This time we won't bother you with long-reads. As we have only one news: today Diplomacy is Not an Option leaves Early Access.
This means the long-awaited single-player Campaign has finally made its way to the game. The Campaign that has several plot branches and choices for you to make. It is your decisions that determine an ending of the “My Lord” and his friends' journey.
Apart from that, we added Steam achievements and Twitch integration. Yet it's far from over. Not even close, as we do continue to develop and support the game. And we'll be back with more announcements and updates in the future. In the meantime, would you please welcome Diplomacy is Not an Option 1.0.!
Thank you for your faith in us and patience during all these years! But we don't stop working on the game with 1.0 release. We still have more to add - and our plans you can see in the roadmap below!
The full list of changes traditionally lays under the cut. [expand type=details] Release 1.0
Features
Complete Story campaign with 3 plot branches, 6 possible endings, and 35 missions on total;
2 new difficulty levels for the Campaign mode: “Pure insanity” and “Your worst nightmare”;
Achievements;
Twitch integration;
Additions to the Sandbox mode:
Sarranga troops and Sarranga “Barracks” where you can hire them;
New enemies from Sarranga faction, Undead faction, and Royal army;
New surroundings: Rothglen hills, Sacred forest, Niniende highlands, Uncharted wilds, Abberlore valley, and Rusted wastelands’ variations.
General
We’ve completely redesigned the disease mechanics. Now your citizens are automatically cured from all the diseases in the Hospital's and First Aid Tent's affected areas. These two buildings differ from each other only by their working range;
New building: First Aid Tent;
The “Common Wards” research has been removed. In its place we put the “Apothecary powder” research that increases the movement speed of sick citizens;
The health regeneration of melee warriors has been significantly increased. As a consequence, the “Warchestenshire Oat” research, responsible for the health regeneration of Horsemen, has been removed;
Performance increased.
Improvements
Berry bush's panel improved: added a timer counting down until berries are ripe again;
From now on, the “Show units through obstacles” option is by default enabled;
Multiple SFX improvements and fixes (including increased time interval between voice notifications of enemy attacks);
Multiple UI and UX improvements;
Some visual improvements.
Balance
“Burrdam Chimera”:
Explosion delay: 2 s → 0,5 s;
Wooden gates:
Durability: 320 → 450;
Wooden tower:
Durability: 280 → 350;
Wooden wall:
Durability: 100 → 150;
Watchtower I:
Vision range: 22 cells → 24 cells;
Watchtower II:
Vision range: 32 cells → 36 cells.
Bug Fixes
Bug that prevented the appearance of the next attacking wave direction indicator on the mini-map until the current attack was repelled;
Bug that prevented the selection of some wooden walls after double-clicking on a wooden wall;
A very rare bug with black holes showing up on the map after loading a save;
Brief update here, we've been doing a whole lot of AI changes so things are finally coming along.
The game is workshop compatible and you can share you levels you create with anyone on steam!
Hopefully we can finish off the last little bit of the AI - the only way we can say its ready is when we are both happy with the AI,.. currently neither of us really are.
So to answer when will this be done? When it's done is kind of the answer, we aren't perfectionists but I can guarantee you wouldn't be happy with
To put things in perspective this is about 2 months old and things are significantly better now, however there is still a few instances where the AI just goes a bit crazy, we are trying to make things a bit more predictable.
Then we will aim to make it a little less predictable as predictable is boring (if that makes sense!)
Akupara Games is turning 8 years old and to celebrate, we have put Cryptmaster on sale for 18% off! Be sure to grab those deals, check out our lovely event page, and check out the sales! Maybe the game you’ve been waiting for is waiting for you here, with a crisp sale to match. https://store.steampowered.com/sale/akuparagames8thanniversarysale
Also, to celebrate, we will be hosting a multi-hour stream with tons of activities, announcements, and more! Stream is starting at 11:45 PM PDT! We really hope to see you there - and here’s to another year of publishing your favorite indie games on the market https://www.twitch.tv/akuparagames
Its been 3 days trying to send out a update for Sustained with no luck, Steam started using SMS to send out your update to verify your account but I am not receiving any SMS to do so
I dont know what to do from here as for the last 3 days I am not getting any response from steam to get this resolved.
