Zomcats Invasion - Kinky Tinky
This took too long but its finally here!

Whats new:

-Added 2 new classes!

Trapper

Can be unlocked by reaching level 2 as Soldier and he can place deadly bear traps to keep the Zomcats away!


Survivalist

Can be unlocked by reaching level 2 as Speedster, he can get a short speedboost and all stuns are delayed until his ability is ends.



-Added 1 new BIG map TOWN!

This map took very long but its finally here!
Please report any bugs you find or share some feedback on my discord here: https://discord.gg/27PsDbaDd6


-Made some classes unlockables by reaching certain levels

-Added a boat in the Town Map to unlock the Prison Map

-Added Fog for the end of the map

-Added new achivements for map unlocks and the new classes


Bug Fixes:

-Fixed the Lobby infos being out of bounds if the resolution is too small

-Fixed some buttons going out of bounds if the resolution is too small

-Fixed the ui for the weapons you have in your inventory to be outside their boxes

-Fixed an issue with the keybind for Voice Chat

-Fixed a solid block in the water that blocks shots in the prison map

-Fixed walking while typing

-Fixed using meds while typing

-Fixed Zomcats despawning before spawning a corpse


Thank you all so much for all the support, it really means alot to me!
I will always keep working on my game and keep it refreshing for you guys! <3
Have a nice day!
-sincerly Tinky
Oct 4, 2024
Frauki's Adventure! - CLYDE
Hey everyone, I just updated the game to be free. If you were curious about it but didn't want to pay, have fun! It's my first effort at a game, so it's a bit rough around the edges. But I think if you're into dark souls-like combat and some exploration you might enjoy it.




I also just brought my second game, Into the Necrovale, out of Early Access. Feel free to check that out as well.

https://store.steampowered.com/app/1717090/Into_the_Necrovale/

Thanks,
CLYDE
Iron Meat - ryan.rasing
Did you notice all that gunfire in the background of the Forest level? See those scientists rushing to cook something up in Base? How about those giant meatballs falling in the distance on Train?

While Iron Meat is certainly a fun run and gun experience, we wanted to tell a visual story of humanity's desperation to fend off an invading Meat monster horde--begun by mad scientist Yuri Markov on the Moon. Every one of Iron Meat's levels has details that add to the overall story, so you can always expect to find more MEAT to the bones!



For those of you lore fanatics, we made a video explaining the entire story of Iron Meat's in-game world!
Check it out here!

https://www.youtube.com/watch?v=waeU5-aw2V4

We love seeing all the theories and questions you guys may have about anything within Iron Meat's story, so tell us what you find most interesting about Iron Meat's worldbuilding, where you think the story could head next, or any other details that piqued your curiosity!



Just don't lose your HEAD pondering over all the details!



Iron Meat is available NOW! Blast through 9 levels of gore and monsters, unlock skins and achievements, and take on the hordes of Meat with a buddy via local 2-player couch co-op!

Be sure to follow Retroware's developer page to stay up-to-date on all our games, news, and more!

https://store.steampowered.com/developer/retroware
XPlayer - XPlayer
Fixed some bugs.
Optimized UI and performance.
Oct 4, 2024
Outside the Blocks - Michał
Hello to all fans of building, modeling, and creating!

I’ve got some exciting news to share!
Animated animals are now part of Outside the Blocks! This feature has been on my list for ages, and I’m thrilled to finally see it come to life. Here’s Peter the Pig in his natural habitat (alongside some friends)!




Initially, I wanted them to walk around the parcel, but after a few tests, I found that keeping the animals stationary better fits the game’s vision. Adding full movement felt like it would push Outside the Blocks toward creating an entire ecosystem or simulation, which isn’t the direction I’m aiming for. Instead, precision in placing each element is key, allowing everyone to showcase their own creative ideas rather than random or chaotic scenes.

What I do think fits perfectly into these miniature worlds, however, is giving each animal a choice of animations and poses. The options are limited for now, but I’ll keep working to expand them.



I’m really happy with how creatures bring scenes to life! Currently, I’ve mainly added farm animals, including:

  • Pig,
  • Sheep,
  • Cow,
  • Goat,
  • Chicken!
My goal is to add more animals over time. Next up, I’m thinking of a goose and maybe a couple of woodland creatures — a wild boar, perhaps? Or maybe a moose or a bear?



Are there any animals you’d love to add to your diorama?
Let me know in the comments, and see you in the next Steam post!
Mystery of Gevaudan - Ashland_Brom_GMC
The demo version of Mystery of Gévaudan is available on Steam and everyone can check it out. If you encounter a problem or want to provide feedback, you can do so via the link in the game's main menu (which will open a Google Form) or in the game's community centre on Steam, or in Discord.
The demo is a modified second level of the game, in which the protagonist finds himself trapped in an underground passageway. There is no way back, so you will have to go forward, trying to survive and overcoming obstacles, relying on your observation and ingenuity. It's worth noting that some effects have not been added to the game yet, and some elements may change in the release version of the game - also thanks to your feedback!
Enjoy the game!


Sid Meier's Civilization VII - sar.firaxis
Hey everyone - your Firaxis CM here with a favor to ask. We've been taking in all the feedback and conversations you've been having around Civ VII - and whether you're ready for February or still deciding if you'll dive in, we want to hear from you.

We've put together a short survey to help us keep improving Civ VII. You can fill it out here.

We know our Civ players have been with us through countless turns, and your feedback has always been a big part of what shapes the game. Thanks for being a part of this incredible community and sharing your thoughts with the team!

