Endless Mode has finally arrived as well as an improved first night! We hope to flush this out more based on your feedback.
* Added Endless Mode and statistic to track your personal best record * Added new music for Endless Mode * Added ability to toggle auto-traps during gameplay from feedback * Added auto-trap indicator on interface * Added two stage events to the first night * Updated background on the first night * Updated objects on the first night * Updated localization files * Rebalanced enemies for late game
Hi all, Melos from the Danchi Days team here. Thanks for 2,000 wishlists! We're working hard on a demo that we plan to show later this year. Stay tuned for news!
In the meantime, why not follow our official Twitter for news?
3 new Uncommon Butts: Munched Light/Tan/Dark Butts
Added custom sounds to the appropriate Butts
Added dynamic butt-cheek redness for some Butts: Nude Ada/Boba/Clara, Deathblooms and Pixie Willow
Created a new website that shows the updated list of Butts and their drop rates.
Since I'm tweaking the Butt Crate drop values, I'm giving you a small progress bar in the lower left corner of the game to let you know when you are getting new crates, and if! Currently, you'll get 5 per day, but that can change.
1.150 - 7th October 2024 — - Pets - there was an old multiplier that was affecting pets in a strange way when reloading. This has been removed and pets have been buffed a little to compensate. Depending on your pet's stats, you may see +/- stats from this update, but the new fix is how the pets were intended to work. - Card Game - Online MP fixed Attack mods not showing, and shield mods not showing - Card Game - Fixed the X attack cards not showing damage multipliers. They seem a bit OP so I'll have to monitor these - Magic wands significant nerf due to how OP they were. It turns out they were getting benefits from previous patches where I increased melee damage. They were never meant to be this powerful. This nerf is more noticeable at higher levels, and may still not even be nerfed enough!
Bug Fix: Fixed an issue where using the middle mouse scroll didn’t wrap around to the rightmost/end hotbar slot for keyboard and mouse controls.
Bug Fix: Updated Keyboard Hotkey Bindings to correctly display Controller Hints in the Settings Menu's Controls tab.
Bug Fix: Fixed a collision issue that allowed players to walk into the back of the church building model.
Bug Fix: Resolved a problem where activating certain gemstone quests before defeating the spider boss (on save files from before update 7.4) prevented completion of the quest line.
Improvement: Extended the fade screen in the intro scene where Rufus, Munger, and the player first enter the farm, preventing visible character direction flipping.
Bug Fix: Fixed a bug where the Bulletin Board delivery quests accepted any gift as a valid completion, instead of the required item.
New Feature: You can now gift NPCs larger versions of their favorite items. Smaller versions will still not be recognized in place of larger items.
Compatibility Fix: Fixed issues with the Orange and Bananas gemstone quests triggering on older save files.
Bug Fix: Resolved an issue where skipping dialogue too quickly caused two emotes to appear on the NPC at the same time. The previous emote will now be removed instantly.
Bug Fix: Stopped the "Talk to NPC" cursor and NPC overhead info from appearing during cutscenes and the intro.