This is very unprofessional and makes me look bad as a developer trying to get patch fixes out ASAP
If anyone has any ideas on what I can do please give me a shout out in my discord If you can try to contact steam support to get them to sort this out I think this will also help
Sorry for this guys but its not in my hands as the update is ready but no support from steam
Akupara Games is turning 8 years old and to celebrate, we have put The Crow's Eye on sale for 68% off! Be sure to grab those deals, check out our lovely event page, and check out the sales! Maybe the game you’ve been waiting for is waiting for you here, with a crisp sale to match. https://store.steampowered.com/sale/akuparagames8thanniversarysale
Also, to celebrate, we will be hosting a multi-hour stream with tons of activities, announcements, and more! Stream is starting at 11:45 PM PDT! We really hope to see you there - and here’s to another year of publishing your favorite indie games on the market https://www.twitch.tv/akuparagames
I’m pleased to finally announce that the Visual Update for THE BURST is now LIVE!
Hope you didn’t have to wait for too long! To sweeten the pill a 25% discount is available starting today, October 4th, 10 AM PDT and will last for 14 days!
As we promised, almost every aspect of the game was enhanced in one way or another: gameplay, level art, graphics and effects!
We also delivered on our other promise - THE UPDATED DEMO FOR THE BURST WILL GO LIVE TODAY just a bit later, hour-two most.
Jump on your Mirage, greet Shelldogs with rapid fire as they finally leave the Damag rehab center and touch THE NEW AND IMPROVED WALL!
Bug fixes, bot behavior improvements, lots of environmental detailing, but that is not all.
The Burst now supports bHaptics! Even more immersion for an epic postapocalyptic experience! We will be adding more events to the already existing list in upcoming patches. Feel free to send your feedback to us!
Unfortunately, the long-awaited achievements will have to wait a little bit… They are almost here, but as some of them require a bit more tuning, we will be sure to add them over the course of the next week.
Check us out and don’t forget to leave a review so we could work even harder and make the game even better!
For those of you curious enough, here is our full changelog:
Gameplay
-Flying enemies are now more precise -Shelldogs no longer fall off containers in Utopia’s lair -Subtitles no longer fade if the line goes on but the scene changes -Hornet’s comments on his own decisions now correspond to the path he took -Ghouls’ animations were tweaked -Player now respawns correctly if they die/fall while driving Mirage -Enemies learned how to jump properly -Armored enemies can now be spiked -Machinegunners now show a bit more of common sense in combat -Enemies no longer get stuck when spawned -Machinegunners, snipers and basic shooters passed their ballistic training and now target the player properly -Scientists no longer freeze in strange poses (being scared is not a valid excuse, old man!) -Ladders are now easier to climb -Enemies are no longer indecisive if they are too close for shooting and too far for melee -Fixed rigor mortis causing guns to stick to enemies’ hands and turning them into ragdolls -Armored enemies now have their both feet firmly on the ground -Game no longer crashes when you try to hook an object -Enemies now stand up properly -Enemies passed their grade school exams with flying colors -Some enemies had their armor rebalanced -Crane position is now displayed properly -Enemies are no longer airwalking if the tile underneath was broken -Jumping tutorial was updated -Boomsquad DMR “Spiker” was added to the arsenal (UCE archives don’t have info on it yet, but we will add it soon) -Enemies now use cover more efficiently -Mags and props no longer appear frozen -Mirage wheels are now more stable and won’t jump randomly -Mirage no longer spawns locked -Flashbacks no longer corrupt save files -Enemies now properly support their gun with their left hand -Grenades now work as intended -Items no longer spawn outside of boxes assigned to them -Yellow box debris no longer prevents the player from taking the contents of the said box -Items retain their velocity when the player is in motion and throws it -Bosses now properly traverse their arenas -Enemies are now better at closing distance -Crane shows improvement in behavior and pathfinding (it can smell you) -Utopia now dies properly -The player’s hands no longer tremble or collide in silly ways while reloading and running -Flying enemies won’t try to use jetpacks if they were destroyed or disabled -Snipers and flyboys now have their assigned armor -Items no longer fly away if you hook them with two hands -Breaking structures will no longer cause a crash -Belt slot positioning was tweaked -Player can no longer duplicate mags by stacking them in the belt
