Comment: Transportation wasn't quite landing where it needed to be, being way too easy. While still keeping the fun of transportation it should be more balance toward the rest of the family while having an even stronger synergy with Sports balls. The transportation order of the object has been changed. The bus is now the 1-cost instead of the Bike. The new order is : Car > Bus > Tram > Metro > Bike > Train. The number requirement is now multiple of 4 instead of 3 (4/8/16/32/64) but now the smaller objects are at the end of the evolution. Size of objects has been redesign accordingly.
The passive between Sports Balls and Transportations has been reverted to counting all transportations. And a new passive has been added to the pool: All the Sports Balls First wall effects are replaced by "First Wall: Create a car" (Except for the Bowling ball)
New passive
In addition to the new transportation passive. A new passive has been added: Passive of the bridge: Deleting a strange letter will reimburse the deleted Additionally two other passive have been added to the warehouse but are not yet implemented and playable.
Bosses
The two missing bosses have been added to the game! The ?!$#! boss is probably way too hard and needs balancing. All bosses are in v1 anyway and need improvement.
Passive changes
Comment from Steve: Some of the passives were not that fun to play or too bad. With this rework, the main idea is to have fruits a bit easier to play with a more combo-friendly passive (Passive of the sea) and globally make both Celestials and Fruits a bit easier to play
Old effect: Every Celestial generates 1-4 Asteroids when created New effect: Every Celestial gives twice more points when combining but generates 1-4 Asteroids when created
Passive of the Christmas ball: Old effect: Chrismas ball now gives as many points as the number of Christmas balls New effect: Chrismas ball gives crazier points (-35 to +50)
Passive of the debris: Old effect: Every Celestial generates 1-4 Asteroids when created New effect: Every Celestial gives twice more points when combining but generates 1-4 Asteroids when created
Passive of the asteroid: Old effect: When created, Black Hole generates 50 asteroids New effect: When created, Black Hole generates 99 asteroids
Passive of the traffic light Old effect: Deleters give incremental points New effect: Wheels can now be destroyed for 3 deleters
Passive of the sea: Old effect: When a Whale is created, generate one of each fruit New effect: When an animal eats a fruit, generates either a cherry, a strawberry, a grape or an apple Comment from Steve: Passive of the sea + passive of the Snake = FUN
Multiple saves
The game now has 3 save slots, by default (and your old save) is Save A but you can change save in the settings. Also, there is a confirmation button if you want to delete your active save
Balancing:
In addition to the passive changes, the idea has been to make both celestials and fruits easier.
Jupiter is 10% less bouncy
The moon now generates 1-4 instead of 1-5 asteroids.
Eyeballs are now more rare and are a 5-cost unit
Starting deck will now be 2 different 1-cost and 1 3-cost (instead of 4 random 1-cost and 1 3-cost)
Bugs:
Transportations now transform the correct number of objects and not all objects.
Arrow now work correctly with transportation
If you lost too early in the tutorial, you could not unlock the Tutorial medal.
Fullscreen now correctly save between sessions and the default version is fullscreen.
Surprisingly, playing a passive was deleting a random object from your deck. Comment from Steve: I am shocked nobody (including myself) notices
The heart passive no longer deletes random objects from your deck when the heart combines
I identified and removed a cause of latency. The game should be smoother, if you still have some performance issues, please report them on the forum or discord
Starship Simulator Dev Playtest - Fleetyard Studios
Updated the Medium Range sensors layout to bring it in line with the Long Range version.
Added the ability to perform a Medium Range scan while within a star system, which reveals more information about the planets therein ("Atmospheric Terrestrial Worlds" will further refine down to "Earth Analogues" or "Water Worlds" for example).
Added the additional exploration percentage gained from Medium Range scans to the existing save data.
At this point, you can now scan any star system up to 25%. Next up, we're onto the difficult part - implementing detailed Short Range scans and bringing that exploration total all the way up to 100%.
