The El Dorado adventure is about to end on October 9th at 9AM CEST! 😱
🏆 Collect as many El Dorado Event Rings as you can and use all your El Dorado Entry Keys before the event is over! After that, your El Dorado Entry Keys will be unusable. ⏳
The HypeTrain Digital Publisher Sale is live from October 7 to October 21, bringing you the biggest discounts across our entire catalog! Whether you’re hunting for your next epic journey or in the mood for revisiting an updated favorite of yours, now’s your chance to do it without breaking the bank.
💥 The Best Discounts on All Our Games!
For a limited time, enjoy massive price cuts on every game published by HypeTrain Digital. Whether you’re into intense action, brutal survival, deep strategy, or gripping RPGs, there’s something here for you. Browse our catalog and grab your favorites at unbeatable prices while the sale lasts!
A third-person brawler RPG where you fight to end substance abuse. Play as Rin, a mysterious transfer student, and face off against Rivalry Gangs and the ominous threat of The Wicked Children.
Stay tuned for more details in the coming months as we unveil more about these exciting projects.
⚙️ Major Updates
We haven’t forgotten about the games you already love! As part of the publisher sale, we’re also rolling out significant updates for some of our most popular titles:
Gatekeeper
The Interplanetary Store update introduces major changes: the return of Prisms with new ways to collect them, an expanded artifact selection in obelisks, larger locations with no loading screens, and the option to summon the Siren at your convenience. Look out for Conflict Altars for extra challenges, a new location called Delta, and the all-new Triads mechanic, which lets you combine artifacts for powerful effects.
The first major update for the game adds 4 new weapons to the Supporter Pack DLC, the Fog of War gameplay mutator to the base game, fixes the infamous "enemies react to everything, but refuse to move" bug, and improves various aspects of the game.
New locations, new items, new contracts, and new areas to explore. But also... New enemies: both regular and quasimorphic. New factions fighting for dominance in the Solar System and three new Bramfaturas! Plus, added difficulty settings, barter improvements, and the ability to choose sides in any conflict.
• Fixed an unusual issue that could cause crashes when playing MIMIC. • Corrected a bug where the dialogue selector would disappear when right-clicking, soft-locking the player. • Fixed an error in one of Bighead's dialogue lines. • Minor fixes. • Moved a crow.
Thanks for reporting these bugs. We hope you're enjoying Lost Diskettes Vol. 1!
This week in Solisium, millions of players have joined the Resistance in their fight against Arkeum. Get ready for even more adventures as exciting milestones continue to unlock. We’ve highlighted some of the most notable milestones broken down by early access and launch servers. Thrilling challenges, glory, and valuable rewards await. How will your guild influence the history of THRONE AND LIBERTY?
Early Access Servers
Field Boss: Kowazan (10/7)
Lurking in Grayclaw Forest is the deadly Kowazan the Lycan. Guilds will be able to fight Kowazan on October 7. Defeat this boss during the Milestone Ruler of Lycan for 15 Rare Accessory Growthstones. You might even want to put them toward your Violent Signet.
Dungeon: Sanctum of Desire (10/7)
This dungeon is home to the human-turned-demon Junobote. Players can access the Sanctum of Desire when it’s raining after a guild completes the milestone Lingering Hatred. Beware the looming level 50 mobs. For players looking to complete their Codex, prepare to be quizzed on all things Solisium.
Dungeon: Saurodoma Island (10/8)
Saurodoma Island is home to territorial lizards that don’t like strangers. Guilds that slay 200 Reptilian Sentries during the Milestone event A Reptilian Paradise will unlock Syleus’s Abyss 5F and 6F and receive 2 Rare Polished Cystals. Rumor has it a special set of gauntlets for Sword and Shield users can drop there.
Field Boss: Adentus (10/11)
The legendary Orc priest has been zombified by the Shadowmancers of Sylavean Order. Any guild who defeats Adentus and completes the milestone Resurrected Hierophant will receive 5 Precious Weapon Growthstones.