Level-art
-Intro level streaming no longer causes lighting issues -Level instances no longer unload too early -Reflection probes are now updated -Level LODs on multiple levels are now updated -Intro sequence reflections, caves, background meshes and proxies on various levels show significant improvement -General level art improvements - no more holes, flying objects or objects with broken collision -Lighting, navigation and precomputed visibility were improved on many levels -Train station level design was changed to add to fluidity of the boss battle. The train itself was slightly restructured. -Bunker level art underwent some changes -Leadlair cull distances were tweaked -Burrowcamp level now can flex its ember and smoke particles -The Wall level story scenes now activate properly -Bordergate elevator puzzle now has an additional hint -Smoke effects were integrated in The Wall level -The carpet in Leadlair no longer bugs out -Droppod textures are now updated (look for a cute new monitor to track your descent) -Bordergate is now a windy place -The Wall is now more detailed -Road meshes were changed -Road to the City enemy positioning is now a bit better -Forgepolis background placeholders now apply properly -Ending slides will now recognize correctly if Utopia is dead or not -Added more spots where enemies can jump and climb over obstacles -Culling issues for Burrowcamp and Leadlair chapters were fixed
Graphics
-Placeholders are no longer visible from the other side during streaming -Utopia no longer has multiple pairs of eyes, that was freaky even for her -General visual improvements on many levels, including but not limited to everything described in the previous passage. From Droppod to Bunker, a lot of textures are now more detailed -Debris no longer flies too far away
SFX/VFX
-Music no longer cuts off during the final cutscene of the first mission -Distant effects now show proper sprite rotation -Some bottles now have liquid -Bottle shaders were also improved -Bottles with liquid break with a distinct sound -Grabbing now feels smoother -Armor hit SFX is now more juicy -Rocket trails on The Wall level have better visibility -Entfant spores look a bit different now -When bullets whoosh by your ear, you will hear it -Varg soundtrack timings are now to the point -Enemy footsteps sound even better now -Sand shock wave effects for Leadlair, Train and The Wall scenes were enhanced.
General
-bHaptics is now supported! -Peripherals and corresponding settings can be accessed through the menu -New tutorials for breaking crates, activating grenades, opening upgrade boxes and pulling yourself to enemies are now added to the game -New Era ending has its actors properly assigned -Russian localization for prologue lever tutorial is now fixed
Since the roadmap post a month ago we've been working on an update to add new skills, items and also make some improvements and fixes to the game. Please see the details below:
New Skills
Spell Blade
1. Magic Barrier (5/5)
For 8 seconds, a Magic Barrier is created that absorbs up to 50% of your Mana in damage.
2. Regenerating Magic Shield (1/1)
Recover 3 Mana every second while the Magic Barrier is active.
3. Efficient Magic Shield (1/1)
While the Magic Barrier is up, all your skills cost 20% less Mana.
4. Persistent Magic Shield (1/1)
Increase the duration of the Magic Barrier by 5 seconds.
Berserker
1. Blood Armor (5/5)
Creates a Barrier for 8 seconds that absorbs 15% of your maximum Life in damage.
2. Rampage Blood Armor (1/1)
When you take damage or critically strike an enemy while Blood Armor is active, you become Enraged for 2 seconds.
3. Vampiric Blood Armor (1/1)
Critically Hitting an enemy while Blood Armor is active heals you for 5 Life.
4. Condensed Blood Armor (1/1)
Gain 20% damage reduction for 4 seconds after Blood Armor disappears.
5. Blood Circulation (5/5)
Restores 10 Life when you cast Blood Armor.
6. Blood Harvest (5/5)
Blood Armor increases your maximum Barrier by 10%.
New Legendary Equipment
1. Ancient Lancer Armor
Melee core or mastery skills have a 5%-30% chance of sending an ancient spear flying in a circular arc from your location. The Ancient Spear pierces through all enemies for 100-600% damage.
2. Warrior's Spiked Gloves
Gain 100 thorn damage. Additionally, thorn damage is increased by 100% to 1000% Armor.
3. Song of Lightning
Lightning Frenzy changes to a skill that attacks a larger area. In addition, the number of strikes is 5 and the skill damage is increased by 15% to 100%.
4. Raging Chainblade
Your Raging Chain will not be broken by enemy attacks, extending your damage range and allowing you to use your abilities in the air.
Increases the damage of your core skills by 15-50%.
5. Serrated sword
Changes Rip Off to a 2-hit attack and increases the damage of Rip Off by 10-100% when hitting a bleeding enemy.
