Within the Cosmos - debdev
Hey everyone,

It pains me greatly to say that Within the Cosmos will no longer make its intended launch date. While I've been working hard and I've been pouring everything I have in the effort to hit the 4 October release date, I’ve realised that in order to deliver the quality and experience you deserve, I need just a little more time to finish up some key parts of the game.

I'm in contact with Steam in regards to setting a new release date for later this month, and once we can confirm that, I’ll make a follow-up post with the updated launch details. I sincerely apologise to those of you who were excited to play the game today, and I’m sorry for not meeting the goal I had set for myself.

To be completely transparent, the game just needs more polishing. Initially, I had planned to work up until the final moments before the game went live, then submitting an update to fix a couple of things, but really, the best thing for the game is to just give it the few weeks that it needs. I'd rather release the game in a complete and polished state than rush it out now and fix things with a patch.

Apart from the polish and bug fixing that I will do, I also intend to improve on some aspects that I feel need improving prior to release, like the character face models, and voice acting. I’ve contracted additional voice actors to give a more diverse range of voices to the characters, which I believe will greatly enhance the experience. The balance of the game also needs to be tweaked a little. I also want to use this time to let you all have another look at the game, especially since the second planet, Alios, hasn't been covered much yet.

I understand this delay might be disappointing to those of you who have been eagerly waiting, especially since the game has already been delayed (multiple times) before. However, I’m nearly there, and this extra time will allow me to add the final polish, complete some important voice acting, and ensure that Within the Cosmos is the best it can possibly be.

From the bottom of my heart, I want to thank you so much for your continued support, understanding and your patience throughout this journey. This game wouldn’t be where it is without you. I can’t wait for you to experience Within the Cosmos in its best form! ❤️

- debdev
Oct 4, 2024
Mystic Warfare Playtest - SECRET PAPER
Demo v1.0 : A test of battles and character combinations.
• Core Gameplay.
• Language Support.
• Setting.
• Tutorial.
• Animation & Transition.
Oct 4, 2024
Midnight Mayhem - Gradient Games
Fixed some bugs and made the tutorial easier to follow

Change list:
    🎮 Some major improvements to the tutorial, making it easier to follow🔧 Fixed a bug where the monster would glitch when walking against a decapitated head🔧 Fixed a bug with the human body mesh when decapitated🔧 Fixed a bug when dying while in a Bear Trap🔧 Fixed a bug with the Darkside Portal physics🔧 Fixed there being no footstep sounds in the lobby
Tarnished Blood 🩸 [Tactic RPG] - Vilehead 💀
💌 The Message 💌
First and foremost - THANK YOU to all our fans, supporters, reviewers, players and testers.
You rained soooo much feedback on us and we can't stop being busy :)

Special thanks goes to Blank who wrote us a beautiful chunk of read (check it HERE)

Know that we are working around the clock to fix/adjust everything your report ASAP and we are endlessly grateful and glad we managed to attract such a responsive and supportive crowd.

Your reaction and support, to quote the classic, was and is "breathtaking".


But enough of the sweet talk and lets get down to business >:D

🛠 The Changes 🛠
✔️ We’ve identified and resolved the issue causing a massive frame rate drop during battles. Thank you for your feedback and patience while we worked on this fix. The game should now run much smoother across all configurations.
✔️ Fixed year 6 save from town created unusable save
✔️ Fixed quitting to the menu while fighting the final boss resulted in loading to a different fight
✔️ Fixed unusable "back to menu" button on the campaign winning screen
✔️ Fixed quitting the menu on the campaign winning screen by pausing menu options
✔️ Fixed typos
✔️ Made credits go way faster
✔️ Black Clouds event fixed to avoid confusion on who got what and why
✔️ Fixed Crimson Shield knocking enemies away
✔️ Fixed Pike targets showing incorrectly on Warden
✔️ Fixed some minor animation details on Warden
✔️ Fixed missing break line in All Eyes On Me event
✔️ Fixed bug causing some keyboard characters to quit the process of naming characters
✔️ Fixed achievements after the final boss not being saved
✔️ Fixed game not saving in village when quitting to menu

📢 What Comes Next 📢
We continue collecting reports and feedback and we invite you to get even more involved! Be it by reviews, or our discord or Steam forums. Don't be shy to voice your opinion.
This is what Early Access is for! :D
We ain't making games for ourselves but for you, our dear players.
Yell at us all day long! Do not bite your tongue and left no stone unturned!
I assure you - no opinion will be left ignored or discarded.

Be it bugs, or balancing issues, feature request or anything that comes to your mind - know we are hungry for exactly that.
That's what makes, making games, worth doing.

With immense gratitude, yours truly,
The Juggler Games Team

▗▟ 💠 OUR DEVPAGE 💠 ▙▖
🎮【DEV PAGE

▗▟ 💠 JOIN US 💠 ▙▖
💬【𝙳𝙸𝚂𝙲𝙾𝚁𝙳
📰【𝙵𝙰𝙲𝙴𝙱𝙾𝙾𝙺
🦆【X/Twitter
🎞️【𝚈𝙾𝚄𝚃𝚄𝙱𝙴
📷【𝙸𝙽𝚂𝚃𝙰𝙶𝚁𝙰𝙼
Bored Wife - Marlis Studio


We're excited to announce that our game will be featured in this amazing event. It's a perfect opportunity to dive into Mrs. Moore's world and experience the game firsthand.

