Urgent Update, October 5, 2024 – Addressing Player Feedback
This update aims to address early player feedback, such as the exit door being closed with no clear explanation of what to do to open it, slow default movement speed, and low drop chance of health orbs. Here are the changes:
Improved the mission exit door UX:
The closed door now shows a text prompt explaining what you need to do to open it.
The final loot chest is now highlighted with a glowing floor decal.
The Skill Station is now highlighted with a glowing floor decal.
Increased the starting player speed:
Increased the base movement speed by 20%.
Reduced movement stat bonuses on gear:
Reduced the maximum for Movement Speed mod on gear from 10% to 6%.
Reduced the maximum for Movement Speed When Healthy mod on gear from 10% to 8%.
Reduced the maximum for Movement Speed After Dash mod on gear from 30% to 12%.
Reduced movement bonuses on Skill Tree skills:
Reduced the movement speed gain from the Swift Escape skill from 10% to 8%.
Increased orb drop rate:
The base drop rate of orbs (of all types and sizes) increased by ~50%.
The time has finally come. The popular capsule from Capsule Jump has returned in the sequel game “Takki Jump”. Here you can experience the story of this little Takki. Take a look and complete the latest jumping challenges in the body of a capsule.
- Fixed sound issue with deep frying - Fixed Gourmet Leonardo's reward replaced with Tony's - Fixed recipe text issues for Egg Salad - Added fridges to studio map (free mode)
-Fixed medium buttons in settings menus -Added fullscreen toggle button -Demo no longer launches on max settings -Added a few collectibles to the lower starting area -Room key can no longer get stuck under shelf
Today we’ll be talking about the player’s primary safe haven and secure place — your base or bunker.
The only safe place and refuge for the player is underground. While the monsters can still sense your heartbeat, the environment is much calmer and safer, which ensures the character’s safety. In the bunker, you’ll take quests, craft, manage your loot, read logs, study information, and much more.
Why a bunker?
After arriving in the bleak northern city, our character quickly realizes that survival on the surface is impossible. The extremely low temperatures and dangerous monsters leave no safe spot in the city. The only reasonable solution is to find an entrance to the underground communications of the secret city — a system that connects the entire area.
Underground, it’s warmer, and you don’t have to fear monster attacks as much. It also reduces stress and physical strain, allowing you to escape the main threat — the monster that can sense your heartbeat. In the bunker, you can generate electricity, set up basic shelter, gather items you’ve found, and much more.
What can you do in the bunker?
In the bunker, players will be able to receive quests, read logs related to missions or the game’s world, store items, and manage them across different storage areas. You can also rest.
We are also developing a base upgrade system, where you can use resources to install various devices that give in-game bonuses. For example:
Storage – Increases loot and item storage capacity, allowing you to bring more valuables from raids. Can be upgraded to increase capacity.
Bed – Increases hit points at the start and grants temporary buffs to stamina or speed.
Kitchen – Craft food to restore health and stay warm.
Workbench – Crafting and repairs.
Gym – Improves overall physical endurance.
Desk and Radio Station.
Shooting Range.
Each device will have multiple levels, requiring more resources to upgrade from level to level, but you will receive more bonuses as you improve them.
The bunker will also feature various interactive objects.
How do you enter the bunker?
You start the game in the bunker, take a mission, and head to the surface. You can either try to complete the task or start gathering resources around you. Once the session begins, the map will display an exit point — a hatch into the underground communications. The exit will be in a random location, and after extraction, you’ll return to your bunker.
We deliberately avoided having a single, fixed entry point for increased replayability.
Can the monster enter the bunker?
Good question. While you are underground, you’re still in the same city, and the monster can sense your heartbeat. You are relatively safe, but who knows...
So, you’ve learned more about surviving in the world of Dreadweave. Make sure to use this knowledge to outsmart the monster! See you next time.
Have a great weekend, everyone! Today is the beginning of the Beta Testing for the upcoming BIG UPDATE - the release of root with librarian Nancy, as well as the introduction of other updates (just for Windows at this time)! Beta testing will continue until I'm convinced there are NO BUGS left in the game! Or almost…
Hello, everyone! Today is my birthday, and I'd love to share a video highlighting the results of the work from the past two months. Initially, I was thinking not to post anything about unfinished features, but since it's my birthday, why not! Yes, the demo is live for everyone to try, and rest assured, development is not stopping. So, here’s the video:
Hypotheses on the Symmetry between Vision and Hands - 温野菜
I have released Demo 0.1.1. The bug that prevented transitioning from Stage 3 to Stage 4 has been fixed. Stage 4 is a special stage created for the demo, so please enjoy!