Hello! We have updated the game with a hot fix patch to address some issues found in Version 1.0.0
Please see the following Patch notes:
Bugs
-Fixed an issue where the Fog Overlay for the Woods of Mystery wouldn't disappear under certain conditions
-Fixed an issue where a party member could join the party prematurely if you interact with an invisible tile in The Bone Zone
-Fixed an issue where Nizar's first hint was misleading by correcting when the event is triggered
-Fixed an issue where the Sidequest "With Friends Like These" was not properly displaying in the Diary when it should be. If you've already started Act 3 before this patch, it won't show up in the Diary, but you can still complete the Quest by returning to the final dungeon of Act 2 after you meet Shelby in Act 3
-Fixed an issue where an enemy in the Quest "Tale of Two Birds" would softlock the game if interacted with
-Fixed an issue where starting the Quest "Let's Go To The Moon" before clearing out the Cursed Bell at Dracula Manor would prevent the player from leaving the Quest area
-Fixed an issue where interacting with Bubbles from the side would softlock the game
Balancing
-Nerfed the Spooktacular Ring
-Nerfed the Unstable Staff
-Buffed Kenneth's Evasion further
-Removed the DP cost for Kenneth's Glow Ability
-Nerfed the Enemies in the Quest "Underworld's Strongest"
Note there are still some other smaller issues we are aware of that will be rectified in the next patch that will likely happen next week, but as of now we wanted to ensure these got taken care of first since they were critical. The Balancing fixes are just a bonus.
Spooky season has arrived, and we’re fueled by pumpkin spice lattes as we're heads down on Fear Ascended event content, alongside development for Extinction, bug fixes, and performance enhancements! Given the hustle behind the scenes, this week's Crunch is fairly light, but keep your eyes peeled for upcoming news and reveals this month, along with the imminent debut of ARK's greatest sushi chef—he's ready to roll with the best of 'em!
Download & play new custom content created by players, including new maps, creatures, items, and game modes, through a dedicated new Mod-browser directly within the game. Enjoy an endless stream of new ARK content as the creativity and talent of the community is fully unleashed for the first time across gaming platforms and stay tuned as we spotlight more Cross-Platform Mods each week!
The official AMD driver update, which addresses the crash issue, has now been publicly released. Players no longer need the beta drivers.
Hey Survivors, we’ve got an update on the official server sunset process. After listening to your feedback and incorporating additional metrics, we expanded our analysis and took a closer look at server activity. As a result of this review, we’ve decided to keep several of the previously mentioned servers online. The following servers will remain available:
[expand type=showmore,expanded=false] EU-PVP-TheIsland2048 EU-PVP-TheIsland2050 EU-PVP-TheIsland2062 EU-PVP-TheIsland2069 Asia-PVP-TheIsland2106 NA-PVP-TheIsland2231 EU-PVP-TheIsland2350 NA-PVP-SmallTribes-TheIsland9018 EU-PVP-SmallTribes-TheIsland9056 NA-PVP-SmallTribes-TheIsland9080 EU-PVP-SmallTribes-TheIsland9117 Asia-PVP-SmallTribes-TheIsland9141 NA-PVP-SmallTribes-TheIsland9145 OC-PVP-SmallTribes-TheIsland9202 NA-PVP-SmallTribes-TheIsland9272 NA-PVP-Consoles-TheIsland1000 EU-PVP-Consoles-TheIsland1067 EU-PVP-ConsolesSmallTribes-TheIsland8012 EU-PVP-ConsolesSmallTribes-TheIsland8079 [/expand] As a reminder, last week we announced the start of sunsetting some of our inactive official servers after a careful assessment. Our goal is to ensure that we're always delivering the best experience possible, and official servers exist as a way for the community to play together without having to host their own. When we launch fresh content, typically, we put up more servers than we need in the long term to match the peak in user capacity; over time, these servers become ghost towns as players have dropped off and are waiting for the next major content release.
