Age of Empires II: Definitive Edition - Lady Eridani
Dive into epic battles, build your empire, and experience history like never before! 🏰
Grab everything Age of Empires II: Definitive Edition has to offer in the Ultimate Bundle, or pick up a discount on any DLC or digital extras you've missed out on.
This patch is contains fixes and minor updates for the demo!
Updated audio settings to now be displayed as 0 - 100, with 100 being the recommended value
Fixed item description not carrying over when examining the item
Fixed issue on the main menu with controller navigation
Fixed issue on the main menu where 'esc' wouldn't properly back out
Slightly increased shotgun damage
Adjusted shotgun aim path to be more accurate
Fixed player grab state with enemies
Removed auto aim mechanic - this is currently creating some stuttering issues that I am still investigating, removing is the current best action to fix
Can be unlocked by reaching level 2 as Soldier and he can place deadly bear traps to keep the Zomcats away!
Survivalist
Can be unlocked by reaching level 2 as Speedster, he can get a short speedboost and all stuns are delayed until his ability is ends.
-Added 1 new BIG map TOWN! This map took very long but its finally here! Please report any bugs you find or share some feedback on my discord here: https://discord.gg/27PsDbaDd6
-Made some classes unlockables by reaching certain levels
-Added a boat in the Town Map to unlock the Prison Map
-Added Fog for the end of the map
-Added new achivements for map unlocks and the new classes
Bug Fixes:
-Fixed the Lobby infos being out of bounds if the resolution is too small
-Fixed some buttons going out of bounds if the resolution is too small
-Fixed the ui for the weapons you have in your inventory to be outside their boxes
-Fixed an issue with the keybind for Voice Chat
-Fixed a solid block in the water that blocks shots in the prison map
-Fixed walking while typing
-Fixed using meds while typing
-Fixed Zomcats despawning before spawning a corpse
Thank you all so much for all the support, it really means alot to me! I will always keep working on my game and keep it refreshing for you guys! <3 Have a nice day! -sincerly Tinky
Hey everyone, I just updated the game to be free. If you were curious about it but didn't want to pay, have fun! It's my first effort at a game, so it's a bit rough around the edges. But I think if you're into dark souls-like combat and some exploration you might enjoy it.
I also just brought my second game, Into the Necrovale, out of Early Access. Feel free to check that out as well.
Did you notice all that gunfire in the background of the Forest level? See those scientists rushing to cook something up in Base? How about those giant meatballs falling in the distance on Train?
While Iron Meat is certainly a fun run and gun experience, we wanted to tell a visual story of humanity's desperation to fend off an invading Meat monster horde--begun by mad scientist Yuri Markov on the Moon. Every one of Iron Meat's levels has details that add to the overall story, so you can always expect to find more MEAT to the bones!
For those of you lore fanatics, we made a video explaining the entire story of Iron Meat's in-game world!
We love seeing all the theories and questions you guys may have about anything within Iron Meat's story, so tell us what you find most interesting about Iron Meat's worldbuilding, where you think the story could head next, or any other details that piqued your curiosity!
Just don't lose your HEAD pondering over all the details!
Iron Meat is available NOW! Blast through 9 levels of gore and monsters, unlock skins and achievements, and take on the hordes of Meat with a buddy via local 2-player couch co-op!
Be sure to follow Retroware's developer page to stay up-to-date on all our games, news, and more!
Hello to all fans of building, modeling, and creating!
I’ve got some exciting news to share! Animated animals are now part of Outside the Blocks! This feature has been on my list for ages, and I’m thrilled to finally see it come to life. Here’s Peter the Pig in his natural habitat (alongside some friends)!
Initially, I wanted them to walk around the parcel, but after a few tests, I found that keeping the animals stationary better fits the game’s vision. Adding full movement felt like it would push Outside the Blocks toward creating an entire ecosystem or simulation, which isn’t the direction I’m aiming for. Instead, precision in placing each element is key, allowing everyone to showcase their own creative ideas rather than random or chaotic scenes.
What I do think fits perfectly into these miniature worlds, however, is giving each animal a choice of animations and poses. The options are limited for now, but I’ll keep working to expand them.
I’m really happy with how creatures bring scenes to life! Currently, I’ve mainly added farm animals, including:
Pig,
Sheep,
Cow,
Goat,
Chicken!
My goal is to add more animals over time. Next up, I’m thinking of a goose and maybe a couple of woodland creatures — a wild boar, perhaps? Or maybe a moose or a bear?
Are there any animals you’d love to add to your diorama? Let me know in the comments, and see you in the next Steam post!