Launch Servers
Field Boss: Ahzreil (10/8)
Ahzreil rises from his slumber in Light Sanctum Ruins. Defeat Ahzreil alongside your guild during the milestone Master of Death to receive 15 Rare Weapon Growthstones. Morph collectors will definitely want to fight this boss for a chance to obtain the Monarch Raven.
Fight for Riftstones: Talus, Malakar and Ahzreil (10/9)
After defeating Ahzreil, your guild will want to fight for control of these highly sought after Riftstones. Gain control for access to Guild Raids, or instanced Field Boss fights that each guild tackles separately.
Field Boss: Minezerok (10/10)
Within the first floor of the Shadowed Crypt lies Minezerok. Defeating Minezerok before the Milestone ends will reward guilds with 15 Rare Armor Growthstones.
Gather your guild and prepare for battle because several Boonstones will also unlock on the next day (October 11).
Thanks for your support and we’ll see you in Solisium!
Ever wonder what the names of the mummies are? We for sure have!
We’re looking for the most interesting, creative, or hilarious name for our Mummy! If your name is chosen it’ll forever be referred to on socials, in the community, and in special credits as that name. You'll also receive copy of RFM to keep or share with friends!
Leave your mark on the mummies even as you flee screaming from them (like I do most days).
Head on over to our official [url=https://discord.gg/FpJuKABvKw ]Discord[/url] and let us know what you’d name our Mummy until October 16th!
Can’t wait to see what you all come up with and good luck out there!
Rules
Post your Mummy's Name in our Discord, feel free to add flair or backstory!
Inappropriate or hateful names will be disqualified and may result in a server ban.
Today's a special day - five years ago, our very first release, A NIGHTMARE'S TRIP, arrived on Steam and itch.io, marking the world's debut of SKY HOUR WORKS and our PROJECT NATURA series. To everyone that's helped make these games happen, whatever it be the amazing friends that have helped with each project, or the small yet amazing fanbases for these games, thank you!!! The fact that these games have resonated with an audience at all means the world, and I'm proud of all of the work we've put into them.
So I thought I'd like to do some special things for our fifth year anniversary - that's half a decade, and surely we've got some cool things coming up! Well, we do - so let's talk about them!
HAOxSORA =THE SKY'S ABOUND= RIDE TO OUR FINAL will be arriving on Steam in the near future!
Our latest release in the PROJECT NATURA series, last year's HAOxSORA =THE SKY'S ABOUND=, is finally arriving on Steam as a standalone, fully upgraded version that includes new system changes, content, and polish. This'll be the definitive and final take on our ENDLESS RUNNER X GEAR-BASED RPG project, and mark an end of an era for SKY HOUR WORKS as we start to jump into larger, more ambitious projects.
You can wishlist it on Steam now, and we'll announce the final release date when we're ready to do so. It'll be priced at a cheap $3 USD, making it an accessible game to pick up (and is also representative of the final game's scope and bite-sized experience), but a full $10 USD version, titled "HAOxSORA =THE SKY'S ABOUND= RIDE TO OUR FINAL /ANNIVERSARY MIX/" will include the original version from Indiepocalypse #45, plus our usual swathe of digital bonuses for those who want to support our work. Ruky's soundtrack for the game will be released on Steam as a separate release as well.
For those supporting us on Patreon, if you're currently a Natura Explorer by the release of the game, you'll receive Steam + itch.io keys to play the game. If you're a Natura Connoisseur, we'll provide you with a key of the /ANNIVERSARY MIX/ edition!
THE NATURA PROJECT: SEASON ONE [2019-2024] IS ON THE WAY!
An anniversary bundle, featuring all of our PROJECT NATURA releases* will be arriving with the release of our new version of HAOxSORA =THE SKY'S ABOUND= RIDE TO OUR FINAL on both Steam and itch.io in 2025! The bundle is accompanied by this amazing anniversary artwork featuring our games' lead characters, drawn by the amazing novaborealis!
