Territory - threat vector
Added
Automatic Turrets
All craftable, lootable and tradeable.


Ballista Turret


  • Slow to fire and aim but packs a punch
  • Craftable on the crafting bench.
  • Fires retrievable bolts.
Ballista Bolts
Bolts are crafted with wood and stone on the crafting bench.


Minigun (Mounted)

  • Effective defence against armed threats
  • Craftable on the crafting bench.
  • 7.62x51 NATO rounds
Territorial Automated Defence System (TADS)


  • When you're serious about home defence.
  • Craftable on the weapon bench
  • 7.62x51 NATO rounds
  • Holds more ammunition than minigun
  • More Damage
  • Faster firing rate
  • Faster tracking speed
  • Can fire 360 degrees
  • Missiles currently disabled UFN
Fixed
  • Zombies screaming too often
Changed
  • Cook time for gunpowder mixture on crafting bench and chemical station
Oct 7, 2024
Scarmonde - Ephiam Oricuna
The day has come at long last, everyone!

Scarmonde is now complete and ready to be enjoyed!


Thank you ALL for the amazing and incredible support during Scarmonde's development, everyone! I absolutely loved all of the positivity and discussion surrounding the demo. Now that it's done cooking and ready to be served, I hope you all enjoy the full game even MORE!


Good luck in The Depths, everyone!
Burkina Faso: Radical Insurgency - jvnko
We take a moment to remember the barbaric terrorist attack by Hamas which resulted in the deaths of 695 Israeli civilians and 71 foreign nationals.

Today marks the first year since this tragic event happened, and we will never forget the victims from this event.










Commander Quest - Commander
We have finally resolved the issue with Military Arts!
We will strive to quickly address the other issues you reported as well.
Thank you.


[Bug Fixes]
  1. Fixed the issue where enhancing the Scrap Iron Forge had no effect.
  2. Fixed the issue where units would become invisible at the castle gate during siege warfare.
  3. Fixed the issue where aerial units would get stuck on the castle walls during siege warfare.
  4. Fixed the issue where enhancing the Charming Waitress only granted one card.
  5. Fixed the issue where Huaka was not treated as a structure.
  6. Fixed the issue where the effects of some cards enhanced by Military Arts did not activate.
  7. Fixed the issue where the charge keyword was displayed twice on the charge training card.
  8. Fixed the issue where aerial unit AI did not properly reflect terrain height.
  9. Fixed the issue where the mana UI was highlighted even when used mana was 0.


[User Feedback & Polishing]
  • Enhanced the breath warning for The Burning Dragon's Abyss during the battle with Kindledrake Eldnir.
  • Added a tooltip to the HUD's ascetic icon.
Oct 7, 2024
Desynced - Kerrigan
Experimental_UE5 0.1.14033

Fixes:
  • Recipe fix

Experimental_UE5 0.1.14024

Fixes:
  • Fix for combining categories in build menu
  • Fix for turret causing lua error when manually targeting unplaced unit

Experimental_UE5 0.1.14022
Fixes:
  • Don't show alliance buttons and info on non-player controlled factions
  • Fix for glb import
  • Adjusted resource spawning
  • Fix component boost on 2M1L to be a multiple of 10
  • Properly copy internal components such as when using deployer on explorables
  • Fix for mission rewards
  • Don’t show blight magnifier effect if its shutdown or not in the blight
  • Allow transfer to docked items via drop off and pickup instructions to work without an item transporter
  • Change how virus affects power
  • When dragging a stack of items from a bot onto a construction site, make the bot bring the items even if the bot is disconnected from the logistics network
  • Swapped virus tech positions
  • Make the library remember empty folders
  • Retry picking up dropped items it couldn’t pick up before in certain situations
  • Disallow adding blueprints to the library for units without a recipe (i.e. Unit Upgrader)
  • Don't show 'World' tab in 'Request Item' item selection popup
  • Keep 'Request Item' item selection popup open after requesting an item

Additions:
  • Show icons of dropped items on a register (for example the Radar Component's result register)
  • Show inventory of dropped items and lootable explorables in register tooltip
  • Show only root folders as buttons in the build menu, then show the sub-folders as categories in the tab
  • Support dragging things onto the blueprint icon in the blueprint editor

https://store.steampowered.com/news/app/1450900/view/4701285005742787108?l=english
Men of War II - FQ_MichalC

Greetings, Commanders!

As we have reported previously, work is ongoing on the highly anticipated update bringing the offline mode for single-player to Men of War II; and the development is now in its final stages, we are running thorough tests to ensure a smooth roll-out for this major rework of the game's system architecture.

What we have not told you however is that while this is the absolute priority for most of the team, there are some who could not contribute towards the purely technical aspects of the game being improved; but even those talented designers are not just sitting around idly. And so, when the update comes this month (October 2024), you have much more to look forward to then just not needing to be connected to the Internet to play the game anymore. Now, we want to release the update with a bang, so we won't spoil everything here. But to whet your appetite a little bit, let's say you can expect...

New Units
8 newcomers are set to join the rosters of the three nations available in the game, and round out somewhat under-represented unit types.



And to fully utilize them, 3 new battalions will become available, 1 each for the USSR, USA and Germany.