Flame Wave Clear (Regardless of 1 player/4 players)
10
60
90
6
[color=#90EE90]Season[/color]
Flame Wave Clear (Regardless of 1 player/4 players)
15
80
120
8
[color=#90EE90]Season[/color]
Flame Wave Clear (Regardless of 1 player/4 players)
15
80
120
8
[color=#90EE90]Season[/color]
Break Challenge 3kinds Clear (Except for Boss Dungeon)
3
80
120
8
[color=#90EE90]Season[/color]
Break Challenge 3kinds Clear (Except for Boss Dungeon)
3
80
120
8
[color=#90EE90]Season[/color]
Break Challenge 3kinds Clear (Except for Boss Dungeon)
3
80
120
8
[color=#90EE90]Season[/color]
Dragon's Vanguard Dungeon 2 kinds Clear
15
60
90
6
[color=#90EE90]Season[/color]
Dragon's Vanguard Dungeon 2 kinds Clear
15
80
120
8
[color=#90EE90]Season[/color]
Dragon's Vanguard Dungeon 2 kinds Clear
15
80
120
8
[color=#90EE90]Season[/color]
Reign of the Dragon King Clear (Regardless of 1 player/4 players)
2
100
150
10
[color=#90EE90]Season[/color]
Reign of the Dragon King Clear (Regardless of 1 player/4 players)
2
100
150
10
[color=#90EE90]Season[/color]
Junsung Kang's Memorial Quest Clear
1
100
150
10
[color=#90EE90]Season[/color]
The Man's Eternal Battlefield Dungeon Clear
4
100
150
10
[color=#90EE90]Season[/color]
The Man's Eternal Battlefield Dungeon Clear
4
100
150
10
[color=#90EE90]Season[/color]
The Man's Eternal Battlefield Dungeon Clear
4
100
150
10
[color=#90EE90]Season[/color]
The Man's Eternal Battlefield Dungeon Clear
4
100
150
10
[color=#90EE90]Season[/color]
Item Craft by Craft machine
5
48
72
5
[color=#90EE90]Season[/color]
Item Craft by Craft machine
10
80
120
8
[color=#90EE90]Season[/color]
Costume Conversion Try (All Costume)
5
160
240
16
[color=#90EE90]Season[/color]
Item Tuning Try (All Item)
10
160
240
16
[color=#90EE90]Season[/color]
Item Enhancement Try (All Item)
3
160
240
16
[color=#FFAC1C]Junsung Kang Memorial Pass [Rewards][/color]
[color=#FFE135]Required pt[/color]
[color=#FFAC1C]Free Reward[/color]
[color=#c3a3ff]Premium Reward[/color]
[color=#89CFF0]Special Reward[/color]
50
x20 UNION Luck Stabilizer
x3 Dyeing Ampoule
x1 3-star Boss Phase Wings Selectable Box ver1.2
100
x1 ELITE Buff 3-days
x5 Quality Assurance Seal
x2 Gear Booster Fortifier
150
x1 Maid Service Voucher (5-Day)
x10 Gear Booster Fuel I
x5 Lucky Gear Boost I
250
x1 Gardening Voucher (3-Day)
x10 UNION Special Luck Stabilizer
x1 Costume Fusion Fiber
350
x1 All-in-One Talisman Box
x10 UNION Special PNA Stabilizer
x1 Costume Fusion Fiber
450
x50 Common Phase Fiber
x40 Splendid Phase Fiber
x1 Unique Synchro Fiber Selectable Box
550
x10 Gear Booster Fuel I
x10 Gear Booster Fuel I
x5 Lucky Gear Boost I
650
x3 Normal D Component : Gear
x2 Splendid D Component : Gear
x1 Omega Equalizer
750
x2 Normal D Component : Costume
x1 Splendid D Component : Costume
x2 Gear Booster Fortifier
850
x10 Gear Booster Fuel I
x10 Gear Booster Fuel I
x5 Lucky Gear Boost I
1000
x20 PNA Growth Activator
x2 Perfect PNA Evolution Kit
x3 Perfect PNA Evolution Kit
1200
x1 Slot Type Modification Tool
x2 Slot Type Modification Tool
x1 Real Colored Driver
1400
x10 Gear Booster Fuel I
x10 Gear Booster Fuel I
x5 Lucky Gear Boost I
1600
x3 Normal D Component : Gear
x2 Splendid D Component : Gear
x1 Omega Equalizer
1800
x2 Normal D Component : Costume
x1 Splendid D Component : Costume
x1 S Guaranteed D Component : Gear
2200
x10 Gear Booster Fuel I
x10 Gear Booster Fuel I
x5 Lucky Gear Boost I
2600
x2 T3 Colored Chip Selectable Box
x1 Gear Booster Fortifier
x2 Gear Booster Fortifier
3000
x1 T2 Platinum Chip Selectable Box
x1 Omega Equalizer
x1 Shape Memory Device
3500
x30 Splendid Phase Fiber
x1 Costume Fusion Fiber
x1 Tina (Instructor) Image Armband
4000
x1 S Guaranteed D Component : Gear
x1 S Guaranteed D Component : Costume
x1 Unbreakable Rook's Phase Wings
[color=#89CFF0]Free Rewards[/color] will be removed on December 31, 2024 9:00 AM UTC.
