Bug Fix: Fixed an issue where using the middle mouse scroll didn’t wrap around to the rightmost/end hotbar slot for keyboard and mouse controls.
Bug Fix: Updated Keyboard Hotkey Bindings to correctly display Controller Hints in the Settings Menu's Controls tab.
Bug Fix: Fixed a collision issue that allowed players to walk into the back of the church building model.
Bug Fix: Resolved a problem where activating certain gemstone quests before defeating the spider boss (on save files from before update 7.4) prevented completion of the quest line.
Improvement: Extended the fade screen in the intro scene where Rufus, Munger, and the player first enter the farm, preventing visible character direction flipping.
Bug Fix: Fixed a bug where the Bulletin Board delivery quests accepted any gift as a valid completion, instead of the required item.
New Feature: You can now gift NPCs larger versions of their favorite items. Smaller versions will still not be recognized in place of larger items.
Compatibility Fix: Fixed issues with the Orange and Bananas gemstone quests triggering on older save files.
Bug Fix: Resolved an issue where skipping dialogue too quickly caused two emotes to appear on the NPC at the same time. The previous emote will now be removed instantly.
Bug Fix: Stopped the "Talk to NPC" cursor and NPC overhead info from appearing during cutscenes and the intro.
Hello everyone! The game is being developed at an accelerated pace, and I am in a hurry to share the progress with you. Now a new class will appear in the game - Summoner. It will also be available for leveling. At the moment, 2 minions have been added to the game: Undead Minion and Firewing.
I also finished working on the first added boss - the Slime Lord! He will live in the Slime Wasteland, and we can summon him by placing the slime mass on the pedestal. In this way, all bosses in the game will be summoned using unique summoners.
Don't forget to add the game to your wishlist, because the early access release will take place on October 22!
Today, the doors to the Ghostbane universe open wide. It's time to hunt down the ghosts that hide in its dark places, spreading fear and horror. Whether alone or with up to four friends, you can track ghosts by collecting evidence in this creepy world. It will be your task to trap the ghost you have identified and neutralise it with rituals.
In this unique world, tension will rise at every step, and fear and suspense will envelop you. If you are ready to challenge the secrets of darkness, take your place in the supernatural world of Ghostbane and embark on this unforgettable adventure!
Gather your courage, because ghosts are waiting for you...
Let's take a look at what awaits you:
Lobby, Ghost capsules and small games
Maps where you can catch ghosts
Unique and technological items
Unique ghost interactions
and more are waiting for you in the unique and horror-filled world of Ghostbane.
Today, the doors to the Ghostbane universe open wide. It's time to hunt down the ghosts that hide in its dark places, spreading fear and horror. Whether alone or with up to four friends, you can track ghosts by collecting evidence in this creepy world. It will be your task to trap the ghost you have identified and neutralise it with rituals.
In this unique world, tension will rise at every step, and fear and suspense will envelop you. If you are ready to challenge the secrets of darkness, take your place in the supernatural world of Ghostbane and embark on this unforgettable adventure!
Gather your courage, because ghosts are waiting for you...
Let's take a look at what awaits you:
Lobby, Ghost capsules and small games
Maps where you can catch ghosts
Unique and technological items
Unique ghost interactions
and more are waiting for you in the unique and horror-filled world of Ghostbane.
The demo for Moonfell: the Tides of Aether, covering the prologue and chapter 1, has been updated with some new features, balance changes (especially to Expert Mode), and general improvements.
This release includes:
Evaluate target status conditions by hovering the cursor over them (works with mouse and controller now!)
In-battle Status menu available from the party command input window
Enhanced cutscenes and some re-written dialog
Fixed a bug where the party member faces wouldn't always show up on the Save screen
The Options menu now displays F-key shortcuts for functions such as displaying FPS or changing screen size
A few compass and minimap tweaks
One of the bandits on the Fort exterior has a new interaction with Lunara's Arrow skill
Improved item and skill list sorting
Some general map fixes
Expert Mode stat changes have been slightly reduced
Regular enemies in Expert Mode now have a chance to spawn as a special Variant with additional abilities!
Save Crystals in Expert Mode always respawn enemies for extra challenge
Thanks to everyone who has played the demo! Your feedback, ratings, comments, and support are tremendously appreciated!