On October 15th, we'll be sunsetting these inactive Island servers:
OC-PVP-Consoles-TheIsland1022 OC-PVP-Consoles-TheIsland1070 OC-PVP-Consoles-TheIsland1072 OC-PVP-Consoles-TheIsland1075 OC-PVP-ConsolesSmallTribes-TheIsland8069 OC-PVP-SmallTribes-TheIsland9057 OC-PVP-SmallTribes-TheIsland9058 OC-PVP-SmallTribes-TheIsland9060 OC-PVP-SmallTribes-TheIsland9061 OC-PVP-SmallTribes-TheIsland9062 OC-PVP-SmallTribes-TheIsland9063 OC-PVP-SmallTribes-TheIsland9120 OC-PVP-SmallTribes-TheIsland9121 OC-PVP-SmallTribes-TheIsland9122 OC-PVP-SmallTribes-TheIsland9124 OC-PVP-SmallTribes-TheIsland9126 OC-PVP-SmallTribes-TheIsland9129 OC-PVP-SmallTribes-TheIsland9130 OC-PVP-SmallTribes-TheIsland9137 OC-PVP-SmallTribes-TheIsland9208 OC-PVP-SmallTribes-TheIsland9209 OC-PVP-SmallTribes-TheIsland9210 OC-PVP-SmallTribes-TheIsland9211 OC-PVP-SmallTribes-TheIsland9215 OC-PVP-TheIsland2082 OC-PVP-TheIsland2083 OC-PVP-TheIsland2084 OC-PVP-TheIsland2085 OC-PVP-TheIsland2093 OC-PVP-TheIsland2094 OC-PVP-TheIsland2096 OC-PVP-TheIsland2097 OC-PVP-TheIsland2170 OC-PVP-TheIsland2171 OC-PVP-TheIsland2172 OC-PVP-TheIsland2174 OC-PVP-TheIsland2177 OC-PVP-TheIsland2178 OC-PVP-TheIsland2179 OC-PVP-TheIsland2180 OC-PVP-TheIsland2182 OC-PVP-TheIsland2184 OC-PVP-TheIsland2280 OC-PVP-TheIsland2281 OC-PVP-TheIsland2285 OC-PVP-TheIsland2287 OC-PVP-TheIsland2288 OC-PVP-TheIsland2289 OC-PVP-TheIsland2290 OC-PVP-TheIsland2293 OC-PVP-TheIsland2294 [/expand] We still intend to provide capacity at launches as much as possible to meet the higher need during those periods.
We’re working with our partner at Nitrado to offer these saves after the scheduled sunset through Nitrado’s interface. Please stay tuned for more details. This weekend, the Official Network will be receiving bonus rates! It will be active until Monday, October 7.
PVP/PVE: 2x Harvesting, Taming, and Experience, and Breeding
Small Tribes: 4.5x Harvesting, Taming, and Experience + 4x Breeding
ARKpocalypse: 5x Harvesting, Taming and Experience, and Breeding
Creator: DarkEdgeTV SURVIVAL DarkEdgeTV explores EishKrooked's new series "Retrosauria Assemblage," with the first addition being the legendary Laelaps, a retro-style tyrannosaur
Creator: BlockBeam101 BlockBeam101 made a reimagined Ark Survival Ascended version of Not Afraid Of The Dark by NerdOut!
Thank you all for participating in this contest! It was amazing to see the incredible effort put into your screenshots and fan art. As a reminder, the winners will receive codes for the Bob's Tall Tales DLC, featuring voice work by the iconic Karl Urban.
Winners, please have DM's open so we can reach out. Winners will be contacted from an Official account via their platform of entry i.e.: Discord or Twitter.
Missed this contest? Keep an eye on our Discord or Twitter for future ones!
Mexico, 1921. A Deep Slumber. - Macula_Interactive
Patch notes vol 1.1
- Bug fixes with bounces that caused to loose player control - Fixed issues with some achievements - New checkpoints for autosave - First part of a spooky season update is here! More coming soon.
We're slowly working to make Mexico, 1921: A Deep Slumber to be a better experience. All your reviews and comments are very important to us.
Balance: -- It has been noted that bots often have an advantage in technology due to the imbalance of certain mechanics. It is enough for a player not to pay attention to one simple detail at the beginning of the game - and he will Until the end of the game, you will lag behind in technology, and as a result, in military affairs. The balance of science points in cities has been slightly adjusted. -- Luck parameters have been reworked. -- The balance of the militia has been reworked.
Fixing critical problems and bugs: -- Fixed a bug: now when you click on a building you can see all the information about it (number of workers, production capacity, etc.). -- Corrections for English and Russian localization. -- Fixed a game crash when training troops with a bot during a war. -- Fixed a crash when bots tried to build military buildings (most often happened when the game started with the era of feudalism) -- Improved game performance during combat. -- Fixed serious crashes and bugs associated with attacks on settlers. -- Fixed notifications on the battlefield. -- Fixed the mechanics of discipline in the army. -- Fixed a crash from shooting fortresses. -- Fixed maximum camera distance. -- Fixed bugs of the Heavenly Dominance invasion
Various: -- The game has been transferred to a new version of the game engine. -- Improving the stability of communication with Steam. -- Now pressing Escape when the city window is open closes the city window, but does not immediately open the menu. -- The game has been heavily optimized. The speed of processing moves has increased. -- The interface of the city panel has been updated. The buttons have become more expressive. -- The main selection panel for all the main mechanics has been updated. There was a problem that the buttons were too nondescript, and even experienced players found it difficult to navigate. -- The map mode selection panel has been updated. -- Work on reforms has been carried out. -- Fixed Steam achievements.
BUGFIX: When user returned back to main menu, then loaded back the game, internal state wasn't recognizing. REBALANCE: When there was no listing present, putting a product to sale would cause it to have zero value, because technically it is the whole market. Now lowest limit is 25% of it's base value. REBALANCE: Increased user selling chance by 10%. REBALANCE: When publishing a listing, the value could only be increased/decreased by F$0.1, making it nearly impossible to set your own price. Now you can increase/decrease by 5% of base price. REBALANCE: Now the listing menu will not be occupied by other companies trying to sell, but not to purchase.
