Scarmonde is now complete and ready to be enjoyed!
Thank you ALL for the amazing and incredible support during Scarmonde's development, everyone! I absolutely loved all of the positivity and discussion surrounding the demo. Now that it's done cooking and ready to be served, I hope you all enjoy the full game even MORE!
Fix for turret causing lua error when manually targeting unplaced unit
Experimental_UE5 0.1.14022
Fixes:
Don't show alliance buttons and info on non-player controlled factions
Fix for glb import
Adjusted resource spawning
Fix component boost on 2M1L to be a multiple of 10
Properly copy internal components such as when using deployer on explorables
Fix for mission rewards
Don’t show blight magnifier effect if its shutdown or not in the blight
Allow transfer to docked items via drop off and pickup instructions to work without an item transporter
Change how virus affects power
When dragging a stack of items from a bot onto a construction site, make the bot bring the items even if the bot is disconnected from the logistics network
Swapped virus tech positions
Make the library remember empty folders
Retry picking up dropped items it couldn’t pick up before in certain situations
Disallow adding blueprints to the library for units without a recipe (i.e. Unit Upgrader)
Don't show 'World' tab in 'Request Item' item selection popup
Keep 'Request Item' item selection popup open after requesting an item
Additions:
Show icons of dropped items on a register (for example the Radar Component's result register)
Show inventory of dropped items and lootable explorables in register tooltip
Show only root folders as buttons in the build menu, then show the sub-folders as categories in the tab
Support dragging things onto the blueprint icon in the blueprint editor
As we have reported previously, work is ongoing on the highly anticipated update bringing the offline mode for single-player to Men of War II; and the development is now in its final stages, we are running thorough tests to ensure a smooth roll-out for this major rework of the game's system architecture.
What we have not told you however is that while this is the absolute priority for most of the team, there are some who could not contribute towards the purely technical aspects of the game being improved; but even those talented designers are not just sitting around idly. And so, when the update comes this month (October 2024), you have much more to look forward to then just not needing to be connected to the Internet to play the game anymore. Now, we want to release the update with a bang, so we won't spoil everything here. But to whet your appetite a little bit, let's say you can expect...
New Units
8 newcomers are set to join the rosters of the three nations available in the game, and round out somewhat under-represented unit types.
And to fully utilize them, 3 new battalions will become available, 1 each for the USSR, USA and Germany.
Improvements to UI
When waiting for a match-making game to assemble, you will now see information about all others in the queue - how many players are from each region, how many have selected which battalion type (infantry/tank/artillery), their MMR values and team size.
We are also implementing a selector allowing newcomers to pick a settings profile that fits them best (competitive/realism mode), and making it easier to switch between profiles for established players as well.
And while it won't be ready for this update yet, we are happy to announce that we are working on a significant UI overhaul - we will be ready to share more information soon!
Visual and Technical Improvements
We are implementing enhanced particle effects, allowing for increasingly realistic visuals.
FX Editor update, to further enhance modding capabilities.
And even though we are focusing on the ability to play single-player offline, we are preparing improvements to the multiplayer infrastructure as well; improving speed and reliability of dedicated servers, as well as overall connection stability.
Thank you to everyone who has already purchased Men of War II and is fighting in the trenches of World War II with us – let us know what you think about the game by writing a review here on Steam, posting in the Discussions or chatting with us on the Men of War II Official Discord server. Our journey is just beginning, and we can’t wait to share more info and updates with you.
As a reminder, if you are experiencing problems with the game and are receiving an error message you are unclear about, we have prepared a troubleshooting guide explaining the most common errors and hints for how to remedy them here.
Commander Quest is currently offering a "trial version," and we plan to delete and revise certain provisions of the terms of service to better align with the current state of the game. Please refer to the details below for more information.
Effective Date
The revised terms of service will take effect on October 14, 2024.
Until the revised terms of service are applied, the existing terms of service will remain in effect.
Key Changes
Deletion of the refund policy provision
Deletion of items related to multiplayer functionality
Addition of special provisions for game services used for testing purposes
Detailed Changes
We will continue to listen to your feedback and strive to provide you with a pleasant gaming experience. Thank you.
* New Media Server Browser feature that allows you to stream media from a local or remote Media Server (Adv. Options / Playback / Media Server).
Zoom Player currently supports the top-3 media servers: 1. Plex 2. Emby 3. Jellyfin
There is no limit to the number or types of servers you can add, you can mix and match as many servers as you want.
Please note that depending on the media server type, load and connectivity, using libVLC to play content from a media server may offer faster seeking and audio/subtitle track switching.
* New libVLC option ("Adv. Options / Playback / libVLC" or "Adv. Options / Playback / Media Server", this setting appears twice) to control whether the libVLC media engine should be used when playing content from media servers.
* New Shift+"Y" keyboard shortcut to open the Media Server browsing client.
+ Re-opening the IPTV Player window should now be nearly instant. The only downside is that if you edit the files manually while Zoom Player is running, you will have to restart Zoom Player for the changes to take affect.
+ The default TCP/IP Control API port has been changed to 32999.
+ The default Web Server Control port has been changed to 32998.
+ I am disabling the "Display OSD through MadVR's OSD API" setting (Adv. Options / Playback / Video) on every install. This feature can have a negative impact on the user experience, its only benefits is if you use MadVR in fullscreen exclusive mode, a mode that is no longer of much use when running Windows 10 or better.
If you previously used this feature and would like to continue using it, it can be re-enabled in the options.
+ libVLC's default audio framework is now set by default to "DirectSound", otherwise using libVLC and changing the volume would affect the windows- level volume level for Zoom Player (which should always be set to 100%).
- libVLC's framework selection was completely broken, selecting another device wouldn't work at all or would use the default audio device instead.
- Fixed a bug in Zoom Player IPTV that partially broke translation of the options dialog left-pane tree view, causing some lines to remain in the original English.
- Fixed a bug that caused some error message text to get truncated.
- In some resolutions, the meta-data display for playing audio media did not use a round-rectangle background correctly, causing text to appear partially outside the background.
- Some over-zealous code optimization broke the audio playback meta-data display area, showing tags for empty fields.
- Selecting the libVLC section in the Advanced Options dialog a second time no longer tries to relist libVLC's audio devices, causing a slight delay.
Add image quality options when you first enter the game. Optimize shooting aiming line and prompt. Optimize the picture effect and reduce performance consumption UI adaptation for English and Russian.
We will announce the follow-up plan after the National Day, focusing on optimizing the parts that affect the experience now, and designing for the lack of customized content in tank warfare.