[color=#FFE135]Junsung Kang Memorial Pass[/color]
Premium Price
[color=#90EE90]990[/color]
Special Price
[color=#90EE90]2,990[/color]
ALL Reward Price
[color=#90EE90]3,980[/color]
Pass Description
Acquire Point is increased by 50% with Special Purchase
[color=#FFE135]UNION Pass Booster[/color]
UNION Pass Booster
[color=#90EE90]50[/color] N-coins
x10 UNION Pass Booster
[color=#90EE90]450[/color] N-coins
x50 UNION Pass Booster
[color=#90EE90]1,990[/color] N-coins
x100 UNION Pass Booster
[color=#90EE90]2,990[/color] N-coins
Special Product
Open up the remarkable treasures!
[color=#89CFF0]Sales Period[/color] October 8, 2024 7:00AM - October 23, 2024 7:00AM UTC
[color=#ffc000][Special Product] Gear Booster Fuel I Package (Double UMP)[/color]
x350 Gear Booster Fuel I UMP +3800 (Double Amount)
Package Value: 3,500N-coins Now for only [color=#90EE90]1,890[/color] N-coins! [color=#F69697]46%[/color] Discount Purchase Restriction: 3 times per account
Package Value: 4,350 N-coins Now for only [color=#90EE90]2,290[/color] N-coins! [color=#F69697]47%[/color] Discount Purchase Restriction: 3 times per account
[color=#ffc000][Special Product] High Efficiency Lucky Gear Boost I Package (Double UMP)[/color]
Package Value: 2,460 N-coins Now for only [color=#90EE90]890[/color] N-coins! [color=#F69697]64%[/color] Discount Purchase Restriction: 3 times per account
[color=#ffc000][Special Product] Lucky Enhancement Support Package (Double UMP)[/color]
x36 Lucky Gear Boost I UMP +5000 (Double Amount)
Package Value: 4,320 N-coins Now for only [color=#90EE90]2,490[/color] N-coins! [color=#F69697]42%[/color] Discount Purchase Restriction: 3 times per account
Go download it now and check out the latest content in the vampire route!
If you enjoy what you've played, please consider leaving your thoughts with a review! Long or short, positive or negative. I want to hear what YOU think and how I can make the game even greater for others to enjoy. Your continued feedback has helped me improve the game with each new release!
For returning players: Please keep in mind that save files created in older versions have compatibility issues. For the best experience, please use the multiple save files provided in the link below:
For the remainder of October, I plan on shifting focus to creating art, as this month inspires me with ideas that I want to put to paper. This won't art for the game, but just for fun. I will resume regular weekly updates for Crimson Veil starting on Sunday, November 3rd. However, I will still be active and post the work I create in the mean time.
For now, I hope you enjoy the latest Crimson Veil story!
Join the excitement at the dazzling Fireworks Festival!
[color=#89CFF0]Event Period[/color] October 8, 2024 at 7:00 AM - November 6, 2024 at 7:00 AM UTC
[color=#89CFF0]Firecracker Material Removal[/color] November 6, 2024 at 7:00 AM UTC
[color=#89CFF0]Common Removal Date[/color] December 31, 2024 at 9:00 AM UTC
[color=#FFAC1C]1. Event Overview[/color]
What are [Firecracker]?
[Firecracker] is an event item that is only activated during the Fireworks Festival event period and can be acquired from both the Cash Shop and in-game.
