Oct 6, 2024
Tenebris: Terra Incognita - TenebrisGame
Fixed: The next fight after the bosses: Sonicus and Vermutoidus froze.
Multi Turret Academy - Flzzyf
The winning vehicles of the 30th voting is SU-76M!
We'll make it interesting and then add to the game soon ~~
Don't be upset if the vehicle you voted for didn't win, there will be vehicle voting every week!

Rise of the Village Hero - Luduspaxstudios
Hey everyone!

I’m excited to announce that Path to Serenity is now available to wishlist on Steam! I’ve been working hard to get the steam page ready, and it’s finally here. You can now add it to your wishlist, and I would really appreciate your support. Now this is aimed to be my second game of my studio.

While there’s no set release date yet (as my main focus is still spent on Rise of the Village Hero), I’ll be keeping you updated over on my Path to Serenity page, with news on the game's progress and development.

Feel free to wishlist it here:
https://store.steampowered.com/app/3265030/Path_to_Serenity/


Announcement trailer:
https://youtu.be/JqA8oW5N8Fk

Thank you for your support.

- Silviu
Yosemite Forest Ranger - ThirstyThursten




New Features:
  • New Intro Trailer/Teaser Trailer
  • Voice Lines for numerous things.
  • Letters on some cabins (with spoken text/read out loud)
  • Keys and locks, Some Cabins are locked. Can you find the Keys?
  • New Keychain "subinventory" to keep all keys together.
  • Electricity, some POIs require electricity to turn on lights or use certain logic/items.
  • Some Generators are broken and require a specific tool to fix.
  • Several new POIs (Not all are marked on map, so explore!)
  • Lantern buildables for buildsystem.
  • Building now requires a hammer to be equipped
  • Most buildables need to be placed in a Landplot (Findable or buyable at certain POIs)
  • Smaller animals (Rabbits)
  • Added bridges to some trails

Changes:
  • Ranger SUV will deal damage when hitting animals (Certain speeds will instantly kill)
  • Lookout Towers now require Power to have lights
  • Retextured Most Trails so they look more natural now.
  • Retextured Riverbeds so they look more natural.
  • Thicker forests, more trees.
  • Big Logs on road to indicate Playable Area Boundary

Fixes:
  • Ranger SUV has better Controls
  • Farmables now grow through stages (Farm overhaul coming soon)

Nerdy Dev Stuff:
  • Put almost all POIs in SubLevels instead of merged Meshes better for rendering shadows.
  • Set manual Scalability settings for better balance.
Merana and the Cubewalker - TONY
Hello everyone!

Nice to see you here and happy to take you along on my journey to the game's release.

The game ‘Merana and the Cubewalker’ now has an official Steam page!
A playable demo is currently available on Itch.io for you to try out.

I hope to see you on the community hub or discord!

Greetings,
Tony


Follow the project on social media: Instagram | X | TikTok | Discord
Path to Serenity - Luduspaxstudios
Hey everyone!

I’m excited to announce that Path to Serenity is now available to wishlist on Steam! I’ve been working hard to get the steam page ready, and it’s finally here. You can now add it to your wishlist, and I would really appreciate your support.

While there’s no set release date yet, I’ll be keeping you updated here with news on the game's progress and development.

Feel free to wishlist it here:
https://store.steampowered.com/app/3265030/Path_to_Serenity/


Announcement trailer:
https://youtu.be/JqA8oW5N8Fk

Thank you for your support, and I’ll see you in the next update!

- Silviu
Sustained - MeanDean2
Hi Everyone

Whoop Whoop I got the update out after so many problems with Steam.

Here is the patch fixes

Fix on some Buildings where you cant build onto them
Fix on some of the landscape areas
Added more Damage to Bow and arrow when killing Zombies
Added the Level 4 Vest to the spawner at high tear areas
Performance Fixes


FloppySword Shirt

Please support FloppySword https://www.youtube.com/@FloppySwordGaming




There will be a major Update in this week now that steam is sorted out

Thank you
Maxwell's puzzling demon - muratsubo
Levels update
  • The hint feature is now available in w6.
  • Changed 6-2, 6-5, 6-7, 6-8 and 6-17.
Other changes
  • Implemented dark theme (as an experimental feature.)
Unaware - Aces Games
Hello everyone,

I have some news to share regarding Unaware. Unfortunately, it won't be released this year. The game is still far from being complete, and I don’t want to rush an unfinished product. I believe it's important to deliver the best experience possible, and releasing an incomplete game wouldn’t do it justice.
While much of the foundation is in place, there are still several key elements that need significant work:

  • Lighting
  • Save System
  • Storyline & Lore
  • Game Events
  • Characters
  • Artwork & Music
  • New Trailer
Lighting:
Lighting has always been one of my toughest challenges in development. No matter how much I tweak the settings, I haven't yet found a look that feels right. It's a crucial part of the game’s atmosphere, so I want to get this right before release.

Save System:
The plan is to allow both quick save/load functionality during gameplay, as well as a more traditional save system. This part of the development should be relatively straightforward, but it still needs to be implemented and tested properly.

Storyline & Lore:
The storyline is currently incomplete, and there may be some changes before it’s finalized. I can’t share too much right now, but it’s something I’m working hard on to ensure it aligns with the game’s overall experience. The goal is also to add deeper lore about the whole environment.

Game Events:
The initial goal was to create an open-world horror game. To achieve that, I need to come up with unique, engaging events that enhance the player experience without becoming repetitive or tedious. There will also be a travel system to minimize annoying backtracking, but I’m brainstorming ways to balance exploration and convenience.

Characters:
While the AI is functional, it’s still uncertain whether it will meet the final game's needs. The number of characters that will appear in the game is also still up in the air and will depend on how the rest of the development goes.
Artwork & Music:
The current version of Unaware uses placeholder artwork and music. Rest assured, this will be replaced before release with the final versions that reflect the game’s atmosphere and tone.

New Trailer:
The current trailer is quite outdated, and a new one will be developed to reflect the progress and direction of the game when the time is right.
Path of the Abyss - suzukin
以下不具合を修正しました

  1. 中断セーブ再開後、右下のプレイ時間がリセットされる
  2. 連鎖する雷の説明文が間違えていました
  3. 医術防御と守護のゴーレムを併用しているとき、バリアが正しく機能しない
  4. 下水道の雑魚敵がスキルを使用しない
  5. 夢歩きのメアトのスキル説明が空欄になっている
  6. 緊急治療の祝福効果のメッセージ誤り
     →既に取得済みの祝福効果については修正されません。新規獲得したものに反映されます。
  7. 「深呼吸」の効果が複数回発生することがある
  8. トリガー系の祝福効果で、発動するスキルが空欄になっている
     →原因が確定していないため、まだ再現するかもしれません
  9. 炎の連撃と氷の連撃が正しく動作しない
以下の修正を行いました

  1. ウォルスケン商店の特売品に、残響する悪夢でドロップする装備も対象になるように変更しました

...