Oct 6, 2024
Hexwielder - roguemogul
This was originally a hotfix I had sent up last weekend, but didn't publish it correctly

  • Added directional keys to movement bindings
  • Fixed bug that gave incorrect steam achievement

Oct 6, 2024
The Last Plague: Blight - originalstudios
First update post Early Access release! Thank you so much everyone for checking out the game and sharing your feedback! The response to the game's release has been way bigger than I ever imagined. I know that a few things are still rough and there are a lot of balance and fixes needed, as well as a few new QoL features, rest assured that I will try to address everything as fast as I can.

This first update focuses on a bunch of fixes and balances changes, but work continues on controller support behind the scenes and should hopefully be coming in the next week or two. I also have heard your feedback regarding the camera, I know it's not ideal for a lot of people and I will fix it finally with a new optional mode in the controls.

Fixes:
  • Fixed duplicate crystal gathering task appearing after dropping off crystals or silver. This was due to an oversight around opening/closing the relevant letter more than once
  • Hopefully fixed the two monitor window issue by setting the game to use Fullscreen Window mode by default instead of Exclusive Fullscreen
  • Fixed cases where silver wasn't present on the island by also generating it in caves. Any island caves you may have explored will be regenerated automatically after this update
  • Fixed queued crafting recipes resetting the container that is chosen for the output, ex. crushing berries into one bowl won't switch to another after the first completes
  • Fixed player rotation being tilted when getting up from bedroll causing loads of the autosave to have a weird camera setup on the character
  • Fixed wheelbarrow and hand cart disappearing and/or becoming un-interactable when dragged into a cave
  • Fixed extra construction materials being lost when using the "add from inventory" button to add remaining materials in certain cases
  • Prevented auto-save on wakeup if your character dies due to poison or other cause
  • Fixed distance check code to avoid construction interaction stopping instantly just as it starts
  • Bears can no longer consume closed containers like clay pots or glass bottles
  • Fixed wooden chest/workbench collision with floors

Balance:
  • Greatly reduced requirements for various stick shelter pieces
  • Increased tin ore rock generation chance
  • Increased ginseng plant generation chance
  • Increased fuel amount for almost all wooden items

Other changes:
  • Confined cursor the game window in windowed mode
  • Added "N" to red part of the compass needle to make it more clear that it's north
  • Reduced shadow distance and reworked shadow rendering to reduce amount of flickering close up, due to the sun changing angle every frame
  • Reduced default amount of chunk messages sent per frame to hopefully avoid initial issues with players joining in co-op on slow host connections or performance
Leviathan: An Interactive Comic Book - zarf_home
Updated the Unity framework and some of the internal code. No user-visible changes.
Oct 6, 2024
Swap Fire Playtest - Midnght Status
SteamInput Test 4
Oct 6, 2024
Coin-Op Vice - AnriNasti
Hi everyone! I'm excited to present the first major update for the game. The main addition: autosave when exiting the game and after each completed arcade. Previously, in the spirit of the roguelike genre, saving only occurred after completing a mission. However, the game is already challenging enough, and the autosave feature adds convenience. Thank you for your feedback!
Oct 6, 2024
Suit for Hire - Crimson
Hey everyone,

Another patch heading your way, thank you to everyone submitting bug reports!

- FIXED: Restarting the chapter on Oil Prince results in insta death
- FIXED: Enemies in Oil Prince not moving due to missing navmesh
- FIXED: Executing another enemy quickly after doing one doesn't work
- FIXED: In Tiramisu, laser shows up at times even though using fists
- Improved Turkish localization
Oct 6, 2024
Coin-Op Vice - AnriNasti
Hi everyone! I'm excited to present the first major update for the game. The main addition: autosave when exiting the game and after each completed arcade. Previously, in the spirit of the roguelike genre, saving only occurred after completing a mission. However, the game is already challenging enough, and the autosave feature adds convenience. Thank you for your feedback!
Manor Lords - Matt (Hooded Horse)
Manor Lords is 30% off in the Hooded Horse Publisher Sale until October 10th.



Patch 3 which just released for Manor Lords is packed with new features, performance improvements, and balance updates:

  • Fishing System: Fishermen can now cast their nets in Shoals of Fish that appear in ponds. Fish multiply in spring, but beware of winter freezes! Unlock the Winter Fishing branch to keep your fishermen busy year-round.
  • Butchers & Food Spoilage: Butchers now convert surplus livestock into meat, and with the new spoilage system, certain foods, like fish, spoil faster than others. Salt deposits can now be used to make sausages, which last longer.
  • Crossbows & Huntsmen Mercenaries: Craft crossbows at the Bowyer’s Workshop and equip them to your militia, or hire the new ranged Huntsmen mercenaries.
  • Production Limits & Reserves: Set limits for production and prioritize key resources like shields or bows to stay ahead of the demands of battle and survival.
Check out the full post for all the details and changes.
https://steamcommunity.com/games/1363080/announcements/detail/4575182314563546164
Thank You
From everyone at Hooded Horse, thank you for your continued support. We can’t wait to see the worlds you build, the battles you fight, and the stories you create across all of our titles. Happy gaming!

Hooded Horse Publisher Sale 2024


Oct 6, 2024
Evo Born - thisisdemo
Another bug possibly failed loads fix
9th Dawn Remake - valorware
1.151 - 7th October 2024

- Pet (S) items now will have a chance to drop from higher level monsters too, to hopefully provide more S drops (specifically for Talon and Bone). Please let me know if this helps!
- Card Game achievement "Beat all card game missions" should hopefully be fixed
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