To celebrate, we've prepared some special pin-ups of Mrs. Moore. Enjoy! 🎨









Oct 4, 2024
God of War Ragnarök - banshee_SMS
Updates
  • Prevent crash on game boot due to corrupt or missing files - game will now tell you that there are bad files and ask you to verify installation
  • Volumetric fog in Realm Between Realms and during dream sequences will now appear properly on NVIDIA 10xx, 20xx, and 30xx cards
  • DualSense controllers will now default to rumble backup when connected wirelessly as haptics are only available with wired connections
  • Achievements will now retroactively unlock when loading save games

    Please note: If you reload your save and your missing Achievements do not pop, this is likely due to something causing the Steam API to fail via a temporary block such as a firewall, internet disabled, etc. Please double-check possible blockers if this issue persists after reloading. 
BRAZILIAN DRUG DEALER 3: I OPENED A PORTAL TO HELL IN THE FAVELA TRYING TO REVIVE MIT AIA I NEED TO CLOSE IT - Joeveno
Now u can kill all the enemies and do 100% of the stage


VEM VEM VEM VEEEEEMMM
PRA SEEER FEELIZZZ
The Amazing Crackpots Club! - Khao Mortadios

Greetings, potcrackers! We're back once again for another round of Play With The Devs! Well be hosting public lobbies tomorrow (Oct. 5) at 15:00 EST, so hop in for some games, or watch the broadcast in the store page! We hope to see you there!

If you haven't done so already, don't forget to join our Discord server to find players and keep up with the latest Crackpots news!



See you in the club!
Airframe Ultra - [AG] riv otter
Hey Racers,

Developer stream. First ever! Today at 2:00 PM PDT. See early build.

Who wins? Who dies?
https://www.twitch.tv/akuparagames

- Street racer: riv otter
HARD BULLET - JukSteelfly
Hey everyone!

Today, we are here to announce some of our future plans for HARD BULLET - and some of them being long-time requested features by you. 👀 If you're ready, have some popcorn on us, and let's give it a start with an exciting announcement!

Meta Quest Version Announcement


ALRIGHT ALRIGHT, WE SEE YOU! 👀

Footage from Quest 3/3S Standalone Version

We FINALLY have an answer to your 'Quest version?' questions! 😅

We heard you loud and clear and we are more than happy to announce that we are working on the Meta Quest version of HARD BULLET.

We are still striving for the best possible performance on Quest 3. Hard Bullet is known for its intensive CPU and GPU usage, and we're actively working on optimizations.

This new research and development for Quest are also helping us improve the PC version significantly!



We plan to maintain all the features available in the PC version, and this includes the violent elements as well. To achieve this, we had to rework how blood behaves in Hard Bullet, which led to a more realistic saturation of fabric with blood and a few additional enhancements that you’ll see in the upcoming PC update.


And let's not forget about guns! Our huge collection with detailed gun interactions will be there too!



For more information on this Quest version please keep your eyes on the horizon!


Story and Rogue Elements


We're excited to announce a new game mode coming in 2025, which was a long-time requested feature from our community - bringing story elements, new gameplay mechanics, enhanced enemy AI, and countless fresh scenarios for you to experience in Hard Bullet.

Our vision is to create a unique, immersive journey through a violent, sprawling megapolis, where each moment is intense and unpredictable. You'll find yourself navigating chaotic city streets, facing brutal challenges, and engaging in high-stakes combat as you move deeper into the heart of the megapolis.

The story will unfold across multiple chapters, set in ever-evolving districts, each with its own atmosphere and encounters. You'll also have the freedom to embark on an endless journey, plunging further into the city's violent underworld to test your skills and endurance.




Random Encounters

The city's streets are always shifting, ensuring that even during story runs, you'll face fresh encounters with every playthrough. We are working on a variety of intense scenarios to showcase the brutal reality of life in the backstreets and the violent power struggles that spill into the luxurious high-rises of the city center.



You'll cross paths with dangerous figures and find yourself in harrowing situations — gangsters torturing debt collectors, underground human trafficking rings, drug labs hidden in plain sight, and secret arms deals taking place at dark alleys. Meanwhile, the local police struggle to keep up, often turning a blind eye as criminal powers dominate.



As a third-party contract killer, you'll have the freedom to decide where your loyalties lie. You can aid both factions, playing them against each other, or stay focused on your own mission, passing through the chaos as you pursue your primary target. The choice is yours.




Districts

We're currently developing two city districts for you to explore, each with its own distinct design, staying true to Hard Bullet's brutal style.

  • Backstreets District will immerse you into the city's dark corners, street markets, and poor quarters The Backstreets District will pull you deep into the city's shadowy underbelly, filled with dark alleys, crowded street markets, and impoverished neighborhoods. Here, gangsters of every stripe run their violent operations, from extortion to smuggling, creating a chaotic environment where no witnesses are welcome.

  • The Rooftops District offers a stark contrast, taking you to the heights of the city—luxury penthouses and towering skyscrapers, where those in power hide dark secrets. With a focus on vertical exploration, you'll navigate rich indoor environments while balancing perilous runs along the rooftops' edges, where one wrong move could send you plummeting to the streets below.
Nearest Updates

As for the upcoming updates, we are working hard to bring you these next week:

  • Performance Improvements — managed to get a huge FPS boost again, can't wait to share the details.
  • Reworked some gore aspects of the game to make blood and inner bones look more realistic.
  • Enemies will get more firearms to use.
What an entrance to October huh? 👀 We are so excited about everything we have announced today and can not wait for you to get your hands on them!

We couldn't be inspired this much if it wasn't for you, our community. Thank you so much for all your support and patience while we are cooking for the future of HARD BULLET. 🙌

https://store.steampowered.com/app/1294760/HARD_BULLET/

Check out our Socials and keep yourself in the loop!
Twitter Discord Mods Patreon
...