We're thrilled to announce that the latest content patch for VoidBound is finally ready for STEAM release!
This update brings a ton of new features, improvements, and fixes based on your feedback. Whether you're here for the expanded scenarios, combat tweaks, or shiny new additions, there's something for everyone in this patch.
Below, you'll find a curated change log with everything that’s been added, fixed, and polished. ===========
New Stories: 📖 ⦁ Caly and Vas's Girl's Day Out A Yuri Spa Date with Vas? Sounds innocent enough... right?? Pay Vas another visit at her home in Henosis to find out! [NOTE: Available AFTER completing the shower event at Vas's apartment.]
⦁ An Exotic Gig 💃🏽 Deep Crimson in the Pleasure District is now hiring! ===========
New Additions: 🖌️ ⦁ Complete overhaul of Haar's ship, Setek 🚀 And when we say overhaul, we really mean it. Check out all the new interior maps!
⦁ Brand New Dialogue Box for better readability 💬 Compact, concise and easy on the eyes!
⦁ New cut ins, corresponding attacks, and unique dialogues for the Tripteen Boss! How about.. no? ===========
New Gameplay Updates: 🗜️ ⦁ All major quests have been added to the Quest Log Interface 📝 With this, players can now easily track over 40+ quests, with more to be added in the future!
Additionally (with lots of sparkles): ⦁ Enhanced the intro sequence with improved story flow and smoother movement routes. [NEW] Fixed some instances where the star sparkles would turn into circles on interaction. ⦁ Updated the Tripteen dungeon with sparkling animations for interactable objects and smoother event transitions. ⦁ [NEW] Added new environmental sounds in the Tripteen dungeon. ⦁ Refined some Henosis quests for better clarity, highlighting interactable objects, and added new switches for NPCs to offer more varied dialogue based on chosen decision path and quest progress. ⦁ Streamlined the embassy by adding object animations to highlight key items and improved visual effects for the crack in the wall. ⦁ Revised Xaide with clearer objective dialogues and sparkling effects for hard-to-spot interactables. Reworked the laser mechanics in the eastern area of the dungeon, so that players may decide how to proceed. ⦁ Polished the Mind Dungeon with sparkling effects and refined dialogues for better flow and stronger connection to the existing lore. ⦁ Added sparkling effects to most, if not all events, that can be interacted with. ⦁ [NEW] Players can now only carry a maximum of 35 Water Bottles. Additionally, the recovery rate has been reduced, making it less effective than the Trauma Pack, and it can no longer be used during combat. ⦁ Lastly, Nameplate System is now active! A graphic pop-up will now appear when entering an area, notifying you of your current location. ===========
New Combat Updates: ⚔️ ⦁ New powerful skills have been added for Caly's Blaster and SP-42. Beware though, their destructive power comes at the cost of energy and ammo, so choose wisely! ⦁ Overhauled and balanced skill sets as well as combat patterns for normal enemies in the Embassy and Xaide. ⦁ Enemy icons during combat now display numbers to easily identify the next turn order. ⦁ Crafting pages have been added for the sniper and assault rifle. ⦁ Added labels to the weapon modding page so it is easier to see at first glance which part goes where. ⦁ Raised the Orgasm limit to 2, so you can see and enjoy the graphics longer. =========== New Fixed and Adjustments: 🩹 ⦁ Fixed a bug where defeated enemies remained in an alert state after re-entering the dungeon. ⦁ Resolved a crafting bug where equipping a mod no longer displayed as 1/1. ⦁ Fixed text lag after winning combat and receiving items. ⦁ Corrected various issues in the Quest Log. ⦁ Fixed an issue preventing players from loading saved games. ⦁ Adjusted text in several bad endings for clarity. ⦁ [NEW] Fixed Jen's Standing Art not de-spawning after the initial interaction. ⦁ [NEW] Miscellaneous Plugin Optimizations for improved performance. =========== And that, wraps up the latest content patch notes.
We hope you enjoy these new additions and improvements. Feel free to share your thoughts here or on our Discord as you explore the updated world!
As always, thank you for your continued support—your faith keeps us pushing forward!
With much Appreciation and Regards, Cursed-Atelier Team
It’s been a week since the demo release, and you can play it right HERE! Over this week, we’ve released three updates thanks to your feedback and suggestions. We’re not planning to stop, and we hope the game will keep getting better.
It’s so exciting that you’re diving into Ponchee’s story and exploring the planet FlopHop. Every moment you spend in this world means so much to us. Your feedback and support are what make this journey possible, and we’re so happy to have you along for the ride.
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