The itch version will be released as a standalone game, containing a new launcher (Windows only) compiling all of the games and digital bonuses.
And that's not all...
WE'RE PLANNING A PHYSICAL RELEASE FOR THE NATURA PROJECT: SEASON ONE!
More details will arrive in the future, but we want this release to be a special one. It'll be limited, but lovingly homemade, and will be available online + at a handful of IRL events in 2025. There'll be cool bonuses attached to it, whatever I can put together that won't break the bank basically!
We can reveal one of those bonuses today - take a look at the first ever official KATO sticker!
We just approved the final size / finish for the sticker that we'll be going with over the weekend - special thanks to Sticker Goblin for doing the production and design for this!
* The Steam version of this bundle will not contain the following releases: Garden for Gato, PACK-CAT, and Deceived Voice - Whisper's Redux. These will remain itch.io / physical only!
BIG CRAZY SALE
We're gonna put all of our paid releases on Steam and Itch.io at record-low discounts for two weeks, so this is your chance to snag these releases for absurdly cheap! You'll notice the Steam store page artwork for A NIGHTMARE'S TRIP and SPACE / MECH / PILOT will be different during the duration of this sale, featuring our fifth-year anniversary rendition of these characters!
THE A NIGHTMARE'S TRIP 5TH ANNIVERSARY PATCH
A NIGHTMARE'S TRIP is getting its first update in nearly 5 years, including an updated pass of the game's english script, a full localization in Simplified Chinese by Yuan Liu, and various bug fixes and minor tweaks. It'll be available on Steam and itch.io on October 14th!
As you know, we've been working on our future projects internally, while supporting both Beatblock and vivid/stasis as publishing endeavors, and so far, so good! It's gonna be awhile until we share more about our next PROJECT NATURA stuff, largely due to people on the projects being busy with lots of stuff (note: next year is gonna be a VERY busy year for me and I expect my ability to get SHW related stuff done to be a bit difficult). Expect our operations next year to primarily focus on our current publishing projects, Beatblock and vivid/stasis, as we want to best support those releases for their upcoming milestones, while giving everyone involved with the PROJECT NATURA series the space to breathe in regards to prior commitments.
Personally speaking, more than ever, I really wanna continue creating cool stuff for this label, and make cool stuff with this circle of creatives more than ever. I'm hoping to budget more time into that after other major milestones in my life, such as the wrapping of UNBEATABLE's development (my day job), passes by in 2025. So know that I'm still thinking about the future of SPACE / MECH / PILOT, that I'm still working on RE: DECEIVED VOICE, and that there's still more to come for PROJECT NATURA in these coming years! Just give me a lil' time, haha.
Thank you all for waiting and continuing to show your love for these games - it's proof that we've made something special over these past few years.
Today's a special day - five years ago, our very first release, A NIGHTMARE'S TRIP, arrived on Steam and itch.io, marking the world's debut of SKY HOUR WORKS and our PROJECT NATURA series. To everyone that's helped make these games happen, whatever it be the amazing friends that have helped with each project, or the small yet amazing fanbases for these games, thank you!!! The fact that these games have resonated with an audience at all means the world, and I'm proud of all of the work we've put into them.
So I thought I'd like to do some special things for our fifth year anniversary - that's half a decade, and surely we've got some cool things coming up! Well, we do - so let's talk about them!
HAOxSORA =THE SKY'S ABOUND= RIDE TO OUR FINAL will be arriving on Steam in the near future!
Our latest release in the PROJECT NATURA series, last year's HAOxSORA =THE SKY'S ABOUND=, is finally arriving on Steam as a standalone, fully upgraded version that includes new system changes, content, and polish. This'll be the definitive and final take on our ENDLESS RUNNER X GEAR-BASED RPG project, and mark an end of an era for SKY HOUR WORKS as we start to jump into larger, more ambitious projects.
