Oct 4, 2024
Z.O.N.A: Origin - AGamingTeam


New Features:

  • The lighting on the "Swamp" level has been reworked. It is now darker and more mysterious.
  • A new "Ultra+" preset has been added. We recommend activating it only if you have an RTX 4070 Ti or higher. Shadows, draw distance, and other parameters have been enhanced.



Changes and Improvements:

  • In the "Pripyat" location, it is now possible to find a PDA that unlocks the path to the "Cursed Tunnels." Previously, it could only be found with bandits, but due to the life simulation in the location, there were cases where other factions or monsters killed the bandits. As a result, in some situations, the PDA could be lost.
  • OpenVR libraries have been updated, which should improve performance on devices like Meta Quest and Pico.
  • The dirt shader on the ground has been changed in some locations. Now it actually looks like dirt, especially in the "Free Stalkers' Base" and "Swamp" locations.
  • Performance has been improved in the training location.
  • Performance has been improved in the "Pripyat" location.
  • Performance has been improved in the "Free Stalkers' Base" location.
  • Other minor fixes and adjustments.


Remember, stalkers: I read all your feedback and suggestions and try to respond to them quickly. And also, the Zone is constantly changing, and every time you venture into it, it's a new challenge. Stay alert and cautious. Good luck! There’s much more exciting content ahead!

Oct 4, 2024
Frontier: Battle Royale - deyn himself
Hey everyone

Another patch and quality-of-life update.


- Removed EOS (Epic Online Services) from Frontier


- Removed outlines from text in UI
- Fixed "spectate other player" not working in some scenarios
- Improved the spectator widget: added a kill value for the current spectating player and a weapon value as well
- Bots can now equip Snipers as a weapon
- Improved the Loading Screen UI
- Added 20 new images to the Leading Screen UI
- Fixed the suppressor attachment silencing the Knife, Katana, and the Rocket Launcher
- Bots have the ability to jump
- Removed the sound from a Zone notification
Oct 4, 2024
Nordhold: Origins - Nando | Stunforge
Wave 29 has been reinforced following WinWing's unbelievable triumph over what we thought was unbeatable. We didn’t believe anyone could make it through – until now! Prepare yourself for an even more intense battle in the next defense!

WinWing has been immortalized in our Hero Database, and now the top 10 players have a chance to stand beside him! Send us a screenshot of your rank on Discord, and we’ll ensure your legacy lives on in-game as a Hero name.

Hotfixes:
  • Problem solved that chests/banner events contained mismatched banners (as a result, chests can only be opened in the economy phase)
  • Wave 29 reinforced
Further Improvements:
  • Boss relic chests now contain 2 relics instead of 1
  • Oath of Bones (legendary Relic): Counter added
  • Elite monsters no longer spawn regularly in boss waves (elite chance = 0%) - elite monsters can still be spawned in the boss wave voluntarily through hero selection / oracle selection (as additive increase in opportunities)
  • Bugs in the visualization of the new elevation highlights solved
A Fisherman's Tale 2 - InnerspaceVR
We're happy to announce some fresh news for the game! We just published an update with 2 important changes.

First, you probably noticed already but we decided to change the very title of the game. It can seem a bit strange to change a title long after a release, but we realized some players were confused about the 'Another' in the title and were wondering if it was an actual sequel. We also decided to choose for a more simple name to improve the discoverability and search over the various stores... rumble rumble... so we decided to go for "A Fisherman's Tale 2"!!!



The other major update is on the controls of the game. Since the release, we realized controls we had initially offered could be frustrating and/or confusing. Even if we wanted to have something that felt more 'VR', we realized the feeling wasn't really there and it was lacking maneuverability, which is very important in some parts of the game. To find ways to improve this - again after release and without changing the gameplay - was not an easy task and striking the right complexity/feel/maneuverability balance either. So we took into account many feedback from the users and fused them into a new approach of the control scheme. Now, it's more based on a classic 'third person control' of the Joystick to move around Bob's hand and body. That said, to achieve this new scheme, we had to make some compromises: it's still a bit challenging to learn, but it feels much better and you have much more control, so we feel it's really worth it. We hope you as well! :)

Patch notes in a nutshell:
  • Title change in all contexts of the game.
  • Controls scheme is completely revamped with fitting tutorial panels.

We are looking forward to hearing your feedback about this update and we hope you'll enjoy our game even more!

