Get ready for a hauntingly fun time in Tapple Town! Throughout October, keep an eye out for our new Spooky Tapples, featuring unique Halloween designs! Play, collect, and enjoy these seasonal Tapples before they disappear after Halloween! Stay tuned for more drops as new Spooky Tapples will be added every week!
started this week creating the mechanics for the game's last mini boss. Once this is done, there will be 3 possible bosses that the player will encounter in their matches until wave 100, where the match ends. More details on the next update will be made as soon as the update with the mini boss is published. I'm already thinking about how I'm going to approach the mission system of the main story that I mentioned. What I can say is that it has something to do with that door that no one can use before facing the mini bosses ːdemoneyeːːdemoneyeː
The next update with the mini boss is scheduled for next week with the same reason as the previous one: I need to implement, test, validate and then refine. More time means less chance of bugs and glitches that would take away any possible fun experience for the player.
The game is in version 0.3.0, which means that the next update with the arrival of the last mini boss will become 0.4.0. The next content updates may, or may not, add more value to the game version as a way to see how close it is to the final version 1.0.0, but I will never use it as an excuse just to finish the game. game before delivering less. In the next update I will give more details about this final stretch that I am planning and possible delivery time estimates for each thing. Almost like a ROADMAP, but informal. I thank everyone who believes in the project.
Please note that many things are still deactivated or unfinished. These will be added bit by bit with regular updates.
Level Design
■ Redesigned town
■ Fixed some reported map issues
Multiplayer
■ Fixed error with sync physic while client held actor ■ Fixed error with set correct owner after remove item from store ■ Fixed error with detect client on first time on shopping area ■ Fixed error with hide character name if toggle player hud only for own player ■ Fixed error with check current volume for clients ■ Fixed error with client can not dig on voxel ■ Fixed error with character sit still inside vehicle after kick ■ Fixed error with closed gate at any store for client while sitting in vehicle ■ Fixed error to receive error message, if client can not exit the vehicle
■ Synced steering wheel for vehicles ■ Synced character animations inside a vehicle
■ Other players can add items to loadingbay from other vehicles and items
Activated
■ Activated content "changelog" in main menu ■ Activated content "social networks" in main menu
■ Activated item "beacon 01" for vehicle "pickup 04" ■ Activated item "beacon 02" for vehicle "pickup 04"
Reworked
■ Reworked collision system if item collision changed, like pickup, drop, attach and more (hopefully no issues) ■ Reworked moveable parts system (better performance for single- and multiplayer)
Functionality
■ Added function while pause menu open, game will be paused in singleplayer
Changed
■ Changed collision for bridges to not block the player camera anymore ■ Changed sit position "seat fl" for vehicle "pickup04"
Audio
■ Fixed error with no door sounds for vehicle "campervan01"
Troubleshooting
■ Fixed error with wrong location for jockey wheel for vehicle "trailer01" if you bought it ■ Fixed error with see details of bugreport while filter active ■ Fixed error with turn head lights off for vehicle "pickup04" while reached max speed ■ Fixed error with attached items on items not fall through vehicles while attaching ■ Fixed error with attach multiple vehicles to other loadingbay ■ Fixed error with character animation for steering wheel inside vehicle ■ Fixed error with show wrong text on claimboards
Savegame
■ Fixed error with save progress on pause menu
■ Cargo doors for vehicle "campervan01" was inverted, means in current savegame are closed cargo doors are open, only one time.
■ Added ramps for vehicle "trailer01" to the savegame
We look forward to your bug reports, you can create them directly in the game with "F8". Thank you for your continued support of Gold Hunter ːsteamhappyː The team wishes you all a nice weekend.
Warm up with the Ravenwood Academy Hoodie or get ready for the spooky season with our new Halloween Collection, including the Harvest Lord Vintage T-Shirt!
Doubled accessory rewards from Greater Turkey Hunt on 'Ruthless' difficulty to be in-line with other accessory-farm maps.
Increased swing speed of Abyssal Finn by 20% and increased damage multiplier by 1.05x.
Adjusted damage multiplier on Malificar's Rapier by x0.92.
Increased damage threshold for Moraggo's Genie King boss by x10.
Lowered Health of Sand Wyverns by 50% on Emerald City.
Increased 'Ruthless' difficulty quantity of drops for Wyverns to 3.
Increased damage multiplier of Zamira's Mount to make it in line with Crystalline Dragon. This change is because the damage base on Zamira's Mount is lower than intended due to no 'Hardcore Mode' modifier being applied when the pet is awarded.
Fixes
Fixed unintended issues with Harris costume colorization options.
Adjusted colorization masks on Lincoln and Harris costumes.
Fixed Greater Turkey Hunt ground.
Fixed Turkeys, Spiders and Djinns not having their 'Ruthless' difficulty material and icons on Greater Turkey Hunt.
Fixed 'Ruthless' difficulty rewards on Greater Turkey Hunt.
During this event, monsters are blessed by the **Polar Lights** and may drop **Polarlight Chests**. The event will take place tomorrow from **8 PM CET** to **12 PM CET** (4 hours).
- **Polarlight Cape**: - The special item inside the Polarlight Chest, the Polarlight Cape, provides insane buffs while worn. However, it only lasts for **1 hour** of real-time and disappears once the buff wears off.
- For those looking to **maximize their drop rate**, the **Magical Polarlight Pouch** is available in the Itemshop, which doubles your chest drop rate by 100% for 1 hour. Up to 4 pouches can be stacked for the event duration!
- **Important:** The Polarlight Chest drop rate is **not affected by regular drop bonuses**, allowing for a fair balance between free and paying players.
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⚔️ **Autopotions and Epic Rift Compass Reactivated:** - Auto Health and Auto Mana Potions are back in action! These items will now automatically use potions from your inventory again. The Epic Rift Compass has also been re-enabled with the updated stacking mechanic.
🛒 **New Items:**
- **Ethereal Essence of the Hellpiercer:** - Increases your **Penetrating Hit Chance by 15%** for 15 minutes. - Earnable as a reward from the **Polarlight Chest** in tomorrow’s Polarlight Event or available for purchase in the Itemshop.
- **Elixir of Fatestrike:** - Increases your **Critical Hit Chance by 15%** for 15 minutes. - Also available from the Polarlight Event or for purchase in the Itemshop.
- **Levelup Prevention Relic:** - While active, this item prevents any **Experience gain**, allowing you to freeze your level. - Available from the Alchemist for **10 Million Gold**. It is **Account Bound**.
--- 🔄 **Changes**
⚔️ **Boss Adjustments in Major Rifts:** - Rift bosses now have **increased health** but **no longer regenerate** over time. This means any determined fighter can take them down as long as they show persistence and endurance. Be warned, though—the bosses are also now **larger**, to match their increased health pools.
💎 **4th Bonus Add Chance Increased:** - The chance to add a 4th bonus has been increased from **25%** to **50%**.
🛠️ **Crafting Recipe Adjustments:** - Crafting **Gem Stones** is now **faster** in the early stages, making it easier for players to progress.
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Share your thoughts and feedback about the new items and event, and let us know if you run into any issues.