Haunting: The Rosefield Manor - Vortex
Hi there Collectors,


Launch of the Haunting: The Rosefield Manor is here !

This update is mainly about announcing our Launch and Several fixes with changes.


First of all thanks for all the collectors out there who wishlisted our game on steam. We continue to develop our game thanks to all of you. We hope to get bigger and better only to create bigger and better games for you all.


Lets talk about the update,





New Additions !


• Mr. Charveil outside the house now has an axe.

• Old car now have proper textures assigned.

• Some models of the furnitures changed.

• Flashlight model is now updated.



List of changes&fixes


• Some furnitures in the manor is now have correct collisions.
• Flashlight's light is corrected.
• Some texture bugs now fixed.
• Loading screen causing crash is now fixed.
• Old car's engine sound is replaced.
• Fixed some movement bugs.
• Character collisions no longer causes AI to stop moving.

~ and many more QoL changes has been made.


Thanks for all the support, We always look forward to bring you better experience.



Northstar Games

Oct 6, 2024
My Garage - Viking
Fixed wolf variant spawning with gastank instead of valve cover (funnel update caused this)
Oct 6, 2024
Isekai Survivors - christiancDG90
After seeing that many people from other countries are visiting the page, I've decided to implement some localization to the game.

First off, I have finished the Japanese localization and currently working on the Simplified Chinese localization. This means Japanese and Simplified Chinese language will be available before Early Access.
Evil Dreams - fitbiestudio
Finally, we're glad to show you the animated trailer that our artists have been working on for the past few months!

Oct 6, 2024
Alnico Smithery - Pinapl
With this update i've been focusing on bug fixing and performance improvements.
A lot of under-the-hood changes have been made in a most-likely futile effort to get the game running faster on weaker machines, I hope it helps!

With that said, here's the changelog you all know and love:
Additions
  • New cleaning sphere item comes free with every save file
  • More crafting mingame sprites (WIP)
  • New/updated merchant dialogue
  • New info pop-ups for the tutorial and shop items
  • Cursor now locks to the game window during gameplay if edge-panning is enabled
  • Added discord join link and bug report button
  • New beta-tester exclusive item will spawn in every save file loaded from now until early access
Changes
  • Clicking "pin" on pinned scrolls now unpins the scroll
  • Many minor adjustments made to the tutorial
  • The merchant will now always carry all the items available for purchase
  • Crafted items have higher-pitched sounds
  • Big hammer grants slightly more progress with hits in crafting minigame
  • Brick spawns further left on new saves
  • Holiday rope friends are more obviously a result of the rope
  • Moved early access warning in main menu
Fixes
  • Game should no longer sound-blast you on save loading
  • Popups behave slightly better
  • Insense should no longer duplicate on save loading
  • Alloys are reading proportions properly now
  • Merchant dialogue doesn't speed up if holding an object
Under the Hood
  • Rewrote liquid shader code (thank you Pines)
  • Reduced the amount of work the camera has to do while zooming in/out
  • Deleted all the unused assets from the game files
  • Reduced frequency of various events (sound creation, object detection, etc)
  • Lots of miscellaneous improvements I don't feel like writing down

Early access is getting closer and closer, are you excited yet?
As always, please report any bugs you find ASAP in the discord, thanks!!!
Oct 6, 2024
Sees Game - Koval
sees game update to 1.4.2
- some visual bugs fixed
- new game mode (Bonus mode)
- sprites update
Oct 6, 2024
DDNet - deen
DDNet 18.6 has been released with the following changes:




  • [Client] Smooth spectating [KebsCS]
  • [Client] Mouse click in spectator mode to lock/release view [KebsCS]
  • [Client] Add auto-completion hint for chat commands [furo321]
  • [Client] Add cl_freeze_stars setting (F1) for old freeze stars [sjrc6]
  • [Editor] Add quick actions (ctrl+p) [ChillerDragon]
  • [Client] Show skin name as tooltip in friendlist and serverinfo [bencie]
  • [Client] Put dead players at the bottom of scoreboard [ChillerDragon]
  • [Client] Add ghost list sorting [KebsCS]
  • [Client] Android improvements [Robyt3]
  • [Client] Skin save button and directory for Teeworlds 0.7 [dobrykafe]
  • [Client] Correctly handle country/type filters for non-community servers [KebsCS]
  • [Client] Validate chat and console arguments [KebsCS]
  • [Client] Fix game launch on Wayland-only systems [DynamoFox]
  • [Client] Resample audio to device playback rate [TsFreddie]
  • [Client] Immediate browser filters [furo321]
  • [Client] Fix default player name for Teeworlds 0.7 [dobrykafe]
  • [Client] Don't open scoreboard during pause [ChillerDragon]
  • [Client] Enable Discord RPC on Mac ARM [M0REKZ]
  • [Client] Vertical arrow key navigation in skin selection [dobrykafe]
  • [Client] Rework 0.7 tee settings layout [Robyt3]
  • [Client] Fix dummy disconnecting on hot reload [KebsCS]
  • [Client] Fix map download fallback [Robyt3]
  • [Client] Add icon button to open console in bottom right of start menu [Robyt3]
  • [Client] Fix illegal memory access in video recorder [Robyt3, Jupeyy]
  • [Client] Fix directory in map paths [MilkeeyCat]
  • [Client] Fix scrollbar rail clicking being active while popups open [Robyt3]
  • [Client] Fix colored speed values after connecting to a server [MilkeeyCat]
  • [Client] Fix composite binds that open chat, console or menus [Robyt3]
  • [Client] Fix name in chat not being highlighted [ChillerDragon]
  • [Client] Rework image loading, saving and manipulation [Robyt3]
  • [Client] Fix duplicate 0.7 flag sound with dummy connected[ChillerDragon]
  • [Client] Fix 0.7 team colors [ChillerDragon]
  • [Client] Change 'No servers found' message to hint at ports [dobrykafe]
  • [Client] More gametype colors (LMS, LTS, gCTF, gDM, FreeZe, iFreeze) [M0REKZ]
  • [Client] Fix Leak IP check [TsFreddie]
  • [Client] Make cl_show_direction change alpha with cl_show_others_alpha [bencie]
  • [Client] Don't reset zoom on team switch [furo321]
  • [Editor] Allow custom entities [KebsCS]
  • [Editor] Add ed_layer_selector [ChillerDragon]
  • [Editor] Add center pivot for quads [furo321]
  • [Editor] Add ed_auto_map_reload setting [dobrykafe]
  • [Editor] Add right-click to solo editor layer [KebsCS]
  • [Editor] Fix crash with RGB images [Robyt3]
  • [Editor] Fix undo/redo for adding layers [dobrykafe]
  • [Editor] Allow non-conflicting keybinds while line input is active [dobrykafe]
  • [Editor] Fix crash with image/sound load failing [Robyt3]
  • [Server] Improvements to announcements (reload_announcement) [furo321]
  • [Server] Add reload_censorlist command [furo321]
  • [Server] Send result of random_unfinished_map to all clients [bencie]
  • [Server] Allow random_unfinished_map in rcon [furo321]
  • [Server] Add /lasttp to hot reload [KebsCS]
  • [Server] Fix hot reload crash with super [furo321]
  • [Server] Don't expose econ publicly when ec_bindaddr is set to localhost [timakro]
  • [Server] Fix hot reload crash with draggers [furo321]
  • [Server] Alignment of separators in record output [dobrykafe]
  • [Server] Fix sv_rescue_delay [iMilchshake]
  • [Tooling] Fix language contexts [furo321]
所谓侠客 So-called Hero - 975276051
[Fix]
Fix DrugMenu making wrong in some case.
You can get new in bellow map.
Alnico Smithery - Pinapl
Hello everyone, and welcome to the announcement post.
As the title reads, the free demo is finally live! Anyone can go and try out the game for FREE! I've been working my butt off the last few weeks to get this out, so i'm both very relieved and nervous that it's finally public!



For those of you who don't know me,
My name is Pinapl, and i'm the sole developer of this game! I've been working on it as a hobby for the past year and a half, and i'm pretty excited to finally get it in the hands of some players. I'm a self-taught developer and artist, so it's been a bit of a rocky climb, but the game is coming out splendidly if I do say so myself.

Anyways, enough about me...
What's in the Demo?
With the demo version, you'll be able to get a good taste of what Alnico has to offer. The game starts with the beginner tutorial by default and will guide you through the various mechanics and how to play.
With the demo, of course some features have been locked away.
  • Limited shop inventory. You'll only be able to buy 5 of the essential smithery tools in the demo.
  • No Refinery or Furnace upgrades, which means only 4 ore types and a limited number of discoverable crafting recipes, as well as the slowest and least efficient versions of these stations.
  • No cheats menu, which is the biggest bummer of them all. No 0 grav smithing? LAME!
However, there is 1 plus side, which is if you purchase the full version, your save data WILL carry over! No progress lost, you'll be able to pick up right where you left off in the demo.

With that in mind, please look forward to the full version when it becomes available October 25th!
I'll be working hard getting things ready, I hope you all look forward to the full release!

PS. Please keep in mind this is an early access release, so you may encounter bugs or other issues. If you do, please feel free to let me know either in the community discord or on social media so we can sort it out. Thanks!
Oct 6, 2024
Salty Hounds - Topping Palette
minor hotfix: We have fixed a new bug of an infinite loop occuring when trying to enter your house at a point during the story.

We apologize and thank you for the bug report.
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