The damage bonus stacks if you land an additional attack within 2 seconds. (Stacks up to 5-8)
New Artifacts
1. Another opportunity
When you acquire this artifact, the Synergy of all artifacts you initially possess will change to a random Synergy. (The effects of each artifact remain the same)
2. Life Blood Pouch
The maximum amount of potions you can carry is fixed to 1.
Every 10 direct attacks on an enemy has a 35% chance to heal you for 50 Life.
Essence restructured
Essence of Life (Tree Spirit Guinevere)
1. Uplifting Fruit
Max Health increased by 50%.
Reduces maximum resources by 15%.
2. Leaf of Life
Increases maximum Life by 150.
Reduces the maximum amount of potions you can carry by 1. (Minimum 1 remains.)
3. Seed of Charge
Increases maximum resources by 100%.
Decreases maximum life by 15%.
4. Cloak of Life
Increases maximum potions you can carry by 2.
Decreases maximum resources by 30%.
Essence of Light (Monaxen, Keeper of Light)
1. Lion Scapular
Increases armor by 100%.
Increases all resistances by 30%.
Decreases attack power by 15%.
2. Guardian's Patience
When you take damage, you take 10% less damage for 5 seconds. (Cooldown 7 seconds)
3. Dragon Pauldron
When you take damage, all your resistances are increased by 20% for 5 seconds (Cooldown 7 seconds)
4. Light Screen
Your maximum barrier increases by 200%.
Reduces the maximum number of potions you can carry by 2. (Minimum 1 remains)
5. Fist of Justice
Increase the level of all your mastery skills by 7.
In this challenge, your core skills can not be leveled higher than 1.
6. Gauntlets of Light
Increase the level of all your core skills by 7.
In this challenge, your mastery skills can not be leveled higher than 1.
7. Blue Heart
Increases the damage of your basic skills by 150%.
In this challenge, your other skills can not be leveled higher than 1.
8. Seal of the Guardian
Increases invulnerability time by 1 second when hit.
Reduces maximum life by 25%.
Essence of Transcendence (Kamara the Seeker)
1. Floating Brooch
Lose all of your coins.
Increases your character level by 10.
2. Charge Vambraces
Increases Attack Speed by 15%.
Increase all of the skill damage by 80%.
Decrease attack power by 30%.
3. Bone Spear
Increases critical chance by 7%.
Increases critical damage by 15%.
Decrease armor and all resistances by 20%.
4. Transcendent Stone
Increases your attack power by 100% and decreases your armor by 50%.
5. Shaman's Bell
Increases all skill damage by 300% and decreases critical chance by 60%
6. Blacksmith's Pipe
Increases attack power by 50% and decreases magic attack power by 50%.
7. Enchanted Goblet
Increases all magic damage by 200%.
Decreases your maximum life by 30%.
8. Vambraces of Riposte
Increases critical chance by 30%.
Decreases your armor by 30%.
Improvements
Now, it shows which legendary item is activated when the same legendary items are equipped in the weapon and ring slots.
Now, it shows the direction of enemies that are out of the screen, and it's less than 5 enemies.
Now, it shows newly acquired items.
Now, when you are in the town, the Source of Succession, and the Burning Heart areas, you gain fast life regeneration. (Your life reaches maximum status)
Added reconfirming pop-up when you pressed the give up button in the pause menu.
Balancing
Spell Blade base resource (Mana) value has been corrected. (75 → 120)
Artifact Synergy Punishment area of effect Punishment's Thunderbolt reduced by 30%
Artifact Dragon Coin gold drop reduced (300% → 150%)
Artifact Torture now grants less experience (1000% → 500%)
Frantic Chain attack cycle is now affected by attack speed.
Bug Fixes
Fixed a bug where Spell Blade's mastery skill [Linked Vortex Slash] would not proc basic skill during the 2nd or 3rd hit of Sword Of Fire.
Fixed a bug where the skill level displayed in the skill tree would not update when an item that increases the skill level is obtained or equipped.
Fixed a bug where the first set effect of Artifact Synergy [Fury] would stack up to only 1 instead of the maximum of 10 stacks.
Fixed a bug where the game would not progress with one enemy remaining.
Fixed a bug where buffs could cause attack speed to increase and then decrease again over time, and the decreased attack speed would not apply to the attack animations.
