Gentoo Rescue - cyclicity.studios
I've gathered a lot of feedback on the previous demo, and the consensus is that it was still too difficult. I agree, and I've identified that this was not because of the mechanics or the puzzles themselves, but because the progression was too fast.

Demo version 0.4 completely reworks the world puzzles and the overall organization of puzzles. The early experience is now much more representative of the full release. With 30 puzzles, there is more room for tutorial puzzles without sacrificing too much of the post-game bonus content. Don't worry! There are still difficult puzzles and teases of late-game mechanics that come without any on-boarding. It's just that they are now 100% optional.

The full version of the game is coming along nicely, but I wanted to take this detour to update the demo. It's very important that I get as much feedback as possible, and now that the demo is a better representation of the full game, the feedback will be more valuable. Want to join the conversation? Join the discord!

After discord, our twitter is the next-best place to get updates and follow development.

Be on the look out for an announcement later this year!
Psycho - MATTAR PRODUCTIONS
Today, we’ve rolled out a new update with some important fixes to enhance your experience in Psycho. While we’re taking small steps, each one brings us closer to delivering an even more immersive and terrifying game. October is just getting started, and we have plenty of surprises in store for you this month. Stay tuned!

Fixes List:
  • Inspecting :No more pressing E to make mouse cursor appears. similar to Resident Evil 8 inspecting but without moving the objects only rotating.
  • Look through ground: Camera stopped going through the ground when killer throw you.
  • Head Bobbing: Enhance head bobbing while running and walking.
  • Fixed minor bugs related to item pickup and inventory.
Oct 5, 2024
F.O.G. - Fear Of Going - Happy Art Club
Fixed a missing dlls bug that would cause crashes on launch for some users
Added an additional ai faction
Performance improvements
Changed how targeting works
Other miscellaneous bug fixes
Added casino
Added forge
Added alchemical lab
Eden changes
Reduced the range of melee attacks
Reduced bugs with map loading
Reduced ram usage
Oct 5, 2024
The Caribbean Sail - Victorian Clambake
Happy Seventh Anniversary to The Caribbean Sail!

After years of being restrained to only the darkest corners of taverns, those tarot cards are coming to the real world along with a full deck of playing cards styled in the black and white pixels of The Caribbean Sail!



You could read fortunes... or you could play a game of gin rummy, poker, bull***t, scopa, or The Hunt for Davy Jones! -and by Neptune, why stop there? Invent your own card games with the custom suits!

Coins


Swords


Hearts


Skulls


You've never seen a card deck like this and you likely never will again. These won't be none of your cabin boys flat sticky flimsy paper cards neither, nay, I'm having them printed on the air cushioned M32* linen stock that dreams are made from which cardistry experts and magicians would be proud to wield.

Get notified when the Kickstarter goes live here!

Seven years. Wow.
Talk like a pirate day 2017 was the initial release date of these piratey pixels and I never thought that I'd still be passionate about making new artwork or pushing content updates all this time later but you keep me motivated.

Thank you kindly for all your support over the years and bringing my dreams to life time and time again. Raise a drink to yourselves lads as we look forward to another year of Caribbean Sailing!
- The Captain, Evan Massie



*M32 stock will be stretch goal dependent as minimum prints start at 1,000 decks.
Oct 5, 2024
Salty Hounds - Topping Palette
Dear players, here are the details of today's major update.





Added
  • [Noru] Added alot of events up to Affection Level 2.
  • [Yujin] Unlocked affection level 2.
  • [Yujin] Added alot of events up to Affection Level 2.
  • [Yujin] Unlocked date content.
  • [Junho] Added alot of events up to Affection Level 2.
  • [Junho] Unlocked date content.
  • [Functionality] Added a fishing minigame at the riverside.
  • [Functionality] You can now make lunch boxes with fishes at home.
  • [Functionality] You can now tame the stray cat and take him in.



Fixed
  • [UI] Improved dating spot selection UI.
  • [UI] Completed base work for future event updates.

Upcoming Updates
  • Seha affection level 3-4 events.
  • Noru affection level 2-4 events.
  • Taemin affection level 2-3 events.

We will keep adding new contents as quickly as possible, so please stay tuned!

If you like what we are doing and want to help us, please consider leaving a positive review about <Salty Hounds Reboot>! It would go a long way.

