Discover A Fisherman's Tale, its sequel A Fisherman's Tale 2, and Maskmaker in a special celebration bundle. The full price of the three games is $49,97 and we offer the bundle for $19,99 (-60%).
A Fisherman’s Tale Bend and twist reality in A Fisherman's Tale, the mind-bending VR puzzle adventure game in which being turned upside down and inside out is not merely a play on words. Playing as Bob, a tiny fisherman puppet, you live alone in your tiny cabin, oblivious to the world outside.
A Fisherman’s Tale 2 Embark on a new, mind-bending VR adventure A Fisherman's Tale 2. Immerse yourself in poetic storytelling as you explore new mind-bending VR puzzle mechanics. Discover the truth as you journey through beautiful and unique locations and solve puzzles using your own body.
Maskmaker In a mysterious universe you play as a Maskmaker's apprentice and learn the magic of crafting masks to immerse yourself in the intriguing enigmatic beings within the game. From mask-to-mask and puzzle-to-puzzle, explore your way through the "mask realm" to seek Prospero who appears to rule it and ultimately unravel the secret of his identity.
During these 4 days, you will also be able to access Innerspace’s latest title One True Path for free on Steam and Quest stores, a thrilling adventure mixing action and puzzles across fictional worlds featuring a wild mix of visual styles, genres and gameplay, AND Innerspace’s past experiences La Peri and The Unfinished which will also be available for 0,99$!
Oh boy, this week has been intense. This week we have been busy with attending several events during the Finnish Game Week, mainly the IGDA Leadership day, Pocket Gamer Connects Helsinki, and W Love Games. We have met several nice people, discussed game design with other industry students and professionals and seen several interesting games and game concepts. In short, it has been great.
We were also lucky to be able to exhibit Painted Peril during the PGC conference, resulting in several new members to our small community. We want to welcome you all! During the conference we managed to achieve second place in the Big Indie Pitch competition which we are also very proud of, as the competition was harsh with several other games that in our opinion were also great.
So what happens next you might wonder. Well, now in October we will be participating in the Steam Next Fest. This means that a new demo for the game will be available! But, as always if you want to test the game before that you can as always sign up for a playtesting session, we pick a few people from there each week. Well, now I need to go and get some sleep as I need to pay back some time to the slumber bank.
After a mysterious disaster, you find yourself struggling to survive in a port town. Port Town awaits you with its mysterious secrets and challenges. An exciting adventure that will test all your survival skills is about to begin!
This week the final bosses of the Pirate vs Ninja war have arrived, both Mordred and Kurohane have resurfaced on the Isle of the Titans but something isn’t quite right… Speak to Iron Marty or Kaito to gain access to this challenging level 50 boss fight for a chance to obtain a unique Doom Weapon. With DOOM finally being conquered by the brave heroes of Lore, the dark influence on the island has lifted and with that PVP has left the Isle of the Titans.
Doom Cannons of Wrathful Vengeance
]For those who took a stand with Captain Mordred Blackthorn in his quest for vegeance will have the chance to earn the Doom Cannons of Wrathful Vengeance. A unique Spellforged Doom guns that have two effects on them.
Spellforged - Doompiercer: 10% Chance to deal 60% Damage on hit.
Spellforged Passive - Mordred's Vengeance: +5% Crit -20% Max Health
Doomfury Cursed Blade of the Fallen
And those who stayed loyal to Master Kurohane in his mission to safeguard his clan will be given the chance to earn Doomfury Cursed Blade of the Fallen. A unique Spellforged Doom katana with two effects on them.
Spellforged - Doomletting: 25% Chance to rend target on hit causing bleeding over 10s.
Spellforged Passive - Kurohane's Folly: 10% Evasion -20% Max Health
Double The Trouble
Sticking with the split storyline we introduced at the start of the war both factions will have a unique boss to face to try and earn their respective weapon. We will open the bosses up at a later date to allow you to earn the opposing side’s weapon and even the war loot so don’t worry!
Mogloween Collections Return
This week we are also seeing the return of the previous Mogloween collections, head on over to Nyx in Battleon to shop around for anything spooky you might like!
Pumpkin Carving Contest 2024
Get ready to show off your swordsmanship IRL as you carve up an epic pumpkin! Enter our Artix Entertainment Pumpkin Carving Contest for a chance to win prizes and serious bragging rights. Full contest details at https://aq3d.com/news/2024-pumpkin-carving-contest/
New Promo Items: Twilight Reaper & Twilight Butcher
We’ve got two new promo items for October! To get the menacing Twilight Reaper scythe, just purchase any package in the upgrade shop, now with 50% extra Dragon Crystals on select packages. For those that get one of the Guardian upgrade packages, you will also get the Twilight Butcher at no extra cost!
Battle on, Clarion, Artix, and the AdventureQuest 3D Team
Fixed a bug that caused the special ability of Arengynicus to not work as intended and changed the font color in stat descriptions to be more readable.
I'm excited to announce that the demo for my survival-horror game, Fear The Timeloop, will be available starting October 11th. This demo offers a glimpse into the early stages of the game, introducing players to the main character, Sheriff James Cooper, and the mysterious circumstances he finds himself in.
