Enlisted offers not only the joy of victory, but also beautiful moments in every battle!
Infantry rushes into battle, artillery shelling shakes the ground, sunlight glints off a recently burnt out tank...
Stop for a second, find the best angle and take a screenshot to share these unique moments with everyone in this screenshot contest!
From October 4th to October 14th (13:00 UTC) take screenshots and win prizes!
Participate!
Submit your entries to the Screenshot channel of our Discord server in the following format: in-game username, platform, category (in which you want to submit your screenshot). For example: “SuperPro, PS4, Battle”.
Read more about the rules of the contest in the “How to take screenshots” and “Terms” sections.
Rewards
“War photographer” portrait
All finalists, as well as those selected by the jury.
500 Gold
Three prizes in each category.
Categories
Battle
Show an amazing battle in the screenshot.
For example, a large-scale offensive, an air raid, or a massive firefight.
Three prizes
Specialist
The protagonist of your screenshot is a soldier of one of the game’s classes, performing a specialized task specific to his class.
For example, a sniper lying in ambush, an engineer fortifying a position, or tankers in their vehicle.
Three prizes
Location
In these screenshots, the viewer will not see massive battles (maybe just a little bit), but instead will be able to admire the beauty of Enlisted’s locations.
For example, a train at the station in the sunset, lightning over the ruins of Stalingrad, or Moscow in the quiet of the winter.
Three prizes
How to take screenshots
Only screenshots without GUI can participate in the contest. You can hide the interface directly in battle with the Ctrl+Shift+G button combination or you can use the dedicated key to take a screenshot without the interface: Controls → Interface → Screenshot (No GUI).
For the best results, use the replay system (“Replays” tab on the site) with high graphics settings. :) The created screenshots are saved to the Screenshots folder of the game.
Terms
Only screenshots created specifically for this contest will be accepted!
No more than five entries are accepted from each participant.
When submitting a screenshot, please indicate in which category you want to participate. Only screenshots without GUI are accepted.
Minor color correction of the screenshots is allowed. Collages are NOT allowed.
We are now happy to be releasing our first update. The first of many.
Demo very soon
There was plans to release the demo at the same time as the launch of the game in early access. But as some would have noticed, there was no demo since we did not really realize that the demo, using the same build as the main game, would need to go through steams review process. Woopsie. The demo should hopefully be going live later today. Or in the worst case scenario next week. There will be a new post announcing it.
This weeks patch notes
Fixes
Fixed an interaction highlight issue for when handheld tools got in the way.
Fixed faulty interaction popup for Wisp
Fixed Chat widget issues.
The chat widget was getting in the way of other widgets.
Fixed Hannya walk animation.
Fixed an issue with displayed info in the lobby widget.
Fixed an issue with photo gallery in the Journal.
Fixed an player spawn issue in the Hub area.
Skeletal meshes where spawning on top of each other.
Changes
Changed Sprit Camera to have an smaller mesh.
Changed Flashlight socket reposition and Tool logic re-evaluation.
Sorted the font on enemy logic pop out display icons.
Sorted the modern player getting stuck at the top of the first level. Which lead to me discovering that the next level wasn't loading either. It just skipped through all the levels and awarded you for completing all the levels. Oops!
Sorted the game not loading the next level. Ha ha haaa! I commented out the load level script. Please don't tell anyone. ːsteamfacepalmː
Repositioned player sprite to look more like he's grabbing certain solid ledges more accurately.
Solid blocks completed so far, I'm sure I'll have missed some
Sorted the player from grabbing jump through platforms through solid platforms.
Sorted the player not grabbing solid platforms when dropping and grabbing, when their is a jump through platform below the solid block.
Progress from June week #4 roadmap to full release.
Add background to game when playing. Sort the font on options screen. Sort the multiplier swap sound not playing. Sort the humming bird kill not destroying bullet.
Retroa Retroa Builda
Create music, 5 tracks selectable on title screen. Sort the keyboard keys 7/7.5 playing reverb note. Add different varieties of all selectable blocks. i.e. conveyors, crumbling, background blocks. Make it so default levels don't get added to the list of random/continuous/User levels.
Slime? Climb?