Using [Firecracker] can let you earn [Festival Points] based on the Fireworks grade, which is accumulated by a character and server.
What are [Festival Points]?
[Festival Points] are the accumulated points of players from a server. Once a certain amount of Festival Points has been achieved, it will activate the [Firework Buff].
What is the [Fireworks Festival] Server Buff?
TheServer Buffapplies buff effects to all players and all characters.
The Server Buff is stacked up to level 10 and will give better buff effects as the level goes up.
All the buffs are activated at the same time upon reaching the required Festival points milestone.
What is the [Fireworks Festival Gift] Buff?
The Buff is acquired when using Cash Shop Firework (Black Lambs, Wolfdog, Wildhüter, and Rattus)
What are some other benefits?
Collect ‘Fireworks Event Souvenirs’ every 10 Festival points. This is your chance to obtain the Troubleshooter outfit (B type) and other exclusive rewards!
The top 5 Agents who contributed the most Festival Points to the server will obtain extra in-game rewards!
What determines the ranks?
The ranking is determined by the accumulation of [Festival Points] attributed to each character, with rewards allocated to Ranks 1 through 5.
The Dragon Chair for Rank 1–3 is a newly introduced visual item.
[color=#89CFF0]Firecrackers[/color] removal date: November 6, 2024 at 7:00 UTC.
All firecrackers are untradeable, cannot be sold, and cannot be moved to Account Storage.
Fireworks from the Cash Shop will not be removed but will have a 'cannot be used' status. They can be used again during the next Fireworks Festival event.
[color=#5f95cc]Cash Shop[/color]
[color=#FFE135]Product Name[/color]
[color=#FFE135]Price (N-Coin)[/color]
[color=#FFE135]Discount Rate[/color]
[color=#FFE135]Purchase Restriction[/color]
Black Lambs Firecracker X 10
280
20%
None
Black Lambs Firecracker X 50
1,050
40%
None
Black Lambs Firecracker X 100
1,750
50%
None
Wolfdog Firecracker X 10
280
20%
None
Wolfdog Firecracker X 50
1,050
40%
None
Wolfdog Firecracker X 100
1,750
50%
None
Wildhüter Firecracker X 10
280
20%
None
Wildhüter Firecracker X 50
1,050
40%
None
Wildhüter Firecracker X 100
1,750
50%
None
Rattus Firecracker X 10
280
20%
None
Rattus Firecracker X 50
1,050
40%
None
Rattus Firecracker X 100
1,750
50%
None
[color=#5f95cc]Vending Machine[/color]
[color=#FFE135]Item Name[/color]
[color=#FFE135]Price (Credits)[/color]
[color=#FFE135]Purchase Restriction[/color]
Lucky Firecracker
1,000,000
10 times per account per day
Common Firecracker
1,000,000
10 times per account per day
[color=#5f95cc]Dungeon Drop[/color]
1 [Black Lambs, Wolfdog, Wildhuter, Rattus] Fireworks Festival Box drops when clearing dungeons in the excluded list of dungeons (including the Ancient Dragon Historic Site, excluding Conquest).
1 of among 3 items can be obtained randomly from Fireworks Festival Box.
[color=#FFAC1C]3. Effect when using Cash Shop Fireworks[/color]
Have your Character's face, a celebration message (1 random message out of 10), and your Character ID appear in the middle-left side of the screen!
The top 5 Agents who contributed the most Festival Points to the server will obtain extra in-game rewards!
Ranking rewards will be sent via in-game mail to your last logged-in character after the event ends.
If multiple players have the same point contribution at the end of the event, the player who reached the final number of points first will get the ranking reward.
[color=#FFAC1C]5. Fireworks Festival Buff[/color]
When a Cash Shop Firework is used, a personal buff is granted, and a server buff is applied based on the accumulated points of the server.
[Fireworks Festival Gift] Personal Buff When using Cash Shop Firework [Black Lambs, Wolfdog, Wildhüter, Rattus], the following buff is acquired.
[color=#FFE135]Buff Effect[/color]
Physical Attack Power 20%
Psi Attack Power 20%
Physical Defense 10%
Psi Defense 10%
[Fireworks Festival] Server Buff The buff will be applied to all users depending on the server accumulated Festival Points.