You can wishlist it on Steam now, and we'll announce the final release date when we're ready to do so. It'll be priced at a cheap $3 USD, making it an accessible game to pick up (and is also representative of the final game's scope and bite-sized experience), but a full $10 USD version, titled "HAOxSORA =THE SKY'S ABOUND= RIDE TO OUR FINAL /ANNIVERSARY MIX/" will include the original version from Indiepocalypse #45, plus our usual swathe of digital bonuses for those who want to support our work. Ruky's soundtrack for the game will be released on Steam as a separate release as well.
For those supporting us on Patreon, if you're currently a Natura Explorer by the release of the game, you'll receive Steam + itch.io keys to play the game. If you're a Natura Connoisseur, we'll provide you with a key of the /ANNIVERSARY MIX/ edition!
THE NATURA PROJECT: SEASON ONE [2019-2024] IS ON THE WAY!
An anniversary bundle, featuring all of our PROJECT NATURA releases* will be arriving with the release of our new version of HAOxSORA =THE SKY'S ABOUND= RIDE TO OUR FINAL on both Steam and itch.io in 2025! The bundle is accompanied by this amazing anniversary artwork featuring our games' lead characters, drawn by the amazing novaborealis!
The itch version will be released as a standalone game, containing a new launcher (Windows only) compiling all of the games and digital bonuses.
And that's not all...
WE'RE PLANNING A PHYSICAL RELEASE FOR THE NATURA PROJECT: SEASON ONE!
More details will arrive in the future, but we want this release to be a special one. It'll be limited, but lovingly homemade, and will be available online + at a handful of IRL events in 2025. There'll be cool bonuses attached to it, whatever I can put together that won't break the bank basically!
We can reveal one of those bonuses today - take a look at the first ever official KATO sticker! We just approved the final size / finish for the sticker that we'll be going with over the weekend - special thanks to Sticker Goblin for doing the production and design for this!
* The Steam version of this bundle will not contain the following releases: Garden for Gato, PACK-CAT, and Deceived Voice - Whisper's Redux. These will remain itch.io / physical only!
BIG CRAZY SALE
We're gonna put all of our paid releases on Steam and Itch.io at record-low discounts for two weeks, so this is your chance to snag these releases for absurdly cheap! You'll notice the Steam store page artwork for A NIGHTMARE'S TRIP and SPACE / MECH / PILOT will be different during the duration of this sale, featuring our fifth-year anniversary rendition of these characters!
THE A NIGHTMARE'S TRIP 5TH ANNIVERSARY PATCH
A NIGHTMARE'S TRIP is getting its first update in nearly 5 years, including an updated pass of the game's english script, a full localization in Simplified Chinese by Yuan Liu, and various bug fixes and minor tweaks. It'll be available on Steam and itch.io on October 14th!
As you know, we've been working on our future projects internally, while supporting both Beatblock and vivid/stasis as publishing endeavors, and so far, so good! It's gonna be awhile until we share more about our next PROJECT NATURA stuff, largely due to people on the projects being busy with lots of stuff (note: next year is gonna be a VERY busy year for me and I expect my ability to get SHW related stuff done to be a bit difficult). Expect our operations next year to primarily focus on our current publishing projects, Beatblock and vivid/stasis, as we want to best support those releases for their upcoming milestones, while giving everyone involved with the PROJECT NATURA series the space to breathe in regards to prior commitments.
Personally speaking, more than ever, I really wanna continue creating cool stuff for this label, and make cool stuff with this circle of creatives more than ever. I'm hoping to budget more time into that after other major milestones in my life, such as the wrapping of UNBEATABLE's development (my day job), passes by in 2025. So know that I'm still thinking about the future of SPACE / MECH / PILOT, that I'm still working on RE: DECEIVED VOICE, and that there's still more to come for PROJECT NATURA in these coming years! Just give me a lil' time, haha.
Thank you all for waiting and continuing to show your love for these games - it's proof that we've made something special over these past few years.