Tidy up NPC animations. Sort Saving of Set Levels current NPC's Male/Female and NPC level. Simplify or fully animate the cape NPC is wearing. Reposition help/ouch to line up to NPC same as health bar. Flesh out some of the synergising of the Assist blocks. Sort the complete rows activating after two block drops. Add extra ways of detecting exit access. Add extra ways of detecting when NPC's are trapped. Add bridge to movement collision detection. Reset the sprite when NPC dropping into lift. Include check to see if exits are hidden, then increase drop assists. Implement game options.
3 Hit Blunders Bundle
Fully implement rumble into games. Fully implement Music into games. Fully implement sound effects into games. Work on game mechanic refinements. Work on games stability.
Thank you for your time, and thank you very much for your patience.
We’re coming to you with yet another update of various fixes and optimization improvements, addressing gameplay and balance issues, making various interface optimizations and much more.
Frostpunk 2
Technical Hotfix v.1.0.5 04/10/2024
Gameplay & Balance
Districts will no longer remain blocked after the Protest has been resolved through increased relations with a protesting Faction
Fixed softblock related to quests not starting at the beginning of Chapter 2 on some occasions. Restarting Chapter 2 may be required for the fix to be applied.
Fixed softblock related to quest flow not starting at the beginning of Chapter 4 if the Player loaded a quick save right before the cutscene
Fixed crashes which could occur upon using some abilities and loading a save file right after
Interface
Player can now skip the Prologue in New Story submenu
Mouse scroll can now be used to trigger zoom stories
Implemented +1/-1 buttons on the people transfer panel
Adjusted font size during cutscenes
Survivor mode save will no longer show up in the Chapter Saves submenu
Minor UI optimizations
Art
Zoom stories are now available in Prologue Housing districts
Fixed Faithkeeper Lily May from appearing in the Stalwart endlog on some occasions
Improved districts and hubs colour coding
Minor art optimizations
Other
Introduced popup message on game startup about outdated GPU drivers
Further tweaks to HP filter behaviour on macOS which could cause stability issues
Disabled HP filter entirely on all game states for macOS
Refactored crowd layer behaviour in Housing districts for macOS
Slowed down visual effects on Razer and Logitech peripherals
Fixed audio playing only in the left headset for some macOS users
Fixed some achievement requirements not being applied properly
Localization fixes
Twitch integration fixes
Carefully going through your comments and feedback allowed us to prioritise what to focus on – one of the most requested changes was to have the option to skip the Prologue in the New Story submenu, which we’re happy to announce is now available.
We’ve also introduced a pop-up message at game startup regarding outdated GPU drivers and provided more detailed information about the CPU recommendations. What’s more, we introduced additional fixes to existing DirectX 12 issues, which were implemented to the existing temporary separate branch ‘glimmer', while our team is continuing work on a permanent fix.
Thank you for your ongoing feedback and support, we're working tirelessly to make your #Frostpunk2 experience even better with each update!
We got a big patch coming on October 8, 2024, with significant changes. We’ve got all the details below, so let’s jump straight into it!
Topics for this update
Free-to-Play
Rewards
New Maps
New Game Mode - The Axel Tower
New Items
New Heroes and Tweaks
Minor Gameplay Changes
Difficulty Balancing for RR Cups and Challenges
Localization
FREE-TO-PLAY
Let us start off with the big announcement. Oh Baby Kart (OBK) will be going free to play on October 8, 2024. What does that mean exactly?
New Players. Starting on October 8, OBK will be available to download for free and all players will have access to most game modes and features, with some exceptions. Free-to-play players will have access to all online multiplayer game modes, but will NOT have access to a majority of current and future solo game modes (such as RR Cups and Challenges). This means that in order to unlock certain heroes that are tied to Challenges and RR Cups, you will need access to the full version. To unlock the full version - you just need to purchase anything from the shop (yes, that’s right, any purchase whether it be a battle pass or a collaboration item will give you the full version!).
Existing Players. For players who currently own the game, that means you won’t have to do anything. The full version of the game is already unlocked for anyone who purchased the game. This means that those players can unlock all the heroes in the game, as well as any future challenges and RR Cups.
If you have more questions, check out our F.A.Q section below or reach out to us on Discord.