Fixed a bug where the player stat list would not apply values when critical chance became negative.
Fixed a bug where NPCs' minimap icons in Outside Gallatin Forest were not visible.
Thank you for your feedback and support of Dragon is Dead, we will continue working on content and improvements alongside the roadmap.
4K resolution option is now supported as an option in the settings menu.
The game will run by default at the native resolution of the monitor instead of 720p.
Switched to Borderless Fullscreen mode which takes advantage of Windows 11 fullscreen window optimization option
Improved lighting and reflections in the underground
Fixed doors not being lit properly according to the surroundings making it difficult to see them. Also restored sheen to the wood surfaces.
Restored reflective surfaces in the painting hallway
Fixed incorrect lighting on Horse Statue in Garden.
Fixed incorrect lighting on paintings.
Fixed the missing texture on the Wolf-Spider.
Fixed the Old Indian Cover texture not showing when covering the painting.
Fixed billboard outside mansion front door not being displayed
Fixed incorrect texture being displayed on grass when about to leave the mansion.
Fixed Spacefarer logo not fading in on start.
Restored Mothman graphic on Game Over, which did not appear properly before behind 'Fin'.
Graphics settings no longer reset when reloading the game.
Bug Fixes / General
Changed 'Deep One' behaviour so that they are no longer invincible and will now take damage.
Fixed the issue where props and bookcases in the library would disappear when loading a saved game.
Extended the range of the bullets of the pistol
Changed flying enemy behaviour to de-spawn properly when killed instead of being left 'stuck' in the air.
Fixed fireball spawn behaviour timing out too quickly causing a broken boss fight.
Enabled automatic sync of transforms to avoid buggy collisions.
Restored Ammo pickup and plant pickup in 2F room on desk.
Key to 2nd Floor can now be seen on the desk as it was invisible before.
Fixed Document UI getting cut off on Ultra-wide setups.
Fixed Storage Box UI getting cut off on Ultra-wide setups.
Fixed last jump towards boss being too difficult to pass.
Adjusted illumination zone of the Oil Lamp.
Fixed lamp still being active when thrown.
Fixed the daggers not working properly and causing glitches on enemies.
Fixed bug with Vagabond freezing in place when hit.
Fixed bug with Rats able to grab you which was incorrect behaviour.
Fixed bug with Spiders able to grab you which was incorrect behaviour.
Fixed Demon Rats being able to grab you which was incorrect behaviour.
The cigar smoke will no longer respawn when re-loading a save or re-entering the mansion.
The message displaying that the Zombies are eating the soup will no longer display when re-loading or re-entering the mansion after placing the soup on the table.
Fixed bug where boss battle music would play each time you enter the room even if he is defeated.
Restored crow on the outside balcony with was missing before.
Fixed a CPU spike issue caused by raycasting radius rounding errors.
Soflocks
Stopped the key being removed from the inventory when attempting to open the dresser if the inventory is full, preventing progress.
Fully resolved the game switching to the Attic camera angle preventing progression upon reload. This was due to a frame timing issue which was happening randomly.
New
New Deep One models and fixed AI behaviours.
New Zombie animations with fixed AI behaviours, and will no longer clip through the floor when pushed away.
Guardians! The official version of Sanctree is now officially released. Gather your friends and embark on an adventure to explore the mysterious world! Thank you all for your enthusiastic feedback. We've worked tirelessly overnight to fix and optimize the game, and here are the details of this update. More updates will follow soon!
Fixed an issue where using the logistics center, then demolishing buildings or adjusting workers, could cause the game to crash. Fixed a known issue that would result in an error requiring a reload of the save file. Fixed an issue where, during multiplayer, if the delay exceeded 40,000ms, the game could no longer recover to normal. Fixed an issue where movement speed could be reduced to negative values. Fixed an issue where a Tier 3 store would sell an unknown item. Now, when entering a dungeon, all players will be informed via an image that the game is loading. Slightly reduced stuttering during dungeon loading and day transitions.
- Improved save process - Restore from backup in case of problems with saved files. - Fixed a bug in which the element bug “boost wing” could not be obtained when the language setting was English or Simplified Chinese. - Fixed a bug in which the standing picture in the Mirror Man conversation was not displayed correctly. - Fixed a bug in which the standing picture of Black Duck #1 was not displayed when the language setting was English. - Adjustment of stage difficulty