[color=#FFE135]Required Point[/color]
[color=#FFE135]LV[/color]
[color=#FFE135]Effect 1[/color]
[color=#FFE135]Effect 2[/color]
6,644
1
Town Movement Speed +77
-
15,532
2
Self Skill Training Voucher
-
31,020
3
Device Enhancement Voucher
-
57,640
4
Physical/Psi Power 7%
-
88,484
5
Special Dungeon Entrance +1
-
121,440
6
Physical/Psi Crit Damge 10%
-
154,616
7
Acquire EXP +15%
-
220,968
8
Acquire Credit +15%
-
318,076
9
Found Item Bonus +15%
-
406,665
10
Air Strike Crit Damage +5% + Back Attack Crit Damage +5% + Chase Crit Damage +5%
Town Movement Speed +177
All buffs from all levels will be applied and accumulated together.
[color=#FFAC1C]6. Firework Points Personal Rewards[/color]
Get Firework Souvenir material items by accumulating Firework point and exchange them with various items!
[color=#c3a3ff][Material Collection][/color]
Get a Fireworks Event Souvenir Box whenever you achieve 10 Firework Points and use them to craft items.
You can use the [Fireworks Event Souvenir] to craft items in the Crafting Machine.
x1 SS Guaranteed D Component : Gear Pouch x1 SS Guaranteed D Component : Gear x2 S Guaranteed D Component : Gear x3 Omega Equalizer x2 S Guaranteed D Component : Costume x1 Gear Booster +16 Pouch x150 Gear Booster Fuel I x15 Lucky Gear Boost I x30 Gear Booster Fortifier x10 Costume Fusion Fiber x10 Slot Type Modification Tool x1 Real Platinum Driver x1 T4 Platinum Chip Selectable Box x1 Firecracker Box UMP + 20,000 (Double Amount!)
Package Value: 37,060 N-coins Now for only [color=#90EE90]9,990[/color] N-coins! [color=#F69697]73%[/color] Discount Purchase Restriction: 3 times per account
x2 T3 Platinum Chip Selectable Box x5 T3 Colored Chip Selectable Box x2 Real Platinum Driver x50 Slot Type Modification Tool x1 Firecracker Box UMP + 5,200 (Double Amount!)
Package Value: 5,000 N-coins Now for only [color=#90EE90]2,590[/color] N-coins! [color=#F69697]48%[/color] Discount Purchase Restriction: 3 times per account
Package Value: 3,040 N-coins Now for only [color=#90EE90]1,890[/color] N-coins! [color=#F69697]38%[/color] Discount Purchase Restriction: Twice per account
Ahoy, mateys! Unfortunately I had to take a short break for health reasons, but I'm back in action. Today's patch adds a new area to Act II, the Kolkata Arena. Enjoy!
Please, let me know if you find any issues with the update. Multiple systems were touched under the hood, so a bug or two could have gotten through. Full patch notes: - Added stronger allies to Balbridge's Point - Added title change and music change to spider section of Uncharted Tunnels - Made final bossfight a bit easier - Decreased number of spiders in Uncharted Tunnels - Fixed: more subtitles have been synced with their voice lines - Fixed: Fireworks and Static Missile (and probably more spells) were not working properly on ships - Fixed: Grenade was not working properly on ships - Significantly sped up game load time
There is now a chance for them to jump back or roll forward before attacking, along with just attacking. This is to guess if you jump back or slide forward as well. It is a bit of rock paper scissors, but the player still has plenty of window to have the upper hand.
I am receiving a lot of feedback about the enemies being too easy, too predictable. It is a rule that making a "smarter ai" is not usually more fun. It needs to be entertaining is the top goal. On the other hand I am receiving feedback that enemies are a bit too hard and difficult to react to as well.
So this is a bit of a test to see if its more well received. It is still certainly easy to avoid for me... But every once in awhile it gets me :) and maybe that's enough... it is also the game's introduction, and i think the expectation of easy to smash needs to be met as well.
Some of these ideas will carry forward with other human-like enemies too and it will be interesting to see if its something that can be dialed up a bit.
Anyway, hope you enjoy it. It's probably again too subtle to make an impact. I'll play around with more ideas over here, feel free to chime in your feedback, ideas, criticisms, etc...