We are excited to announce that SULFUR will officially be entering Early Access on October 28th! We cannot wait for you to dive deeper into the game and experience everything we’ve been working on. The Early Access version will bring even more intense action, new areas, enemies, and challenges to conquer.
DEMO Updated for Steam Next Fest
As we approach the Early Access release of SULFUR, our focus has shifted primarily to content beyond what’s available in the demo. However, we've also made significant improvements to the overall game, and these enhancements have been incorporated into the demo as well.
Patch Notes: 0.8.0 DEMO
Loot Rebalancing
Level Generation Optimization
Graphical Optimization
Enemy Balancing
Better Hit Detection
Audio Improvements
Controller Remapping
Expanded Graphics Options
A plethora of smaller fixes and additions
Graphics Optimization Switching most 2D assets from the .png format to .svg has significantly boosted SULFUR's performance on most systems.
Rebalanced loot Loot has been rebalanced across the board, affecting both enemy drops and chests. Some chests, such as Wooden/Low Tier chests, have been completely revamped and now have a chance to drop any item in the game (limited to demo items in the demo version).
Improved system for level gen Additionally, we’ve rewritten the level generation system, resulting in drastically reduced loading times. It will be even better during early access.
Improved hit detection Changes to how bullets function have improved hit detection, particularly when your gun fires multiple projectiles.
Controller Remapping We’ve also expanded the options menu to support controller remapping for both keyboard & mouse and game controllers.
New Features: Added 5 new elements with 170 new spells. Added 8 new talents. Created new PoM accessories. Created new Ghost Potions.
Balancing: Increased Ghost Potion debuff from 20% to 25%. Organic enemies take double damage from acid, fire, and dark. Robotic enemies receive half damage from fire, ice, wind, dark, holy, psychic, and expression. Staff's arcane spells are now colorless. Robotic enemies take double damage from arcane. Further increased robotic weakness to lightning by 25%. Further increased robotic weakness to water by 50%. Increased weight of invocation speed tenfold. (fast attacks and slow attacks had little meaning at high dexterity) Slightly buffed Mezra Monster. Increased both weight and damage reduction of Protective Mother gear. Slightly reduced damage of Skeletal Tremor. Slightly reduced difficulty of chapter 6 bosses. (most stats reduced by 3-6%) Placed a talent point crystal in chapter 6. (this is found near the NG+ painting) Lowered Thread's luck bonus from 25% to 20%. Increased and simplified EXP softcaps:
Misc: Fixed pathing issue in Poetry of Blood 1. Applied recent gravity buff to its AoE spells. Fixed robots not being immune to cancer. Fixed haywire and confusion. Fixed some Undercity dialog from not working properly on NG+. Fixed a ghost road quest from not resetting on NG+. Removed exp rate from status screen. (this number was confusing players) NPCs no longer roam inside Lampless mayor house. Fixed Fatdink from not returning on NG+. Fixed Stimpacks. (until addiction is added, these are temporarily reduced to 50%) Updated credits with specific track section.
Dev note: Due to the new exp softcaps, chapter 6 was made a step easier.
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Hello! It's been a long road to getting Sonny 1 and 2 released onto Steam, and we wanted to thank all of you so much for your support, not just now in 2024, but over the past 17 years.
We're so happy with the positive response and comments filled with nostalgia.
If you've picked up the Legacy Collection already, and given the games a (re)play... it would mean the world to us if you could leave a review. They help so much.
On behalf of Krin, David Orr, Dan McNeely, and everyone else who helped with both the original games and this collection, let me say again... THANK YOU.
Ahead of the launch of Fear & Greed we held an event called Stocked & Loaded, where you were able to trade your way to the top📈
In this week’s blog post we wanted to summarize the work done for it, and the amazing work you put into it! You can find the blog HERE
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