It’s incredibly hard to express how grateful we are to all of you who played Mouthwashing. Seeing your fan arts, playthroughs and discussions of our game feels even better than expected once we crossed the finish line. So here goes…
WRONG ORGAN SAYS:
“THANK YOU”
But that’s not all of course. As Mouthwashing devs, we bear the responsibility of making our game as best as we possibly can, so we’ve just launched a patch based on the feedback we received from you all throughout the week.
Here’s what you can find in it:
Additions
FOV setting added to LaunchOptions.dat file (FieldOfView = 100).
Dithering setting added to the LaunchOptions.dat file (DitheringEnabled = true).
You can now open the Developer menu on controller (by pressing L3 and R3 simultaneously).
Added Cursor Speed setting to the options menu.
Fixes
Fixed achievements not unlocking properly.
Swansea’s fight was adjusted to make hitting him more forgiving.
Horse monster was reworked to be less aggressive and easier to read for the player.
Updated English, German, Japanese, Korean, Russian and Traditional Chinese localizations.
Fixed timeline inconsistencies.
Fixed certain environmental interactions being inaccessible and/or showing the wrong dialog.
Re-made texture on News From Corporate model to be canon.
Fixed Swansea having the wrong texture in Ch21.
Fixed music cutting out when Curly is on fire.
Scrambled text in chapter intros was fixed to actually spell “Take Responsibility” properly.
And last but not least, we wanted to give a spotlight to some of the fan arts of Mouthwashing we caught on Twitter throughout the week and loved the most! We might make this into a regular thing, so if you want us to see your piece of fan work on Twitter, either tag us (@Wrong_Organ) or use the #Mouthwashing hashtag, so it’ll be easier for us to find!
Oh, and spoiler warning! You might want to finish the game first before you scroll further.
And that only barely scratches the surface of how much awesome art of Mouthwashing we’ve seen so far, but we can’t put all of it in here cuz otherwise this devlog would be thrice as long, so we’ll wrap up here instead.
But before we go: a lot of you were asking about the Mouthwashing OST and Trading Cards, so we can confirm that both will be coming soon!
Once again, thank you so much for your support and passion for Mouthwashing and we can’t wait to leave as much of an impact on you with our next project!
There is some important news and information regarding our servers, map updates and server/game wipes.
Firstly Shockbyte our official server partner is currently in the final stages of migrating HumanitZ over to a new improved server and hosting panel. All this should work without too much downtime but it's planned to coincide with our next content update later this month for halloween.
Next up is improvements to the map, this will continue to happen throughout our early access journey. When we have to perform wipes it's only servers that are affected, but depending on what areas of the map have been updated and changed etc this might affect where people have their bases plus we have bunkers coming to HumanitZ so a fresh clean wipe is the only option.
Again we are sorry and I know some players find this very frustrating but until we fully finish the map and hit 1.0 these changes will continue to happen as well as wipes to match them.
So for the spooky season update players can expect a full server wipe and it's fully recommended to begin a brand new save and enjoy all the new changes and updates made to the map.
Thank you for supporting us. Keep on surviving Regards
Back from the convention, I was able to use part of my day off to process feedback from several people who gave me very constructive feedback over the weekend, as well as some feedback from this convention
Manufactur'inc v0.2.4
Fixes: - The hover text in the bottom bar is now displayed where it should be (in a bubble instead of inside the bar). - The table in the “history” page is now displayed as expected - Various lags/flickers existed when building and moving buildings
Improvements/Additions: - Buttons in the global market now display the total price of the lot - It is now only possible to buy/sell resources unlocked by a contract - Market page now remembers last selected resource between page changes - The default number of resources selected in the market is 1 - Added “Escape” shortcut in factory view for: closing the context menu (right-click on buildings), cancelling a move, closing the construction tool (deselect an equipment on the bottom bar). - First contract now unlocks water - Maximum storage displayed on market page - Display the whole list of unlocked resources (not just those with a storage slot in a piece of equipment) on the right-hand side of the factory view and on the market page.
Other: - Temporary deactivation of the map's zoom/unzoom capability, as it causes bugs that are difficult to resolve in the short term.
Known bugs: - Important Simulation can sometimes produce a false result, preventing the server from simulating/saving the factory. - Important Resource transfer visualization is sometimes broken. - Sometimes the maximum storage of a building can be slightly exceeded (by 5-15 units) - Sounds don't play
Roadmap 0.3 - Upcoming improvements and additions:
(probably within the next week if everything goes as expected) - Tutorials - Show more info when hovering over an equipment on bottom bar and in the factory map - Background music - Confirmation pop-up for building removal/sale - Dynamic market prices
Thank you all for your patience and testing! Don't hesitate to send us your feedback on the Official Discord server or via the in-game feedback form.
BONJOUR Strikers. We’re serving you up the fattest micropatch of the day today, it’s pretty low carb and features things like BUFFS and NERFS and stuff like that. You know how it is. We’ve actually got a tiny little surprise for you cookin' in our proverbial oven so keep your eyes peeled for that as we wrap things up there!! Alright then for now, let’s just jump into this micropatch.
STRIKERS
Asher
Asher is not only the queen of a lot of your hearts, she’s also been the queen of the field. We’re toning her down as both goalie and forward to keep her in line. Don’t worry tho, she’s still plenty toned.
Base Stats
Power: 125 → 120
Breakthrough [SECONDARY]
Cooldown :: 15s → 16s
Barrier Beam [PRIMARY]
Cooldown :: 9s → 9.5s
Drek’ar
It’s getting close to winter so Drek needs to warm up a bit. (He’s a cold blooded kil - erm - lizard).
Molten Bolt [SPECIAL]
DOT Damage :: 18(+9% Power) →20(+10% Power)
(Full duration burn damage :: 265.5 → 295)
Estelle
Her speed was tuned down last patch. She landed a little weaker than we liked so we tuned up her power a bit elsewhere. (What is she like a muscle car? wtf)
Last patch hit her a little harder than we intended so we’re splitting the difference and giving her a little gift of stagger for good measure. It’s ain’t OCTober without and OCTavia buff lol. Octavia Omega Strikers. October.
Base Stats
Stagger Growth :: 125 → 200
Flow State [SECONDARY]
Base Speed:: 20% → 24%
Speed per second :: 2% → 1.8%
Rasmus
We buffed Rasmus recently but now it’s time for the pendulum to swing the other way. (see what I did there)
The gap between Zentaro’s highs and lows was a bit wider than we’d like. We're giving him some extra damage on imperfect Slice and Dices to make him a little less feast or famine.
I wanted to tell you all that the first demo for Camille and Laura was released today!
None of the content is final and I am sure there will be issues here and there. I'm working on the game solo and I cannot account for everything, but it will help you get an idea of what I am going for with the game. I hope you will find something to appreciate in it and I appreciate any feedback you can give me.
Thank you everyone for your support during early access!
Watertime has personally helped me a ton by keeping my water intake high and helping me stay healthy. It has been very effective despite it's simplicity, and I have already seen the benefits of staying hydrated. I want to bring these benefits to more people, as such, I have decided to make it available for everyone by making it FREE!
After speaking to Steam Support, Watertime is now scheduled to become free on the 1st of November.