- Sar
Hela - GE-0


AMSTERDAM, THE NETHERLANDS, June 10th, 2024MY.GAMES, the leading video game developer and publisher headquartered in Amsterdam, announces the launch of its new publishing label, Knights Peak Interactive, with a strong focus on premium PC and console titles. Led by industry veterans Eugenio Vitale, Mario Gerhold, and Jan-Eric Lauble, Knights Peak Interactive aims to elevate gaming experiences through a diverse portfolio of captivating games. The label's commitment to quality, creativity, and player engagement sets it apart in an ever-evolving industry.

Elena Grigorian, CEO of MY.GAMES: „MY.GAMES has gained extensive expertise in free-to-play publishing for mobile, PC and console games over the years, both internal and external. Following our commitment to our players and partners to deliver the best gaming experiences, we will extend our expertise and strengthen our publishing forces in the expanding buy-to-play segment. I'm proud to say we have assembled a very strong team of experts to launch the Knights Peak publishing label and am excited to welcome all our new associates and gamers to our community.“

Eugenio Vitale, Director of Knights Peak Interactive: „We're embarking on an incredible journey. Knights Peak represents a fusion of passion, talent, and boundless creativity. Our team is dedicated to supporting both emerging and established studios in reaching new heights in global markets and brand development. We understand games as portals to immersive stories, offering players a multitude of adventures in a welcoming environment.“

Knights Peak Interactive has already signed initial publishing deals, resulting in a portfolio that currently includes six games: Starship Troopers: Extermination, Nikoderiko, Mandragora, Hela, Pathfinder: Kingmaker and Blast Brigade with more to come.

The Lineup
  • is a thrilling First Person sci-fi shooter set in the iconic Starship Troopers universe. Developed by Offworld Industries, the game immerses players in intense battles against arachnid invaders. Launch date for PC/consoles: October 11, 2024.
  • is a charming platformer featuring adorable mongooses on a magical adventure. Developed by VEA Games, it promises heartwarming moments and delightful gameplay. Launch date for PC/consoles: late 2024.
https://store.steampowered.com/app/2374190/Nikoderiko_The_Magical_World/?curator_clanid=45229324
  • is a game where players become powerful Inquisitors, unravel secrets, battle mythical creatures, and shape their destiny. Developed by Primal Game Studio, it invites players into a dark medieval-fantasy world where magic and danger collide. Launch date for PC, PS5 and Xbox Series X|S: late 2024.
https://store.steampowered.com/app/1721060/Mandragora/?curator_clanid=45229324
  • is a heartwarming 3rd-person open-world adventure inspired by Scandinavian Folklore. Created by the minds behind Unravel, it is the debut title from the studio which consists of industry veterans and bright new talent — Windup Games. The heart-warming debut trailer was released exclusively as part of the Gamescom opening.
https://store.steampowered.com/app/3161310/Hela/?curator_clanid=45229324

Back Catalogue
  • is a classic RPG inviting players to explore and conquer the Stolen Lands, filled with rich stories and tactical combat. Developed by Owlcat Games, it is available now on PC, PS4, Xbox One.
https://store.steampowered.com/app/640820/Pathfinder_Kingmaker__Enhanced_Plus_Edition/?curator_clanid=45229324
  • is an explosive action-adventure PC/console game combining metroidvania exploration with thrilling combat and a humorous storyline. Developed by MY.GAMES, it is available now on PC, PS4, PS5, Xbox One X|S, Xbox Series X|S and Nintendo Switch.
https://store.steampowered.com/app/1550760/Blast_Brigade_vs_the_Evil_Legion_of_Dr_Cread/?curator_clanid=45229324

More news and updates from Knights Peak Interactive will be available soon at: https://knightspeak.com.
Oct 4, 2024
RPG Architect - Locke
  • Updated the 2.5D Project's menus.
  • Fixed an issue with translations being displayed in the Map Editor.
  • Fixed an issue with the Battler Data Source.
Shell of a King - RosuneStudios
The twenty-second weekly update for 'Shell of a King' is here. As always, if you find any bugs, especially game-breaking ones please let me know via the official discord! I can always revert to an earlier update if something breaks!
1.1g Change List:

  • Add Soul Trial: 'Trial of the Magus' unlocked upon defeating the Magus of the Archchurch.
  • The location for Soul Trials is now called the 'Shrine of Silence'
  • Red X's will now appear on the map for the tentacles you've fished up and defeated
  • Coins no longer disappear on death or resting. This means you can pick up coins dropped by bosses you killed while dying, provided you get back to the boss room fast enough.
  • Add Steam Status Message for being in the Shrine of Silence
  • Add Steam Status Message for facing a Trial
  • Add sounds to Trial of the Slime Titan
  • Add texture to the Holy Octahedron
  • Add some missing tiles in the Chalice room
  • Rework Magus bomb projectiles and visuals
  • Lower Trial Soul Sphere phases length from 50s -> 45s
  • Double the knife waves in phase 3 of Trial of the Slime Titan
  • Pattern-based shots now pierce in the Trial of the Slime Titan
  • Reduce Slime Turret HP 600 -> 500 in the Slime Titan boss fight
  • Thicken the lines of the Aegean Flask item art
  • Thin the lines of the Soul Fragment item art
  • Slightly increase Soul Fragment pickup size
  • Fix weird bug causing inconsistent text speed
  • Fix item colors being permanently changed on select when using gamepad
  • Fix the completion indicator not appearing on a trial right away
  • Fix being able to pick up coins while dead
  • Fix Trial Soul Sphere phases taking slightly longer based on RNG
  • Fix coins attracting towards you while dead
  • Fix stacked shots bug for certain Trial Phases
  • Fix Magus bombs not being cleared on reset
  • Other visual bug fixes
  • Internal Changes
...