Improvements to UI
  • When waiting for a match-making game to assemble, you will now see information about all others in the queue - how many players are from each region, how many have selected which battalion type (infantry/tank/artillery), their MMR values and team size.
  • We are also implementing a selector allowing newcomers to pick a settings profile that fits them best (competitive/realism mode), and making it easier to switch between profiles for established players as well.
  • And while it won't be ready for this update yet, we are happy to announce that we are working on a significant UI overhaul - we will be ready to share more information soon!

Visual and Technical Improvements
  • We are implementing enhanced particle effects, allowing for increasingly realistic visuals.
  • FX Editor update, to further enhance modding capabilities.
  • And even though we are focusing on the ability to play single-player offline, we are preparing improvements to the multiplayer infrastructure as well; improving speed and reliability of dedicated servers, as well as overall connection stability.

Thank you to everyone who has already purchased Men of War II and is fighting in the trenches of World War II with us – let us know what you think about the game by writing a review here on Steam, posting in the Discussions or chatting with us on the Men of War II Official Discord server. Our journey is just beginning, and we can’t wait to share more info and updates with you.

As a reminder, if you are experiencing problems with the game and are receiving an error message you are unclear about, we have prepared a troubleshooting guide explaining the most common errors and hints for how to remedy them here.

Commander Quest - Commander
Hello Commanders,

Commander Quest is currently offering a "trial version," and we plan to delete and revise certain provisions of the terms of service to better align with the current state of the game. Please refer to the details below for more information.


Effective Date
  • The revised terms of service will take effect on October 14, 2024.
  • Until the revised terms of service are applied, the existing terms of service will remain in effect.


Key Changes
  1. Deletion of the refund policy provision
  2. Deletion of items related to multiplayer functionality
  3. Addition of special provisions for game services used for testing purposes


Detailed Changes



We will continue to listen to your feedback and strive to provide you with a pleasant gaming experience. Thank you.
Vivid World - [Asobism]Toru Nakamura
Hello everyone!

In this update, we have added a feature to change the 'voice' settings as per popular demand, as well as fixed some bugs.

UI Improvements
  • You can now select voices in Japanese or English from the options.
  • When opening the dungeon selection, the first item is now automatically selected.

Bug Fixes
  • Fixed an issue where units from the party could be sold in the unit sale screen after clearing a floor.
  • Corrected the number of uses stated in the text for "Cornucopia".

Vivid World continues to improve by listening to your voices. We look forward to hearing more of your opinions!(This is a machine translation.)
Zoom Player : Steam Edition - GODW1N
Change List from v19.5.2:

* New Media Server Browser feature that allows you to stream media from
a local or remote Media Server (Adv. Options / Playback / Media Server).

Zoom Player currently supports the top-3 media servers:
1. Plex
2. Emby
3. Jellyfin

There is no limit to the number or types of servers you can add, you can
mix and match as many servers as you want.

Please note that depending on the media server type, load and connectivity,
using libVLC to play content from a media server may offer faster seeking
and audio/subtitle track switching.

* New libVLC option ("Adv. Options / Playback / libVLC" or "Adv. Options /
Playback / Media Server", this setting appears twice) to control whether
the libVLC media engine should be used when playing content from media
servers.

* New Shift+"Y" keyboard shortcut to open the Media Server browsing client.

+ Re-opening the IPTV Player window should now be nearly instant.
The only downside is that if you edit the files manually while Zoom Player
is running, you will have to restart Zoom Player for the changes to
take affect.

+ The default TCP/IP Control API port has been changed to 32999.

+ The default Web Server Control port has been changed to 32998.

+ I am disabling the "Display OSD through MadVR's OSD API" setting (Adv.
Options / Playback / Video) on every install. This feature can have a
negative impact on the user experience, its only benefits is if you
use MadVR in fullscreen exclusive mode, a mode that is no longer
of much use when running Windows 10 or better.

If you previously used this feature and would like to continue using
it, it can be re-enabled in the options.

+ libVLC's default audio framework is now set by default to "DirectSound",
otherwise using libVLC and changing the volume would affect the windows-
level volume level for Zoom Player (which should always be set to 100%).

- libVLC's framework selection was completely broken, selecting another
device wouldn't work at all or would use the default audio device instead.

- Fixed a bug in Zoom Player IPTV that partially broke translation of the
options dialog left-pane tree view, causing some lines to remain in
the original English.

- Fixed a bug that caused some error message text to get truncated.

- In some resolutions, the meta-data display for playing audio media did
not use a round-rectangle background correctly, causing text to appear
partially outside the background.

- Some over-zealous code optimization broke the audio playback meta-data
display area, showing tags for empty fields.

- Selecting the libVLC section in the Advanced Options dialog a second time
no longer tries to relist libVLC's audio devices, causing a slight delay.



Click here for the complete change list


To opt in for beta access, right click Zoom Player in Steam and choose properties. Go to the betas section and type the following code:
ZoomPlayerBeta

You will be granted access to the latest beta. You might need to close and reopen Steam to see the changes.
卫国战争 The Patriotic War - pumpkin
Add image quality options when you first enter the game.
Optimize shooting aiming line and prompt.
Optimize the picture effect and reduce performance consumption
UI adaptation for English and Russian.

We will announce the follow-up plan after the National Day, focusing on optimizing the parts that affect the experience now, and designing for the lack of customized content in tank warfare.
...