Warm regards,
Salty Hounds Team

===
If you encounter any bugs or issues while playing, please let us know through this Google form.
Thank you for your support.
ANEURISM IV - AyAyRon
Proletariats, the Cortex has issued an immediate change to the isolation status of our district. Standby for transmission.

Hello! Thank you for your patience, once again, we're back with some more updates to provide as part of v0.3.6, we're very excited to share these changes with you.

Features/Modifications:

New Fate Added: Banker
Map: Adjusted Fog
Visual: Adjusted post processing.
Function: Simplified Cortex stations (Previously Cortex Outposts)
Fixed hosting for Mac support
Tweak: Buffed pharmastributor payout
Tweak: Significantly lowered the price of ads
Feature Addition: Capitron 3000
Modification: Credits now reset; are lost on death


Bug Fixes/Optimizations:

Fixed hosting for Mac support
Patched ration teleport bug
Fixed interaction button order
Fixed vending machine quantity display
Patched more exploits & small bugs


That's all for now! Thank you for participating in the Closed Alpha testing of Aneurism IV. We'll see you in closed Beta! - discord.gg/vellocet

-A.C

If you come across any bugs, please use this form so it is added to our workflow: https://forms.office.com/r/Y80kuB8AV3

Oct 5, 2024
Number 8 - ArtTrace
Fix bug.
Age of Survival - SilkySullivan
0.05.6.2024 : Head bob / sway

- head bob / sway added
Knights Within - IndecisionLabs
New
  • Tac info updates
    Now additionally shows certain interactables if they are within a certain distance
    Now defaults to hold functionality, option for toggling remains in the settings
    The game should automatically change settings to hold once, after which point you can revert back to toggle
  • New Keep upgrade: Rangefinder
Updates
  • Updated hud vfx for being in tac info
  • Gear menu layout updated
  • Energize is now toggled on and off, draining Energy over time. New HUD indication when on
  • Base Static Discharge cooldown reduced to 1.75s (was 3)
  • Templar Passive: Replaced Static Discharge cooldown reduction with ‘gain 1 Static every 8 seconds’
  • Templar Conduit perk: Renamed to Static field, shifted 5% of the effectivity to work even while unshielded
  • Templar T1-1 perk: replaced with ‘while shielded, gain static damage and range’
  • Templar T2-1 perk: replaced with ‘Passive gains extra static based on movement’
  • Warden T2-1 perk: replaced with ‘Gaining a resilience stack also gives 0.5 Energy. +10% Energy efficiency while at max stacks’
  • Warden T2-3 perk: replaced with ‘while resilient, Stunning an enemy has a 25% chance to deal damage’
  • Vanguard T1-3 perk: replaced with ‘getting a weapon crit grants 10% damage immunity for 3s’
  • Cavalier Stim Packs perk: Removed cooldown
  • Cavalier Shadow perk: Increased to 2% per stack (was 1.5%)
  • Tutorial pop ups now require a short hold to close to help prevent instantly closing them by mistake
  • Friendly fire updates
    Friendly fire no longer does shield damage, it just consumes an attacks hit
    Melee swings now have FF, not dealing damage but using up a ‘hit’ for cleave
    Friendly fire stat now tracks how many times you hit, instead of damage dealt
    Friendly fire has been a holdover from a time when KW combat was much more methodical and less chaotic. With the crazy perks and hordes it has become more of an annoyance than a meaningful mechanic. Now friendly fire effectively reduces your damage potential, which I think is a much better direction for KW’s co-op combat style
Fixes
  • Fixed the order of the first 2 sequential quests
  • Fixed a minor Sentinel Resolve Aura calculation the aura was providing more %Resolve than intended when multiple were stacked
Deja Vu : The Backrooms - mishdotcom
This update includes adjustments and improvements based on player feedback. The changelog lists all modifications made since the launch version.

Change Log
  • New Features

    • Improved Chase Sequences - Chase music and hallucinations have been added to make pursuits more intense and scary!
    • Drastically Improved Performance
    • Added Animations to the Hallucination Effect (v1.0.3)
  • Bug Fixes

    • Fixed Entity Target Selection
    • Improved Entity AI
    • Other Various Bug Fixes

P.S : The next major update will introduce a new level. In the meantime, there may be a few hotfixes!
...