This patch improves Update 1.1 with many fixes to the game and some TLC improvements. Both servers and clients will need to update.
IMPROVEMENTS
Scaled Elder Crystals back to their original larger size
Scrabs now walk on the bottom of water bodies like good crabs
Upstatting is a little easier as recessive downcrits are now clamped to Bloodline Quality, so an A- upstat to A will downcrit the recessive to A- if the BQ is also A, but B+ if the BQ is below A. The same applies to B-/C-/D- recessive downcrits
Reduced how often it rains
Updated Flame Stalker Melanistic skin
FIXES
Fixed a rare crash when quitting the game
Fixed an issue that was causing textures to appear blurry
Fixed an issue where fliers would tumble around after hitting the ground while flying or taking off
Fixed an issue where players could join an EAC protected server without logging in to Epic which caused a stealth kick from server within 5 minutes
Fixed EAC issues related to players using multiple Steam accounts on the same PC
Fixed Nest interface not showing Biolumin skin names
Fixed areas around big lake showing underwater fog above ground
Blitz Strike charge now deactivates on death
Fixed various map issues
Fixed various sound issues
Fixed an issue where Swamp Snappers were spawning pearls they weren't supposed to spawn
Fixed an issue preventing player inventories from persisting after logout
Fixed an issue where Swamp Snappers and Dragons were not dropping carcasses
Fixed an issue which caused Swamp Snappers to not provide any food value
Fixed an issue which prevented Swamp Snappers from respawning
Fixed an issue which allowed Swamp Snappers to still be alive on the server after they died on the client causing "ghost snappers"
Swamp Snapper sounds no longer play on dead snappers
Fixed an issue where Normal size Snappers were dropping pearls (only Boss snappers drop pearls)
Fixed an issue where Scrabs were able to spawn pearls
Fixed an issue where weather occlusion volumes in caves were causing projectiles to ricochet
Fixed an issue preventing players from building nests on rocks
Fixed an issue where player could not fly if entering a cave below the surface
Fixed an issue where ragdolls would fall through rocks if the rocks were below the surface
Fixed many issues with Swamp Snapper behavior logic, Swamp Snappers are much smarter now
Fixed an issue where Snappers could get stuck on the bottom of large bodies of water
KNOWN ISSUES
Players who connect for the first time may see "Connecting" get stuck. Restarting the game should permanently fix this issue. Logging in to a different Steam account will require another game restart to fix. We're working to fix this issue as it involves an Epic Online Services login error.
I am so excited to bring these features live for testing!
Currently there are 10 poems, 10 Python snippets, and 5 short stories, as well as 1200+ quotes available to test. If you want to learn more about the new modes or their development process, check out the dev logs!
As a reminder, all CozyTyper players are automatically in the playtest
Fixed a rare bug that caused storage racks to revert to a broken state.
Fixed the collision of storage racks, allowing you to now paint the walls around them.
Fixed the rope item, which would lose its interaction ability after being placed on a table.
Fixed Beatrice launching you into the air due to her chair's collision.
Fixed the Guaranteed Customers perk, which was sometimes ignored due to low shop stats.
Fixed customers admiring unbuilt decorations.
Fixed customers not using the trash cans properly. Customers can still drop trash on the ground if they don't see a trash can nearby, so make sure you build 2–3 to cover the entire shop.
Fixed movement speed not being affected by a full inventory.
Fixed some settings not being saved when changed via a controller.
Fixed the 3-slot planter box not displaying cucumbers.
Fixed the sunset time, which caused the map to become dark after 18:00.
Fixed, hopefully for the last time, the water wells, which caused time to slow down when closing the UI.
Fixed the Tips perk, which allowed some players to become super rich in just a few days.
Fixed changing quickslots on gamepads, which caused actions to be doubled and a quickslot to be skipped.
Some of you really like to explore, even on the first day, leading to full inventories and lost quest rewards. Quest rewards will now drop on the floor if your inventory is full. Additionally, as per the previous update, these rewards won’t disappear in 3 minutes like the rest of the loot.
Dropped loot will now disappear after 5 minutes instead of 3. Loot in the mine disappears as soon as you leave, so don’t rely on the 5 minutes there.
Added 2 new settings: -Disable camera sway/bob -Controller look sensitivity
Additionally, I’ve changed the default controller key bindings for some actions: -Jumping: B -Crouching: LS -Changing quickslots: LB + RB
When placing items, they will now remember the rotation of the previous item to allow faster placement. This rotation resets once you choose a different item or stop placing items.
Slightly reduced enemy armor.
Slightly decreased player movement speed, as many of you reported that it felt too fast and difficult to control when using gamepads. You can still increase movement speed with perks and boots. I’ll continue monitoring feedback on this until we find values that everyone is happy with.