This month begins The Hallowing Event! Access the new Festival Grounds and take part in a new World Boss and Trial with more coming throughout the month!
We're trying something new with seasonal events and having them update and progress throughout the month of the event adding more content, rewards, and decorations. The event will be running until Novermber 1st so stop in and check it out!
Friendly Sheeps: A Cozy Simulator - andremmcarvalho123
Hey everyone,
I'm super excited to announce that a new demo for my game is now available for download! I've poured a lot of hard work and love into this, and I truly hope you enjoy it.
Please keep in mind that this is a demo, so you might come across some bugs or unfinished features. Rest assured, I’m continuously working on improvements and updates.
Your feedback is incredibly important to me, so please share your thoughts and suggestions on our Discord server. Join us here: https://discord.gg/vS3B6j4X Thank you for your support, and happy gaming!
Discuss theories, post art, share memes, participate in community events, and chat with other players in the newly released Night Spasm Discord server!
Gain level-up roles by chatting with other members, posting art, upvoting posts, and competing for the #1 slot on the Hypeboard!
Participate in fun events and server competitions to win community and in-game rewards!
Contribute to the game's development through content submissions after reaching LVL 10!
The Discord server is the #1 place to engage with the Night Spasm fanbase, and we have a few special events planned this October. We hope to see you there, player!
-The Night Spasm Team
Please consider following the Night Spasm Steam Community page and our social media. Your feedback and support are greatly appreciated. Thank you for reading!
Discover A Fisherman's Tale, its sequel A Fisherman's Tale 2, and Maskmaker in a special celebration bundle. The full price of the three games is $49,97 and we offer the bundle for $19,99 (-60%).
A Fisherman’s Tale Bend and twist reality in A Fisherman's Tale, the mind-bending VR puzzle adventure game in which being turned upside down and inside out is not merely a play on words. Playing as Bob, a tiny fisherman puppet, you live alone in your tiny cabin, oblivious to the world outside.
A Fisherman’s Tale 2 Embark on a new, mind-bending VR adventure A Fisherman's Tale 2. Immerse yourself in poetic storytelling as you explore new mind-bending VR puzzle mechanics. Discover the truth as you journey through beautiful and unique locations and solve puzzles using your own body.
Maskmaker In a mysterious universe you play as a Maskmaker's apprentice and learn the magic of crafting masks to immerse yourself in the intriguing enigmatic beings within the game. From mask-to-mask and puzzle-to-puzzle, explore your way through the "mask realm" to seek Prospero who appears to rule it and ultimately unravel the secret of his identity.
During these 4 days, you will also be able to access Innerspace’s latest title One True Path for free on Steam and Quest stores, a thrilling adventure mixing action and puzzles across fictional worlds featuring a wild mix of visual styles, genres and gameplay, AND Innerspace’s past experiences La Peri and The Unfinished which will also be available for 0,99$!
-Can now purchase things if you have the same number of coins as the item (oops) -Myzand Crab phase can no longer get bugged and softlock you -Spelling and dialogue fixes -And a few other small things
This patch brings some exciting new changes to the map, a whole new way for attackers to maintain cover while rappelling, and many improvements to our squad AI based on your feedback.
New Features & Changes
Added rappel Upside down mode
Added Squad AI new command "Move & clear"
Added Squad AI ability to set "Move to" from planning table with yellow objective marker
Added car alarm for certain vehicles when shot
Added grenades breaking glass physics
Added Hotel Trouble ground floor window vault entry
Added Hotel Trouble 2 new scaffolding entry
Added Hotel Trouble elevator to go down to underground parking
Added Embassy Raid rappel from 2F bridge to 3F terrace
Added Residential House chicken house in Back Alley spawn
Added Residential House vents
Added Residential House new rear 2F entry
Added shield Foley SFX
Residential House & Hotel Trouble have received new additions and changes to further enhance PvP gameplay dynamics.
For Residential House, we’ve added several new vents that attackers can use to gather intel with their drones before entering. These vents can also be used to throw grenades to the other side, creating some intense moments. We’ve also added a spiral staircase entry to the 2nd floor from the backyard, along with a few smaller tweaks.
For Hotel Trouble, we’ve added two new scaffoldings that attackers can use to rappel and enter the 3rd and 4th floors, adding more dynamics to PvP. Additionally, we’ve made one of the elevators go down to the parking area as well.
Changing between rappel stances
You can now turn upside down while rappelling. Press the crouch button, "C" by default, to toggle between the two stances. You won’t be able to change stance too close to either edge of the rappel, whether moving up or down. When in the upside-down stance, you'll automatically switch back to the normal stance when reaching those edges. Please note, we are looking to further improve the upside down stance with later patches. You can also throw grenades through windows without them bouncing back due to the glass.
Improved Squad AI
Squad AI has received several improvements. You can now command your squad to "Move & Clear" by using the planning table. Right-click to set a marker, and using the yellow objective marker will command your squad to move and clear to that location. This update allows your squad AI to open doors on their own. We’ve also worked to fix several frustrating issues, like your squad pushing you or not stacking up and breaching in the correct spots. We aim to bring even more improvements in the future.
Bug Fixes & Improvements
Fixed defender's wristbands clipping
Fixed co-op mission points extending 100
Fixed co-op suspect blinded by flash reverting to aim when alerted
Fixed crouch slow locomotion animation speed
Fixed Hotel Trouble spawn peek from 2F restaurant
Fixed Embassy Raid metal grid not being bullet proof
Fixed Squad AI moving to another location when commanded to stack up
Fixed Squad AI moving to another location when commanded to move to
Fixed Squad AI moving and pushing other squad members when defusing door trap
Fixed Squad AI pushing player
Improved Squad AI suspect targeting
Improved co-op suspect AI to be alerted when player opens a door nearby
Improved prompts for c2 & kick and breach prompt to appear even when looking at the center
Improved blood splash texture
Improved Residential House lighting
Improved door trap interact SFX (Add/remove)
Improved door wedge interact SFX (Add/remove)
Removed Hotel Trouble room 302 procedural prop placement blocking balcony
Updated Residential House planning table
Updated Residential House 2F master bedroom toilet's door orientation
Updated Hotel Trouble planning table
▶️ The localization will be taking a little longer than expected as we wait for all the translations. We hope to bring that to you by 15th October.
Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links: ➡️Discord Global Community :Zero Hour Official ➡️Discord French Community :Zero Hour France