REWARDS
If you already own OBK, we want to say thank you! When OBK transitions into free-to-play, we will set up the following rewards for existing players:
2x Preseason Boxes (now known as Base Boxes)
Exclusive Bulma Maid Skin
Exclusive Chibben Fast Food Skin
The Dino Pass - this pass never expires
Access to all existing and future game modes and challenges
The Bulma Maid and Chibben Fast Food skins will be exclusive one off gifts and will never come back. This is to say thank you for your support and for being such an incredible community!
We also have additional rewards for players who went above and beyond:
Players who are level 69+ will receive the School Huntress Skin
Players who are level 100+ will receive a Tire Box (Epic Lootbox)
First 100 players who reached Level 100 have received the Floral Border, a border that was only given to 100 people and will never come back
Note - additional rewards may be given and distributed on top of everything above in the form of additional lootboxes/BP.
Again, we want to thank every single one of you for your amazing support! We hope that you will enjoy these special rewards!
NEW MAPS
The upcoming patch will also introduce 6 new maps. Additionally, 4 of these new maps will be special sprint maps. A sprint map is a one way map with checkpoints along the way. Instead of a repeating loop, a sprint map really rewards those who know the full map and the position of what is to come.
NEW GAME MODE - THE AXEL TOWER
Big shoutout to Axelmeow and the art team! Introducing the Axel Tower, a new crazy mode where players will need to reach the top as fast as possible! This new game mode will also have a special event with rewards. Without spoiling too much, all we can say is….good luck!
NEW ITEMS
In addition to balancing existing items, we will be introducing new items to the pool. Depending on the map, you could turn into a rubber ducky, or make someone else turn into a turtle.
NEW HEROES AND TWEAKS
There will be new heroes coming with this patch. We won’t be spoiling too much so we’ll only reveal 2 heroes now.
Elbow, the Dragon Duck
Elbow has a special ultimate that allows him to get full speed boost and steer if the first boost hits someone nearby. It’s a very risky ultimate because not only will you need to land it on to another driver, you have to also be able to control the new bonus steer on the hit. High Risk, High reward.|
Pas, some Random Game Designer
Pas' mechanics revolve around coins. He has the strongest boost in the game, but not only does his boost require triple the most expensive ultimate in the game, it will also remove all his coins upon usage. Additionally, he needs 25 coins to actually get the coin boost.
A number of heroes will also get their stats tweaked.
MINOR GAMEPLAY CHANGES
After extensive testing, we realised that the difference between automatic and manual drifting was too wide. As such, we have improved the balancing of both and also increased the overall pace of the game. You want speed? We will give it to you!
DIFFICULTY BALANCING
We heard you out and changes in the difficulty curve of the RR Cups and Challenges have been made to allow for a more pleasant experience.
LOCALIZATION
With this patch, we will be supporting more languages. These include:
French
Korean
Japanese
Simplified Chinese
Traditional Chinese
Dutch
Vietnamese
Spanish
German
A big shout out to our community members who have been helping us translate the game!
We’ve got a few other changes but we’ll leave them shrouded in mystery for you guys to find out! That is all we have for you for now. We hope that you will enjoy this amazing new patch!
FREE TO PLAY - F.A.Q
I bought Oh Baby Kart, what do I do?
Nothing! You already have access to the full game. In fact, if you owned the game before October 8, 2024, then you have access to additional rewards (see “Rewards” section).
I don’t have Oh Baby Kart but I want to play it. What should I do?
You can either buy the game on Steam before October 8, 2024 and receive some of the additional rewards mentioned above. Alternatively, you can wait until October 8, 2024 and play the online multiplayer game modes for free. Note that if you wait until October 8, 2024 and play the free-to-play version of the game, you will not have access to all solo game modes (some of which help you unlock heroes upon completion).
I want access to all game modes and features. What should I do?
If you already own the game prior to October 8, 2024, then you won’t have to do anything. You already have access to everything. For new players who download the free-to-play version of the game, in order to unlock all features, you just need to purchase anything from the store, whether it be a collaboration package or a pass.
Does this mean all heroes are unlockable for all players?
All heroes will be unlockable to existing players or players that purchase the full version of the game. For free-to-play players, not all heroes will be unlockable.
What about skins for heroes, will those be free too?
No, hero skins in the shop will still need to be bought. Nothing changed there.