enhanced gameplay with unique background music for each level from Memory1_1 to Memory5_5. Enjoy the new atmosphere and have fun playing!
Pool 2 - Stylesheet Connoisseur
Hey, hey! This week I did some game updates but mainly focused on spicing up the store page, getting ready for Steam Next Fest!

Store Updates

Art



I thought the cover didn't reflect the fun and silliness of Pool 2, so I added some characters to it! (Hopefully this will encourage more people to check the game out!)



Here are my initial sketches. I'm a beginner illustrator, but I'm happy with what I drew...



Trailer

I also made a new trailer showing off the game and the new tables! Check it out!



Game Updates

- You can now press Square (Playstation) or X (Xbox / Gamepad) to softly nudge the ball to set up a shot! (Some people before found it hard to hit the ball softly.)
- The river table flows now slows down much faster. (It slows down roughly 25x quicker than before!)

That's it for this week! See you later!

Felix!
SMITE 2 - HiRezIsiah
General Fixes

  • Fixed an issue where Spain Spanish and Canadian French were showing as English on PS5.
  • Fixed an issue in Conquest Tutorial where the Bellona bot was floating in mid-air until she used an ability or was hit by CC.
  • Updated pause configuration to allow pausing at the beginning of matches.
  • Fixed lighting in Arena vs. AI to match normal Arena lighting.
  • Fixed an issue in lobbies that did not get the god vendor to ensure Baron Samedi and Yemoja are visible.

God Changes

Mordred - Fix

Severing Slice
  • Addressed an issue where distance-based damage was inconsistent with leaps, particularly when fired just as the A03 ability landed.

Baron Samedi - Nerf

Vivid Gaze
  • Updated ability descriptions to include % Reduction Scaling and Duration.
  • Fixed an issue where debuffs were stacking incorrectly, resulting in excessive reduction on targets.
  • Fixed an issue where Power/Attack Speed Reduction was being calculated from Item Physical Protections twice.
Wrap it Up
  • Adjusted Baron's projectile to be more accurate and feel faster.
Baron’s Brew
  • Decreased Healing per second from 22 to 18
  • Decreased Damage from 50 + 15 per level to 40 + 13 per level

Yemoja - Fix

River's Rebuke
  • Fixed an issue where Phantom Shell wasn't allowing players to pass through her wall.
Moonstrike
  • Fixed an issue where the range increase was not being applied correctly.

Thanatos - Buff

Death Scythe
  • Increased Damage Scaling from 60% STR to 70% STR
Soul Reap
  • Increased Damage Scaling from 65% STR to 75% STR


Odin - Nerf

Raven Shout
  • Decreased Shield Health Scaling from 50% STR + 55% INT to 40% STR + 50% INT
  • Fixed an issue where this ability would hit enemy gods while they were mid-leap.

Susano - Nerf

Storm Kata
  • Decreased Strike Damage from 40/60/80/100/120 + 50% STR to 35/55/75/95/115 + 45% STR
  • Decreased Spin Damage from 35/55/75/95/115 + 40% STR to 30/50/70/90/110 + 35% STR
  • Decreased Dash Damage from 30/50/70/90/110 + 30% STR to 25/45/65/85/105 + 25% STR

Zeus - Fix

Overcharge
  • Fixed an issue where charges weren't applied on shielded targets.

Item Changes

Ruinous Poison - Buff
  • Decreased Cost from 500 to 300

Ruinous Venom - Buff
  • Decreased Cost from 800 to 600

Ruinous Ankh - Buff
  • Decreased Cost from 2300 to 2100

Brawler’s Beat Stick - Shift/Buff
  • Adjusted Recipe from Skeggox + Ruinous Venom to Lucerne Hammer + Ruinous Venom
  • Decreased Cost from 2350 to 2150
  • Decreased STR from 60 to 45
  • Added 5% Penetration

Divine Ruin - Buff
  • Decreased Cost from 2500 to 2300

Sun-Beam Bow - Buff
  • Decreased Cost from 2650 to 2400
  • Increased Mana Regen from 2 to 3

Avenging Blade - Nerf
  • Decreased STR from 50 to 40
Oct 7
Coin Cascade - Alley_Catz
We have fixed objects getting stuck at the back of the machines and some in game bug issues
Oct 7
Across the Abyss: Voidborn - Pixel Hound
Greetings from the Void!
In our first update for our demo, we heard that those pesky babysharks were a little too much caffeinated... So we did something about it, while also reducing a little the number of babysharks that go after your buttocks:

Babyshark
• Move speed reduced by 10%
• Damage reduced by 50%
• Reduced quantity spawned by ~5%

Since we reduced damage on the babysharks, we also polished the edges of our neutral probe, hurting less when they touch you! We also stuffed them with more organic matter to facilitate your first upgrades while you're not eviscerating those pesky Babysharks later in the level!

Neutral Probe
• Damage (on touch) reduced by 50%
• Organic resources drop ~60% more often
• Inorganic resources drop ~20% less often

This should provide a less punishing experience in the beggining, and accelerate the rate which you upgrade your capabilities, smoothing the difficulty curve!

Thanks for playing our demo and feel free to leave any feedbacks!

See you Across the Abyss!
Infinite Tournament Paintball - Uncle Danny
Beta 1.5.11 Patch

Changes

- Adjusted camera smoothing to be more subtle
- Increased look acceleration rate (controller only, mouse doesn't have acceleration)
- Increased max controller sensitivity adjustment

Website - https://www.fivetwogames.com/#/

Instagram - https://www.instagram.com/fivetwostudios/

Facebook - https://www.facebook.com/profile.php?id=100063759990368

YouTube - https://youtube.com/@fivetwogames

Discord - https://discord.com/invite/ejdzHYB
Ratten Reich - METALLADLERSTUDIO
Dear friends, I would like to share updates and plans with you.



What have we already added to the game

  1. Improved task indicator: now it "sticks" to the edge of the screen and points towards the target.

  2. Added indicators for the "grenade throw" and "healing point" abilities. If the target point is outside the screen, the indicator will also "stick" to the edge of the screen.

  3. Fixed all hitboxes for cursor interactions: no more pixel-hunting to select cover, weapons, or enemies.

  4. Improved HUD interaction: mouse clicks no longer pass through the minimap and unit cards.

  5. Enhanced unit movement system: units now maintain formation and avoid getting stuck on level objects.

  6. Improved cover system: all selected units will now move towards cover, even if there is no room for them.

  7. Added a rank system for units: units gain combat experience and become more effective in battle.



  8. Added animated event indication on the minimap.

  9. Fixed several bugs and optimized game performance.

Our plans



  1. New unit "Sapper"

  2. Construction at bases (construction of defensive structures and installation of artillery guns at captured points)

  3. Improvement of AI (vision and AI director for skirmish)

  4. Combat states

Thank you for supporting us!

...