Ninano: Dream Ranch - Nabi
Modified Slaughterhouse Meat Fat Sales Price
The price of meat fat that can be purchased at the slaughterhouse was cheaper than the cooking oil that can be made from the oil extractor, so it was easy to print money using it. I decided that this did not fit the direction of the game where manage a ranch. So changed the price of meat fat sold at the slaughterhouse from 60 Jelly to 94 Jelly. It is still profitable to make cooking oil using meat fat obtained through slaughtering, not purchased meat fat.

Changes:
- The amount of ore required to make an ingot has been changed from 1 to 5.
- Increased the overall time required of Processing Tool.

Bug Fixes:
- Fixed a bug where the grade icon was not displayed in the item UI at the bottom of the screen.
- Fixed a bug where player could use smartphone while fishing.
- Fixed a bug where 1 quest was cleared immediately after the intro ended.
Oct 4, 2024
Don't Die, Collect Loot - Dan
  • Fixed a bug where the Crafter would kick you out of her secret event in some circumstances
  • Fixed a few UI issues with the Crafter
  • Added some UI hints for the Sacrifice Crafter
  • Crafting results now indicate which mods are new, when applicable
Oct 4, 2024
Defender Bros - Lonhos
Notice: Those with this icon :check_mark: are inspired by the players’ feedback. Thank you so much again.

Improvements
  • :check_mark: Stamina Recharge Cooldown was reduced by 75%
  • :check_mark: Added Radius for objects to fade out between the player and the camera
  • :check_mark: Big Tree with Hole in the Middle from Naraat-4 now fades out when between Player and Camera
  • Increased Radius for object interaction, making it so you don't have to look at dropboxes to interact
  • French Proofreading
  • :check_mark: Added Option to Hold or Toggle Sprinting in the Options Menu under the Gameplay Tab
  • :check_mark: There is now a "Your base is under attack" message that displays when your base takes damage
  • :check_mark: Added a "Skip Day" functionality once all players have reached their building limits
We are working on fixing bugs and adding more requested Quality of Life features, but we wanted to share what we already have done before the weekend. Please, keep the feedback coming, it is very precisous to us!!
Oct 4, 2024
Zoochosis - Clapperheads
Dear Zookeepers,

Here we are again, and we won’t get tired of saying it!
Here’s the 5th patch notes:
! Contains spoilers !


Game Mechanics:
- You can now open the PDA while petting animals.
- The "collect samples" task now completes when taking the temperature during feeding [NG+].
- Removed the elephant's armor overlay during sleep when hit by a tranquilizer dart.
- Fixed a control freeze during blood collection.
- Fixed a bug where submitting collected blood in the Hub wasn't counted in the diagnostics terminal.
- Fixed a bug where an infected penguin wouldn't eat and would remain standing in place.
- Changed the reaction of mutated animals to being hit by a dart.
- Tranquilizer darts now accumulate sleep time if the monster is hit several times before falling asleep.
- Fixed the bug where the penguin monster wouldn't fall asleep for a long time after being hit with a tranquilizer dart.
- Fixed blood collection task completion when the player is in the Hub.
- Fixed the first sample collection task completion in the last enclosure for the player.
- The "NewGame+" button has been returned to the main menu, replacing "Continue+." There's also a "NewGame" button for a full reset of progress (the game starts from the tutorial).
- Fixed infected animal recipes. Preparation was starting in the wrong order.

UI:
- Tuned the gadget switcher visuals.
- Fixed the correctness of the segmented slicing bar when cutting food for mutated animals.
- Updated the UI to show monster health and cure immediately after being hit.




Your Clapperheads team
Oct 4, 2024
Wizard101 - mbrown


Nothing bizarre going on here...😉
Oct 4, 2024
Flowstone Saga - zircon / Impact Gameworks
  • Fixed major issue on Mac version of the game where many monster powers simply did not load/work at all, which made the Crimm fight impossible
  • Fix for loading in impassable area if the game crashed in Pioneer's Isle
  • Fixed incorrect progression % for Star-Crossed Isle
  • Fixed issue where Zodiac fights could not be retried if escaped
  • Fixed incorrect and static-y SFX at the end of building VFX
  • Fixed Honey Avalanche targeting lines not displaying & lack of damage debuff
  • Fixed Flask debuffs from monsters persisting outside of the battle it was applied
  • Fixed case where Flask visuals could get out-of-whack when quickly using multiple flask charges
  • Minor dialog typo fixes
  • Fixed grass tile visual bug in Flowing Strand
  • Fixed typo in game credits
...