You'll experience the tense atmosphere and uncover the first pieces of the intricate storyline, setting the stage for the full experience to come. This is just the beginning of a gripping, time-twisting adventure. I look forward to hearing your thoughts and feedback as you explore the eerie world of Fear The Timeloop.
We are excited to share the progress we've made over the last month and update you on our Alpha Roadmap.
Pre-Alpha Testing
Finally, we are excited to announce that we have selected 50 Kickstarter backers to test Pre-Alpha version of Gilded Destiny, before the Alpha is released to all backers! Thank you to everyone who registered! We will begin onboarding those backers in preparation for the coming pre-Alpha test.
We decided to do a small closed Pre-Alpha test to gather initial feedback so that experience of the Alpha is enjoyable and meaningful, and to streamline the process of administrating keys, feedback collection, and bug reporting on our end. Of course, as many of you know, both the pre-Alpha and Alpha builds of the game will likely have limited content and systems may not be fully implemented into the game.
Finally, we have begun shipping physical merch to our Kickstarter backers. There are still a few who have not yet completed the backer survey. If you haven't already, be sure to fill out the backer survey!
Without further ado, let's take a look at what we accomplished in September and what is planned for October and November.
Completed in September
Begin inputting Qualities for Cultures and Religions We are moving this to October
Input and test some early-game Prussian Events and Decisions Started and ongoing. The Event system is currently being improved and refined, and by the end of the month we hope to have input at least a few significant Event chains for Prussia
Begin implementing technologies in-game and testing the research system Done. We are currently refining the technologies implemented in the game.
Refine the Global Economy at game start (this will be an ongoing project, but there are several significant improvements we hope to make this month)
Add roads to connect provinces to the Economic Center Planning has started and implementation will continue. We will be prioritizing adding roads to connect some provincial capitals and Financial Centers in Europe, China, and parts of North America. Currently, we have laid out the rules for how Western European countries should be connected at start of the game.
Ensure that Industries and Plantations are placed in historically and geographically appropriate places, and begin balancing production to avoid extreme instances of surfeit and dearth (e.g., army rations) We are moving this to October
Ensure that provinces contain sufficient numbers of the necessary professions to staff these Industries and Plantations We are moving this to October
Input historical data for major European countries at game start Started and ongoing. This will continue into October as we add more content. Includes starting military units, diplomatic relations, treasury, policies, etc.
Continue adding provincial data for other countries and regions Done! We have added initial data relating to population size, culture, and religion to provinces in the Great Qing, Japan, Korea, Russia, and the United States
Continue to update and refine the appearance of the new Map Started and ongoing.
Continue refining Terrain Waiting for the Map Rework to finish. The Map Rework is largely complete and should be finalized in October. At this point the Content Design Team will be able to continue editing terrain (such as mountains, lakes, and rivers)
Input new UI designs for Provinces and Finance, and complete new UI designs for Construction and Countries Started and ongoing. Some progress has been made with trade icons, but not all of them have been done yet.
Significant updates to the programming for Diplomacy, Finance, and Construction Ongoing
Updated and refined Policies and their effects
Revisions to Policies and their modifiers based on updated designs in other systems
Fixing issues with Policy effect implementation
End of October
- Refine and test existing in-game content in preparation for Alpha - Finish designing and implement Province Edicts - Complete implementing Technologies in-game and testing the Research system - Input and test major early- and mid-game Prussian Events and Decisions - Begin inputting Qualities for Cultures and Religions - Finish inputting historical data for major European countries at game start - Input UI designs for Construction, Countries, and Population - Continue to update and refine the appearance of the new Map - Continue refining terrain
We expect to do this when the Map rework has been finalized.
- Refine details of existing in-game UIs - Continue refining the Global Economy at game start
Ensure that Industries and Plantations are placed in historically and geographically appropriate places, and begin balancing production to avoid extreme instances of surfeit and dearth (e.g., army rations)
Ensure that provinces contain sufficient numbers of the necessary professions to staff these Industries and Plantations
- Begin inputting leader portraits
End of November
- Continue inputting and testing major Prussian Events and Decisions - Input and test more Qualities for Cultures and Religions - Continue refining the Global Economy at game start
This will also start taking into account the various technological disparities between different nations
- New UI designs for Navy, the HUD, and Settings menu - Inputting historical data for remaining European countries at game start - Finish first draft of terrain, including mountains, lakes, and rivers
Thanks for your support and for reading!
As our goals and expectations evolve, and as these milestones are reached, we will keep you updated!
Also, as a reminder—we have assigned Discord roles to our backers who are already part of our server. If you are not a member of our server, please join via the link below to ensure that you claim your role! We'll be checking back weekly to assign roles to new followers. Of course, if you join and would like to get your role sooner, just say hello in the main channel and mention that you'd like your role. If you're not yet a member of our Discord server, please use this link to join! Join the Gilded Destiny Discord Server
Today we will be hosting friendly 1v1 ZONE BATTLE multiplayer lobbies open to the community. Players of all skill levels are encouraged to tune in and participate!
Come learn about strategies specific to the game mode such as how to best utilize the ZONE mechanic, blocking your opponent's attacks, and understanding the three phases of a ZONE BATTLE match.