The winning vehicles of the 30th voting is SU-76M! We'll make it interesting and then add to the game soon ~~ Don't be upset if the vehicle you voted for didn't win, there will be vehicle voting every week!
I’m excited to announce that Path to Serenity is now available to wishlist on Steam! I’ve been working hard to get the steam page ready, and it’s finally here. You can now add it to your wishlist, and I would really appreciate your support. Now this is aimed to be my second game of my studio.
While there’s no set release date yet (as my main focus is still spent on Rise of the Village Hero), I’ll be keeping you updated over on my Path to Serenity page, with news on the game's progress and development.
I’m excited to announce that Path to Serenity is now available to wishlist on Steam! I’ve been working hard to get the steam page ready, and it’s finally here. You can now add it to your wishlist, and I would really appreciate your support.
While there’s no set release date yet, I’ll be keeping you updated here with news on the game's progress and development.
Whoop Whoop I got the update out after so many problems with Steam.
Here is the patch fixes
Fix on some Buildings where you cant build onto them Fix on some of the landscape areas Added more Damage to Bow and arrow when killing Zombies Added the Level 4 Vest to the spawner at high tear areas Performance Fixes
I have some news to share regarding Unaware. Unfortunately, it won't be released this year. The game is still far from being complete, and I don’t want to rush an unfinished product. I believe it's important to deliver the best experience possible, and releasing an incomplete game wouldn’t do it justice. While much of the foundation is in place, there are still several key elements that need significant work:
Lighting
Save System
Storyline & Lore
Game Events
Characters
Artwork & Music
New Trailer
Lighting: Lighting has always been one of my toughest challenges in development. No matter how much I tweak the settings, I haven't yet found a look that feels right. It's a crucial part of the game’s atmosphere, so I want to get this right before release.
Save System: The plan is to allow both quick save/load functionality during gameplay, as well as a more traditional save system. This part of the development should be relatively straightforward, but it still needs to be implemented and tested properly.
Storyline & Lore: The storyline is currently incomplete, and there may be some changes before it’s finalized. I can’t share too much right now, but it’s something I’m working hard on to ensure it aligns with the game’s overall experience. The goal is also to add deeper lore about the whole environment.
Game Events: The initial goal was to create an open-world horror game. To achieve that, I need to come up with unique, engaging events that enhance the player experience without becoming repetitive or tedious. There will also be a travel system to minimize annoying backtracking, but I’m brainstorming ways to balance exploration and convenience.
Characters: While the AI is functional, it’s still uncertain whether it will meet the final game's needs. The number of characters that will appear in the game is also still up in the air and will depend on how the rest of the development goes. Artwork & Music: The current version of Unaware uses placeholder artwork and music. Rest assured, this will be replaced before release with the final versions that reflect the game’s atmosphere and tone.
New Trailer: The current trailer is quite outdated, and a new one will be developed to reflect the progress and direction of the game when the time is right.